Syrian Warfare
157 คะแนน
《叙利亚战争》作战单位详解 (中英双语)Syrian Warfare Unit Guide(CHN/ENG)
โดย Pvt.Petrenko
这是一个关于你在《叙利亚战争》游戏中可以操作的各种单位及其游戏内表现的指南。个人能力有限,错漏之处难免,还请看官多多包涵,也欢迎大家抓虫和提出意见建议。
This is a guide about the units available to you in the game Syrian Warfare, and their performance in game.
Feel free to correct my mistakes and leave your comments and suggestions.

正在重制 Rework in progress
4
5
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
步兵-第一节 Infantry-Part I
步兵是任何陆军部队的脊梁和基干,在本游戏中也不例外。
任何步兵单位暴露在开阔地带时都极端脆弱。重机枪、火炮、榴弹发射器,RPG等等各种轻重武器都能轻易撕碎暴露步兵。时刻记得为步兵班组寻找掩体,并使用烟雾弹掩护他们的行动。除了DLC中的废物民兵以外,你的所有步兵单位都装备有烟雾弹。
当步兵进驻建筑物时,他们需要一点时间才能跑到射击位置上,例如屋顶和窗口。越大的建筑,就位需要的时间就越长。另外,你需要手动为建筑物指定主要观察方向,否则里面的步兵可能会对近在咫尺的敌人视而不见。
在命令步兵突击敌方占据的建筑物时,最好先用各种火力削弱其驻军(例如坦克轰楼),然后再用烟雾掩护突击班组的进攻路线。此外,叙军突击分队装备的RPO温压火箭是极为高效的建筑清理利器。
狙击小组由于拥有高精度和很远的射程,往往可以取得较高的击杀数,但你必须依靠普通的步兵班组来完成大多数的战术目标。
An army without infantry is not an army. Infantry is the backbone of any army. Yours, in this game, is no exception.
Infantry will die quickly and worthlessly if exposed to enemy firepower(vehicle, AGL, RPG, etc.) on open field. Find cover for them, if there's none, use smoke. Most infantry units have smoke grenades.
If you order an infantry squad to garrison a building, the soldiers need some time to get into positions like rooftop or windows. Bigger the building, longer the time. Once they are inside building, you need to order them to face the direction of hostile threat, otherwise they could be unaware of nearby enemy presence.
Before you decide to storm an enemy occupied building with your assault squads, it would be better to soften the defenders with heavy firepower(RPO rocket or tank, for example) first, then use smoke to cover the assault.
Snipers can achieve a impressive kill count due to their long range and pin-point accuracy, but you still need line infantry units to get the job done.

1. 安瓦尔·阿明 Anwar Amin
游戏本篇的主角,一名被卷入残酷内战的年轻警官。他的故事会在战场DLC的大马士革钢战役中迎来结局。我不得不吐槽这结局剧本写得像编剧智商突然下线了似的
Our hero, a young police officer caught in a bitter civil war. His story will be completed in "Battlefield" DLC.

2. 平民 Civilian
被卷入战斗的叙利亚平民,手无寸铁,非常脆弱。你需要找到他们并将他们护送到安全的撤离点。游戏里是存在“愤怒的平民”这个武装平民单位的,但是不由你指挥;他们装备有AK-47但还是非常脆弱。
Non-combatants, unarmed and extremely vulnerable. Evacuate them to safety would be your mission objective. Armed civilian units do exist in game but not under your control, these units are called "angry civilian", armed with AK-47 but still vulnerable.

3. 警察小队 Police squad
这是我们在游戏开场拥有的第一个作战单位,一个4人的武装警察小队,装备有3支AK-47自动步枪,一挺PK通用机枪和手榴弹。这些训练有素的武装警察拥有不次于正规军的战斗力,甚至拥有更强的CQB能力,但他们毕竟人少且武器较差,你在游戏后期根本用不到他们。
#对步兵与无甲车辆有效
#可以驾驶轮式车辆
#武器弹药:
AK-47自动步枪3支,每支240发7.62*39步枪弹
PK通用机枪1挺,500发7.62*54步枪弹
每人携带6枚手榴弹与3枚烟雾弹
#价格:100指挥点数
Here comes our first combat unit, a police squad with 4 men, equipped with AK-47, grenades, and one PK GPMG. These well-trained men are capable combatants, by no means inferior to regular army soldiers, even better in CQB scenarios. However, the fact that police squads have inferior weaponry and are few in number means that they have little effectiveness in later game.
#Effective against infantry and unarmored vehicles.
#Can operate wheeled vehicles.
#Weapons and ammo:
3*AK-47 with 240rds(7.62*39)each
1*PK with 500rds(7.62*54)
6*hand grenades and 3*smoke grenades each
#Cost: 100 command points.

4. 警察狙击小组 Police sniper
由两名警察狙击手组成的狙击小组,两人都装备有SVD狙击步枪和自卫用的手榴弹。狙击手可以在远距离以高精度射杀敌军步兵,因此往往可以取得比一般步兵班组更高的击杀数。此外,由于狙击小组拥有极佳的隐蔽值,他们是你最好的侦察兵。执行侦察任务时,应将此单位切换为被动模式(盾牌图标),并双击“寻找掩护”按钮让他们卧倒在地。
#对步兵与无甲车辆有效
#可以驾驶轮式车辆
#武器弹药:
SVD狙击步枪2支,每支120发7.62*54s步枪弹
每人携带6枚手榴弹与3枚烟雾弹
#价格:150指挥点数
注:“7.62*54” 和 “7.62*54s” 在游戏中是两种不同的弹药,我认为带s的版本指的要么是专用的7N1狙击弹,要么是生产工艺更好的弹药,反正精度会好些。
A squad of two police snipers armed with SVD sniper rifle and grenades. Sniper squad can shoot and kill enemy infantry at long distance with pin-point accuracy, resulting more kill counts than other infantry units. Also, sniper squad have excellent camouflage factor, thus is your best choice for scouting. to do so you should switch it to passive mode(the shield icon) and order them to lie down on the ground by double clicking the "find cover" button.
#Effective against infantry and unarmored vehicles.
#Can operate wheeled vehicles.
#Weapons and ammo:
2*SVD with 120rds(7.62*54s)each
6*hand grenades and 3*smoke grenades each
#Cost: 150 command points.
PS:“7.62*54” and "7.62*54s" are different type of ammo in game, I assume that "s" means either 7N1 sniper round or refined rounds for better accuracy.

5. 警察RPG小队 Police RPG Squad
“没有RPG的阿拉伯人就不配叫阿拉伯人” 你选中这个班时播放的台词里就有这么一句。这个3人小队除了基本的AK-47自动步枪和手榴弹以外还装备有两具臭名昭著的RPG-7发射器,配有破甲弹与破片杀伤弹。在前期关卡中,这是你唯一可用的反装甲步兵单位,破甲弹可以轻松的摧毁或瘫痪各种无甲和轻装甲车辆,对T-55A和T-62这种老式坦克也十分有效。破片杀伤弹对敌方步兵与敌军占据的建筑物有良好效果。RPG的主要缺点有三个:其一是射程很短,经常不得不与敌车载火力硬碰硬;其二是备弹非常少,很容易打光弹药;其三,也是最要命的,就是精度很差且不会打提前量,因此在射击移动目标时基本等于在浪费弹药。此外,RPG-7的破甲弹对复合装甲、反应装甲和格栅装甲都是无效的。不管怎么样,有总比没有强。
#对步兵与车辆均有效
#可以驾驶轮式车辆
#武器弹药:
AK-47自动步枪3支,每支240发7.62*39步枪弹
RPG-7发射筒2具,每具4枚破甲弹和4枚破片杀伤弹
每人携带6枚手榴弹与3枚烟雾弹
#价格:150指挥点数
注1:你如果想用破片弹对付开阔地上的敌步兵集群,就必须手动使用强制攻击指令,因为RPG的射程比AK-47短,在攻击开阔地上的敌人步兵时RPG射手默认会优先使用AK-47步枪,只有敌人进入建筑物后才会改为默认使用RPG。
注2:如前所说,这游戏的AI不会算提前量,因此筒子打横向移动目标多半是打不中的,敌我都是。
"An Arab without RPG is not an Arab" these men would say so when you select them. This 3-men squad is armed with AK-47, grenades, and 2 infamous RPG-7 launchers with HEAT and HE-Fragment warheads. This squad is your only choice to counter enemy armored vehicles in early missions, HEAT can demolish or immobilize light vehicles with a single hit, and also effective against old tanks such as T-55A and T-62. HE-F is effective against infantry and enemy occupied buildings. The downside is the short range, low ammo count, and the inability to hit moving targets. Besides, HEAT is ineffective against composite armor, reactive armor and slat armor. Nevertheless, it's better than nothing.
#Effective against infantry and vehicles.
#Can operate wheeled vehicles.
#Weapons and ammo:
3*AK-47 with 240rds(7.62*39)each
2*RPG-7 with 4*HEAT and 4*HE-F each
6*hand grenades and 3*smoke grenades each
#Cost: 150 command points.
PS1: If you want to use HE-fragment to deal with enemy infantry group in the open, you have to order it manually: RPG-7 has a shorter range compared to AK-47, thus RPG operator would use AK-47 to engage enemy infantry in the open by default, only switch to RPG with HE-F when enemy infantry occupied a building or trench.
PS2: AI is too dumb to lead their shots when using RPGs, so all RPG operators in this game(be it friend or foe) are not likely to hit a moving target, unless it's moving straight towards them or straight away from them.

6. 车辆乘员组 Vehicle crew
字面意思,轮式车辆的车组乘员,这个2人车组装备有自卫用的AKS-74U短自动步枪和手榴弹。如果当做普通步兵使用,他们的战斗力可以忽略不计,所以你最好别这么干。虽然任何满编4人及以下的步兵班组都可以驾驶轮式车辆,但专业的车组在驾驶作战车辆时应该会有更好的战斗表现(我猜的)。需要强调的是,这个车组不能驾驶履带式车辆。
#特殊单位,应回避战斗
#可以驾驶轮式车辆
#武器弹药:
AKS-74U短自动步枪2支,每支120发5.45*39步枪弹
每人携带6枚手榴弹与3枚烟雾弹
#价格:50指挥点数
Vehicle crew as you see, equipped with AKS-74U carbine and grenades for self-defense.
You'd better not use them for any infantry engagement. Any squad with 4 or less men(full strength) can operate wheeled vehicles, but I assume this specialized crew should have better combat efficiency when operating combat vehicles. This crew can't operate tracked vehicles.
#Specialized squad, avoid engagement.
#Can operate wheeled vehicles.
#Weapons and ammo:
2*AKS-74U with 120rds(5.45*39)each
6*hand grenades and 3*smoke grenades each
#Cost: 50 command points.
步兵-第二节 Infantry-Part II
7. 坦克乘员组 Tank crew
这个3人车组装备有自卫用的AKS-74U短自动步枪和手榴弹,他们是受过专业训练的装甲兵,因此可以操作履带式车辆。除了精锐的俄军格鲁乌特战小组,只有他们可以驾驶坦克、步战车,以及履带式自行火炮。因此,每次进入部署菜单时都应该尽可能多买坦克车组,以便用他们去缴获敌军坦克和其他履带式车辆。当你遭遇敌方装甲车辆时,将其打瘫并迫使敌车组跳车后尽量不要将其彻底摧毁,而是在消灭跳车的敌车组并且清理掉附近敌人后用自己的车组夺取过来并将其修好。动作要快,否则敌人也是会修车的。这样,不但这关多了台车用,你也可以在下一关的部署菜单里把你缴获来的车辆卖掉去换新玩具。如果车组不够,则优先缴获坦克,因为坦克远比其他的单位值钱的多,即使是最老旧的T-55A也值1000指挥点数。缴获坦克不但是宝贵的战斗力,实际上也是你的重要收入来源,只靠制作组给你的那点钱是肯定不够花的。
#特殊单位,应回避战斗
#可以驾驶所有地面车辆
#武器弹药:
AKS-74U短自动步枪3支,每支120发5.45*39步枪弹
每人携带6枚手榴弹与3枚烟雾弹
#价格:400指挥点数
注1:你可以先买个BMP-1之类的便宜货,把车组卸了再把空车卖掉,以得到额外的车组。同样的,卖掉缴获坦克的时候也要记得先把车组卸下来
注2:请尽量尝试缴获第二关出现的敌军T-55A。制作组允许你在第三关开头部署一辆坦克,却不会直接在预备队里提供给你,所以……(手动狗头)
Specialized 3-men armor crew, trained to operate tracked vehicles, equipped with AKS-74U carbine and grenades for self-defense. Besides the elite Russian GRU squad, this is your only choice to operate tank, BMP, and tracked SPG. I highly recommend you to buy ALL available tank crews in deploy menu to CAPTURE MORE TANKS with them.Try to knock out but don't destroy enemy vehicles, then kill the bailed crew and clear the surroundings, capture it with your crew, repair it to obtain one more fully functional combat vehicle. Also, you can sell captured vehicles in deploy menu for more command points. Note that tanks worth much more points than other vehicles, even a rusty T-55A can be exchanged for a hefty 1,000 command points. In fact, captured tanks would be your major source of income.
#Specialized squad, avoid engagement.
#Can operate all ground vehicles.
#Weapons and ammo:
3*AKS-74U with 120rds(5.45*39)each
6*hand grenades and 3*smoke grenades each
#Cost: 400 command points
PS1: To acquire more crew, you can buy a cheap BMP, unload its crew, and send the empty vehicle back to reserve. Also, remember to unload the crew before selling your captured vehicles.
PS2: Try to capture the enemy T-55A in 2nd mission: there's a reason why they allow you to deploy a tank at the beginning of 3rd mission while there's no tank available in reserve.

8. 工兵小队 Engineer(a.k.a Sapper)
3人工兵小队,装备有AK-47自动步枪,手榴弹,以及各种军用爆炸物:反人员与反坦克地雷,以及TNT炸药。这些受过专业工兵训练的战士可以布设、探测和拆除地雷,还能在战场上的任意地点设置遥控起爆的TNT炸药包。反人员地雷对步兵的杀伤效果有限,而且对任何车辆都无效,所以并没啥用处;而反坦克地雷的威力则大的离谱,一枚就能彻底炸毁轻型车辆或者重创步战车,而坦克踩上一枚几乎必然断腿,且有很大概率死驾驶员。设置好的TNT炸药包只能通过鼠标点击的方式手动起爆,可以把附近的倒霉步兵送上天(物理),也可以炸毁轻型车辆或者瘫痪步战车。
工兵的地位是不可替代的。虽然俄军步兵也可以排雷,但是一方面拿战斗力强悍的毛子去排雷实属浪费,另一方面也只有工兵可以布设地雷。虽然作为正规军的士兵,工兵也有着和常规步兵相仿的战斗力,但拿他们直接去填线显然是不明智的。
#特殊单位,应回避战斗
#可以驾驶轮式车辆
#武器弹药:
AK-47自动步枪3支,每支240发7.62*39步枪弹
每人携带10枚反人员地雷,5枚反坦克地雷和1个TNT炸药包
每人携带4枚手榴弹和3枚烟雾弹
#价格:150指挥点数
A squad of 3 men, equipped with AK-47, grenades, and military grade explosives: AP/AT mines and TNT charges. These soldiers are trained as dedicated combat engineers, they can deploy, detect and defuse mines, and are able to set remote triggered explosive charges at any location on the battlefield. AP mines are not so effective as intended due to the fact that any transport vehicle can ignore it, but AT mines are insanely effective against vehicles, a single hit is enough to blow up light vehicles or immobilize BMPs and tanks. TNT charge can only be detonated manually by clicking on it, the following explosion can send any poor guy near it to fly far and high, obliterate light vehicles, or cripple a BMP if close enough.
No one else can replace the sappers. This is your only unit which can deploy mines, and if you don't want your vehicles get destroyed by enemy mines, your only choice is to send sappers(or Russian squads, but they are better used as elite shock troop rather than minesweeper) forward and protect them from enemy fire. Although sappers have same combat effectiveness as regular soldiers, it's clearly unwise to throw them into infantry engagements.
#Specialized squad, avoid engagement.
#Can operate wheeled vehicles.
#Weapons and ammo:
3*AK-47 with 240rds(7.62*39)each
10*AP mines, 5*AT mines and 1*TNT charge each
4*hand grenades and 3*smoke grenades each
#Cost: 150 command points

