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Solar Apocalypse and Rogue Planet
File Size
0.011 MB
Jun 17, 2017 @ 2:57pm
Jun 21, 2017 @ 11:16pm
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Solar Apocalypse and Rogue Planet

This mod enables two game conditions - Solar Apocalypse and Rogue Planet. These should be used in a scenario as a permanent game condition. Strange things will happen if you add both of them, so please don't.

BaRKy made a timelapse video of the mod in action, you should go check it out. :)

Solar Apocalypse

Solar activity increases at an alarming rate, creating a never-ending heatwave and runaway greenhouse effect.

This map condition slowly increases the temperature over the course of many years. At first this increase is quite small, but with each passing year the rise becomes more evident.

In addition, fewer animals will migrate into your part of the world, and plants will become scarce.

As even more time passes, your cooling systems will be unable to sink heat fast enough and this means you will be unable to grow crops or keep animals even indoors. Plants which are outside in the searing heat will die.

This necessitates eventually building a spaceship to escape the searing heat. You will need to acquire the materials to do so while continuing to fight off raiders and the like in ever-increasing temperatures.

Rogue Planet

Through misfortune, this rimworld has broken from its orbit and is steadily escaping its parent star.

This map condition decreases the temperature over the course of many years. Like Solar Apocalypse, the decrease starts out small but gets bigger with each passing year.

Again, plant and animal density will decrease as the temperature gets lower.

Because of the nature of the map condition, less light will reach the surface and you will get less power from solar panels.

The temperature will now eventually reach a point slightly above absolute zero, and solar flares will stop affecting the colony after a certain time.

[Version 1.0.6]

Note: Please ask me before re-uploading this mod.

Direct download.[marvinkosh.omniloth.net]

Go to Alpha 15 version.

If you would like to support me on Patreon, use this link: https://www.patreon.com/marvinkosh
Popular Discussions View All (1)
Jun 23, 2017 @ 12:42pm
How the mod got started
< >
Marvin  [author] Nov 6 @ 12:57am 
Just a quick update. The last couple of versions of the mod for 1.0 didn't work as expected. But I made quite a bit of progress yesterday.
Jarlent Oct 31 @ 11:50pm 
Hey so the test version I got on the forums doesn't seem to be activating. No nested folders everything is where it should be, is there something I'm missing?
Marvin  [author] Aug 30 @ 2:18pm 
Hey guys. Just a reminder that test versions of my B19 mods will be available from the Ludeon forums link above before the official release on Steam Workshop. For example, Solar Apocalypse & Rogue Planet for B19 is currently available.

Marvin  [author] Aug 5 @ 2:25am 
I'll look into it. :)
Hammer_Of_Dawn Aug 4 @ 8:15am 
As I was building my colony on the 60th day it was hotter than it said on the world map (It was over 60F but the highest it should be 49F and its on rogue planet) I guessed it was a bug so I jumped to the 150th day And it went to -70F I think it might been hotter for the summers for breaks of the cold on the 1st year. I knew this because my people were using megasloth fur and that made their highest temp to be 60F. Idk if it is a bug or it should do that. I forgot to save and now closer to a "heat death" event. :c
Marvin  [author] Aug 3 @ 8:47am 
No problems, glad you got it resolved. :)
Hammer_Of_Dawn Aug 3 @ 7:54am 
I have tested it with all of my mods it works. I was testing the unstable one which didn't work at all even with it being the only mod on. I'm sorry for causing a scene.
Hammer_Of_Dawn Aug 3 @ 7:35am 
I feel like a dumb for not chekcing the link for the one you posted. the unstable does not work at all for me, I'll see which ones that can work for the b18 one. if it works for all the mods I use I feel bad for being a waste of time for you and for causing a scene.
Marvin  [author] Aug 3 @ 7:22am 
Okay then! If you want to get hold of me or just get some help with troubleshooting your RimWorld mod list, you should check out the RimWorld discord.
Hammer_Of_Dawn Aug 3 @ 7:03am 
I'll try to add one by one to see what is causing it.