The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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High Level Enemies
   
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2012년 12월 9일 오전 10시 58분
2012년 12월 17일 오후 4시 40분
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High Level Enemies

설명
Features

- This mod adds 384 new high-level enemies to Skyrim!
- Each of Skyrim's main enemy types are covered including Bandits, Draugr, Dragon Priests, Falmer, Forsworn, Thalmor, Dwarven Constructs, Vampires, Warlocks, Trolls, Chaurus, Spriggans, Hagravens, Spiders and Wild Animals!
- For each enemy type the highest level variant scales with player level so the game doesn't get too easy!
- Countless hours were spent customizing the Stats, Skills, Perks, Spells, Damage Done and Armor Rating of each added creature to ensure that the difficulty stays consistent as the player levels!
- The scaling is non-linear and takes into account that high level players invest in at least 1 crafting skill (Smithing, Enchanting or Alchemy).


Introduction

There are a number of great mods available that effect creature level and scaling. Some make the game harder at low levels and some harder at high levels but in each case there are difficulty spikes. Mods that delevel creatures usually render the game very difficult at low levels but easy at high levels. Mods that introduce level scaling don't properly account for the fact that the player's growth is non-linear so the game gets easy at high levels. Finally, mods that add high level creatures do a good job keeping the difficulty up at higher levels but still get easy when the player outlevels the added creatures.

High Level Enemies is designed to bring the best features of these different leveling systems together. It adds high level enemies as well as level scaling and at each step the enemy stats, perks, spells, damage done and armor rating were tweaked through rigorous testing to make sure the difficulty remains steady at high levels.


Description

This mod adds higher level enemies and some level scaling for almost all of Skyrim's enemy types. New variants are added for Bandits, Forsworn, Draugr, Falmer, Vampires, Warlocks, Dragon Priests and more (see the details section for a full list). The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels.

To give an example of what's been added, in Vanilla the highest level bandit was level 25 (28 for a boss). This mod adds bandits at levels 30, 40, 50 and 60 (66 for a boss). However, once you pass lvl 60 the game won't suddenly get easy. The top level enemies of each type will scale with your level. This means you'll still get the same variety of enemies you expect from Skyrim but you'll never outlevel everything ensuring the game remains challenging.

Don't hesitate to give feedback.

Please endorse if you enjoy!


Details

New Enemies Added:

- 199 Bandits
- 56 Draugr
- 24 Forsworn
- 20 Warlocks (Necromancers, Conjurers, Pyromancers, Cryomancers and Electromancers)
- 20 Thalmor
- 13 Falmer
- 10 Dragon priests
- 10 Vampires
- 9 Dwarven Constructs
- 8 Spiders
- 3 Giants
- 2 Chaurus'
- 2 Trolls
- 2 Spriggans
- 2 Hagravens
- 2 Bears
- 2 Saber Cats
- 2 Wolves


Lore Friendly!

None of the enemies in Vanilla Skyrim have been changed! This mod only adds new enemies at high levels.

Bandits may now carry glass or ebony weapons but their armor has not changed.

I tried to give the new enemies names consistent with the naming convention in Vanilla Skyrim.


Compatibility

Compatible with most mods including anything that effects companions, perks, weapons and armor, the UI or the environment.

The only mods this won't be compatible with are mods that change creature levels or scaling (leveled lists). However, these can sometimes be made compatible with a bashed patch.


F.A.Q.

Q. At what level will I start seeing the new creatures?

A. New enemies will start showing up at level 25. After that more and more will show up as you reach higher levels.

Q. Why add bandits at lvl 30 40, 50, 60 and then autolevel the level 60 bandit instead of simply making 1 bandit and autoleveling it?

A. This allows enemies at each level to be tweaked individually allowing for a more consistent difficulty throughout the game. Also it adds variety to the game. If you only make 1 then all the enemies in the game will have generic names like "Bandit", "Draugr" and Vampire". I think it adds to the gameplay experience when you run into a cave and fight a group with a "Bandit Highwayman" "Bandit Plunderer" and "Bandit Conqueror" in it.


To do

I'm open to suggestions =).


Changelog

0.8 - Slightly reduced melee damage of high-level Bandits.
- Reduced magic damage of high-level bandits and Dragon Priests.
0.7 - Added another tier of Dwarven Constructs (Spiders, Spheres and Centurions).
- Cleaned the esp using Tes5Edit.
0.6 - Added FaceGen data for Bandits, Forsworn, Warlocks, Thalmor and Vampires.
- Added level scaling to highest level animals.
0.5 - Added Frostbite Spiders, Chaurus, Hagravens and Spriggans.
- Increased Health of highest level Vampires.
0.4 - Increased Armor for Draugr, Falmer and Vampires.
- Added 2 more tiers for animals (level 50 and 60).
- Added 1 more tier for giants (level 62+) which scales with player level.
0.3 The top enemy in each tier now scales with player level.
0.2 - Added Necromancers, Conjurers, Elementalists and Vampires. Increased spell damage for casters level 40 and up.
댓글 88
Lord-Knight Fandragon 2022년 8월 24일 오전 2시 14분 
We sure vanilla enemies werent touched? I guess its been years since I killed him, but I dont recall that first dragon you fight being so impervious lol. Granted, my bow was only an orcish bow using steel arrows, but I was like lvl 27 with lvl 70 heavy armor and basically A: couldnt hurt the guy and B: couldnt take a hit.....
Trakzer 2020년 7월 30일 오후 2시 51분 
got one hitted by a friggin bear with legendary dragonplate armor and 1k health ... unsubscribed
Jaded353 2020년 3월 15일 오후 8시 57분 
as far as keeping this version up to date, to get past the file size limits, perhaps you can split it into two mods which require eachother to function as a single big mod?
Dalquist  [작성자] 2018년 9월 14일 오후 6시 27분 
The Nexus version is much more up to date and contains more content (I wasn't able to keep the version here up to date because Steam Worshop file size limits).
MaliciousOATMEAL 2018년 7월 25일 오후 4시 22분 
Is there any difference between this and the Nexus version?
Guns Merchant 2017년 9월 24일 오후 10시 04분 
So should i get your other mods for dawnguard or this one alone will be enough? no conflicts will happen if i run both at same time?
Dalquist  [작성자] 2017년 8월 18일 오후 6시 46분 
High Level Enamies will only apply to saves after you load them and even then the new enemies won't be saved until you save again.
Peng 2017년 8월 18일 오전 2시 49분 
If I download this, will it automatically apply to my older saves?
Khaliel 2017년 7월 3일 오후 6시 55분 
hmm okok, maybe i'm just not used to low levels, last character i had was almost lvl 90:steamhappy:
Dalquist  [작성자] 2017년 7월 3일 오후 6시 15분 
This mod doesn't start adding enemies until higher levels (level 10+) so it won't affect low level gameplay.