9.正规军步兵班 Infantry squad
叙利亚政府军机械化步兵分队,7人班组,装备有AK-47自动步枪,手榴弹,一挺PK通用机枪,一支SVD狙击步枪(和狙击手的SVD是不同的武器,属性差些),和一具仅配备破甲弹的RPG-29“吸血鬼”火箭筒。这是最基础的通用步兵班,拥有各种类型的武器,可以应对战场上的各种威胁,无论是步兵还是车辆,打坦克也不在话下:RPG-29的破甲弹拥有远强于RPG-7的穿透力与杀伤力,任何比坦克轻的车辆都有极大概率被一发点炸,T-55A这样的老式坦克挨上一发也会受重创并立刻逼迫车组跳车。但是,它对复合装甲、反应装甲与格栅装甲的打击效果仍会大打折扣。
这个常规步兵班在任何一项特定的属性上都不如相应的特化班组那么强,但是万金油属性意味着你只需要叠数量就能构成稳定可靠的战线。有一点需要特别注意:别拿这个班去突入建筑玩CQB,连警察小队的CQB能力都比他强。
#对步兵和车辆均有效
#不能驾驶车辆
#武器弹药:
AK-47自动步枪5支,每支240发7.62*39步枪弹
PK通用机枪1挺,500发7.62*54步枪弹
SVD狙击步枪1支,120发7.62*54步枪弹
RPG-29火箭筒1具,8枚破甲火箭弹
每人携带6枚手榴弹和3枚烟雾弹
#价格:250指挥点数
Syrian Arab Army mechanized infantry squad, 7 soldiers equipped with AK-47, grenades, one PK GPMG, one SVD sniper rifle(not as good as sniper's SVD) and one RPG-29 "Vampir" rocket launcher with only HEAT warhead. This is an universal infantry squad, able to deal with any kind of threat, be it infantry or vehicle, even tanks. RPG-29 is way more powerful than RPG-7, its HEAT rocket can obliterate anything lighter than a tank or force a tank‘s crew to bail out with a single hit, but still less effective against composite, reaction and slat armor.
These regular infantrymen are less effective compared to specialized squads on specific roles, but are capable enough to form a solid front line, just don't use them to storm buildings, even the police squads are better than them in CQB scenario.
#Effective against infantry and vehicles.
#Can't operate vehicles.
#Weapons and ammo:
5*AK-47 with 240rds(7.62*39)each
1*PK with 500rds(7.62*54)
1*SVD with 120rds(7.62*54)
1*RPG-29 with 8*HEAT rockets
6*hand grenades and 3*smoke grenades each
#Cost: 250 command points
步兵-第三节 Infantry-Part III
10. 突击分队 Assault squad
这个5人班组装备有AK-47自动步枪、手榴弹、1具AGS-30自动榴弹发射器和1具RPO温压火箭发射器。顾名思义,这是一个大幅度强化反步兵能力的特化班组,自动榴弹发射器可以轻易地撕碎暴露在开阔地的敌兵,对掩体后和建筑物里的敌人同样有良好的杀伤效果。虽然30mm榴弹同样可以轻易地摧毁无甲车辆,或者对轻甲车辆造成严重破坏,但是由于其较低初速以及猪比AI不会打提前量,它只能打得中静止不动的车辆。RPO温压火箭则是全游戏仅此一家别无分号的炸楼利器,一发轰进敌占建筑里就能造成严重破坏并消灭全部或绝大部分守军(对一些大型建筑的效果就没那么好,比如大马士革的公寓大楼或者帕尔米拉的要塞城堡)。RPO对轻装甲车辆(包括步战车)同样有效,但是它默认只会对敌占建筑物射击,在情况紧急时你必须手动下达强制攻击命令才能用它打车辆。
突击分队拥有较强的CQB能力,远强于常规步兵班,也强于警察小队,基本可以做到0损失或少损失打赢CQB,特别是先用RPO炸楼再冲进去清理残敌的时候。作为代价,这个班组没有任何对抗坦克的手段,请记住这一点。
#对步兵和轻型车辆有效
#不能驾驶车辆
#武器弹药:
AK-47自动步枪4支,每支240发7.62*39步枪弹
AGS-30自动榴弹发射器1具,160枚30mm榴弹
RPO火箭筒1具,3枚温压火箭弹
每人携带6枚手榴弹和3枚烟雾弹
#价格:350指挥点数
注1:AGS和RPO的备弹都比较紧张,请随时注意补充弹药
注2:看着他们的RPO从目标建筑物顶上飞过去是真的血压拉满……你们是怎么能瞄着一栋TMD大楼还能给我打丢了的?
注3:AGS射手在游戏文件里有一支AKS-74U短自动步枪,但是却没带5.45mm弹药,所以这把枪也就跟没给一样了。
A squad of 5 men, equipped with AK-47, grenades, one AGS-17 automatic grenade launcher, and one RPO thermobaric rocket launcher. As the name suggested, This squad is specialized in anti-personnel role, AGS can shred infantry on open ground with ease, and also effective against infantry behind cover or inside buildings. Further more, 30mm grenades can destroy unarmored vehicles or knock out light armored vehicles, but it's very unlikely to hit a moving vehicle due to its low muzzle velocity. RPO is your best choice to deal with enemy occupied buildings, able to "nuke" that building and kill all or most defenders inside with a single hit(not so effective against some large buildings, such as apartment buildings in Damascus and the fortress in Palmyra). RPO is also effective against light vehicles, but default to only fire automatically at enemy occupied buildings, so you should give the forced attack order if you have to.
Having good CQB capability combined with mighty RPO, this squad is a good choice-sometimes your only choice-when you need to storm enemy buildings. Be aware that this squad can't deal with any heavy armored vehicle.
#Effective against infantry and light vehicles.
#Can't operate vehicles.
#Weapons and ammo:
4*AK-47 with 240rds(7.62*39)each
1*AGS-17 with 160rds(30mm HE)
1*RPO with 3*thermobaric rockets
6*hand grenades and 3*smoke grenades each
#Cost: 350 command points
PS1: Both AGS and RPO are very supply-hungry, keep your transport vehicles nearby with them.
PS2: It's really annoying that sometimes these guys launch RPO and MISS the target……oh come on, you are aiming at a damn BUILDING! How could you possibly miss it?
PS3: AGS operator have an AKS-74U carbine in the game file, but without any 5.45mm round, thus rendered it useless.

11.正规军狙击组 Sniper squad
另一个2人狙击小组, 只不过这两位狙击手隶属于叙正规军而非警察,装备有一支OSV-96大口径狙击/反器材步枪和一支SVD狙击步枪,OSV射手另有一支AKS-74U短自动步枪用于近距离自卫,标配的手榴弹和烟雾弹也没落下。这个正规军狙击组和警察狙击组唯一的不同就在OSV-96上面,这支大口径步枪不但可以在更远的距离射杀敌军步兵,还可以击穿轻装甲车辆,对车辆模块造成的破坏也比普通步枪严重的多。除此之外,其他的属性与警察狙击组就基本一致了。
#对步兵和轻型车辆有效
#可以驾驶轮式车辆
#武器弹药:
OSV-96大口径狙击步枪1支,100发12.7mm(s)步枪弹
AKS-74U短自动步枪1支,120发5.45*39步枪弹
SVD狙击步枪1支,120发7.62*54s步枪弹
每人携带6枚手榴弹与3枚烟雾弹
#价格:250指挥点数
注:与7.62*54的情况类似,“12.7mm(s)”与“12.7mm"在游戏中是不同的两种弹药。
Another 2-men sniper squad, however they are not policemen but military snipers, equipped with one OSV-96 high-caliber sniper rifle and one SVD, the OSV operator also has one AKS-74U for self-defense. And, grenades, of course. What makes this squad different from the police snipers is the OSV-96, this weapon can kill enemy infantry from a longer distance, and able to penetrate and damage lightly armored vehicles. Other than that, it's pretty much same as police snipers.
#Effective against infantry and light vehicles.
#Can operate wheeled vehicles.
#Weapons and ammo:
1*OSV-96 with 100rds(12.7mm(s) )
1*AKS-74U with 120rds(5.45*39)
1*SVD with 120rds(7.62*54s)
6*hand grenades and 3*smoke grenades each
#Cost: 250 command points
PS:similar to 7.62*54, "12.7mm(s)" and "12.7mm" are different type of ammo in this game.

12. 反坦克导弹小队 ATGM squad
反装甲特化的3人小队,装备有AK-47自动步枪,手榴弹,一套9K115“混血儿”便携式反坦克导弹系统与4枚导弹。部署后需要一些时间完成导弹发射器的架设之后才能使用导弹。导弹射手另有一支AKS-74U短自动步枪用于自卫。
虽然备弹很少,但反坦克导弹对一切地面车辆都有极大威胁,它同时拥有极高的精度,超长的射程和强大的杀伤力,一切比坦克轻的车辆都会被一发点炸,T-55A和T-62这种没有额外防护措施的老式坦克也会被一发导弹打残废(两发就死),即使是拥有反应装甲与复合装甲的坦克,如果遭受反坦克导弹的多次命中也是凶多吉少。
除了炮兵单位以外,反坦克导弹就是这个游戏射程最远的武器了,其射程远远超出射手自身的视野范围,因此用其他单位为反坦克导弹开视野是常规操作。此外,反坦克导弹小队很适合用于反制敌方载有反坦克导弹的车辆,因为步兵班组不会受到敌方反坦克导弹的还击。此外,与现实中的第二代反坦克导弹系统不同,游戏中的所有反坦克导弹均拥有“发射后不管”能力,射手不需要在原地持续引导,甚至即使射手阵亡也不影响导弹的表现。
不过令人头疼的是,导弹射手会在明知导弹路径上有障碍物的情况下开火,导致脱靶;而且如果当前目标被摧毁或者从视野中消失,AI也不会为飞行中的导弹切换目标,因此在前线布置太多反坦克导弹最后会导致严重的火力溢出和弹药浪费。
虽然他们手里有步枪,但是考虑到反坦克导弹对车辆的打击能力非常突出,把他们贸然投入步兵交战显然是极不明智的。反过来讲,你应该尝试用步兵进攻藏有敌反坦克导弹小组的建筑物。
#对地面车辆效果非凡, 应回避步兵交战
#可以驾驶轮式车辆
#武器弹药:
AK-47自动步枪2支,每支240发7.62*39步枪弹
AKS-74U短自动步枪1支,120发5.45*39步枪弹
9K115“混血儿”反坦克导弹系统1套,4枚导弹
每人携带6枚手榴弹与3枚烟雾弹
#价格:400指挥点数
注:第5和第6关地图里出现了FGM-148“标枪”反坦克导弹,不需要事先架设就可以射击。
Highly specialized anti-armor squad, 3 men equipped with AK-47, grenades, and one 9K115 "Metis" portable ATGM system with 4 missiles. Require extra time to deploy their launcher before firing missiles. Missile operator have one AKS-74U carbine for self-defense.
Despite the limited ammo count, this squad is deadly against any ground vehicle, ATGM in this game has insanely long range, and both extremely accurate and hard-hitting. One single hit is enough to f*** up anything lighter than a tank, old tanks like T-55A or T-62 will receive severe damage by one hit, and get f***ed up by a following hit. Still, it's less effective against composite, reactive and slat armor, but can crack those armor with multiple hits.
The firing range of ATGM is longer than any other weapon except artillery, and also beyond the operator's view range, so you need to do recon with other units. This squad is also the best choice to neutralize enemy ATGM vehicles-being an infantry unit, it won't receive an ATGM as retaliation.
There's one thing to note: all ATGMs in this game have the "fire and forget" capability, once fired, the missile will track the target on its own, regardless of the operator's condition, which is different from 2nd-generation ATGM systems IRL.
On the down side, the missile operator will fire even when his line of sight is blocked by obstacles, resulting a miss. be aware of that and turn off the missile until you find a good position for him. Besides, AI is too dumb to acquire new target if the previous target is destroyed or hidden, thus too many ATGM units can only result to a meaningless waste of supply.
Although these men do have rifles in their hands, it's clearly unwise to throw them into direct infantry engagements. On the other hand, you should try to waste enemy ATGM squad (usually hide in buildings) with your infantry.
#Exceptionally effective against ground vehicles, avoid infantry engagement.
#Can operate wheeled vehicles.
#Weapons and ammo:
2*AK-47 with 240rds(7.62*39)each
1*AKS-74U with 120rds(5.45*39)
1*9K115 "Metis" ATGM system with 4*missiles
6*hand grenades and 3*smoke grenades each
#Cost: 400 command points
PS:the ATGM launcher appeared in 5th&6th mission seems to be FGM-148"Javelin" and can fire on shoulder, do not require extra time for deployment.
步兵-第四节 Infantry-Part IV
13. 阿拉伯超人迫击炮分队 Arabian SUPERMEN Mortar squad
这三位阿拉伯超人,除了自卫用的手榴弹以外,他们每人携带了一门2B14“托盘” 82mm迫击炮。现实中来讲,一门82迫通常需要一个炮班伺候,最少也得三四个人,而这游戏里的阿拉伯超人炮手自己就能扛一门,还能顺便带30发炮弹(手动喷水)。因为负重巨大,超人炮手的移动速度极慢,你最好给他们安排一台运输车辆。炮手在开火前需要一些时间架设迫击炮。
82mm迫击炮的射程还不错,而且其炮弹对步兵与轻型车辆有较好的杀伤效果……理论上如此。
咱说实话吧,这游戏里迫击炮属实挺的,最大的问题就出在这游戏没有“校准射击”这个概念——现实中一切曲射火力的使用原则。游戏给迫击炮设定的落点散布范围大的离谱,而不能校射就意味着你的下一发炮弹不会比上一发更准,能砸到什么东西全看RNG之神给不给面子。结果呢,你往往是在真的炸掉什么东西之前,备弹就已经见底了。而且,迫击炮弹吃补给还TM挺多的……
不过有一种场合下,迫击炮还是有用的:在地形崎岖,道路有限的山地进行防御作战。部署在制高点上的迫击炮可以轻易地封锁狭窄的山间小路并覆盖道路上的己方雷区,进攻方不流点血是啃不下来的——只不过嘛,亲爱的玩家先生,您是TMD进攻方……
#对步兵和轻型载具有效(理论上)
#可以驾驶轮式车辆(扛着一门82迫和6箱炮弹开车,就问你服不服气吧)
#武器弹药:
2B14迫击炮3门,每门30发82mm高爆弹
每人携带6枚手榴弹与3枚烟雾弹
#价格:400指挥点数
A squad of THREE ARABIAN SUPERMEN, equipped with grenades and 2B14 "Podnos" 82mm Mortar EACH. Usually a 82mm mortar requires a crew of at least 3-4 soldiers to operate IRL, but in this game one f***ing gunner alone can carry and use that damn mortar and carry 30 rounds of 82mm HE shell with him...... it's just ridiculous. Their moving speed is REALLY slow(yeah of course, how fast can you walk with a damn mortar on your shoulder and 6 crates of mortar shell in your hands), you'd better assign a transport vehicle to them. The gunner need extra time to deploy his mortar before firing it.
The 82mm mortar have decent firing range, its HE shell is effective against infantry and light vehicles-in theory.
Let's be honest here: the mortar in this game sucks. It's not as effective as it should be. The problem is that the concept of "adjustment shot"(or correction shot-I don't know the western military term for this, hope you can understand what I mean) doesn't exist in this game, which is the principle of any indirect fire mission IRL. Your next shot won't be more accurate than previous one, rendering mortars inaccurate and ineffective, purely rely on THE GOD OF RNG. In fact you would run out of ammo(not cheap at all, supply-wise) before dealing any serious damage to enemy positions.
However, there is one scenario in which mortars can shine: defensive mission in hilly and mountainous terrain. Mortars deployed at vantage points combined with minefields can easily blockade narrow mountain passes, denying enemy from using it as advancing route. Unfortunately, you, Mr. Player, are the ♥♥♥♥♥♥♥♥♥♥ attacking one.
#Effective against infantry and light vehicles(in theory).
#Can operate wheeled vehicles(with a mortar on shoulder and 6 shell crates in hand,of course).
#Weapons and ammo:
3*2B14 with 30rds(82mm)each
6*hand grenades and 3*smoke grenades each
#Cost: 400 command points

14. 直升机飞行员 Pilot(Helicopter)
叙军的2人陆航机组,携带AKS-74U短自动步枪和手榴弹作为防身武器。他们是专业的飞行员,只有他们或者他们的俄军同行可以驾驶直升机,因此不要让他们卷入任何形式的地面战斗。
#特殊单位,应回避战斗
#可以驾驶轮式车辆与直升机
#武器弹药:
AKS-74U短自动步枪2支,每支120发5.45*39步枪弹
每人携带6枚手榴弹与3枚烟雾弹
#价格:400指挥点数
This helicopter crew is consisted of two professional pilots, armed with AKS-74U carbine and grenades for self-defense. Only pilots can operate choppers.
#Specialized squad, avoid engagement.
#Can operate wheeled vehicles and helicopters.
#Weapons and ammo:
2*AKS-74U with 120rds(5.45*39)each
6*hand grenades and 3*smoke grenades each
#Cost: 400 command points
步兵-第五节 Infantry-Part V
这一章节与下一章节用来介绍游戏里的俄军斯拉夫超人步兵班组。
俄军步兵无法通过部署界面获取,也不能带进下一关,只会作为关卡的起始部队或事件中的固定援军出现,通常会坐增强型BTR-80A进场。这帮毛子全部自带【精英】等级的老练度出场(除了米28的飞行员),因此生命值极高,战斗力极强。
注:把BTR-80A的车组换成你自己的兵,你就能白嫖这辆车并带进下一关,否则会和毛子兵一起被收走的。
This and next chapter is about Russian SLAVIC SUPERMEN infantry units.
Russian infantry units are not available in deploy menu, you can only get them as default beginning units or reinforcement in some events(usually transported by a BTR-80A). Russian infantry units are default to Elite exp level, thus extremely tough and effective.
PS: replace that BTR-80A‘s crew with your own squad, then you can keep the vehicle for free.

