Crazy Taxi

Crazy Taxi

857 ratings
Crazy Taxi (Steam) Overhaul - Original Audio / Locations / Fixes
By VoxelVarmint
Ready to do some Crazy Taxi Drivin', but wanna do it with the sights and sounds of the Dreamcast original?
Here you go!
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Hey hey! (Introduction)
Welcome to the guide, let's go make some Crazy Money!

... Or at least we should, but first, you gotta know where you came from.

Crazy Taxi Origin and Impact

Crazy Taxi was originally released in arcades back in late 1990's, and found it's way into all sorts of other places too.

Not only did the Crazy Drivin' and other fun gameplay mechanics make it a fan-favorite, but the Soundtrack also made it AMAZING, right?

It featured The Offspring and Bad Religion, two well-known punk / rock bands, as the main focus of the soundtrack, and man what a great fit! It's almost synonomous with the Crazy Taxi series!

Steam Version and the Badvibes

Alas, licensed musics (and voices) only last so long, and they replaced most of the music in the Steam version with some stuff that sounds just plain blah and unfitting.

Sure, it's some kind of rock, but it doesn't sound right. My personal opinion is that it's more garbage than substance.

The voices are also patched up and such, being the voice actors from Crazy Taxi 2's cast.
Yes, you can play as Crazy Taxi 1's cabbies in Crazy Taxi 2 on the Dreamcast and possibly the PSP version.

Beat the Crazy Pyramid completely to unlock them.

Let's Give it Another Go!

How about we at least fix that lousy soundtrack they've dubbed in, and put the original voices back? Maybe even get the game sounding even more authentic with the original sounds?

I got you covered on that, soooo..

HERE WE GO!
Ready!? (Download and Extract)
You'll be needing some files, which are below.

IMPORTANT NOTE:
You have to remove the space between the "google" and ".com" or "1drv" and ".ms" to access the links. Steam is picky about things sometimes, especially links.

As an added precaution, I've created a few mirrors and a MEGAPACK option. Follow the same instructions as above to access them.

UPDATE: I have included both the above method and new hyperlink methods to the downloads sections. If a link appears removed, the second one will still work using the above workaround.

The All-In-One MEGAPACK is a pre-made compilation of mods from the older MEGAPACKs, set up to be the easiest way to plug-and-play. It also includes both the ALL and CT1 music packs, no worries there.

If you want to install each part separately, I've left the old MEGAPACK link and file up, and have updated their files to include the new version of CT-DC Restoration.

Download Files!

All-In-One MEGAPACKs

Crazy Taxi (Steam Version) - All-In-One MEGAPACK (gDrive, 116mb, 7zip file)

All-In-One on gDrive[drive.google.com]
https://drive.google .com/file/d/1ccLjMo4xZKGtiecm7aO9yczcE0Ytz5Lp

Crazy Taxi (Steam Version) - All-In-One MEGAPACK (oDrive, 116mb, 7zip file)

All-In-One on oDrive[1drv.ms]
https://1drv .ms/u/s!AvZWT9ZlmsC4k2HNe8ESV7Z1Ba-W


Old-Style MEGAPACKS

Crazy Taxi (Steam Version) - MEGAPACK (gDrive, 111mb, 7zip file)

Old-Style On gDrive[drive.google.com]
https://drive.google .com/file/d/1aU0EvK-XQh74UhL-XMLeHfR0U25fmNux

Crazy Taxi (Steam Version) - MEGAPACK (oDrive, 111mb, 7zip file)

Old-Style on oDrive[https//1drv+.ms]
https://1drv .ms/u/s!AvZWT9ZlmsC4ki3SlZgWcOL62AvG


BONUS Force FeedBack Plugin!

Looking to add some more good vibration to the game?

This package includes almost everything needed to make it work!

The rest of the pre-requisites / requirements are detailed in the ReadMe files and a quick and easy tutorial .gif.

Many thanks to Boomslangnz. Additional testing done by AirChomp and Alexvgz!

