Legend of Grimrock

Legend of Grimrock

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The Reeking Depths 2.0.5
   
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13 sept. 2012 à 11h02
11 oct. 2012 à 7h22

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The Reeking Depths 2.0.5

Description
Into the depths you descend to find the source of the disappearances that have plagued your countrymen. 7 Floors, a boss fight, several puzzles, and a story waiting to be told. The Reeking Depths takes roughly an hour and a half to complete. Please be sure to periodically check the Custom Dungeon menu for a new download. For best results play with new characters instead of importing old ones.

2.0.5
Changed some teleporters slightly
Increased interval between raptors being released into the maze (If you are wondering, there is and has always been only ten of them. There is a finite amount.)
Adjusted plot pacing

2.0.0
New Level Added
Changed how teleporters work on the final boss fight. No more telefragging.
More Story Dialogue Added
New Secret Added
Miniboss Added
Text pacing improved
Final Boss has more health and turns faster.

1.6.0
Reworded torch clue on Floor 1
Add bits of lore to each secret
Improved Floor 2's secret
Unnessecary button given unnessecary fix
Ogre Maze improved
Added pillars to slime room and grate puzzle on floor 2
added more enemies
added more ingredients
added another rock to floor 1
added a compass to floor 1

1.5.0
Cinematics added
Secrets added
story fleshed out a little

1.4.65
Fixed a fatal error

1.4.5
Fixed a typo
Changed way out of certain pit on floor 2-3
Added an axe on floor 3
Changed the length of a hallway on floor 3
Can no longer teleport into ogre room
Ogre room seals behind player
secret added to floor 3

1.4.0
Final Boss Fight on floor 5 is fixed for good now.

1.3.0
Fixed Door in Dining Commons
Changed Clue for puzzle on floor 2
Removed Healing Crystal on floor 3
Fixed Boss Fight on floor 5
Added Healing Crystal on floor 4
fixed graphical glitch on floor 3
Edited one line of monologue.

Please comment with feedback on combat balance, item placement, and puzzle difficulty.

Thank you for your time:
~Antonias McSkivv

Also available for download at http://grimrock.nexusmods.com/mods/7
Discussions populaires Tout voir (1)
0
25 avr. 2021 à 4h47
How do I solve "For this lock, no ordinary key will suffice. Instead, give me light!" puzzle?
Laura
184 commentaires
_-=Liolik=-_ 27 mars 2017 à 11h36 
Good mod! Sadly that Zhandul's Orb not in use even for fire mage because cost 10 points of Spell craft...need add some Book of Wisdom inside cell
Mithrandir 15 juil. 2016 à 16h41 
well done!beatifulll story!
krazypickle 15 mai 2016 à 19h02 
I enjoyed this, perhaps the author should put recommended classes or builds? I feel very gimped at the end considering I couldnt use the gear
Pizzadude 19 janv. 2016 à 22h22 
I feel like im stupid, but i cant get past level 1 for the life of me, its driving me insane.
Fonk 4 sept. 2015 à 17h52 
Great one o/ Killed everything inside ! !
(It won't help, but i found a very minor glitch in the maze, a pillar wasn't fully there in one of the corner (told ya' it won't help))
kebabaek 22 juil. 2015 à 11h21 
Very good dungeon, thank you very much!
rene_ducharme 25 juin 2015 à 18h05 
Bon donjon mais fin idiote car on reste prisonnier de la derniere salle.
Ron Wilson, Bus Driver 15 mai 2015 à 17h16 
Fantastic Map
Drokairn 19 nov. 2014 à 2h40 
Playing this in the middle of the night, in a dark room, with the sound turned up. Yeah, it gets creepy. It's extremely well made. I loved it. The boss nearly wiped my party because nobody resisted magic too well beside the tanky minotaur who lived with a quarter of his health left. And the ogre in the maze......you're an ass for that, but I'm the idiot for trying to fight it. All in all, super good job.
Bibabalue 17 nov. 2014 à 13h14 
I just finished a playthrough, and I must say this is one of the most enjoyable and well designed dungeons I've seen for Grimrock. Very good layout and distribution of loot. I also really liked how the story played out in the subtitles. Great work!