1. 俄罗斯海军步兵分队 Russian Marine squad
海步大爹,6人班组,装备有AK-74M自动步枪,手榴弹,一具AGS-30自动榴弹发射器,一挺PK通用机枪,一支OSV-96大口径狙击/反器材步枪。
海步分队其实很像叙军的突击分队,同样是反人员特化,同样是不能反重甲,虽然没有RPO,但这些凶悍的俄国战士拥有极高的面板属性,以及自动榴弹发射器和大口径狙击步枪,而且出场自带【精英】等级的老练度,因此他们在步兵交战当中几乎就是无敌的。无论距离是近是远,无论敌人有无掩体,海步大爹都能轻松撕碎视线里的任何敌方步兵,无甲车辆和轻装甲的改装皮卡也凶多吉少。血厚火力强还不算完,毛子的CQB能力也是直接顶满格,这也就意味着他们能够在突击敌占建筑物时轻松屠杀里面的守军,而不会像普通的叙军步兵一样去以命换命。
不过呢,毛子再悍勇,毕竟也还是血肉之躯,在敌方重火力的打击下还是会死,不要浪过头了,尤其是不要去跟坦克和步战车硬碰硬。此外,海军步兵还可以探测并拆除敌人布设的地雷。
#对步兵与轻型车辆有效
#不能驾驶车辆
#武器弹药:
AK-74M自动步枪3支,每支240发5.45*39步枪弹
AK-74M自动步枪1支,120发5.45*39步枪弹 (这支步枪是给狙击手自卫用的)
OSV-96大口径狙击步枪1支,100发12.7mm(s)步枪弹
PK通用机枪1挺,500发7.62*54步枪弹
AGS-30自动榴弹发射器1具,160枚30mm榴弹
每人携带6枚手榴弹和3枚烟雾弹
The well-known and formidable Morskaya Pekhota, a squad of 6 men, equipped with AK-74M, grenades, one AGS-30 AGL, one PK GPMG, and one OSV-96 high-caliber sniper rifle.
This Russian squad is similar to Syrian assault squad, specialized in anti-personnel role, and lack the ability to counter heavy armored units. However, Russian soldiers have insane stats(health, accuracy, etc), and the combination of AGS and OSV and Elite veteran class means these Russians are basically invincible against enemy infantry, they can easily wipe out any hostile infantry in their sight without considering the distance or cover, they can storm buildings full of terrorists, slaughter all of them and walk away unscathed-yes, they have the top-grade CQB capability.
Although these Russians are tough, they are still flesh and bones, it's dangerous for them to face heavy enemy fire, such as enemy BMPs and tanks. Use them wisely and cautiously.
This squad can detect and defuse enemy mines.
#Effective against infantry and light vehicles.
#Can’t operate vehicles.
#Weapons and ammo:
3*AK-74M with 240rds(5.45*39)each
1*AK-74M with 120rds(5.45*39) (this rifle is equipped by the sniper for self defense)
1*OSV-96 with 100rds(12.7mm(s) )
1*PK with 500rds(7.62*54)
1*AGS-30 with 160rds(30mm HE)
6* hand grenades and 3*smoke grenades each

2. 俄罗斯特种部队前方空中管制员 RSO forward air controller
精锐的俄军特战干员,单枪匹马,随身武器包括1支AS-Val“巨浪”微声自动步枪和手榴弹。他可以向附近的任意指定目标召唤来自俄罗斯空天军的空袭打击,扭转战斗的局面。他拥有与狙击小组相当的极高隐蔽值,而他的9mm步枪可以快速消灭零散敌军步兵。虽然他和其他俄军步兵一样拥有满格的血量和CQB能力,且默认以【精英】等级登场,但毕竟双拳难敌四手,考虑到呼叫空袭能力的重要性,最好还是不要把他当做侦察兵用,并且不要让他脱离主力部队的保护。
游戏中共有3种空袭,每一种都需要玩家指定目标点和飞机进场方向:
1.空射火箭弹:苏-25攻击机向目标区域发射57mm火箭弹幕,可以消灭步兵与轻型车辆,有概率摧毁步战车, 对建筑物内敌人有一定效果,对坦克无效。
2.航空炸弹:苏-24攻击机向目标点投掷一颗炸弹,对建筑物效果最佳,不弱于RPO温压火箭。如果直接命中车辆,任何比坦克轻的目标会被彻底炸毁,坦克则会被重创并迫使车组跳车;不过,这炸弹显然是无制导的,其落点并非精确的瞄准你的指定点位,所以直接击中敌车辆的可能性很低。
3.反坦克导弹:苏-24攻击机向目标车辆发射一枚威力十分强大的空对地反坦克导弹,可以跟踪运动目标。有极大概率将目标车辆彻底摧毁,因此如果你想缴获它,请不要使用这项空袭。要注意的是,如果地形障碍物过多导致苏-24的视线受阻,他会空枪或者干脆不开火。
此外,在一个关卡内可以使用的各项空袭数量是关卡本身的设定,与你有几名管制员没有关系。
#特殊人员,应回避战斗
#可以驾驶轮式车辆
#武器弹药:
1支AS-Val微声自动步枪,120发9mm(AP)步枪弹;这里的“9mm(AP)”指的是9*39mm亚音速步枪弹
携带6枚手榴弹与3枚烟雾弹
Elite Russian special force operator, armed with a 9mm AS-Val silenced automatic rifle and grenades. He has the ability to call in airstrikes from Russian VSK on any designated target near him. He has same camouflage factor as snipers, and his 9mm rifle can take down enemy infantry quickly. Although he has top-grade health stats and CQB capability, Due to the importance of his ability, I still recommend not using him as scout unit, and always have troops in hand to support him.
There are 3 kinds of airstrikes, you must set target point and direction of inbound for each strike:
1.Airborne Rocket strike: 57mm rocket salvo from SU-25. Highly effective against infantry and light vehicles, have a chance to damage or destroy BMP. Have limited effectiveness at enemy garrison in buildings, useless against tanks.
2.Bomb strike: SU-24 drop a bomb to the target. Highly effective against buildings, similar to RPO rockets. A direct bomb hit can obliterate any vehicle lighter than tank, or knock out a tank and force the crew to bail out. However, the bomb is unguided, and it's difficult to score a direct hit at any vehicle without pin-point accuracy.
3.Anti-tank missile strike: a powerful air-to-ground missile sent by SU-24 to your designated target, even a moving one. The missile is too powerful and is very likely to destroy the targeted vehicle, so If you want to capture a tank, don't use this at it. Note that SU-24 will miss the shot or even hold fire if its line of sight blocked.
Beware that the amount of available airstrikes depends on the mission itself. It doesn't matter how many RSO operators you have.
#Specialized personnel, avoid engagement.
#Can operate wheeled vehicles.
#Weapons and ammo:
1*AS-Val with 120rds(9mm(AP) );9mm(AP) refers to 9*39mm subsonic round
6*hand grenades and 3*smoke grenades

3. 格鲁乌特战小组 GRU squad
GRU是俄文“Главное Разведывательное Управление”首字母缩写ГРУ的拉丁化转写,意为“武装力量总参谋部情报总局”。作为苏/俄军的主要对外情报部门,GRU是苏/俄武装力量的“千里眼”与“顺风耳”,参与了其每一次境外作战或干涉行动。除了掌握军事情报外,GRU拥有直属于自己的特战分队。
游戏中,格鲁乌3人小队装备有AK-74M自动步枪,手榴弹,一具MM-1榴弹发射器,一支OSV-96大口径狙击/反器材步枪和遥控起爆的TNT炸药包。虽然人数很少,但与海军步兵类似的是,GRU小队同样对敌方步兵与轻型车辆有极强杀伤力,同样拥有满格的生命值与CQB能力,同样可以探测并拆除地雷,也同样对重装甲单位无能为力。MM-1手持式榴弹发射器不像AGS-30那样需要时间架设,但仍然不能在移动中射击。
GRU小队不同于其他步兵单位的地方主要在于以下两点:
1. 除了叙军工兵外,只有GRU小队可以设置遥控起爆的TNT炸药包。
2. GRU特战队员可以驾驶所有的地面车辆,包括坦克。由于出场自带【精英】等级的老练度,GRU小队驾驶的坦克会比那些菜鸟车组驾驶的更强。
#对步兵与轻型车辆有效
#可以驾驶所有地面车辆
#武器弹药:
AK-74M自动步枪1支,240发5.45*39步枪弹(这支步枪是属于那名唯一的步枪手的)
AK-74M自动步枪2支,每支120发5.45*39步枪弹
OSV-96大口径狙击步枪1支,100发12.7mm(s)步枪弹
MM-1榴弹发射器1具,120枚40mm榴弹
每人携带6枚手榴弹、3枚烟雾弹和1个TNT炸药包
GRU stands for"Glavnoje Razvedyvatel'noje Upravlenije" (Russian: Главное Разведывательное Управление), it is the foreign military intelligence agency of the General Staff of the Armed Forces of the Russian Federation. GRU controls the military intelligence service and maintains its own special forces units.
GRU squad in game has 3 operators, equipped with AK-74M, grenades, one MM-1 hand-held grenade launcher, one OSV-96 high-caliber sniper rifle, and TNT charges. Similar to the Morskaya Pekhota but fewer in number, GRU operators are also deadly against any infantry or light vehicle in their sight. Like other Russian infantry units, GRU squad also has maximum health stats and CQB capability. They can also detect and defuse mines, and also lack the ability to counter heavy armor.
There are two things which make this squad different from others:
1. they can place remote triggered TNT charges like Syrian sappers.
2. GRU squad can operate all ground vehicles including tanks, and their Elite exp class means their tank would be more effective than those with your rookie crew.
#Effective against infantry and light vehicles.
#Can operate all ground vehicles.
#Weapons and ammo:
1*AK-74M with 240rds(5.45*39) (equipped by the only rifleman)
2*AK-74M with 120rds(5.45*39)each
1*OSV-96 with 100rds(12.7mm(s) )
1*MM-1 with 120rds(40mm HE)
6*grenades, 3*smoke grenades and 1*TNT charge each
步兵-第六节 Infantry-Part VI
4. 俄军直升机飞行员 Russian pilot (helicopter)
俄军2人直升机机组,携带AKS-74U短自动步枪和手榴弹作为防身武器。他们是专业的飞行员,只有他们或者他们的叙军同行可以驾驶直升机。俄军飞行员的面板数据比叙军同行要好看不少,但还是不应该被卷入任何形式的地面战斗。
#特殊单位,应回避战斗
#可以驾驶轮式车辆与直升机
#武器弹药:
AKS-74U短自动步枪2支,每支180发5.45*39步枪弹
每人携带6枚手榴弹与3枚烟雾弹
#价格:400指挥点数
This helicopter crew is consisted of two professional pilots, armed with AKS-74U carbine and grenades for self-defense. Only pilots can operate choppers. Russian pilots have better stats compared to their Syrian counterpart, but this should't be the reason to use them as regular infantry.
#Specialized squad, avoid engagement.
#Can operate wheeled vehicles and helicopters.
#Weapons and ammo:
2*AKS-74U with 180rds(5.45*39)each
6*hand grenades and 3*smoke grenades each

5. 被击落的俄军飞行员 Downed Russian pilot
被击落的苏-24攻击机的领航员,随身武器仅有1把9mm斯捷奇金自动手枪。这是一个VIP单位,游戏本篇第5关的主要任务目标就是找到他并护送他前往撤离点,不要让他卷入任何形式的战斗。
另外,游戏中他的名字:康斯坦丁·穆拉赫京,就是现实中那架被土耳其击落的苏-24的幸存领航员的名字。
#VIP,应不惜代价回避任何战斗
#可以驾驶轮式车辆
#武器弹药:
斯捷奇金自动手枪1支,75发9mm手枪弹
携带3枚烟雾弹
The navigator of downed SU-24 crew, armed with one 9mm Stechkin automatic pistol only. This is a VIP unit, find him and escort him to the extraction point would be your primary mission objective in 5th mission.
BTW, the name Konstantin Murakhtin, is exactly the name of the survived navigator of that SU-24 shot down by turks IRL.
#VIP, avoid engagement at any cost.
#Can operate wheeled vehicles.
#Weapons and ammo:
1*APS with 75rds(9mm)
3*smoke grenades
车辆篇序章
在进入车辆章节前,我们需要先了解一下这个游戏的车辆机制:
1. 模块:
所有的车辆都拥有几个相互独立的模块,通常包括武器、炮塔、乘员舱、载员舱、底盘、发动机这些部分。模块受损或被毁会导致相对应的车辆性能受到影响,例如:
武器受损-射击精度下降;武器被毁-车辆不能射击;
发动机受损-车辆移动速度减慢;发动机被毁-车辆不能移动;
载员舱受损-载员有可能遭受伤亡或被迫跳车;载员舱被毁-载员团灭;
……
这里就不再一一列举了。当你看到车辆单位上方飘起黄色或红色的状态文字时,就表明这台车辆的模块受到了损伤。
模块的损伤程度由其颜色来表示:未填充颜色代表完好,黄色代表轻伤,红色代表重伤,黑色代表损毁。一般来讲,越重的车辆,其模块的耐久值就越高,越不容易被损毁。
模块界面下方有三个用于提示车辆当前状态的小图标,从左到右分别是:
武器:黄色代表射击精度下降,红色代表车辆不能射击;需要注意这一状态对该车辆的所有武器均生效,例如坦克主炮被摧毁后并不能用机枪继续作战。
机动:黄色代表车辆速度下降,红色代表车辆不能移动;
起火:这一图标亮起时表示该车辆内部起火,人员不得进入。一段时间后车辆会自动灭火,火灾本身不会对车辆造成进一步的损害。
通过执行“维修”指令,车辆的乘员可以对受损和被毁的模块进行修复,以恢复车辆的战斗力。在维修过程中乘员会全部下车,车辆暂时变成无主状态,因此请务必在安全的环境下执行维修操作。维修会消耗车辆的备件储量,受损的程度越重,消耗的备件就越多,如果备件储量耗尽,该车就不再能够进行维修。当前游戏里没有任何恢复车辆备件储量的方式。在模块界面下方的扳手符号右侧的数值即为该车辆当前的备件存量与储量上限。乘员组只能维修自己的座车,不能维修其他乘员组驾驶的的车辆。
最后,如果一台车辆受到了过多的伤害,它就会被彻底摧毁,变成燃烧的残骸,无法回收。其乘员和载员会全部阵亡。

2. 燃油:
所有的车辆和直升机都拥有一定数量的燃油储备,需要消耗燃油才能移动和转向,此外直升机在悬停时也会持续消耗燃油。耗尽燃油的车辆将不能移动,而即将耗尽燃油的直升机则会自动降落。油罐车(包括民用的)可以给附近的车辆与降落在地面上的直升机补充燃油。在模块界面下方的油箱符号右侧的数值即为该车辆当前的燃油存量与储量上限。需要注意不同车辆的燃油消耗率并不相同,更大的油箱未必就等同于更好的续航能力。

3. 载员弹药:
所有能够运输士兵的军用车辆(强调军用是因为民用车能载人但没有弹药)都可以为其车内载员补充弹药。一般而言,越大的运输载具能够为其载员提供的弹药就越多。无武装的运输卡车能为载员提供极多的弹药储备,可以将弹药补给车解放出来用于补充作战车辆的弹药。车辆不会为自己的乘员组补充弹药。在模块界面下方的弹药符号右侧的数值即为该车辆当前的载员弹药存量与储量上限。弹药补给车可以补充运输车辆的载员弹药储备,但我不建议这么做。

4. 装甲:
对有装甲的车辆而言,来自敌人的任何攻击必须先击穿装甲,才有可能对模块造成损伤。游戏中将车辆的装甲分为前方、侧面、后方与顶部四个部分,并且设置了两个主要的机制来决定装甲的防护效能:
(1):装甲强度。这决定了装甲在理论上对各种武器的防御效果。游戏中将装甲对不同武器的防御效能分为三个等级:无视、抵挡、无效。各单位具体的防御能力可以在单位详情页面的一张表格中查看,这里不再展开。
“无视”在表格中以深绿色表示,意即该等级的攻击无法穿透装甲,最多只能对模块造成轻伤;
“抵挡”在表格中以浅绿色表示,意即该等级的攻击对装甲的效果较差,但如果多次攻击仍会击穿装甲,对模块造成伤害;
“无效”在表格中以红色表示,意即该等级的攻击可以击穿装甲,对模块造成严重伤害。
需要提醒的是实战中可能会出现与表格不符的攻击结果,例如格栅装甲挡住反坦克导弹之类的离谱情况时有发生,但装甲表格提供的参数仍是具有参考意义的。
(2):装甲耐久。与许多其他游戏不同的是,这款游戏中车辆的装甲自身也是有耐久值的。遭到反复打击的装甲会受到损耗,进而导致其防御力下降,最终失去保护能力。
车辆的装甲状态显示在模块界面右侧。与模块类似,其损伤程度由颜色表示:黄色代表轻伤,红色代表重伤,黑色代表损毁。装甲耐久值越低,提供的防护也就越弱,黑色的装甲几乎不能提供任何保护。
越强的武器,对装甲造成的损耗就越大。如果装甲被击穿,其耐久值会大幅下降。一般来讲,强度越高的装甲,其耐久值也越高。乘员执行维修指令并不能修复受损的装甲。