Download is below...

CrazyTaxi_Steam_-_FFB_Plugin.7z (gDrive, 905 kb)

FFB on gDrive[drive.google.com]
https://drive.google .com/file/d/1epdgbj9NKdi83Of-OY2te077ydqVd2vf

CrazyTaxi_Steam_-_FFB_Plugin.7z (oDrive, 905 kb)

FFB on oDrive[1drv.ms]
https://1drv .ms/u/s!AvZWT9ZlmsC4k2IO4UAjh5MdteW6?e=JaCSA3


Extract the Files!

In order to extract these, use 7zip, it's a near essential program by now.

If you use 7zip, right click the file and extract them to a folder of the same name, as in,

"Extract to "...\"

You should end up with the files in subdirectories that match up with the "Crazy Taxi" Steam directory.

Now they're ready for placement! Let's roll!
Let's GO!! (Installation)
Alright, what do you do with these files, you ask?

Browse to Crazy Taxi's Local Files!

Right click Crazy Taxi in your Steam Library, click Properties, then click the tab called Local Files. Under that you'll find Browse Local Files, which when clicked will open up the game's file directory in your file browser.

Replace the Files!

Using the overall structure of the extracted files / folders as a guide, you can figure out where the files go, but to be specific...

Crazy Taxi is where VOICE01.AFS goes.

This contains all the original voice clips, and of course, the original voice acting too.

music_adx should be where the .ADX files go.

The Music (.ADX) files are named exactly like the stock stuff, but contain the original good stuff!

Crazy Taxi is where everything related to sound effects goes.

The Sound Effects are in .AFS files, and are labeled as BINC1/2/3.AFS and LANDDC1/2.AFS .

All-In-One MEGAPACK Users:

Just copy the contents of the AIO MEGAPACK's "Crazy Taxi" folder and paste them into your Steam "Crazy Taxi" folder, overwriting everything when asked.

Depending on if you wanna be all safe and such, you could make backups.
Not sure why you would want to though, the stuff included is much better quality!


Now we're ready to make some CRAZY Money! (In-Game, that is!)
Crazy Cool Music and MORE! (What's Included)
Since the soundtrack for the Steam release has several extra tracks to fill compared to the original game's lineup, I decided to look to later Crazy Taxi games for music to fill the gaps.

There is also a Crazy Taxi 1 only version included in an alternate folder, which tries harder to stay faithful to the original soundtrack. Thanks to BorbingoBoy for suggesting it being a thing!

All music, sounds, and more were mixed and properly compiled using adxencd.exe, a much more useful tool than some soccer game's sound file converter tool. I'll be detailing how to use my tool of choice later on.

Here's a listing of music used in this, in chronological order of appearance in the series.

Crazy Taxi - The Original!

The Offspring - Change the World
Bad Religion - Hear It
Bad Religion - Inner Logic
Bad Religion - Ten in 2010
Bad Religion - Them and Us
The Offspring - Way Down the Line
The Offspring - All I Want


Crazy Taxi 2 - The Apple!

The Offspring - No Brakes
The Offspring - Walla Walla
The Offspring - Come Out Swinging
The Offspring - One Fine Day


Crazy Taxi 3 - High Rollin'!

The Offspring - Want You Bad
Bad Religion - Empty Causes
Bad Religion - Punk Rock Song


Also includes...!

Original Voices, Sounds, Textures, Locations, and some bugfixes!


More goods, courtesy of CookiePLMonster / Silent!

CT-DC Restoration Mod 2.0 - Restores the original licensed locations, textures, fare lines, and more, all via code!
SilentPatch for Crazy Taxi - Fixes many bugs, including Wheel and Input-related quirks, also via code!
AWESOME! (Conclusion and BONUS!)
I've put a lot of work into this, originally was gonna release this kind of thing ages ago, but hard drive failures aplenty set it back quite often.

Well, it's out there now, and I'm hoping you can enjoy it!

