Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
function SWEP:Reload()
if (self:Clip1() == self.Primary.ClipSize or self.Owner:GetAmmoCount(self.Primary.Ammo) <= 0) then
return
end
self.Weapon:DefaultReload( ACT_VM_RELOAD );
self:SetIronsights( false )
self:SetZoom(false)
end
function SWEP:DrawWorldModel( )
local hand, offset, rotate
if not IsValid( self.Owner ) then
self:SetRenderOrigin( nil )
self:SetRenderAngles( nil )
self:DrawModel()
self:DrawModel( )
return
end
if not self.Hand then
self.Hand = self.Owner:LookupAttachment( "anim_attachment_rh" )
end
hand = self.Owner:GetAttachment( self.Hand )
if not hand then
self:DrawModel( )
return
end
offset = hand.Ang:Right( ) * self.Offset.Pos.Right + hand.Ang:Forward( ) * self.Offset.Pos.Forward + hand.Ang:Up( ) * self.Offset.Pos.Up
hand.Ang:RotateAroundAxis( hand.Ang:Right( ), self.Offset.Ang.Right )
hand.Ang:RotateAroundAxis( hand.Ang:Forward( ), self.Offset.Ang.Forward )
hand.Ang:RotateAroundAxis( hand.Ang:Up( ), self.Offset.Ang.Up )
self:SetRenderOrigin( hand.Pos + offset )
self:SetRenderAngles( hand.Ang )
self:DrawModel( )
end
It should look something like this:
ITEM.Name = 'AN-94 Red Dot'
ITEM.Price = 1500
ITEM.Model = 'models/weapons/w_rif_fg552.mdl'
ITEM.WeaponClass = 'weapon_an94rsight'
function ITEM:OnEquip(ply)
ply:Give(self.WeaponClass)
ply:SelectWeapon(self.WeaponClass)
end
function ITEM:OnHolster(ply)
ply:StripWeapon(self.WeaponClass)
end
Since you see the weapon in your pointshop then you probably have most of this. But make sure that this is part is correct:
ITEM.WeaponClass = 'weapon_an94rsight'