5. 轮履有别:
轮式车辆可以由任何满编人数在4人或以下的班组驾驶(满编超过4人,战损减员到4人以下的不行),但我感觉专业的2人乘员组在驾驶战斗车辆时拥有更好的表现,主要体现在武器精度上(但是我还没查游戏文件验证,因为我懒癌发作了);拥有较快的最大速度,但是在铺装路面以外行驶时会受到较大的速度惩罚;不能在原地调整方向。
履带式车辆只有格鲁乌特战分队和专业的坦克车组可以驾驶;最大速度较轮式车辆低,但对路面条件的适应力远强于轮式车辆;可以在原地调整方向。
注:BM-21“冰雹”火箭炮虽然在部署界面中默认带着坦克车组出现在预备队里,但由于它是无装甲轮式车辆,实际上是可以由其他班组驾驶的。

Vehicle Intro
Before entering the vehicle chapter, it's necessary to explain the vehicle related mechanics of this game.
1. Module:
All vehicles have several independent modules, usually including weapon, turret, crew compartment, troop compartment, chassis, and engine. Damaged or destroyed modules can affect the corresponding vehicle performance, such as:
Weapon damaged - accuracy drop; weapon destroyed - vehicle cannot fire;
Engine damaged - speed and acceleration drop; engine destroyed - vehicle cannot move;
Troop compartment damaged - passengers may suffer casualties or be forced to exit; troop compartment destroyed - passengers are f***ed up;
...
Balabala, so on. When you see yellow or red text floating above the vehicle, it means that the vehicle's modules are taking damage.
The condition of a module is indicated by its color: unfilled color means intact, yellow means minor damage, red means severe damage, and black means destroyed. Generally speaking, heavier the vehicle, higher durability its modules have.
There are three small icons at the bottom of the module interface for indicating the current state of the vehicle, from left to right:
Weapon: Yellow means that the accuracy is reduced, and red means that the vehicle cannot fire; note that this state is applied to all weapons of the vehicle, for example, if the main gun of a tank is destroyed, its machine guns cannot fire either.
Mobility: Yellow means the vehicle speed and acceleration drops, red means the vehicle cannot move;
Fire: This icon illuminates to indicate that the vehicle is on fire and no one is allowed to enter. The fire dies down automatically after a few minutes, and will not cause further damage to the vehicle.
By executing "repair" command, the vehicle's crew can repair damaged and destroyed modules to restore the vehicle's function. During this process, all crew members bail out of the vehicle, so please be sure to do this in a safe condition. Repairs consume the vehicle's spare parts stock, and the more damaged it is, the more spare parts are consumed, and if the stock of spare parts is exhausted, the vehicle can no longer be repaired. There is currently no way to restore a vehicle's spare parts stock in the game. The number to the right of the wrench symbol at the bottom of the module interface is the current spare parts stock and its upper limit. Crew can only repair their own vehicle, not vehicles operated by other crew.
Finally, if a vehicle takes too much damage, it will be completely destroyed, turning into a piece of smoldering wreckage that cannot be recovered. Anyone onboard dies with it.

2. Fuel:
All vehicles and helicopters have a certain amount of fuel reserve, they require fuel to move and steer, and helicopters keep consuming fuel when hovering. Vehicles that run out of fuel won't be able to move, and helicopters with bingo fuel will land automatically. Fuel Tankers (including civilian ones) can refuel nearby vehicles and helicopters landing on the ground. The number on the right side of the jerrycan symbol at the bottom of the module interface is the current fuel reserve and its upper limit of the vehicle. It should be noted that the fuel consumption rate of different vehicles is not the same, and a larger fuel tank does not necessarily equate to better endurance.

3. Ammunition resupply for passengers:
All military vehicles(the civilian transports have no ammo) in the game capable of transporting soldiers can resupply their passenger with ammunition. In general, larger the transport vehicle, more ammunition it can provide. Unarmed transport trucks can provide with an enormous stockpile of ammunition, freeing up supply vehicles to replenish the ammunition of combat vehicles. Vehicles do not replenish ammunition for their own crew. The number to the right of the ammunition symbol at the bottom of the module interface is the vehicle's current ammunition stock and its upper limit. Supply vehicles can fill it up, but I don't recommend to do so.

4. Armor:
For armored vehicles, any attack from the enemy must penetrate its armor before causing any damage to the module. In the game, the armor of the vehicle is divided into four parts: front, side, rear and top, and two main factors are set to determine the effectiveness of the armor:
(1): Armor strength. This determines how well the armor can theoretically defend against various weapons. In the game, the defense effectiveness of armor against different weapons is divided into three levels: ignore, resist, and ineffective. The specific defense capabilities of each unit can be viewed in a form on the unit details page.
"Ignore" is shown in dark green in the form, which means that these weapons cannot penetrate the armor and can only cause minor damage to the module at most;
"Resist" is represented by light green in the form, which means that these weapons has a poor effect on the armor, but the armor will eventually crack under multiple attacks, causing damage to the module;
"Ineffective" is shown in red in the form, meaning that these weapons can penetrate the armor and cause serious damage to the module.
It should be reminded that in actual combat, the results may not match the form, such as slat armor blocking anti-tank missiles and other outrageous situations, but the parameters provided by that form is still valuable as a reference.
(2): Armor durability. Unlike many other games, the armor of the vehicles in this game have durability itself. Armor that has been repeatedly hit suffers from attrition, which reduces its durability and ultimately deprive its protection capability.
The armor durability status of the vehicle is displayed on the right side of the module interface. Similar to modules, the condition is indicated by color: yellow for minor damage, red for severe damage, and black for ruined. Lower the durability, less protection it provides, ruined armor provide almost no protection.
When getting hit, a stronger weapon can cause more attrition to the armor. If the armor is penetrated, its durability will drop significantly. Usually stronger armor also have higher durability. Crew repair command has no effect on armor durability.

5. Wheels and tracks:
Wheeled Vehicles can be operated by any squad with a full strength of 4 men or less (squad with more than 4 members in full strength but less than 4 due to casualty does not count), but the dedicated 2-men crew should do better on combat vehicles, with better accuracy when using the vehicle's weapon(I haven't confirm it in game files though). Wheeled Vehicles have faster maximum speed, but will be subjected to a heavy mobility penalty when driving off-road. They cannot adjust the direction in place.
Tracked vehicles can only be operated by GRU squads and professional tank crews; the maximum speed is lower than that of wheeled vehicles, but the adaptability to terrain conditions is much better than them; the direction can be adjusted in place.
Note: Although the BM-21 “Grad” MLRS appears in the reserve by default with a tank crew in the deployment menu, it is an unarmored wheeled vehicle, thus can be operated by other crews.
辅助车辆 Auxiliary vehicle
这一节用来讲辅助车辆——就是卡车。卡车没有武装也没有装甲,极端脆弱,但所谓兵马未动粮草先行,这些脆弱的运输和后勤车辆对你的作战行动至关重要。而且,即使是无甲的运输车辆也可以保护其乘员和载员免受反人员地雷的杀伤。
This chapter is about auxiliary vehicle-or let's just say, truck. Trucks are unarmed, unarmored and extremely vulnerable, but you can achieve literally nothing without them. Plus, even unarmored trucks can protect your soldiers from AP mines.

1.军用运输卡车 Military trucks
游戏中出现了两种型号的军用卡车,分别为嘎斯-3308与乌拉尔-375D。它们没有装甲,也没有武装,但是拥有强大的运输能力:嘎斯能搭载14名步兵,乌拉尔则能运载多达20人,仅需两辆甚至一辆卡车就能搭载一个小型的步兵战斗群前往任何地点——前提是那里既不受敌火力威胁也没有反坦克地雷,否则脆弱的卡车很容易带着全车人一起嗝屁。此外,卡车能为其载员提供极多的弹药储备,因此可以把你的补给车解放出来用于补充作战车辆的弹药,而只用卡车补给步兵弹药。
#运输能力:嘎斯14人;乌拉尔20人
#燃油储备:200
#备件储备:600
#载员弹药储备:嘎斯15000;乌拉尔20000
#价格:嘎斯150指挥点数;乌拉尔250指挥点数
These are military trucks designed and built for transport purpose, designated as GAZ-3308 and Ural-375D. They are unarmed and unarmored, vulnerable under even small arms fire, but what makes them different is their transport capacity, GAZ can carry 14 soldiers, while Ural can carry up to 20 soldiers, a truck alone can carry a small infantry combat group to anywhere on your command. (which also means you are f***ed up if your truck blow up before soldiers can disembark).
What's more, these trucks can carry tons of ammunition for their passenger. You can resupply your infantry by loading them into trucks and save your supply trucks for vehicles.
#Transport capacity: GAZ 14; Ural 20
#Fuel capacity: 200
#Spare parts capacity: 600
#Ammo capacity for passenger: GAZ 15,000 / Ural 20,000
#Cost: GAZ 150 command points; Ural 250 command points

2. 弹药补给车 Supply truck
将载员舱空间完全用于运载弹药的乌拉尔-375D卡车,可以使用补给模式为附近一定范围内的所有友军单位补充弹药,包括其载员弹药储备。在补给模式下车辆不能移动。弹药车是你最重要的后勤车辆,是你的各类作战车辆唯一的补充弹药的途径,因此必须给予十二万分的重视。
理所当然的,由于运载了大量弹药,弹药车一旦被摧毁则会猛烈爆炸(空车我没试过),因此必须尽量放在远离交火的安全位置。许多地图里都有散落各处的无主弹药车,白嫖弹药虽然多是件美事,但可一定要确保附近敌人已被肃清,否则乐极生悲也就是一瞬间的事。
#燃油储备:200
#备件储备:600
#弹药储备:30000
#价格:200指挥点数
Ural-375D truck sacrificed its transport capability for tons of ammunition and the ability to resupply friendly units near it. You must switch to supply mode to do that, and the truck can't move in supply mode.
This is the bread and butter for your combat vehicles. Loaded with big amount of ammunition, this truck will explode violently if destroyed(haven't tried on an empty truck). Don't get involved into any combat, and make sure to clear the surroundings if you want to capture one.
There are some supply trucks littered around almost every map. search carefully if you want to get some extra ammo for free.
#Fuel capacity: 200
#Spare parts capacity: 600
#Ammo capacity: 30,000
#Cost: 200 command points

3. 油罐车 Fuel tanker
将载员舱替换为油罐的乌拉尔-375D卡车。可以使用补给模式为附近一定范围内的所有友军车辆与降落状态的直升机补充燃油。在补给模式下车辆不能移动。
在游戏中出现的一些增援事件中你会得到缺少燃油的车辆,另外地图上偶尔也会有缺少燃油和弹药的废弃车辆,时刻在消耗燃油的直升机更是十分依赖油罐车提供的燃料补给。不过,你并不需要一辆以上的油罐车,20000单位的燃料储备足够你应付以上所有情况。
与弹药车的情况类似,油罐车一旦被摧毁也会猛烈爆炸(空车没试过),还会持续燃烧一段时间。一些地图里同样存在着散落各处的无主油罐车,但是我个人认为不需要费心考虑怎么夺取它们,因为风险和收益实在不成比例。
游戏中存在民用油罐车,与乌拉尔油罐车的区别是外观不一样,没有备件,以及价格为0指挥点数。
#燃油储备:20000
#备件储备:600
#价格:50指挥点数(乌拉尔油罐车)
Ural-375D truck sacrificed its transport capability for a large fuel tank and the ability to refuel friendly vehicles near it. You must switch to supply mode to do that, and the truck can't move in supply mode.
You will need this tanker to refuel some vehicle reinforcements-they are already low on fuel when shifted under your command. Besides, there are also some abandoned vehicles in some maps, requires refueling before you can utilize them. You also need a tanker for your choppers, they keep consume fuel while hovering.
However, one tanker is more than enough in all cases mentioned above. I haven't use up all 20,000 units of fuel of a tanker EVER.
The fuel tank will explode violently and keep burning for a while if destroyed(haven't tried on an empty truck, actually I haven't emptied one yet). Don't get it involved into any combat.
Similar to supply trucks, There are also some tankers littered around the map, but you just won't need any extra tanker.
Civilian tankers do exist in this game, they don`t have any spare part, have a different appearance and cost 0 command point.
#Fuel capacity: 20,000
#Spare parts capacity: 600
#Cost: 50 command points(Ural tanker)
改装作战车辆-第一节 Improvised combat vehicle-Part I
这一章节是关于游戏中的各种“非正规战斗车辆”,也就是各种改装皮卡。
我相信大家多少都对武装皮卡在当今世界各热点地区的广泛使用有所耳闻,而叙利亚战场显然不会是例外。这些以简陋和粗糙的手段由民用皮卡改装而来的作战车辆远比正规的军用车辆廉价,也不需要培训专业的乘员组,因此能够以相当低的代价扩充作战车辆的数量,为部队提供运输手段与武器平台,因此在资源有限的情况下被冲突的各方广泛制造和使用。
游戏中的此类车辆平台共有三种:无装甲的丰田Hilux,以及有装甲的“武装车”和“改装车”。
汉化版中丰田Hilux被直接写作“丰田皮卡”,大概是由于Hilux这个词实在是没有对应的中文吧。该车仅能在两侧抵挡5.45mm步枪弹,几乎就等同于没有装甲,只能依靠火力和机动性作战。
“武装车”外观为白色,“改装车”外观为黑色(它几乎只会出现在敌对阵营),两者都拥有轻装甲,正面可抵挡12.7mm子弹,侧面和后方可抵挡7.62*54mm子弹。这些轻装甲皮卡可以抵御大部分轻武器火力,同时仍拥有较强的机动性,可以作为快速反应部队使用。
整体而言,这些绿皮玩意的能力有限,无法应付高烈度的战斗,但是它们在部署菜单中被列为普通车辆,不会挤占宝贵的军用车辆栏位,因此仍有其价值。
This chapter is about improvised combat vehicles, a.k.a field modified pick-ups. As we all know, these improvised greenskin vehicles were already widely used by many armed groups throughout the world due to their low cost and multi-purpose capability.
There are 3 such vehicle platforms in game: Toyota Hilux, "gun truck" and "technical".
Toyota Hilux is fast and nimble, due to the fact that it's unarmored. Firepower and mobility are your only friends, but that just not enough.
"Gun truck" and "technical" have almost same stats in game, both are lightly armored, can resist 12.7mm rounds from front, 7.62*54 rounds from side and rear, and totally ignore 5.45mm rounds. The only difference besides appearance and in-game text is that you can acquire gun trucks in deploy menu, but technicals are equipped by enemy and you can only acquire them through field capture. Reasonably, their speed is slower than Hilux due to the weight of armor. Besides, armed Hilux cannot transport any soldier, but armed technicals and gun trucks can take up to 3 troopers with them, enough for an ATGM squad or a sniper squad.
these light vehicles can be used as quick reaction force, but they don't have the ability to deal with any serious combat, and are not likely to survive heavy enemy fire. However, these armed pick-ups are classified as "trucks" in deploy menu, means they won't take your precious military vehicle slots away from you.

