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this is amazing! Since Disasters seems to work quite well and has no visible bugs, are you planning to add it to the Workshop?
It doesn't predict what conditions will be like in advance, though, With a climate cycle game condition, the temperature is going to oscillate from one extreme to the other, so you should expect and prepare your colonies and caravans for both.
is it true if I use only default climate cycle or it works with modified ClimateCycle++ as well?
great job making this mod, as well as Disasters.
But may I ask if you have some start condition or mod with regular climate cycle?
I just want to play with hotter summers and colder witners, rather with constantly freezing\melting world.
Mod Climate Cycle++ exists, but it doesn't change temperature on a world map. So while your base have -50 C, neightbour cell will have 20 C.
Forgot to mention that there's a test version of Disasters (the new name of the mod) for 1.0 which works pretty well. See the Ludeon forums post for details:
https://ludeon.com/forums/index.php?topic=30508.msg444297#msg444297