Got the Old PC Version?
After doing some research on the original PC port of Crazy Taxi, I decided to put together a quick compilation of tracks that should work with it. Same quality tracks, same rockin' tunes, easy to install!

Download is below..

Crazy_Taxi_OldPC_Original_Music.7z (7 .mp3 files, 1 .wav file, 9.55 mb)
https://drive.google .com/file/d/1GePPJIGlkswkXqv8DotFcUaH4Q3YokGr/

A CRAZY Challenger Approaches!

Do you happen to know of Crazy Taxi 2 on the Dreamcast? Around Apple is my jam!

It had DLC long before it was a laughable thing, and this was actually cool.

I'll boast for a bit, I have one of the highest scores for Crazy Taxi 2's Another Day mode.




No, I didn't edit the files. While it's possible, I don't mess around when it comes to setting records.

Yes, I have access to the files, and I'm hoping someone out there will step up to the challenge of beating that score.

If you've got a Dreamcast and Crazy Taxi 2, you're welcome to use the this custom DreamExplorer image you can burn to a CD-R, get the DLC for Crazy Taxi 2, and challenge my score!

I don't expect you to show any proof of accomplishment, but hey, at least you get some game-time with your Dreamcast!

I reccomend using IMGBurn, which should be available out there somewhere.
If you need help setting it up, just send me a shout, I'll help out!


DreamExplorer - Crazy Taxi 2 DLC (DropBox, 2.77mb, 7zip file, 1 .cdi file)

https://www.dropbox .com/s/vpnsdsm0mkwekfs/DreamExplorer_-_CT2_DLC.7z?dl=0


CRAZY BALL!

Nothing beats a game of Crazy Taxi, whether it's the classic original, the Dreamcast sequel, or the high roller of the trilogy, Crazy Taxi 3!

Here's a little video I whipped up about one of Crazy Taxi 3's "CRAZY X!" minigames. Enjoy!

Crazy Taxi 3 - CRAZY BALL! - Gameplay Video



Original Locations! CT-DC / Dreamcast Restoration out now!

Alexvgz and CookiePLMonster have been working on a project that restores the majority of content from the original game via code rather than .exe edits.

Go check it out on CookiePLMonster 's GitHub page or blog (preferably the blog), and grab the latest build from there!

https://github.com/CookiePLMonster/CT-DC

https://cookieplmonster.github.io/mods/crazy-taxi/

You can see some of it in action in this video by Alexvgz.


There's also a link in the ReadMe in my MEGAPACK that should take you right to it. Well done, guys!


Getting CRAZY on the Steam Deck?!

Thanks to Steam user kitto , we have a way to play this on the fancy new Steam Deck!

On steamdeck you need the launch command:


WINEDLLOVERRIDES="dinput8=n,b" %command%


Now you can do some CRAZY DRIVIN' anywhere!


Still having a tough time getting it to work? I'd recommend checking out this guide, too!


https://steamcommunity.com/sharedfiles/filedetails/?id=3280243394


Thanks!

Thank you for reading, if you have any questions, leave a comment!

Special thanks to BorbingoBoy for the idea to make a "Original Music Only" package!
See the Downloads section above for it, below the normal download link.

Extra special thanks to Alexvgz and CookiePLMonster/Silent for the CT-DC Restoration project for this game. Go check 'em out!

Alright, get out there, have fun, and enjoy some Crazy Taxi!


In addition...
Hopefully we can continue to enjoy Crazy Taxi for many years, perhaps even decades to come.
A fellow fan has made an astounding video, and I highly recommend watching it all the way through. I also deeply thank them for the shout-out they presented within it, as well.


This leads us to the newly-appended "Addendum" section, and is vital for understanding what the situation is right now.

Additionally, archived recollections of this video and the brief history lesson mentioned there-in can be found below.
The intent is simple and pure: If things do get worse, and the message isn't heard by those who need to hear it...
At least by then, it will have at least have already spread.

Ya'll rock it hard and loud, massive thanks for the shout-outs!