1. 运输型 Transport variants
没有武装的皮卡,仅用于运输目的,额定载员8人。速度较快,防护薄弱,对玩家而言没什么价值。
#运输能力:8
#载员弹药储备: 2500(丰田皮卡)/3000(有甲型号)
#燃料储备:47
#备件储备: 600
#价格: 10(丰田皮卡)/50(有甲型号)
Unarmed pickups for transport purposes only, able to carry 8 passengers. Not a good choice.
#Transport capacity: 8
#Ammo capacity for passenger: 2500(Hilux)/3000(Armored)
#Fuel capacity: 47
#Spare parts capacity: 600
#Cost: 10(Hilux)/50(Armored) command points

2. 重机枪型 HMG variants
这些变种在车顶架设了一挺DShK 12.7mm重机枪,大口径重机枪的射程远超步兵武器,其猛烈火力可以轻易消灭暴露步兵,对各种轻型车辆也有较好打击效果,甚至可以从侧面击穿步兵战车的装甲。在游戏早期,机枪皮卡是你难得的机动火力单位,可以明显的降低战斗难度。
“加强型”车辆用一个敞篷的装甲炮塔替换了原本裸露在外的武器,降低了射手遭受伤亡的概率,因此价格比其对应的一般武装型号要高出100指挥点数。
#对步兵和轻型车辆有效
#主要武器:DShK 12.7mm重机枪
#弹药储备:1200发12.7mm机枪弹
#运输能力:3(仅有甲型号)
#载员弹药储备: 2000(仅有甲型号)
#燃料储备:47(丰田皮卡)/70(有甲型号)
#备件储备: 600(丰田皮卡)/700(有甲型号)
#价格: 150(丰田皮卡)/200(有甲型号,非加强型)/300(加强型)
These variants have a DShK HMG mounted on top. The .50 HMG can take down infantry quickly and knock out light vehicle, even BMP if you managed to outflank it. MG pick-ups would be your valuable assets in the early game.
The "reinforced" version have the unprotected weapon mount replaced by an open-top armored turret, reduced the chance of gunner taking casualty. thus, its price is 100 points higher than non-reinforced version.
#Effective against infantry and light vehicle.
#Main armament: 12.7mm DShK HMG
#Ammo capacity: 1,200 rds(12.7mm)
#Transport capacity: 3(Armored)
#Ammo capacity for passenger: 2000(Armored)
#Fuel capacity: 47(Hilux)/70(Armored)
#Spare parts capacity: 600(Hilux)/700(Armored)
#Cost: 150(Hilux)/200(Armored, non-reinforced)/300(Reinforced) command points


3. 自动榴弹型 AG variants
这类变种在车顶架设有一具30mm自动榴弹发射器,其射程略短于重机枪,但对步兵单位而言非常致命,30mm榴弹拥有范围杀伤能力,暴露步兵即使未被直接命中也会遭到破片的杀伤,而且榴弹的抛物线弹道允许你攻击掩体后的敌人或被地形掩藏的敌人,这使其对步兵的打击效果实际上要高于重机枪。
30mm榴弹理论上对轻型车辆也有较好的打击效果,但是由于较低的初速,它只能有效命中静止不动的车辆目标。
#对步兵与(静止不动的)轻型车辆高效
#主要武器:30mm自动榴弹发射器
#弹药储备:400发30mm榴弹
#运输能力:3(仅有甲型号)
#载员弹药储备: 2000(仅有甲型号)
#燃料储备:47(丰田皮卡)/70(有甲型号)
#备件储备: 600(丰田皮卡)/700(有甲型号)
#价格: 300(丰田皮卡)/350(有甲型号,非加强型)/400(加强型)
These variants mounted a 30mm AGL on top. AGL fires grenades instead of bullets, deadly to exposed infantry, one AGL alone can smash dozens of charging enemy combatants. Grenades are also highly effective against light vehicles, but due to its low muzzle velocity, it's not likely to hit a moving vehicle.
Generally speaking, AGL is more useful than HMG, because it's more effective against enemy infantry, and the trajectory of grenades allows it to hit targets behind cover or terrain.
#Highly effective against infantry and stationary light vehicle.
#Main armament: 30mm AGL
#Ammo capacity: 400 rds(30mm HE-frag)
#Transport capacity: 3(Armored)
#Ammo capacity for passenger: 2000(Armored)
#Fuel capacity: 47(Hilux)/70(Armored)
#Spare parts capacity: 600(Hilux)/700(Armored)
#Cost: 300(Hilux)/350(Armored, non-reinforced)/450(Reinforced) command points
改装作战车辆-第二节 Improvised combat vehicle-Part II
4. BTR炮塔型 BTR turret variant
这类变种在车顶安装了全封闭的BTR装甲输送车的炮塔,但没有BTR的7.62mm同轴机枪,仅保留了其KPVT 14.5mm重机枪。14.5mm机枪比12.7mm机枪拥有更远的射程与更强的威力,不但可以轻易消灭暴露步兵,也可以轻松的击穿和摧毁各种轻装甲车辆,但面对步兵战车的时候仍然需要从侧面攻击。作为代价,它的备弹量相比12.7mm机枪大幅缩减,仅有500发。由于登场时间太晚,玩家能获取这一变种的时候往往已经可以使用坦克、步战车等重型作战车辆,因此其地位非常尴尬,对玩家而言几乎没什么用处。
#对步兵和轻型车辆高效
#主要武器: KPVT 14.5mm重机枪
#弹药储备: 500发14.5mm机枪弹
#运输能力: 3人
#载员弹药储备: 2000
#燃料储备: 70
#备件储备: 700
#价格: 400指挥点数
These variants have an enclosed BTR turret without its 7.62mm coaxial MG, only the KPVT HMG with it. The 14.5mm HMG has longer range and hits harder than 12.7mm, can kill enemy infantry with ease and blow up light vehicles in several bursts, or a BMP if you managed to outflank it. Notice that you have only 500 rounds instead of DShK's 1200.
#Highly effective against infantry and light vehicle.
#Main armament: 14.5mm KPVT HMG
#Ammo capacity: 500 rds(14.5mm)
#Transport capacity: 3
#Ammo capacity for passenger: 2,000
#Fuel capacity: 70
#Spare parts capacity: 700
#Cost: 400 command points

5. 反坦克导弹型 Gun truck/Technical (ATGM)
这类变种在车顶安装了一具反坦克导弹发射器,备弹6枚,比步兵导弹小队多2枚。由于皮卡底盘带来的高机动性,这类变种可以作为快速反应分队的反装甲力量使用,但一定要留意敌方的反坦克导弹,单薄的皮卡无法承受其打击。
#对一切地面车辆效果非凡
#主要武器: 反坦克导弹发射器
#弹药储备: 6枚反坦克导弹
#运输能力: 3人
#载员弹药储备: 2000
#燃料储备: 70
#备件储备: 700
#价格: 400指挥点数
This variant have an ATGM launcher mounted on the top. This vehicle can carry up to 6 missiles compared to ATGM squad's 4 missiles. These variants can perform anti-armor role in a quick-reaction formation, but be aware of enemy ATGM vehicles.
#Exceptionally effective against any ground vehicle
#Main armament: ATGM launcher
#Ammo capacity: 6 missiles
#Transport capacity: 3
#Ammo capacity for passenger: 2,000
#Fuel capacity: 70
#Spare parts capacity: 700
#Cost: 400 command points

6. 武装车(高炮) Gun truck(AA)
这一变种没有其它底盘的对应型号,仅此一家。它在车体后部安装有一个半封闭的装甲炮塔,炮塔中装有ZU-23-2双联装23mm高射炮,有两种弹药可用:穿甲弹(AP)与高爆破片弹(HEF)。
双联装23mm高炮极高的射速带来了恐怖的火力密度,因此其高爆破片弹对步兵和无甲车辆而言极端危险,而穿甲弹对各种轻装甲车辆同样效果极佳,可以用一轮或数轮点射将其化为燃烧的残骸。然而,它仍然需要绕到侧面才能击穿步战车的装甲。高炮备弹有限,请注意随时补充。
#对步兵和轻型车辆效果极佳
#主要武器:ZU-23-2双联装23mm高射炮
#弹药储备: 100发23mm穿甲弹;200发23mm高爆破片弹
#运输能力: 3人
#载员弹药储备: 2000
#燃料储备: 70
#备件储备: 700
#价格: 800指挥点数
注:作为一型高射炮,ZU-23-2拥有较大的仰角,虽然敌军并没有任何飞行器,但你仍然可以在巷战环境中对身处高层建筑窗口的敌人重拳出击
This variant don't have a technical equivalent. It has a dual ZU-23-2 autocannon mounted on back, with a rear-open armored turret.
23mm auto cannon have two kinds of shell: AP(armor-piercing) and HEF(high-expiosive & fragment). Due to its high rate of fire, the HEF is deadly against infantry and unarmored vehicles, and AP can knock out any light armored vehicle in one or several bursts, or a BMP if you managed to outflank it. Be aware that its ammo count is limited.
#Extremely effective against infantry and light vehicle.
#Main armament: 23mm ZU-23-2 dual autocannon
#Ammo capacity: 100 rds(23mm AP); 200 rds(23mm HEF)
#Transport capacity: 3
#Ammo capacity for passenger: 2,000
#Fuel capacity: 70
#Spare parts capacity: 700
#Cost: 800 command points
PS: although there's no enemy aircraft in game, the ZU-23-2 has a high elevation angle, allowing it to fire at enemies in upper floor of tall buildings.

除了以上列出的各种变种以外,游戏中还存在装有多管火箭炮的皮卡,我们将会在“自行火炮与火箭炮”章节进行介绍,尽管它们在游戏中的部署菜单里仍被归类在“卡车”栏位里。
MLRS(or MRLS) variants will be covered in the chapter "Artillery unit", although they are classified as "truck" in game.
装甲人员输送车 APC
这一章节与下一章节介绍游戏中出现的轮式军用装甲车,包括BTR系列装甲人员输送车与BRDM-2装甲侦察车及其变种。尽管是正规军工厂生产的军用车辆,但在游戏中它们的装甲参数和上文提到的装甲皮卡并无区别,在这里不再赘述。
在部署菜单里,这些车辆有一个单独的“装甲车”分类,不同于被归类为“卡车”的装甲皮卡。
This and next chapter is about military wheeled armored vehicles, including BTR series armored personnel carrier and BRDM-2 armored reconnaissance vehicle. Although these vehicles are military grade, their armor stat is same as those improvised pick-ups mentioned above.
Notice that these vehicles are classified as "APC" in deploy menu, while pick-ups are under "truck" category.

1. BTR-70
“BTR” 是俄文"бронетранспортёр"的简称БТР的拉丁化转写,意为“装甲运输车”。苏联与俄罗斯设计生产了一系列以“BTR-数字”的形式命名的装甲输送车型号。
BTR-70有一个全封闭炮塔,装有一挺KPVT 14.5mm重机枪与一挺PKT 7.62mm同轴机枪,对步兵和轻型车辆的打击效果很好,可以从侧面击穿步战车。
游戏中出现的所有BTR系列装输都可以搭载最多8名步兵,并且保护他们免受轻武器火力与反人员地雷的威胁。与卡车相比,BTR要安全得多,而与武装皮卡相比,BTR的载员舱更大,有更多的载员弹药,燃油和备件储量。
#对步兵和轻型车辆有效
#主要武器: KPVT 14.5mm重机枪
#次要武器: PKT 7.62mm同轴机枪
#弹药储备: 500发14.5mm机枪弹,2000发7.62*54机枪弹
#运输能力: 8人
#载员弹药储备: 4000
#燃料储备: 290
#备件储备: 1500
#价格: 500指挥点数
"BTR" stands for "бронетранспортёр", or "Bronetransportyor" , literally means "armored transporter". There are a series of Soviet or Russian military armored personnel carriers all under a BTR designation.
BTR-70 have an enclosed turret with a KPVT HMG and a PKT coaxial MG, effective against infantry and light vehicle, can penetrate BMP`s armor from its side.
All BTRs in game can carry up to 8 soldiers, while protecting them from small arms fire. BTR is safer than truck due to its armor, and have lager troop compartment, more ammo for its passenger, more fuel, and more spare parts in reserve, in comparison with armored pick-ups.
#Effective against infantry and light vehicle.
#Main armament: 14.5mm KPVT HMG
#Secondary armament: 7.62mm PKT coaxial MG
#Ammo capacity: 500 rds(14.5mm); 2,000 rds(7.62*54)
#Transport capacity: 8
#Ammo capacity for passenger: 4,000
#Fuel capacity: 290
#Spare parts capacity: 1,500
#Cost: 500 command points

2. BTR-80
BTR-70的后继型号。在游戏中,它与BTR-70的数据区别很小,主要的差别是BTR-80拥有6枚烟雾弹可用。
这个游戏里的车辆使用烟雾弹的形式很奇怪:在你下达“释放烟幕”命令后,车辆会向你下令的方向发射仅仅1枚烟雾弹,在一定距离外制造一个烟团。而在现实中,更常见的车辆使用烟雾弹的形式是向车辆前方同时发射多枚烟雾弹,制造一道烟幕墙。
#对步兵和轻型车辆有效
#主要武器: KPVT 14.5mm重机枪
#次要武器: PKT 7.62mm同轴机枪
#弹药储备: 500发14.5mm机枪弹,2000发7.62*54机枪弹
#烟雾弹:6枚
#运输能力: 8人
#载员弹药储备: 4000
#燃料储备: 300
#备件储备: 1500
#价格: 600指挥点数
The successor of BTR-70. in this game, its difference with BTR-70 is just more fuel, slightly higher speed and lower maneuverability, and the ability to deploy smoke grenades.
BTR-80 have 6 smoke grenades. Vehicles in this game use a weird method to deploy their smoke grenade-they will launch it once at a time to a selected direction, different to the reality(launch multiple smoke grenades instantly near the vehicle to create a smoke screen).
#Effective against infantry and light vehicle.
#Main armament: 14.5mm KPVT HMG
#Secondary armament: 7.62mm PKT coaxial MG
#Ammo capacity: 500 rds(14.5mm); 2,000 rds(7.62*54)
#Smoke grenade: 6 rounds
#Transport capacity: 8
#Ammo capacity for passenger: 4,000
#Fuel capacity: 300
#Spare parts capacity: 1,500
#Cost: 600 command points

3. BTR-80(增强型) BTR-80 (reinforced)
在BTR-80的车体四周加装了格栅装甲,可以抵挡RPG-7发射的破甲弹头,或者12.7mm口径的子弹,极大的提高了车辆的防护力。在偶然情况下,格栅装甲甚至能拦下一枚反坦克导弹,但你的运气不会总是这么好。我们前面提到过,这个游戏里的装甲是有耐久系统的,因此同一部位的格栅装甲被多次命中会导致防护能力逐渐降低,彻底损毁(变黑)之后就无法提供保护了。安装格栅装甲带来的增重导致车辆的速度和机动性有所下降。
#对步兵和轻型车辆有效
#主要武器: KPVT 14.5mm重机枪
#次要武器: PKT 7.62mm同轴机枪
#弹药储备: 500发14.5mm机枪弹,2000发7.62*54机枪弹,6枚烟雾弹
#运输能力: 8人
#载员弹药储备: 4000
#燃料储备: 300
#备件储备: 1500
#价格: 750指挥点数
BTR-80 reinforced with additional slat armor all around. Slat armor can resist HEAT rounds from RPG-7, or 12.7mm bullets. Occasionally, the slat armor can even stop an ATGM. However, having slat armor do not equal to invincible, multiple RPG hits can reduce the durability of your armor and eventually crack it open.
The extra weight of slat armor reduced its top speed and maneuverability.
#Effective against infantry and light vehicle.
#Main armament: 14.5mm KPVT HMG
#Secondary armament: 7.62mm PKT coaxial MG
#Ammo capacity: 500 rds(14.5mm); 2,000 rds(7.62*54); 6 rds smoke grenades
#Transport capacity: 8
#Ammo capacity for passenger: 4,000
#Fuel capacity: 300
#Spare parts capacity: 1,500
#Cost: 750 command points

4. BTR-80A(增强型) BTR-80A (reinforced)
在俄军中服役的最新的BTR系列的现代化改进型号之一,全游戏最强装输,通常作为俄军精锐步兵班组的运输载具出现。
在格栅装甲之外,该车换装了全新的BPPU炮塔,安装有一门2A72 30mm机关炮和一挺PKT 7.62mm同轴机枪。30mm机炮有两种弹药:穿甲燃烧弹(API)与高爆燃烧弹(HEI),穿甲燃烧弹可以轻易摧毁任何轻型车辆, 还可以击穿步战车的正面装甲和坦克的后部装甲。高爆燃烧弹则对步兵与无甲车辆非常致命。此外,游戏中该武器系统装备有火炮稳定器(现实中似乎反而没有),因此BTR-80A可以行进间射击,你在它的命令面板上找不到“停止移动以使用武器”的选项。
安装格栅装甲与新炮塔带来的增重让车辆的速度与机动性大幅下降,也许这就是力量的代价罢(
#对步兵和轻型车辆效果极佳
#主要武器: 2A72 30mm机关炮
#次要武器: PKT 7.62mm同轴机枪
#弹药储备: 100发30mm穿甲燃烧弹,200发30mm高爆燃烧弹,2000发7.62*54机枪弹,6枚烟雾弹
#运输能力: 8人
#载员弹药储备: 3000
#燃料储备: 300
#备件储备: 1500
#价格: 900指挥点数
One of the newest Russian modernized versions of the classical BTR, the best BTR in game. Usually carrying elite Russian infantry units.
Besides the slat armor, the most vital improvement of this vehicle is the armament. A new BPPU turret replaced the old one, armed with a 30mm 2A72 autocannon and a PKT coaxial MG. The 30mm autocannon have two kinds of ammo-API(armor-piercing & ignition) and HEI(high-explosive & ignition). API can chew through any light armored vehicle like hot knife through butter, including BMP`s frontal armor, and can even penetrate a tank`s armor from its rear; while HEI can make short work of the enemy infantry and unarmored vehicles. Additionally, the autocannon is stabilized(although it's not IRL), able to shoot while moving. The downside is low ammo count.
The extra weight of slat armor and new turret significantly reduced its top speed and maneuverability.
#Extremely effective against infantry and light vehicle.
#Main armament: 30mm 2A72 autocannon
#Secondary armament: 7.62mm PKT coaxial MG
#Ammo capacity: 100/200 rds(30mm API/HEI); 2,000 rds(7.62*54); 6 rds smoke grenades
#Transport capacity: 8
#Ammo capacity for passenger: 3,000
#Fuel capacity: 300
#Spare parts capacity: 1,500
#Cost: 900 command points
BRDM-2
“BRDM” 是俄文"Боевая Разведывательная Дозорная Машина"的首字母简写БРДМ的拉丁化转写,意为“战斗侦察与巡逻车辆”。
"BRDM" stands for "Боевая Разведывательная Дозорная Машина", or"Boyevaya Razvedyvatelnaya Dozornaya Mashina", literally "Combat Reconnaissance Patrol Vehicle".

