Medieval Engineers

Medieval Engineers

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Small Stockpile Inventory Physics
   
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Type: Mod
Mod category: script
Version: 0.7
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230.461 KB
2018年10月31日 16時17分
2019年2月27日 21時25分
3 項目の変更履歴 ( 表示 )

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Small Stockpile Inventory Physics

解説
With this mod installed small stockpiles use inventory physics, meaning that when upright they will suck any items on top of them into the stockpile, and when turned sideways/upside down they will drop their items into the world.

Report bugs on Git Reports[gitreports.com]

Note: These stockpiles will stop dropping items into the world when the floating object limit is close to being reached, to avoid losing items.
16 件のコメント
puddlejumper6999 2021年2月14日 22時09分 
currently building a train station for refining stone with a tilt hopper style train car and it relies on this script for the essential dumping aspect. but the ore pit requires i use large stockpiles. are there plans to make a large stockpile inventory physics version/varient to this mod some time soon?
Sillls 2019年10月7日 13時52分 
Wow, I can see this working to repel attackers.
Hoovy Simulator 2 2019年9月1日 4時55分 
hey, I would like to see advanced version of all crafting blocks that would have a hopper to suck items that drop into them. Also the function to make crafting lines that can be set to repeat like in Space Engineers. They should look like heavily advanced clockwork with wooden arms and conveyors with power got from windmill power. Thanks for reading my suggestion!
ironsword40 2019年2月15日 0時05分 
Are you going to update this mod for the 0.7 update?
Equinox  [作成者] 2019年1月25日 21時25分 
@Sarianos @XCanG Sorry for the response. Some type of clockwork timers would be cool. I may consider it someday. Not in this mod though.
@Sullivas No, however it is trivial to add this to any modded stockpile. But you do need a compatibility mod to add support.
Sullivas 2019年1月25日 10時52分 
Does this work with modded piles? What about sandstone in the vanilla pile?
[RTB] Sarianos 2019年1月14日 21時25分 
@Equinox Pardon if it's a bit forward of me to suggest, but couldn't some 'clockwork' modelling be added to a lockable catch-block and scripted with a timer function to create a lore/setting friendly mechanical on/off timer block?

Simple metallic spring loading and clockwork were known in the late medieval era after all, and if you wanted to invest the time for realism you could add a 'winding' function and a activation limit, so it has to be re-wound manually after every few activation/turns and possibly even a connection to mechanical/wind/steam power to automatically keep it wound for full automation.

A CPU works purely on a on/off switch after all, so the possibilities are pretty vast I guess.
Thunderbolt 2018年11月5日 20時02分 
you could use a complicated gear system as a timer, but then youd need a source of power for it
Cosmic Lemonade 2018年11月3日 9時40分 
yo kejn
XCanG 2018年11月1日 11時06分 
Hm, since ME have no timers it will be hard to automate things (in this case unloading trains with ores in it)