Memorial on gDrive[drive.google.com]
https://drive .google .com/drive/folders/1Qe8qzAVgXBBWMXlkihTghKeLTLqOFm6R
Don't freak out on us!! (Addendum, Pt.Zero)
Don't freak out on us, SEGA!!

With the absolutely out-of-nowhere announcement of SEGA de-listing not just Crazy Taxi but pretty much EVERY SINGLE EXISTING VERSION of their older titles, and not just from here but from EVERY SINGLE PLATFORM THEY EXIST ON... With many of these titles likely never having considerable "remake" or "remaster" capabilities (SEGA Bass Fishing, anyone?), and others risking fading into absolute obscurity because their original forms become completely inaccessible to the average person...

The company has a lot more to lose than the interest and goodwill of it's fans and the communities who supported them. They will lose out on being able to be the bleeding-edge tech bunch they set out to be, and as such, will hemorrhage islands-worth of currency of all shapes and sizes trying too hard to chase the stars, their wings burning out after flying too close to the closest and largest one in our own galaxy.

I'm not going to sit idly by while one of the better developers and entertainers out there allow their heads to go so big that, combined with all the other big heads out there, makes what little rays of hope we were clinging to and trying to enjoy life with, fade away into a seemingly unyielding darkness.

Something's gotta give, and I know people are feeling this more and more, every day, every waking hour, even feeling it as nightmares in their sleep. You know, sleep? When we should be dreaming? Not tossing and turning in painful agony because all the fun is drained out of us during our non-sleep times? Whatever happened to letting people be able to dream on at all?


Where do we go from here??

I'll keep this reasonably brief here at the top.

DON'T DE-LIST THE GAMES.
STOP KILLING THE FUN.
RESIST DEMONIZING AND DESTROYING YOUR FANS.
BE WILLING TO LISTEN AND NEGOTIATE, DO NOT IGNORE AND OPPRESS.

These points, all in detail, below, in their own sections...
Just DON'T! (Addendum, Pt.I)
DON'T DE-LIST THE GAMES.

If you want to make way for a big compilation of everything you're currently willing to de-list, keep the bundles of these accessible and able to be purchased. The individual standalone titles, sure, those can be a slog to put into a single cart, so keeping any and all bundles intact will suffice. And if that's not an option, any of these "remasters" or "remakes" or "new entries" must have the utmost quality control , NEVER skimp out on the goodness and attentions to detail your player base knows and loves, even if it costs BOTH of us extra , and ABSOLUTELY make EVERY EFFORT to DO YOUR BEST with ALL OF IT.

When something that still works for many people is removed or tried to be taken away, there is a reasonable and very serious amount of push-back to be expected. With this many things being taken away, all at once, with no real noticeable alternative presented up front, the ramifications of ripping out the lifebloods and goodwills of your followers will be devastatingly severe!
What happened to "HAVE FUN!"?? (Addendum, Pt.II)
STOP KILLING THE FUN.
We get it, licensing things like music and businesses to show up in your games, with how things are in the current landscape, is one of the most difficult things to bother with. There's reasons people like this guide though, and why it's so well recieved. It allows us to enjoy Crazy Taxi as it SHOULD be enjoyed, especially by some of it's veteran fans, myself included:

Our Taxis RUMBLING, our grip on our Wheels FIRM, Ourselves able to be IN CONTROL, our Radios BLASTING the Iconic and Absolutely POWERFUL punk rock songs of THE OFFSPRING and BAD RELIGION, our hearts beating wildly CRAZY for not just the AWESOME loads of shiny points at the end of the day, but also the sheer amount of FUN we should be having ENTERTAINING our fares with our AMAZING DRIVING!

There's solutions to licensing things that could, in theory, work without breaking the bank and budget. It takes some faith in your audience, and knowing and understanding not just what all we're wanting, but how much we'd be willing to help YOU, SEGA, offset the costs of licensing these things again to begin with.