1. BRDM-2
作为现实中的装甲侦察车,BRDM-2在游戏里的确拥有比一般车辆更好的视野范围与隐蔽系数……可惜不够好。这一点点数据上的加成并不能抵消身为车辆的劣势,若不想遭受无谓的伤亡,最好还是用步兵狙击小组来执行侦察任务。
其他方面没有什么亮点,该车的炮塔里装有一挺KPVT重机枪和一挺PKT同轴机枪,速度和机动性则与装甲皮卡相仿,没有烟雾弹,不能搭载步兵。
#对步兵和轻型车辆有效
#主要武器: KPVT 14.5mm重机枪
#次要武器: PKT 7.62mm同轴机枪
#弹药储备: 500发14.5mm机枪弹,2000发7.62*54机枪弹
#燃料储备: 290
#备件储备: 700
#价格: 400指挥点数
Being an armored reconnaissance vehicle IRL, BRDM-2 in game do have better view range and concealment factor than other vehicles-but not good enough. Don't even think about using it as a reconnaissance vehicle in game, or you are very likely to suffer unnecessary casualties. Use your sniper squads for any recon task.
On other aspects, the good old KPVT&PKT in its turret, top speed and maneuverability are similar to armored pick-ups, no smoke grenade, no transport ability. That`s it.
#Effective against infantry and light vehicle.
#Main armament: 14.5mm KPVT HMG
#Secondary armament: 7.62mm PKT coaxial MG
#Ammo capacity: 500 rds(14.5mm); 2,000 rds(7.62*54)
#Fuel capacity: 290
#Spare parts capacity: 700
#Cost: 400 command points

2. BRDM-2(反坦克导弹) BRDM-2 (ATGM)
BRDM-2的这一变种将机枪炮塔替换为一套9M14P“婴儿-P”反坦克导弹系统,并且拥有多达12枚备弹-这是全游戏里搭载反坦克导弹的地面车辆中最多的备弹量。
反坦克导弹的强大威力,搭配BRDM-2的高机动力与适当的战术,可以在战场上发挥巨大作用。与搭载反坦克导弹的武装皮卡相比,该车拥有两倍的备弹,但是不能搭载任何步兵。
#对一切地面车辆效果极佳
#主要武器: 9M14P“婴儿-P”反坦克导弹系统
#弹药储备: 12枚反坦克导弹
#燃料储备: 290
#备件储备: 700
#价格: 500指挥点数
This variant of BRDM-2 is armed with 9M14P "Malyutka-P" ATGM system, with up to 12 missiles in reserve-the most ammo count among ground ATGM vehicles.
As I mentioned above, ATGM is deadly to any ground vehicle, and when combined with BRDM's good mobility and proper tactic, this little beast can prove it's worth on the battlefield.
In comparison with ATGM variant armored pick-ups, this vehicle have doubled ammo count, but cannot carry any trooper.
#Extremely effective against any ground vehicle
#Main armament: 9M14P ATGM system
#Ammo capacity: 12 missiles
#Fuel capacity: 290
#Spare parts capacity: 700
#Cost: 500 command points
步兵战车 IFV
一般来说,步兵战车指的是拥有一定装甲防护,装备有多种强悍的武器系统,且能够运输步兵的作战车辆。它与装甲输送车的主要区别,在于步兵战车可以用其强大火力为步兵交战提供有力支援。
此游戏里仅有苏制BMP-1和BMP-2步兵战车可用,BMP为俄文“Боевая Машина Пехоты”的首字母简写БМП的拉丁化转写,意为“步兵战斗车辆”。
游戏内的装甲参数显示,BMP的正面和后方装甲可以抵挡23mm穿甲弹,但侧面装甲非常脆弱,只能抵挡7.62*54步机枪弹,也就是说12.7mm重机枪可以轻易击穿BMP的侧面装甲并将其摧毁。BMP也没有任何反应装甲或者格栅装甲,因此在任何反坦克武器面前都十分脆弱,遇到RPG都得躲着走,更不要提反坦克导弹了。此外,BMP的主炮俯角也很差,因此还需要注意地形的影响。
游戏中的ZSU-23-4“石勒喀河”自行高炮在部署菜单里与步兵战车被归为一类,但我把它放在自行火炮的部分进行介绍。

Generally speaking, infantry fighting vehicle(IFV) is a lightly armored(heavier than BTR and armored pick-up) combat vehicle, armed with multiple(and strong) weapon systems, and have the ability to transport infantrymen. The major difference with APC is that IFV can support infantry engagement with its formidable firepower.
Only Soviet made BMP-1 and BMP-2 available in game. BMP stands for "Боевая Машина Пехоты", or "Boyevaya Mashina Pekhoty" , literally "Combat Vehicle Infantry".
In game, BMP's armor can resist 23mm AP shell from front or rear, but its side armor can only resist 7.62*54 bullets-which means you can f*** it up with .50 if you managed to outflank it. BMP don't have any reactive or slat armor, so you have to keep them away from even enemy RPG squad, not mentioning ATGM. Also notice that BMP have limited depression angle for their main gun.
ZSU-23-4 "Shilka" SPAAG is under IFV category in deploy menu, but I'll put it under the chapter "SPG and MLRS".

1. BMP-1
BMP-1是世界上第一种大量生产和广泛服役的步兵战车,也是你在游戏本篇第一关就能拿到手的装甲战斗车辆。尽管以现代标准而言已经严重过时,仍有很多BMP-1及其改进型号(例如BMP-1AM和ZBD-86A)在世界各地继续服役。
BMP-1拥有一个狭窄的全封闭单人炮塔,装有一门由SPG-9无座力炮修改而来的2A28“雷鸣”73mm低压滑膛炮,和一挺PKT 7.62mm同轴机枪。73mm火炮可以使用破甲弹(HEAT)和高爆破片弹(HEF)。
在游戏里,73mm破甲弹对任何坦克(哪怕T-55A)的正面装甲束手无策。虽然可以从侧面和后方打穿坦克装甲,但是BMP的块头不小,用它去绕侧很容易把自己搭进去。如果对方不是坦克,73mm破甲弹的威力又有些过剩了,只需要一发命中就能打瘫敌人的BMP,或者彻底摧毁任何轻型车辆。
能秒小车听起来是不是还不错?非也,问题出在那句“只需要一发命中”:咸鱼73滑的傻逼精度让你很难打中高速运动的车辆,而缓慢的炮塔转速和漫长的装填时间更是进一步恶化了这一缺点。这还不算完,咸鱼73滑没有稳定器,因此只能在停车时射击,这会导致BMP-1为了瞄准不知从哪冒出来的敌人而忽视你的移动命令,因此你必须把命令面板里的“自动停止以使用武器”选项点掉(这一点适用于所有不能移动射击的武器,后面不再重复),否则血压爆了别怪我没提醒你。总而言之,BMP-2的30机炮在绝大多数场合下都比咸鱼73滑好用得多。
73mm高爆破片弹对步兵、轻型车辆和敌占建筑都有一定效果,但同样被糟糕精度和缓慢射速拖了后腿。最后,作为步兵战车,机动性尚可的BMP-1可以运载最多8名步兵,并使用烟雾弹掩护步兵下车作战。整体而言,BMP-1的战斗效能并不理想,只能说比没有强。
#对步兵和轻型车辆有效
#主要武器: 2A28“雷鸣” 73mm低压滑膛炮
#次要武器: PKT 7.62mm同轴机枪
#弹药储备: 20发73mm破甲弹,20发73mm高爆破片弹,2000发7.62*54机枪弹,6枚烟雾弹
#运输能力: 8人
#载员弹药储备: 2000
#燃料储备: 462
#备件储备: 1500
#价格: 600指挥点数
BMP-1 was the first mass-produced IFV, and the very first armored combat vehicle at your disposal in early game. Although obsolete under modern standards, many still in active service(including modernized variants such as BMP-1AM and ZBD-86A) throughout the world.
BMP-1 has a small enclosed one-man turret, armed with a 73mm 2A28 "Grom" low pressure smoothbore gun(modified from SPG-9 recoiless gun), and a PKT coaxial MG. The 73mm gun can fire HEAT(high-explosive, anti-tank) shell or HEF(high-explosive, fragment) shell.
In game, 73mm HEAT can't penetrate tanks(even the T-55A) frontally. Attack from side or rear seems to be a solution, but its risky to outflank your enemy with a vehicle as large as BMP.
When targeting other vehicles, 73mm HEAT is somewhat overpowered, able to knock out another BMP or obliterate light vehicle with a single hit.
But the question is, "HIT". The accuracy of this damned 73mm gun is far from satisfying, and the low turret traverse speed and long reload time only make matters worse. Plus, the gun is not stabilized, the vehicle must stop before firing it-and ignoring your move order. You MUST order him to not stop automatically for the weapon(same to any unit which has a non-fire-at-move weapon, I won't repeat this later). All in all, the 30mm autocannon on BMP-2 is much better in most conditions.
73mm HEF is moderately effective against infantry, light vehicle and enemy occupied building, but the low accuracy and long reload limits its efficiency.
As an IFV, BMP-1 has decent mobility, can carry up to 8 soldiers, and use smoke grenades to cover their advance. With all that said, BMP-1 is a mediocre, if not bad IFV, only better than nothing.
#Effective against infantry and light vehicle.
#Main armament: 73mm 2A28 "Grom" low pressure smoothbore gun
#Secondary armament: 7.62mm PKT coaxial MG
#Ammo capacity: 20 rds(73mm HEAT); 20 rds(73mm HEF); 2,000 rds(7.62*54); 6 rds smoke grenade
#Transport capacity: 8
#Ammo capacity for passenger: 2,000
#Fuel capacity: 462
#Spare parts capacity: 1,500
#Cost: 600 command points

2. BMP-1(反坦克导弹) BMP-1(ATGM)
虽然在游戏里有个不伦不类的奇怪名字,这实际上是BMP-1P,这一改型在BMP-1基础上加装了9P135M导弹发射架,可以发射9M111“巴松管”或者9M113“竞赛”反坦克导弹。现实中BMP-1基本型标配的9M14“婴儿”反坦克导弹则没有出现在游戏里。
反坦克导弹的加入让BMP-1P拥有了极强的反装甲能力,但那门咸鱼73滑照旧不咋好使。无论如何,这玩意并不是你唯一的选择。
#对步兵辆有效,对任何地面车辆效果非凡
#主要武器: 2A28“雷鸣” 73mm低压滑膛炮
#次要武器: PKT 7.62mm同轴机枪,反坦克导弹
#弹药储备: 20发73mm破甲弹,20发73mm高爆破片弹,2000发7.62*54机枪弹,6枚烟雾弹,4枚反坦克导弹
#运输能力: 8人
#载员弹药储备: 2000
#燃料储备: 462
#备件储备: 1500
#价格: 1000指挥点数
The only difference between this and the standard BMP-1 is an ATGM launcher and 4 missiles.
Notice that this is in fact BMP-1P variant, the missile is not 9M14"Malyutka", which is standard equipment of BMP-1 IRL. Instead, it's a 9P135M launcher, capable of firing 9M111"F a g o t" or 9M113"Konkurs" ATGM.
ATGM granted excellent anti-armor capability to BMP-1P, but the lackluster 73mm gun is still a pain in the ass. This vehicle is not your only choice whatsoever.
#Effective against infantry, exceptional effective against any ground vehicle.
#Main armament: 73mm 2A28 "Grom" low pressure smoothbore gun
#Secondary armament: 7.62mm PKT coaxial MG, ATGM
#Ammo capacity: 20 rds(73mm HEAT); 20 rds(73mm HEF); 2,000 rds(7.62*54); 6 rds smoke grenade; 4 missiles
#Transport capacity: 8
#Ammo capacity for passenger: 2,000
#Fuel capacity: 462
#Spare parts capacity: 1,500
#Cost: 1,000 command points

