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My advice: Have fun playing the Wood Elves with whatever works for you. If this guide can help people with that all the better :D
All you need is
1x Glade lord
1x Way stalker
1x Spell Singer (Shadow always)
2x Siege units (treekin are your cheapest option, but these units can be switched for more glade guard when your glade lord gets a forest dragon for taking on walled settlements in one turn)
15x Glade Guard (Starfire Shafts)
If you can't get any characters due to having too many armies, then simply replace them with either more glade guard or tree kin as by then you'll have more than enough amber to spare and gold too!
This is ALL you need to tackle any and every scenario. As long as you don't get ambushed by beastmen or clan Eshin or Skaven in general. You'll always win.
You only need to deploy in two different ways. 2 straight lines or a chequered formation.
For Durthu, half treekin and half glade guard is good in the early campaign.
This is mainly because the presence of multiple Tree Kin in an early conquest setting has proven to be much more effective against all of the early enemies you will face. Along with Durthu's increased damage resistance and ward save for his Tree Kin, almost every enemy army will fall before a single one of your frontline units collapse. This is especially true in the case of a Life Sorceress being present in your battles. Once your army consist of about 6-8 Tree Kin & 10-12 Glade Guard units, Every. Single. Enemy. Will. Lose.
You can test this even in the hardest campaign setting.
This can especially be useful when fighting vampire armies.
I mentioned getting dwarven allies-these are usually the dwarves farther away. Karak Norn in particular sometimes seems bound on starting a fight even when I leave them be. The other dwarf factions that are not right next to your forest seem to be less troublesome and can even be allied with given time and diplomacy. Which, like I said before, can bring amber and a safe area for your raiding armies to rest or travel through.
Something-especially if you get along with the nearby dwarves-you should consider is taking castle drakenhoff. Sure you fight with some vamps but it and certain other spots give a bigger than usual boost to income.
Anyway a way to get amber fast in a single player campaign is form alliances.
For example most of the Dwarf and Empire factions (except for a couple right next door) are far enough away you won't fight them for territory but you can ally with them against a third faction.
I previously mentioned that I was raiding badlands orks, since I was already at war with orks I had an easier time forming an alliance with the biggest group of dwarves and getting a bunch of amber at one moment-granted it took time to build up the diplomacy but once it happened the amber and friendly territory that I could rest in became worth it.