The idea is simple: include it ALL in the base game, and if not feasible, have it ALL as a purchasable DLC option, or even both.
The result, also simple: the fans, even prospective newcomers, will easily and gladly get excited, maybe reignite their passion and hype for what made the originals the coolest, and will show you, with their wallets and goodwill, that if given the ability to enjoy the games as such, can help offset the cost of not just licensing but the development of the game as well.

Without a naturally occurring way for older fans to enjoy something like Sonic Adventure or Crazy Taxi or even SEGA Bass Fishing as it were, you not only rob us of the entertainment value but also the willingness and care to even want to hear or buy it anymore in the first place.


Be CRAZY, not AWFUL!!! (Addendum, Pt.III)
RESIST DEMONIZING AND DESTROYING YOUR FANS.

There are bad eggs in every community, whether they be what you consider legitimate or illegitimate. Denying ALL of them the ability to have CHOICE and limiting their options all across the board like this... This is NOT THE WAY.

The resulting backlash you are seeing isn't without good reason on the fanbase's part.

Some are longtime fans who know things can be better, and have seen in SEGA one of the last hopes among dozens upon dozens of other businesses rigidly following a dark, destructive, overly-reactive path to dominating the world and outright enslaving anyone who chooses to follow them.

Some are creative and know how a good game works and what fun is and can be, many of which having learned and grown to be so from playing and enjoying games by SEGA. Some even dreamed of working alongside you, and failing that, found ways to help you from the shadows you were feeling surrounded by for such a long time.

Plenty of people are absolutely emotional about this, in many different ways.
Some feel SADNESS that they can't enjoy any of these games anymore, not even as they were, losing their hope for fun nearly hundred-fold.
Many are filled with RAGE that they are being demanded to do the equivalent "Buy More Product!" as if it were a drug that a massive and criminally obtuse organization is pushing upon it's once glad-to-do-so customers who are now being expected to just keep injecting it and be happy about it. It's the kind of infuriating emotion that can easily paint the streets RED.
The WORLD is at times engulfed with DISGUST at seeing one of the last of the true blue heroes, quickly boosting themselves into the darkness and returning covered in their own flames and coated in the same crimson-tinged, darkness-wielding aura so many of their rivals have donned for the past several decades.

And some... Some aren't afraid, and some will never have fear again. They've learned something important from the seemingly Unyielding Darkness the world has tried to deal unto them. Some may even point out it's a phrase they learned directly from the source. Some will never turn back, and they will FIGHT for the freedoms they knew in their youth, not just for the good of themselves, but for the greater good of EVERYONE.

This brings us to the final point...
It takes NEGOTIATION to do some NAVIGATION! (Addendum, Pt.IV)
BE WILLING TO LISTEN AND NEGOTIATE, DO NOT IGNORE AND OPPRESS.

With the world feeling as absolutely ill as it is, and the human race, as a species, existing in dread and fearing the powers and machinations they put in place, we have reasons to be upset, but also reasons to seek peace and make ourselves heard in seeking that peace.

We absolutely do need to be FEARLESS, and not foolishly so,and be willing to hear each other out, to LISTEN, and more importantly, NEGOTIATE, because without the ability to come to better terms on something we obviously don't agree on.

The more the larger and obviously better-equipped entities try to silence and even destroy those who helped them get to where they are in the now, the more the oppressed will become their own rigid-bodied beings, and refuse to bow to these entities. They will have had enough of it, and they will put away the childish things to be heard and get their points across.

It'll be a long time, BUT... (Addendum, Pt.V)
In conclusion...

There is something to be said for balancing your own needs with the needs of others. To be respectful and not belligerently focus only on yourself and your own's needs. To not want to destroy others and never to desire to diminish their ability to live life to their full potential. To find ways to stop the fighting and seek peaceful and co-existent paths.

If we are to survive, or even have fun anymore, we must work towards it, it can't just happen on it's own. The truth must come into season somehow. Will the world listen to reason this time around?