3. BMP-2(反坦克导弹) BMP-2(ATGM)
BMP-2是苏联研发的第二代步兵战车,用于取代过时的BMP-1。相比它的前辈,BMP-2最大的提升在于其武器系统:一门2A42 30mm机关炮取代了不给力的咸鱼73滑,狭窄的单人炮塔也被更换为双人炮塔。相比73滑,新的30mm机炮拥有更好的精度、更高的射速、更大的仰角,以及双向火炮稳定器。弹药配置与BTR-80A的2A72机炮相同,不再赘述。BMP-2装备有和BMP-1P相同的9P135M导弹发射架,可以发射9M111“巴松管”或者9M113“竞赛”反坦克导弹。
BMP-2可以搭载最多8名步兵(现实中是7或者6名),并使用烟雾弹和强大的车载火力掩护其下车作战。在步战车的本职工作之外,BMP-2的武器配置允许它以极高的效率清理敌方步兵和车辆,而它主要的缺点则是薄弱的装甲防护。
#对所有地面单位效果非凡
#主要武器: 2A42 30mm机关炮
#次要武器: PKT 7.62mm同轴机枪,反坦克导弹
#弹药储备: 160发30mm穿甲燃烧弹,340发30mm高爆燃烧弹,2000发7.62*54机枪弹,6枚烟雾弹,4枚反坦克导弹
#运输能力: 8人
#载员弹药储备: 2000
#燃料储备: 462
#备件储备: 1500
#价格: 1250指挥点数
This is the second-generation BMP, designed to replace the obsolete BMP-1. Comparing to its predecessor, The biggest improvement of BMP-2 is the armament: the lackluster 73mm gun is replaced by 30mm 2A42 autocannon in a bigger 2-man turret, with better accuracy, higher rate of fire, bigger elevation angle, and two-plane stabilizer. The autocannon has API and HEI rounds, same as the 2A72 on BTR-80A. BMP-2 also has 9P135M ATGM launcher and 4 missiles.
BMP-2 can make short work of enemy infantry and vehicles, with up to 8 soldiers(6-7 IRL) inside, and smoke grenades to cover them. The only drawback is its poor armor protection.
#Exceptional effective against any ground unit.
#Main armament: 30mm 2A42 autocannon
#Secondary armament: 7.62mm PKT coaxial MG; ATGM
#Ammo capacity: 160 rds(30mm API); 340 rds(30mm HEI); 2,000 rounds(7.62*54); 4 missiles
#Transport capacity: 8
#Ammo capacity for passenger: 2,000
#Fuel capacity: 462
#Spare parts capacity: 1,500
#Cost: 1,250 command points
坦克-序章 Tank Intro
坦克,火力-防护-机动三要素的完美结合,机械化陆军的核心与象征,唯一的地面突击兵器,无可辩驳的先锋矛头和破阵尖刀。无论反坦克武器如何花样翻新,无论战场环境如何日新月异,时至今日,仍没有一种兵器可以取代坦克的地位,让它解甲归田,离开战场。换个角度说,反坦克武器的种类之多,迭代之快,也从侧面反映了坦克在战场上给对手带来的压迫力-不然的话,为啥要整天挖空心思想着怎么敲掉它?
在这个游戏里,坦克的地位也大致相似:反坦克导弹、反坦克地雷、RPG火箭,无后坐力炮、当然还有敌人的坦克,所有这些都会对你的坦克构成巨大威胁,但当你需要执行进攻任务时,没坦克就是不好打-哪怕一台老掉牙的T-55A都比没有强。而在防御战斗中,坦克也可以作为移动的防御支撑点,并且随时做好一转攻势的准备。
为了让坦克发挥应有的作用,你绝对,绝对,绝对不能让它们单打独斗,而是应当组建一支合成化部队,用步兵和步战车掩护坦克的行动,用炮兵、直升机和空袭(如果有的话)削弱敌人,让坦克得到整个体系的保护和协助,这样才能充分发挥陆战之王的全部力量。
如果只靠部署菜单里面的预备队,你的坦克是不够用的,钱是更不够用的。所以,从敌人手里抢坦克是每个《叙利亚战争》玩家的必修课:在部署菜单里尽可能多的购买和部署坦克车组(包括买人还车以及让他们驾驶卡车以不占用步兵名额),在遭遇敌坦克时尽量将其打瘫但不彻底摧毁,消灭跳车的敌车组(要尽快,否则他也会修车),肃清周边威胁,然后就是快乐的捡垃圾时间-谁能拒绝取之于敌用之于敌的诱惑呢?而且,坦克比其他的单位值钱得多,即使是最烂的T-55A也值1000指挥点数,缴获坦克将会在游戏中后期成为你的主要收入来源,远远超过制作组给你发的那点“工资”。
如果你打算让自家坦克跟对面来一场堂堂正正的甲 弹 对 抗,我强烈建议你先存个档:这游戏的装甲对抗存在很大的运气成分,只要你的脸够黑,T-90都能被BMP-1先手缴械,更不要说势均力敌的场合了。如果你选择了铁人模式,那最好还是干脆别冒这个险,不光是因为你没有后悔药吃,也是因为铁人难度下敌方AI那离大谱的精度加成。
注1:前面也提到过,这游戏里反坦克地雷的威力大的离谱。工兵探路应该成为习惯性动作,不然什么坦克踩上一颗都得当场断腿,大概率还会死驾驶员。
注2:游戏里出现的坦克全是苏/俄制,全都是永不低头水平的蛋疼俯角,需要注意地形的影响。
注3:除了拥有遥控机枪的T-90,其他的坦克在陷入激烈交火时最好是把车长舱盖关上,以避免不必要的伤亡。少一挺重机枪真不算什么大不了的事。
Here comes your tanks, your armored spearhead, the core of your mechanized force, only tanks can take hits and keep moving, returning fire to anything in its way. It's extremely difficult to perform any offensive operation without at least one tank, even a rusty T-55A is better than nothing. Even in defense, tanks can take the role of mobile strongpoints, while preparing for the counter offensive.
Never, ever, ever let your tanks fight alone. Their tough armor don't equal to invincible, there are millions of anti-tank weapons designed to f*** them up: ATGM, AT mine, RPG, and, of course, another tank. You should compose a combined arms formation, to provide support to your tanks with infantry, IFV, chopper and artillery(if available).
You will NEVER have enough tanks if you only use those tanks in deploy menu(and you may not have enough command points to buy them). The solution is straightforward: capture tanks from your enemy.
Take as many tank crews as possible. Try to knock enemy tanks out, force the crew to bail, without destroying the tank. Clear the surroundings, capture that tank, and repair it. Do it fast, or enemy will repair it before you do. An extra tank will not only help you in the mission, but also worth much more command points(to sell a tank, unload the crew and drag it into"reserve" catalog in deploy menu) than other ground units-even a rusty T-55A costs 1,000 points.
If you decide to attack enemy tanks head-on with yours, I highly recommend to save the game first-the result highly depends on your luck, even an elite T-90 can get its main gun destroyed by one shot from enemy BMP-1. If you are playing under ironman mode, try not to risk your tank like that.
Protect your tanks carefully, and they will prove their worth.
PS1: AT mines are a serious menace to tanks as I said before, keep your sappers working on them if you don't like your tank dead in its track with a dead driver.
PS2: there's only Soviet/Russia made tanks in game, and they ALL have an annoyingly small gun depression angle, be aware of this.
PS3: Remember to close the commander's hatch under intense combat to avoid unnecessary casualties-except the T-90.
坦克-第一节 Tank-Part I
1.T-55A
你会在第二关遭遇一台敌方T-55A。山上的房子旁边有一台带反坦克导弹的改装车,以及一发导弹,用它把这台T-55A打瘫,然后用第一关带进来的BMP-1车组缴获之-这将极大降低前期游戏的难度。
T-54/55系列(包括他国许可生产的型号)是现实中产量最大的坦克型号,甚至于已经成为了苏联工程技术与红色阵营装甲力量的象征。时至今日,你仍然能在世界的各个角落见到它的身影,叙利亚当然也不例外。是,这玩意早就过时了;是,任何反坦克武器都能开它的罐头;但是它的存量实在是非常庞大,而且老坦克毕竟也是坦克,一台老得生锈的T-55A也比啥都没有强。
T-55A标志性的半卵形炮塔中,安装有一门D-10T2S 100毫米线膛坦克炮,以及一挺PKT并列机枪。车长舱盖上装有一挺DShK 12.7毫米高射机枪。没有烟雾弹。
100毫米主炮拥有三种弹药可选:AP(实际上应为APFSDS-尾翼稳定脱壳穿甲弹)、HEF(杀伤爆破弹)、HEAT(破甲弹)。
100毫米破甲弹是主要的反装甲弹药,有20发之多,但其效果并不理想。和咸鱼73滑的情况相似,它对敌方坦克的正面装甲效果不佳,而对任何其他地面车辆而言其威力又显得过剩,同时还对反应装甲、复合装甲与格栅装甲无能为力。
100毫米穿甲弹在对抗车辆方面要比破甲弹强得多,主要原因在于它能轻易穿透反应装甲与格栅装甲,而且能够打穿另一台T-55A的正面。缺点是只有5发备弹可用。
100毫米杀爆弹表现不好不坏,可以用于打击步兵、轻型车辆、敌占建筑物等目标。
在火力方面,T-55A的表现并不理想。100毫米主炮的威力不足,精度平平,没有自动装弹机,制作组甚至还把现实中该车拥有的双向火炮稳定器给没收了,导致它失去了行进间射击的能力。
不过,老坦克毕竟是坦克,T-55A的装甲比前面那些脆皮靠谱得多:其正面完全无视任何口径小于100mm的武器,侧面和后方则可以抵挡23mm机关炮。尽管会被RPG击穿,T-55A不会像一些轻型车辆那样被一发秒,而是需要2-4发命中。正面被反坦克导弹、115或125毫米坦克炮击穿会导致T-55A受重创起火,如果是侧面的话则会直接爆炸。T-55A的机动性并不出众,不过尚且可以接受。
在游戏中期之后你就不用再拉T-55A出去打仗了,但是多缴获一些拿来换钱还是没问题的。
#对地面单位有效
#主要武器: D-10T2S 100毫米线膛坦克炮
#次要武器: PKT 7.62毫米并列机枪,DShK 12.7毫米高射机枪
#弹药储备: 5发100毫米穿甲弹,18发100毫米杀爆弹,20发100毫米破甲弹,300发12.7毫米机枪弹,3000发7.62*54毫米机枪弹
#燃料储备: 680
#备件储备: 2000
#价格: 1000指挥点数
The first enemy tank you will encounter in 2nd mission. Find the ATGM technical, knock it out, then capture it ASAP(use the crew from that BMP in 1st mission). This tank would be very helpful to you.
T-54/55 series(including licence-produced vehicle in other countries) is the most produced tank IRL, becoming the symbol of soviet engineering and the red-faction armored force, you can see them almost everywhere, at every corner of the world, Syria is no exception. It's completely obsolete by now, vulnerable to any kind of Anti-tank weapon, but the existing number is just too damn high that not using them would be stupid-as I said, a rusty T-55A is better than nothing.
T-55A have a typical soviet style cast turret, armed with a 100mm D-10T2S rifled cannon, a PKT coaxial MG, and a DShK HMG on the top of commander's hatch. No smoke grenades.
The 100mm gun have 3 kinds of ammo: AP(should be APFSDS, armor-piercing fin-stabilized discarding sabot), HEF(high-explosive fragment), and HEAT(high-explosive anti-tank).
100mm HEAT is a bit mediocre, similar to 73mm HEAT: Overpowered against light vehicle, but not effective against another tank frontally.
100mm AP is a better choice against vehicles, since it can punch through reactive armor and slat armor with ease, and able to penetrate another T-55A frontally. The downside is that each T-55A has only 5 rounds of that AP shell.
100mm HEF is effective against infantry, light vehicle, and enemy occupied building.
The 100mm gun in game is not stabilized as IRL, thus can't fire on the move. Its accuracy is better than 73mm, but still not satisfying, and it also lacks an autoloader.
An old tank is still a tank, the armor of T-55A is much tougher: ignore anything below 100mm from front, and ignore anything below 23mm from all directions. Although not resistant to RPG-7, T-55 is not likely to die immediately to it. It usually takes 2-4 hits for RPG-7 to knock out or destroy it. One hit from ATGM or AP/HEAT round from 115/125mm cannon can force the crew to bail, or blow it up right away if targeting the side armor.
The speed is slower than IFV or modern tanks, but acceptable.
You won't need this tank as a combat unit after 3rd mission, but it's very helpful at the beginning of your story, and you can still capture them for more command points.
#Effective against ground units
#Main armament: 100mm D-10T2S rifled cannon
#Secondary armament: 7.62mm PKT coaxial MG; 12.7mm DShK HMG
#Ammo capacity: 5 rds(100mm AP); 18 rds(100mm HEF); 20 rds(100mm HEAT); 300 rds(12.7mm); 3,000 rds(7.62*54)
#Fuel capacity: 680
#Spare parts capacity: 2,000
#Cost: 1,000 command points

2. T-55MV
T-55MV是T-54/55系列的众多现代化改进型号之一。现实中的T-55MV得到的升级包括更好的火控系统、观瞄设备、双向火炮稳定器、新的发动机,以及“接触-1”爆炸反应装甲。不过在游戏里,仅有新发动机和爆反得到了呈现。
“接触-1”爆炸反应装甲让T-55MV的正面和侧面可以抵挡RPG-7的火箭弹,以及各种火炮发射的破甲弹。如果你运气够好,生吃反坦克导弹也是有可能的。因此,T-55MV的生存性要比T-55A和T-62这俩纯钢坦克强得多,但还是不如T-72A那么硬。
新发动机让T-55MV的加速能力和极速得到了些许提升。
其他方面,T-55MV相比T-55A没有任何变化。现实中的T-55A和T-55MV都应该拥有双向火炮稳定器以及相应的行进间射击能力,但游戏中就是没有。
#对地面单位有效
#主要武器: D-10T2S 100毫米线膛坦克炮
#次要武器: PKT 7.62毫米并列机枪,DShK 12.7毫米高射机枪
#弹药储备: 5发100毫米穿甲弹,18发100毫米杀爆弹,20发100毫米破甲弹,300发12.7毫米机枪弹,3000发7.62*54毫米机枪弹
#燃料储备: 680
#备件储备: 2000
#价格: 1500指挥点数
T-55MV is one of the many modernized variants of T-54/55. IRL, T-55MV upgraded its fire control system, sighting system, gun stabilizer, engine, and "Kontakt-1" explosive reactive armor. However, only the ERA and engine improvement exist in game.
With the "Kontakt-1" ERA, T-55MV in game can resist RPG rockets and HEAT rounds from front and side, and even stop an ATGM if you are lucky enough. This makes T-55MV tougher than its predecessor or T-62, but not as durable as T-72A.
The armament remains unchanged. The 100mm gun should be two-plane stabilized on both T-55 variants in game, but that's never the case. Due to engine upgrade, the top speed of T-55MV is slightly better than T-55A.
#Effective against ground units
#Main armament: 100mm D-10T2S rifled cannon
#Secondary armament: 7.62mm PKT coaxial MG; 12.7mm DShK HMG
#Ammo capacity: 5 rds(100mm AP); 18 rds(100mm HEF); 20 rds(100mm HEAT); 300 rds(12.7mm); 3,000 rds(7.62*54)
#Fuel capacity: 680
#Spare parts capacity: 2,000
#Cost: 1,500 command points
坦克-第二节 Tank-Part II
3.T-62
现实中的T-62是世界上首个使用滑膛主炮发射APFSDS的量产型坦克型号。它没有像T-54/55系列那样大量出口,所以不如后者那么常见。不过,叙利亚拥有大约1000辆T-62,其中很大一部分是其现代化改型T-62M(出现在DLC当中)。
T-62相比T-55A拥有一个更大的炮塔,其中装有一门U-5TS(2A20)115毫米滑膛坦克炮,一挺PKT并列机枪。车长舱盖上装有一挺DShK 12.7毫米高射机枪。没有烟雾弹。
115毫米坦克炮同样有穿甲弹、杀爆弹、破甲弹三种弹药可选。主炮拥有双向稳定器,因此可以行进间射击,不需要停车瞄准。其精度比T-55A的100毫米主炮稍好,但仍然没有自动装弹机。115毫米弹药巨大的尺寸和重量导致其装填速度大幅降低。
115毫米穿甲弹可不是闹着玩的-它可以正面击穿游戏里的绝大多数坦克,仅有T-90的正面装甲可以勉强抵挡。实际上,这就是T-62唯一的长项,而高难度下AI的精度加成会让这一长项发挥到极致,让T-62这个又老又破的纯钢坦克变成EVP神器
115毫米破甲弹可以正面击穿T-55A或者T-62自己,但是对反应装甲或复合装甲无能为力。在115毫米穿甲弹的威力面前,这玩意显得像个小丑,而且备弹还只有8发。
115毫米杀爆弹的表现比100毫米的那位要强不少,可以有效打击步兵、轻型车辆、敌占建筑物等目标。不过,其缓慢射速使得支援效率有所下降。
作为纯钢坦克,T-62的装甲和T-55A并无太大差别,仅仅只是正面可以抵挡100毫米穿甲弹而已。
说到这,你大概也看得出来-威力大、射速低、装甲差,陷入坦克战的T-62实际上是个“玻璃大炮”,经常面临“一锤子买卖”的情况,首发能否命中目标往往就是生死之别。
T-62是全游戏机动性最差的坦克,不过这只是相对而言的,实际上也没慢到不可接受。
#对地面单位有效
#主要武器: U-5TS(2A20)115毫米滑膛坦克炮
#次要武器: PKT 7.62毫米并列机枪,DShK 12.7毫米高射机枪
#弹药储备: 16发115毫米穿甲弹,16发115毫米杀爆弹,8发115毫米破甲弹,300发12.7毫米机枪弹,3000发7.62*54毫米机枪弹
#燃料储备: 680
#备件储备: 2500
#价格: 1250指挥点数
T-62 was the first mass-produced tank armed with a smoothbore cannon that could fire APFSDS rounds. T-62 is not exported en masse and thus not as widespread as T-54/55. However, Syria have approximately 1,000 of them,many are modernized T-62M, you will find them in DLC contents.
T-62 is armed with a 115mm U-5TS(or 2A20) smoothbore tank gun, a PKT coaxial MG, and a DShK HMG on the top of commander's hatch. No smoke grenades.
The 115mm gun have the same 3 kinds of ammo: AP, HEF, and HEAT. It's two-plane stabilized and able to fire on the move, the accuracy is better than 100mm, but it still lacks an autoloader-the size and weight of the massive 115mm shell makes it harder to reload, thus the rate of fire is very low.
115mm AP hits hard, can penetrate most tanks frontally, only T-90 can resist it. Frankly speaking, this alone made this old tank a real menace, especially in the hands of some f**king cheating AI opponent.
115mm HEAT can penetrate the frontal armor of T-55A/T-62, but useless against ERA or composite armor. It's totally inferior to 115mm AP and there's only 8 rounds of it anyway.
115mm HEF can wipe out exposed infantry or light vehicle with a single hit, and effective against enemy infantry in buildings. The low rate of fire is an issue though.
The armor of T-62 is slightly better than T-55, can resist 100mm AP frontally, no more difference. Without ERA, the protection level of T-62 is actually lower than T-55MV.
Hard-hitting gun, long reload, poor armor-you get it, it's usually down to "all or nothing" in actual combat situation. The first shot of that 115mm gun is everything-hit or miss, survive or die, to be or not to be.
The speed is slower than T-55A, that means T-62 is the slowest tank in game. With that said, it's not horrible though, not as dumb as some WWII heavy tanks.
#Effective against ground units
#Main armament: 115mm U-5TS smoothbore cannon
#Secondary armament: 7.62mm PKT coaxial MG; 12.7mm DShK HMG
#Ammo capacity: 16 rds(115mm AP); 16 rds(115mm HEF); 8 rds(115mm HEAT); 300 rds(12.7mm); 3,000 rds(7.62*54)
#Fuel capacity: 680
#Spare parts capacity: 2,500
#Cost: 1,250 command points

