Killing Floor

Killing Floor

171 oy
Funmap
   
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Etiketler: Map
Dosya Boyutu
Gönderilme
19.064 MB
23 Eyl 2012 @ 1:58
1 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Funmap

Marco tarafından 1 koleksiyonda
KF - Doom II
4 öğe
Açıklama
This is just a map to chill out in, away from the zombie apocalypse.
Requires Doom 2 monsters pack to run.

Credits:
Part of the map was created by Lethal_Vortex.
Wildfish car model is from UnWheel mod for UnrealTournament 2004.
Medium Tank model is from Command & Conquer: Renegade.

Map files:
Maps/KFS-Funmap.rom
System/LethalGoo.u
Animations/LWCarAnims.ukx
Animations/LWTankAnims.ukx
Popüler Tartışmalar Tümünü Görüntüle (1)
2
8 Haz 2020 @ 4:54
Server with this map
Mathroy
45 Yorum
BlueFox474 8 Haz 2020 @ 4:53 
why do no zombies spawn with the zombie survival area, but they spawn in every other area that they are meant to just not that spot. please fix this issue, thanks.
󠁳⁧⁧Noise 27 Ağu 2017 @ 13:44 
No me sale el mapa... es en KF??? O KFO?
SG 13 Ara 2016 @ 20:33 
There's no auto-respawn if you die attempting to do those *fun* things right?
SG 11 Ara 2016 @ 1:03 
ok looks like your map still uses the old zed codes that break spawning, for those who still wanna have a go, this: http://forums.tripwireinteractive.com/forum/killing-floor/killing-floor-modifications/general-modding-discussion-aa/102956-mutator-customspawnfix?t=100579 will fix that, however is greylisted and so you wont be be able to level ur perks or achieve acchievements. So until he fixes this, you will need to have this if you wanna play around with the zeds on this map...other than that the map's still playable without that customspawnfix mut...

Also I notice you missed the Scrake button....
SG 7 Kas 2016 @ 17:43 
SO what's the problem here?
SG 7 Kas 2016 @ 17:41 
And from that, apparently no normal zeds can be spawned......the Doom 2 units don't say anything when I spawn them in....
SG 7 Kas 2016 @ 17:40 
Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieGorefast is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor103 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor103 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieClot is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor107 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor107 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
SG 7 Kas 2016 @ 17:40 
Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor110 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieBloat is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor109 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor109 (Function
SG 7 Kas 2016 @ 17:39 
Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor112 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieCrawler is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor108 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor108 (Function
Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieStalker is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor110 (Function
SG 7 Kas 2016 @ 17:39 
Ok, tried to spawn some normal zeds in in the arena thing place where you can also spawn Doom 2 monsters, but nothing happens. Upon checking my log, I see this:

Warning: SpawnActor failed because class ZombieFleshPound is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor114 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00C8) Accessed None 'A'
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor114 (Function Gameplay.ACTION_SpawnActor.InitActionFor:00D0) Attempt to assign variable through None
Warning: SpawnActor failed because class ZombieHusk is abstract
Warning: ACTION_SpawnActor KF-Funmap.ACTION_SpawnActor112 (Function