Barring that... If peace fails to remain an option.... This old "rat" may be tired, may be aging, may even have been through several hellscapes and still lived to come back... Each and every time has made me stronger, and it is with this strength, I shout, the loudest I can, and with all the heart I got in me... A message for everyone:



Thank you, all of you...

NEVER BACK DOWN...

...and always remember...

DO YOUR BEST!!!



This is VoxelVarmint, signing off... For now. Keep rockin', ya'll.

~VV~
Dreams Never Die! (Addendum, Pt.IV)
It's been a few months, interesting things have happened between then and now, and some new things do spring forward.

Even in the aftermath of SEGA de-listing over 70 games across multiple platforms seemingly out of the blue, little glimmers and sparks of hope seem to be rekindling not only the flames in my heart, but the energy that SEGA needs to function.


What are you on about, VV?

I'm less angry and upset, perhaps more on the cautiously-optimistic (and in an educated way) about SEGA's decision to remove so many things in favor of a Subscription model.


"Why though?!" you may ask. Well, let's get some things straight:
While losing so much does stink worse than a pile of socks a comic book co-creator hasn't cleaned up in 30 years (Poor Roadkill, hard to pick up the mates and dates in the sewers smelling worse than the sewers... Do your laundry better, Turner!)... I don't have to be angry or packed with rage about it. Others can feel how they want, but I feel how I do for a few reasons.


What are the reasons?

Alright, hang on! Lemme belt 'em out for ya!

1. Bleeding Edge Tech Powering Our Fun Times
I still have respect for SEGA and still love their games, they haven't always been "perfect" but they've done a lot over their lifespan to date, not just to be different than some competitors, but also be on the absolute bleeding edge of tech, be it with home console gaming or otherwise.

From the mechanical cranks of slot machines way back in Hawaii, to the beeps and blips of the 8-bit era, to the beats and jams pumped out of the synths in the 16-bit era, to the dawn of Virtua Fighting and other Virtua's alongside many of their greats that blasted into the arcades, right to the Dreamcast era happily grinding out some of their best first-party console experiences to date...

They've known how to make games fun, they've KNOWN fun, they STILL very well know it. They also know teams who know it and can pump it out harder and with more blast processing than some of the tech freelancers and modders in my shoes have been banging together for decades now. While what we've done is alright (heck, I'm absolutely thankful for all the support people have shown me not just for my work on this modpack, but in life in general, it's a rough one like no other), there's ample examples of their tech improving to be found in many of their games, dating back from Shenmue all the way to the "Like a Dragon / Yakuza" series. That brings us to the next point...

2. Ryu Ga Gotoku
Like a Dragon, this Studio has granted us some of the things we only dreamed would be possible.

We never expected to see "Daytona USA 2: Battle on the Edge" playable at home our lifetime, yet here we are now, even with it re-branded as "Sega Racing Classic 2" (over, as what Kris in the vids earlier called "the usual licensing twaddle"), running beautifully, within the Club SEGA's across the urban cityscapes seen in throughout the Like A Dragon series and many of it's related titles.

We never expected to see many other arcade-born titles resurface this way, either, be it "Sega Bass Fishing / GET BASS!" in it's purely-arcade form, "Motor Raid" plenty playable the same way either. Yet, we're here now, the former appearing in Like A Dragon games, the latter appearing in the sleuthing spin-off series with Like A Dragon's game play and perks (and playful quirks, too!) of Judgment, the list goes on.

And most recently, Ryu Ga Gotoku has done it again, with getting Virtua Fighter 5 R.E.V.O. on Steam, a most welcome addition to my collection and a game I love to frequently play, even on my rather dated rig. I have one of my loved ones to thank for getting me it as a gift, and showed me these games while checking out the Club SEGA's in many of the Like A Dragon Games. They know who they are, and I love 'em not just for that, but for teaching me that being an enjoyer of things means having fun with what you enjoy, being true to yourself in the process.

