해당 게임을 커뮤니티가 Greenlit 하였습니다!

커뮤니티에서 본 게임에 흥미를 내비쳤습니다. Valve에서 개발자에게 해당 게임을 Steam에서 발매할 의사가 있는지 물어보고자 연락을 취하였습니다.

Greenlight가 종료됩니다. Steam에 게임을 제출하는 방법에 대해 자세히 알아 보려면 이 블로그 글을 참고하세요.
Saturated Dreamers
 
 
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Genre: Action, Adventure, RPG
Platforms: PC
Languages: English
Players: Single-player
게시일
업데이트일
2016년 1월 28일 오전 11시 01분
2016년 4월 27일 오후 7시 06분
최근 공지 모두 보기 (1)
Beta Testing Info
설명
출시일: Summer or Fall 2017
Saturated Dreamers is a huge, top-down science fiction exploration game set on a sentient alien lake. Its gameplay is "Zeldalike", and its inspirations include classics such as the Guardian Legend and Crystalis. Learn about its ecosystem, befriend and confront enemies that interact with each another and you. Collect five intricate companions and 10 multi-purpose ship functions. Decide how to level-up with its flexible skill tree and perk system. Terraform the alien lake, as it adapts to you and you adapt to it.



Gameplay Summary: There are two modes of play. In the central exploration mode, you explore a huge non-linear map, and attempt to friend creatures and open new paths. Each type of creature is friended in a unique way, which involves action and puzzle elements, and is made more difficult or easier by the area layout and by the presence of different types of creatures in the same area. After you friend a creature, you can temporarily learn its ability. If it's a boss creature, you can permanently learn a new core ability. These abilities can be leveled up as you friend more creatures and explore new areas. You can decide how to level up your abilities, and there is a perk system as you gain experience.



The second mode of play is similar to vertical shmups, and is a separate, but parallel story, and works like a set of dungeons inside the main mode of gameplay. In this mode, all the abilities above are offensive, and you shoot at enemies to destroy them rather than attempting to friend them. The same abilities that you leveled up for friending purposes now take on secondary offensive purposes. The objective here is just to get through a level, shooting anything in your way, with a limited number of lives. If you make it to the end of these levels, you open new paths in the main mode of play. All bosses also exist in both modes: after you friend a boss, you must destroy that boss in this secondary reality. Only after both friending and destroying a boss in each reality will you gain that boss's ability.



The game has been in production for over nine years, and it is by the developers of the highly acclaimed game Immortal Defense. The game world is huge, with over 1000 hand-made areas, and 50 hours of gameplay. The soundtrack contains over four hours of music (including many tracks by Immortal Defense composers Walter Eres and Long Dao). The sprite work is by artists Hardi Gosal and Kelly Harris. The story is written by Immortal Defense writers Jeanne Thornton and Paul Eres, who also programmed the game and illustrated the cutscenes in watercolor (painted and then scanned).



Other setting inspirations include the novels Solaris, A Door into Ocean, and Nausicaä of the Valley of the Wind. There is a heavy science element to the game (although it is not at all an edutainment game), informed by developer Paul Eres's education and interests in biochemistry; the story is "hard sci-fi" but without neglecting character development.



There are five central characters. The scientist Mercedes, who leads the exploration mission from Earth. A revived human, NeoTheo, who the Lake revived after he died -- violent in life, he has become peaceful in his afterlife. The "Lake Human" Venus, a human being found on an alien world, who is able to understand how to friend creatures. And two alien creatures of the lake, Ikks, a carefree doppledanger who takes human form and who knows every inch of the Lake, but is reluctant or unable to divulge its secrets, and Spare Moment, a creature alien even to the Lake which it captured millions of years ago, who speaks little and cares for neither the Lake nor the humans. All of them ride together on the ship the player pilots, the Leda, and each provides new capabilities to that ship when you find them; together they are its crew.
< >
댓글 62
Whiterabbit-uk 2017년 2월 27일 오후 11시 32분 
A goood friend who has already bought into this game told me about this game. I'm really looking forrwards to it beig released and will definitely be buying it. I'm also considering whether to contact you about testing.



Lemonade Boi 2016년 11월 3일 오후 1시 27분 
Just found this, amazing.
Carbo 2016년 8월 5일 오전 7시 31분 
Splendid news! Really looking forward to buying and playing this.
Ralphomon 2016년 6월 21일 오전 8시 58분 
Been looking forwards to this since 2009, cannot wait!
Zer0]{elvin 2016년 4월 28일 오후 6시 36분 
Congrats Paul! Looking forward to seeing this on Steam
psysal 2016년 4월 28일 오후 4시 31분 
That's awesome, can't wait to see this come out.
FMCyrus 2016년 4월 28일 오후 2시 25분 
Woo! Definitely looking forward to this game!
Pathborn  [작성자] 2016년 4월 28일 오후 12시 16분 
the game was just greenlit. i'll try to get a release in late 2016 but no promises, early 2017 is probably more likely.
drz348 2016년 4월 5일 오전 5시 07분 
Certainly one of the most intriguing, inspiring & beautiful video game projects this side of the galaxy.
psysal 2016년 3월 30일 오전 9시 55분 
Reallly looking forward to Saturated Dreamers. :) Keep going!