The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Nightingale Portal v1.2
   
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Category: Miscellaneous
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11. Feb. 2012 um 7:07
17. Feb. 2012 um 7:41
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Nightingale Portal v1.2

Beschreibung
Adds portals connecting Twilight Sepulcher to the Nightingale Hall after the quest Darkness Returns is completed. This also works properly even if you already completed that quest.

At the end of Darkness Returns Karliah promises that there will be a portal connecting Nightingale Hall to the Twilight Sepulcher, yet none ever appears in game. This plugin attempts to fix that blunder on the developers' part by introducing such portal into the game, but only after the aforementioned quest is completed.

In Nightingale Hall the portal is located in the same room where you receive Hightingale Armor during Trinity Restored quest. If you haven't yet completed Darkness Returns quest, the portal will be inactive with just an empty alcove in the wall (can be seen in one of the screenshots). In Twilight Sepulcher the portal exits into Inner Sanctum, replacing one of the three portals that are already there (the type of the protal is auto-load, in contrast to the other two 'on-activate' ones).

This mod on Skyrim Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=9207
Current version is: 1.2
15 Kommentare
DarkShard92 8. Aug. 2012 um 18:27 
Just one question man, does this mod works on dawnguard??
DarkShard92 8. Aug. 2012 um 18:26 
Thank you so much for this mod, the portal works fine and no bugs on the twilight sepulcher.
Amavias 19. Feb. 2012 um 21:51 
@George1 FYI, this topic:
http://forums.bethsoft.com/topic/1345724-important-bsas-and-you/
indicates there is indeed a problem with replacing scripts via plugin BSA.
Explains what we saw below.
Amavias 18. Feb. 2012 um 18:38 
I ran Skyrim without the .BSA file (script files installed from Nexus). Everything works perfectly.
Thanks for working this out with me.
George1  [Autor] 18. Feb. 2012 um 15:39 
Nightingaleportal.bsa comes from Steam Workshop and it should contain those .PEX files so there is no need (for the game) to have those files explicitly on disk. For some reason the game did not pick up this archive file (or something else terribly wron was going on here). If you've installed the mod from Skyrim Nexus (with .PEX files explicitly in the Scripts folder) then presumably you don't need the respective .BSA file, and you can delete it. But just to be safe, move it to some other folder (outside the Skyrim folder) and try running the game. If everyting works normally, you can definetely delete it with no negative consequences.
Amavias 18. Feb. 2012 um 9:37 
Success!
The problem was the Steam Workshop install as you suspected.
All *.PEX files were missing from the Steam Workshop installation.
I manually installed the *.PEX files from the Nexus download, and the Ebonmere is fixed.
Thank you very much for putting the time into this.
One more question:
I have a file named "nightingaleportal.bsa" in my data folder with the same modification date as your "nightingaleportal.esp", so I'm assuming it was installed by subscribing to the mod on Steam Workshop. It is not present in the Nexus package.
Is "nightingaleportal.bsa" yours and is it still necessary?
George1  [Autor] 18. Feb. 2012 um 3:15 
@Amavias I tested my fix on the save you sent me, and it did open the Black Pool for me (before I applied the fix the pool was indeed closed). So currently my only thought would be that Steam Workshop does not install all the necessary files correctly. Could you please try installing from Skyrim Nexus using their manager?
Also please check the folder Data\Scripts. With my mod installed there should be file TG09BlackPoolTriggerScript.pex (well, there should be a couple files, but this one among them).
Amavias 17. Feb. 2012 um 17:29 
I thought it highly unlikely, since I only run a couple of mods, mostly item sorting. But I removed all my mods except yours to be sure. No change. Tried all the same saves as before.

I don't want you to go crazy over this. It's not your problem. Your Nightingale Portal mod works great and I highly recommend it.

But if you're interested in pursuing the Ebonmere bug, I'm certainly willing to work with you.
George1  [Autor] 17. Feb. 2012 um 13:44 
@Amavias Can it be the problem of some other mods you're having with your game?
Amavias 17. Feb. 2012 um 10:43 
Sorry to report that v1.2 did not fix the Ebonmere.

Karliah is still in NIghtingale Hall and your portal to the Inner Sanctum still works, but the Ebonmere is reset and no Skeleton Key. The Ebonmere doesn't even have a "use" or "activate" point where the Skeleton Key should be placed.

I tried with half a dozen different save points. The Ebonmere worked with a save that was almost a week old. I hadn't done much significant questing between the last save that worked and the next save which didn't. It seems to be related more to time passing than questing progress. I had the same bug appear on a previous playthrough with another character who followed a completely different quest order.