By the way, I ain't afraid to admit it, I rock it hard as Jeffry. Maybe not the best of the Jeffry mains out there, but I do enjoy showin' off some Mariner Power! May get some Jean in next, used to dig Vanessa Lewis (still do, need to de-rust the moves!) but somethin' about Jean's Karate-centered moveset seems more calculated a form of brutal than roughin' the opponents up with Pancratium, y'know?

Point is... The Ryu Ga Gotoku Studio... They've done the utmost to port, revise, optimize, and make things we, as enjoyers and rememberers of classics as well as those who love more modern experiences, dreamed of but never expected would be playable in the comfort of our own homes.

That latter bit said, I do wonder if they'll be involved in some of the handling of making the games on the subscription service shine their brightest. That brings us to the next point, regardless of if that studio is working on it or not...


3. No Offspring? Lost Your Religion? Not a Problem!
Licensing woes are always gonna be a pain, but we don't have to be limited or chained by them. Given the means and choices, be it of our own design or of natural occurrence, we can still enjoy things in all sorts of ways.

No, I'm not saying "patch the music back!" this time. In fact, while I am happy people who can still play Crazy Taxi with this modpack are still (and always) gonna be able to do so, there is room for the handlers of the porting of Crazy Taxi to the (very likely actively-being-worked on) "SEGA Gaming Service" to give it music that's just as FUN and actively punk-rock in vibe as The Offspring and Bad Religion's offerings back in the late '90s. (On SEGA Gaming Service: I'm unofficially calling it that, though it un-ironically would playfully loop around nicely to SEGA's origins as "Service Games", huh?)

Even if a soundtrack overhaul on their end isn't quite in the cards, they could very easily provide options within the program to mute music throughout the games played. This would allow us, the end-users and enjoyers of their games, to not only keep any still licensable / licensed music out of videos or calls showcasing our fun times of enjoying things, but also provide ways for us to enjoy our own flavors of soundtracks in our favorite media players of choice alongside these things!


You still enjoy SEGA, then?

Always have! Even in my youngest of years (and admittedly getting a bit -too- into enjoying some of the cracks a big plumbing pair and co. would soon fall deeper into), I also had a SEGA Genesis and Dreamcast, loved both. These two, in time, would easily overtake anything the more tight-gripped competitors would put out. When I began giving SEGA games even more a chance, and even learning more of their pasts and inner-workings, I found fun, happiness, maybe a little playful edge at times, and ways to express myself like no other medium could.

The former console was my aunt's, and for the time I had it at my place, it easily beat out the things other consoles could do. All the speed, all the action, so much fun! My favs are Comix Zone, the Streets of Rage series, and who could ever leave out the fun-lovin' nomad-like speediest blue critter ever, Sonic the Hedgehog! I beat Spinball once, did you know that?

The latter console I got into as a hand-me-down from my dad in 2003. I had heard it could do online stuff and so much more. I didn't get it to do things like that that year, but I never let that dream die, and lo-and-behold, thanks to the dedicated community that's grown since, I've made games for it, done online things with it, and even got Crazy Taxi 2's Another Day mode down-pat with some of the CRAZIEST scores ever!

That said...


Dreams Never Die!

They really don't! Some sleep, some adapt, some grow... Some do all 3!

If you got a good one, give it all your love and energy! It can still come true!


Keep rockin', ya'll!


~VV~
235 Comments
VoxelVarmint  [author] Mar 9 @ 9:33pm 
@Deaddie : I may make the contents of the MEGAPACK more coherent instead of having all the documentation outside of the folder you overwrite on top of your main Crazy Taxi directory. Anyways, just make sure you downloaded the right thing. For ease of use, should be one of the newer "All-In-One" options, not the "old-style" ones.

Side-note: I may do a bit of overhauling and even get to some things I have had to put off during recovery from hurricane damage among other things.

These things may include extra soundtrack options (like things from later PC revisions), maybe an optional bit to do a mod or two found 'round the internets (pending permissions and all that, or may craft one of my own!), may even whip up an installer proper.

