Nuclear Dawn
89 voti
Nuclear Forest
   
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45.461 MB
2 nov 2013, ore 12:33
9 gen 2014, ore 12:21
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Nuclear Forest

Descrizione
Warfare map, working bots.

Map sources are available on github
https://github.com/geotavros/nuclear_forest
Discussioni più popolari Visualizza tutte (4)
18
9 gen 2014, ore 12:27
Resource Points
Vertex
2
31 mar 2016, ore 9:09
Map Feedback
Vertex
1
3 nov 2013, ore 2:12
IN EVIDENZA: Servers that host Nuclear Forest
Dmitriy
30 commenti
Dmitriy  [autore] 24 gen 2022, ore 14:28 
No, feel free to if you want.
barricadedpurifier 24 gen 2022, ore 14:27 
This looks great. Have you thought about uploading this map to Gmod's workshop?
momo 10 feb 2016, ore 20:36 
Bot amount recommendation?
Vertex 3 feb 2016, ore 9:50 
I snuck this map into Redstone server rotations. New features allows the mitigation of problems by using various things like excludes, slot caps and player count targets.

It should be played aproximately 8-10% in the long-run if all problems get resolved.
http://www.gametracker.com/server_info/82.163.79.241:27025/
NooX 15 mag 2015, ore 13:45 
jjjjjjjj
FuNky* 15 mag 2015, ore 10:08 
good
DeadlyJesse 22 mar 2015, ore 9:25 
great
Vertex 22 ago 2014, ore 15:10 
Had anther chance to take an further look at this map's resource placement concept. I think its the concept thats unbalanced. Something like an metro or gate design on nuclear forest would definately help balance. This would allow for pushing up individual sides rather than just an open paradise for empire.

The bases are done really well for something like this to fit. It would just need more cover for consort to build and maybe obstales when it comes to accessing prime and the secondaries. The actual looks of the map is really nice. (excedes that of other maps)
Isis [IS BACK] 10 lug 2014, ore 11:38 
good map, please create more maps, the workshop is empy :(
Vertex 14 giu 2014, ore 8:23 
less dense fog could pontentially help empire out alot more, given the fact they can already build up much faster than consort with little to nothing slowing them down.

it appears that the fog is set pretty good per map size. it could however be less dense if the map was bigger maybe. this would also leave more room for placing resources such as more spread out tertaries and a centered prime (fair for both teams).