Hopefully you get to enjoy it proper soon. Thank you for reaching out!

~VV~
Deaddie Mar 9 @ 12:04pm 
I'm having an issue where it seems even when overwriting the audio data of my game, the old OST doesn't get played when I startup the game. I'm stumped.
VoxelVarmint  [author] Feb 17 @ 6:08am 
Added "Addendum Pt.IV" to the guide.

TL;DR: Don't let your Dreams Fade Away, and don't let your Fun stop being had.

Sometimes you gotta fall back, look ahead, ease up a little to make those CRAZY Drifts work. Even if you "drift-tap" a little (or a lot, wall-riding does happen!), you don't have to let it wreck you or anyone's fun, including your own.

That said, even with all the potential bad-vibes we may see, there's good-vibes you can still find and feel. Hold on to them with every fiber of your being, and in my case, I better never let 'em go.

Yes this guide and it's contents stay, why would it need to go anywhere else?


Keep the punk rock on, ya'll, and know I'm eternally thankful for all the support! It means more to me in these troubling times than anyone may think~

~VV~
VoxelVarmint  [author] Jan 3 @ 11:17am 
@GATOR17 Edward la Barbera I think? Check on itch-io, all you gotta do is use a search engine I figure.

However, if you're needing an extra help finding it, I'll just plop this here.

https://edward-la-barbera.itch.io/crazy-taxi-tim-walz-edition
GATOR17 Jan 3 @ 9:56am 
Whats the name of the creator and does he have a steam account
VoxelVarmint  [author] Dec 30, 2024 @ 12:13am 
@GATOR17 I appreciate that you're making an effort to dig into the texture files, but the problem does not pertain to them.

This modpack doesn't quite contain "custom models" so much as it restores the originals, nor is it so easy as "I can convert the models on an instant's notice, make them work in Blender, and ship them to you for all your needs".

You may have better luck conversing with the creator of the mod that replaces Gus with.. Some Tim guy..? While I see (and appreciate) that there was a sizable effort of model and texture work for that, I gather there are some topics I personally refrain from dabbling in tied in with the character and mod's overall theme.

Still, when it comes to research, a lead is a lead, so getting help proper with models and texture stuff may progress better that way than focusing your efforts here.

That said, I still hope you find more helpful avenues for what you're after. Keep me posted of progress if you want, though!

~VV~
GATOR17 Dec 27, 2024 @ 12:35pm 
I had a review with the texture files, however its too difficult for me to figure it out how these texture for the vehicles work because for some reason almost every texture has 2 vehicles.

If only you can send me those models I can access them somehow on Blender. It would have been better and more easier that each texture belongs to the correct vehicle.
VoxelVarmint  [author] Dec 23, 2024 @ 2:10am 
@Rose No worries! You're not being dense, just need help. Let's see...

The way the AIO is set up, the root directory of the extracted archive contains documentation and credits, as well as a prefab folder named "Crazy Taxi". There are a few ways to install that folder's contents into the game.

One is to open the archived folder (titled Crazy Taxi), select everything in it, copy it all, and on Steam, use the "Browse Local Files..." feature of the library drop-down menu of Crazy Taxi to open where the game files are installed. Here you paste and overwrite / replace anything it prompts about.

Alternatively, you can copy the folder from the downloaded archive, repeat the above "Browse Local Files..." step, go up one directory. This is your "Common" directory, where your Steam games are installed into. Paste the folder mentioned earlier here, and repeat the last step of overwriting / replacing files as prompted.

Hope this helps, and always remember to have fun with it!

~VV~
Rose Dec 23, 2024 @ 1:13am 
Hello, i'm sorry if i am being dense but all in one pack isnt working. I emptied its contents into the steamapps/common/Crazy Taxi folder but i do not hear the restored music.
pat Dec 4, 2024 @ 9:30am 
i just pick it up now before it gets delisted i tried it with out the fix it was so lame so i put the fix in its much better now stay CRAZY