4.T-72A
大名鼎鼎也好,臭名昭著也罢,T-72系列坦克如今几乎是无人不知无人不晓了。T-72系列各型号的产量巨大且广泛出口,如今已经成为乌拉尔机车车辆厂的“驰名商标”,其标志性的低矮外形、125mm主炮和锅盖炮塔已经成为了苏制/俄制坦克的象征符号。其最新改进型时至今日仍在俄军服役,并且正在经历战火的洗礼。
在苏联时期,T-72的出口型号通常是猴版减配的T-72M/M1,不过叙利亚人是例外,苏联向他们提供了自用规格的T-72A,相比T-72M拥有更好的装甲,以及更先进的拥有激光测距仪的火控系统。
T-72A拥有一门令人生畏的主炮:2A46 125毫米滑膛坦克炮。此外还有一挺PKT 7.62毫米并列机枪,以及车长舱盖上方的一挺NSVT 12.7毫米高射机枪。炮塔前方装有烟雾弹发射器,拥有总共12发烟雾弹。
125毫米坦克炮同样有穿甲弹、杀爆弹、破甲弹三种弹药可选。
125毫米穿甲弹根本不在乎什么装甲-它可以正面击穿游戏里的所有坦克,包括T-90。换句话说,在面对拥有精度加成的高难度AI时,你最好不要跟他的T-72玩什么甲 弹 对 抗-你会后悔的。
125毫米破甲弹可以轻易击穿前面那两位纯钢坦克,或者把轻型车辆直接打爆,但是对反应装甲或复合装甲还是无能为力。在125毫米穿甲弹的威力面前,这玩意显得更像个小丑。理论上,你可以用它来对付敌人的纯钢坦克和步战车之类的目标以节约穿甲弹-不过实际上与其去搞这么麻烦的微操,还不如直接叫个弹药车过来,保证穿甲弹敞开供应。
125毫米杀爆弹是这游戏中最强力的直射支援火力,没有之一。这不光是因为炮弹本身的威力巨大,更是因为自动装弹机带来的高射速。暴露步兵、轻型车辆、敌占建筑物,随便啥玩意,只要不是坦克,在快速装填的125毫米杀爆弹面前都和死人没有区别。不过,高射速带来了高消耗,记得把弹药车准备好。
T-72A的正面复合装甲可以无视任何口径小于100毫米的武器,并且可以抵挡RPG火箭弹和反坦克导弹。不过,被反坦克导弹命中会导致装甲的耐久度严重下降,更容易被后续的导弹击穿。侧面和后方装甲可以抵挡25毫米机关炮-游戏里没有这个口径的武器,出现这种参数的原因是制作组直接照抄了他们的旧作《战火》的相关文件。
由于装有更好的发动机,T-72A的机动性比前面两位老兵强不少,和BMP步兵战车大致相当。
#对地面单位效果很好
#主要武器: 2A46 125毫米滑膛坦克炮
#次要武器: PKT 7.62毫米并列机枪,NSVT 12.7毫米高射机枪
#弹药储备: 15发125毫米穿甲弹,15发125毫米杀爆弹,15发125毫米破甲弹,300发12.7毫米机枪弹,2000发7.62*54毫米机枪弹,12枚烟雾弹
#燃料储备: 1200
#备件储备: 2500
#价格: 1650指挥点数
The famous-or infamous-T-72, the trademark of Uralvagonzavod and symbol of Soviet/Russian originated tank, T-72 series also produced in large numbers and exported widely. The latest modernized variants are in active Russian service right now and, let's say, are enduring the baptism of actual combats.
Back to the Soviet era, Usually only T-72M/M1 is available for export, but Syrians managed to get their hands on T-72A, with better laser rangefinder, electronic fire control system and thicker composite armor.
T-72A is armed with a formidable gun: 125mm 2A46 smoothbore cannon. There's also a PKT coaxial MG, and a NSVT HMG on the top of commander's hatch. Smoke grenades available.
The 125mm gun is two-plane stabilized and able to fire on the move, the accuracy is decent. Most importantly, T-72A is equipped with autoloader, the rate of fire is significantly higher than those rusty old comrades, which makes a real difference.
The 125mm gun have the same 3 kinds of ammo: AP, HEF, and HEAT.
125mm AP don't give a F about any armor, it just chew through that, even the T-90. Don't challenge enemy T-72 face to face on "reality" or "ironman" difficulty-you will regret it.
125mm HEAT is devastating against T-55A/T-62 or light vehicles, but still useless against ERA or composite armor. It seems to be a decent alternative method to save AP rounds for enemy tanks, but it's just better to call an ammo truck for more AP rounds.
125mm HEF is the most effective direct fire support method in game due to its sheer power combined with high rate of fire. Exposed infantry, light vehicles, garrisoned buildings, anything which is not a tank, is equal to a piece of dead meat. The only thing you should worry is the ammo supply, so don't left your ammo truck behind.
T-72A have composite armor on its front, can ignore anything below 100mm, resist RPG or ATGM hits. Multiple ATGM hits can still crack that armor though. Its side and rear armor can resist 25mm shell-there's no weapon of this caliber in this game, the corresponding game files are directly from their last game"Warfare".
Due to a new engine, T-72A is faster than its predecessors, as fast as BMPs.
#Highly effective against ground units.
#Main armament: 125mm 2A46 smoothbore cannon
#Secondary armament: 7.62mm PKT coaxial MG; 12.7mm NSVT HMG
#Ammo capacity: 15 rds(125mm AP); 15 rds(125mm HEF); 15 rds(125mm HEAT); 300 rds(12.7mm); 2,000 rds(7.62*54); 12 smoke grenades
#Fuel capacity: 1,200
#Spare parts capacity: 2,500
#Cost: 1,650 command points

坦克-第三节 Tank-Part III
5.T-72AV
别误会,“AV”的意思是该车基于T-72A改进而来,安装有“接触-1”爆炸式反应装甲。这是它与T-72A的唯一区别。
T-72AV的正面同时拥有复合装甲与反应装甲,因此拥有极强的抗破能力:无论是RPG火箭弹还是反坦克导弹,都很难正面击穿T-72AV。侧面的反应装甲同样可以抵挡RPG火箭弹的攻击。此外,该车抵抗动能弹药的能力也有些许提升,正面装甲可以抵挡105毫米弹药(但是游戏里没有105毫米火炮-制作组再次照抄了旧作的游戏文件),侧面则可以抵挡30毫米机关炮的穿甲弹。
由于反应装甲增加的重量,T-72AV的机动性比T-72A稍差,但区别不大。
#对地面单位效果很好
#主要武器: 2A46 125毫米滑膛坦克炮
#次要武器: PKT 7.62毫米并列机枪,NSVT 12.7毫米高射机枪
#弹药储备: 15发125毫米穿甲弹,15发125毫米杀爆弹,15发125毫米破甲弹,300发12.7毫米机枪弹,2000发7.62*54毫米机枪弹,12枚烟雾弹
#燃料储备: 1200
#备件储备: 2500
#价格: 2500指挥点数
Don't misunderstand it, the "AV" means this tank is based on T-72A, and equipped with "kontakt-1" ERA. This is the only difference between this and the standard T-72A.
With ERA, T-72AV can literally ignore RPG from front ,side and top, and can resist multiple ATGM hits frontally. The ERA also provided some protection against kinetic ammo, the frontal armor of T-72AV can now resist 105mm shell-but there's no weapon of this caliber in game for now. The side armor covered with ERA can now resist 30mm API shell.
Due to the weight of ERA, T-72AV is slower than T-72A. Other aspects are mostly same with T-72A, I won't go into details here.
#Highly effective against ground units.
#Main armament: 125mm 2A46 smoothbore cannon
#Secondary armament: 7.62mm PKT coaxial MG; 12.7mm NSVT HMG
#Ammo capacity: 15 rds(125mm AP); 15 rds(125mm HEF); 15 rds(125mm HEAT); 300 rds(12.7mm); 2,000 rds(7.62*54); 12 smoke grenades
#Fuel capacity: 1,200
#Spare parts capacity: 2,500
#Cost: 2,500 command points

6.T-90
全游戏唯一的先进三代主战。由于其2A46M 125毫米主炮极高的精度,一辆T-90经常可以左右战局的走向。次要武器包括一挺PKMT并列机枪和安装在车长舱盖上面的遥控式KORD高射机枪-你的车长终于不用以身犯险了。拥有12发烟雾弹。
T-90的主炮在弹药和威力等方面和T-72A差别不大,但是得益于其先进的火控系统,T-90几乎弹无虚发-即使自己在全速行进也一样。
防护方面,T-90拥有复合装甲与“接触-5”重型爆炸式反应装甲,其正面可以抵挡115毫米穿甲弹(125还是能打穿你,要注意),而RPG火箭或者反坦克导弹对其正面几乎毫无效果。侧面与后方装甲和T-72AV保持一致。
由于安装了新的发动机,T-90的机动性比T-72A更好。
#对地面单位效果很好
#主要武器: 2A46M 125毫米滑膛坦克炮
#次要武器: PKT 7.62毫米并列机枪,KORD 12.7毫米高射机枪
#弹药储备: 15发125毫米穿甲弹,15发125毫米杀爆弹,15发125毫米破甲弹,300发12.7毫米机枪弹,2000发7.62*54毫米机枪弹,12枚烟雾弹
#燃料储备: 1200
#备件储备: 1500
#价格: 5000指挥点数
The only advanced third-generation MBT in game. One T-90 is enough to change the tide of battle with a insanely accurate 2A46M 125mm smoothbore cannon. Second armaments including a PKMT coaxial MG, and a KORD remote control HMG on the top of commander's hatch-your commander don't need to risk himself anymore. Smoke grenades available. The 125mm gun and its ammo is almost the same as T-72A/AV, but thanks to the advanced fire control system, T-90 will almost always hit its target-whether moving at full speed or not.
T-90 is equipped with modern composite armor and "Kontakt-5" heavy ERA. The frontal armor can resist 115mm shell and ignore anything below it(which means that 125mm is still a threat, beware), RPG is totally useless against this monster unless attack from rear, ATGM can not breach the front or side armor unless overwhelm it with a large number of missiles.
T-90 is slightly faster than T-72A, due to a new engine.
#Highly effective against ground units.
#Main armament: 125mm 2A46M smoothbore cannon
#Secondary armament: 7.62mm PKMT coaxial MG; 12.7mm KORD HMG
#Ammo capacity: 15 rds(125mm AP); 15 rds(125mm HEF); 15 rds(125mm HEAT); 300 rds(12.7mm); 2,000 rds(7.62*54); 12 smoke grenades
#Fuel capacity: 1,200
#Spare parts capacity: 1,500
#Cost: 5,000 command points
自行火炮与火箭炮-第一节 SPG and MLRS-Part I
金将军说现代战争是炮战,他说的很对,但这不是现代战争,只是个电子游戏。由于获取困难和补给消耗等原因,这个游戏里的大多数炮兵单位并不好用。
“The modern warfare is artillery warfare", but this is not modern warfare, just a video game. Due to some factors like accessibility and ammo supply issue, most arty units in this game are not very helpful, if you ask me.
1. BM-21“冰雹” “Grad”
本篇游戏里,这东西除了在主菜单的幻灯片里走个过场,就只有在最后一关的炮兵车队里出现,想要用RSO管制员将它缴获过来是非常困难的,因为苏-25的火箭弹有很大概率直接把它打爆。在DLC“重返帕尔米拉”当中你可以更容易的得到它,所以详细说明放在DLC章节。我提前说一句-这东西性价比太低。
Appear on the screenshots slide show in main menu, and the enemy artillery convoy in the last mission. Nearly impossible to capture one, but available in the DLC Return to Palmyra. Details in the DLC chapter.

2. 2S1 “康乃馨” "Gvozdika"
2S1是一型基于MT-LB履带式装甲牵引车设计的自行火炮,装有一门D-30 122毫米加榴炮。游戏中的D-30可以使用杀爆弹和破甲弹两种弹药,其表现与125毫米口径的同类弹药相差无几。
2S1拥有全游戏最远的武器射程,但其精度远不能令人满意。122毫米杀爆弹虽然可以有效打击步兵、轻型车辆、敌占建筑等目标,但是性价比却非常低下,其原因在之前介绍步兵迫击炮分队时解释过了-由于缺少曲射火炮的目标校准机制,2S1的远程射击命中率低得令人发指,需要消耗非常多的弹药才能达到效果,而122毫米弹药消耗的补给又很多,完全是笔亏本买卖。
MT-LB底盘仅能提供轻装甲保护,在各个方向上抵挡7.62*54毫米子弹的打击。被任何正经火炮命中都会导致2S1直接爆炸,因此从敌人手里缴获它相当困难。因为薄弱的装甲防护和糟糕精度的双重影响,尝试用2S1的破甲弹去对付敌人车辆是极不明智的。
2S1的速度大致上和BMP步兵战车一致。
与绝大多数RTS或RTT游戏不一样的是,作为炮兵单位的2S1会自动向射程内的敌方目标开火射击。由于前面提到的精度问题,此举可能会导致人民群众喜闻乐见我操你妈比你打的是自己人.MP3。当然你可以在用不到时把2S1的武器关掉,但是更省心的做法还是干脆就别用这玩意了。
#对地面单位有效
#主要武器:D-30 122毫米加榴炮
#弹药储备:35发122毫米杀爆弹;5发122毫米破甲弹
#燃料储备:550
#备件储备:1000
#价格:1500指挥点数
2S1 is a self-propelled gun-howitzer based on MT-LB chassis, armed with 122mm D-30 gun-howitzer, with HEF and HEAT shell available. The performance of its shell is similar to 125mm HEF/HEAT.
2S1 have the longest range in game, but the accuracy is not sufficient. 122mm HEF is effective against infantry, light vehicles and buildings, but totally not cost-worthy due to the same reason as mortar squad, the lack of shot correction. The 122mm shells are too expensive to just spray and prey.
The MT-LB chassis offers only light armor protection, can only resist 7.62*54mm bullets on all directions. One shot from any proper gun is enough to detonate the vehicle.
The poor armor protection and the mediocre accuracy is the reason why you shouldn't try to use that 122mm HEAT against enemy vehicles.
The speed is almost same as BMP-not important anyway.
Unlike many RTS/RTT games, 2S1 will automatically fire at any spotted target in range. This could be a nasty surprise for yourself-one more reason to not using it.
#Effective against ground units.
#Main armament: 122mm D-30 gun-howitzer
#Ammo capacity: 35 rds(122mm HEF); 5 rds(122mm HEAT)
#Fuel capacity: 550
#Spare parts capacity: 1,000
#Cost: 1,500 command points

3. 武装皮卡(多管火箭炮)MLRS pick-up
这些武装皮卡在车斗里安装了一座63式107毫米多管火箭炮,拥有24发火箭,发射时以6发为一组。107毫米破片杀伤火箭弹对暴露步兵和轻型车辆非常致命,但是其精度很差,需要直接命中才能对装甲车辆造成有效毁伤,对敌占建筑物的打击效果也并不突出。由于火箭弹的补给消耗相当多,这一武器的性价比实际上是很差的。
107毫米火箭弹的射程远不如2S1的122毫米加榴炮,但仍然比坦克炮远,大致与反坦克导弹相当。
需要注意的是在部署菜单界面,火箭炮皮卡和其他的武装皮卡一样属于“卡车”分类,而不是在“自行火炮”分类中。
#对步兵和轻型车辆有效
#主要武器:63式107毫米多管火箭炮
#弹药储备:24枚107毫米火箭弹
#燃料储备:47(丰田皮卡)/70(有甲型号)
#备件储备: 600(丰田皮卡)/700(有甲型号)
#价格: 1500(丰田皮卡)/1750(有甲型号)
Pick-up trucks armed with Type-63 multiple rocket launcher, with 24 rounds of 107mm HEF rockets. the launcher fires 6 rounds per salvo. The 107mm HEF rocket is deadly to infantry(even elite Russian infantry) and light vehicle.
Frankly speaking, It's not cost-worthy due to inability to damage armored vehicles(require a direct hit which is not likely to happen), low accuracy and heavy supply cost. It's also less effective against enemy occupied building.
The rocket range is much shorter than 2S1 but still longer than tank gun, roughly on par with ATGM.
Note that in deploy menu, this type of vehicle is under "truck" category with other armed pick-up rather than "SPG" category.
#Effective against infantry and light vehicles.
#Main armament: 107mm Type-63 multiple rocket launcher
#Ammo capacity: 24 rds(107mm HEF)
#Fuel capacity: 70(Gun Truck) / 47(Hilux)
#Spare parts capacity: 700(Gun Truck) / 600(Hilux)
#Cost: 1,750 command points(Gun Truck) / 1,500 command points(Hilux)
自行火炮与火箭炮-第二节 SPG and MLRS-Part II
4. TOS-1A “日炙” "Solntzepek"
"TOS"是俄文"тяжёлая огнемётная система"的首字母拉丁化转写,其字面含义为“重型喷火系统”。实际上,它是一种短程重型多管火箭炮武器系统,即所谓的“攻坚火箭”,其设计目的是用大当量的燃烧或温压战斗部摧毁敌方的坚固预设阵地并杀伤守军。
现实中的TOS-1A装备有24管220毫米火箭发射器,游戏中的建模也是24管,但却拥有30发火箭弹的备弹量(对应的是现实中的TOS-1M)。游戏中仅有温压火箭弹可用,每次射击默认以10发为一组。一枚或两枚220毫米温压火箭就足够摧毁中等建筑物并消灭所有的守军,而5发齐射就足够清空目标区域,只有坦克能够幸免于难。因此,默认的10发齐射实际上是威力过剩的,为了避免浪费宝贵的弹药,你可以使用“停止”命令来手动中止射击,以使用更高效的5发齐射。
220毫米火箭弹的射程很短,仅比坦克炮稍远一点。请谨慎选择发射阵地。
由于使用了T-72坦克的底盘,游戏中的TOS-1A拥有和T-72A相同的装甲参数。尽管如此,由于它价值极高而且缺少任何自卫武器,你还是应该把它藏好,不要暴露在敌人面前。
TOS-1A是全游戏速度最慢的地面车辆,这显然是其大型火箭发射器的巨大重量导致的。
需要注意的是,补充一枚220毫米温压火箭需要消耗整整1000点弹药,也就是说完整补充一辆TOS-1A会喝光一整辆弹药卡车。因此,你应当谨慎地使用TOS-1A的强大火力。
#对坦克以外的地面单位效果极佳
#主要武器:220毫米多管火箭发射器
#弹药储备:30枚220毫米温压火箭弹
#燃料储备:680
#备件储备:2000
#价格:2000指挥点数
"TOS" stands for"тяжёлая огнемётная система", means "Heavy Flamethrower System".
Although Russians call it "flamethrower", TOS-1A is actually a short-range heavy rocket artillery weapon system, capable of firing incendiary and thermobaric rockets, to create a burning inferno in its target zone.
TOS-1A is armed with 220mm 24-barrel multiple rocket launcher IRL, but in game it's 24-barrel visual model with 30 rounds of ammo count(corresponding to the TOS-1M IRL). Only thermobaric rockets available, 10 rockets per salvo. One or two 220mm TB rockets are enough to obliterate medium building and bury its garrison, 5-round salvo is enough to clear the target area, only tanks will survive. Default 10-round salvo is definitely an overkill, to avoid this waste of ammo, use the "stop" order to manually control it for 5-round salvo.
The range is even shorter than 107mm rockets, be cautious when choosing your position.
TOS have the same armor stat with T-72A-it's in fact modified from a T-72 chassis. With that said, I still suggest you to put this behemoth behind your line, avoid any direct contact with enemy.
The TOS-1A is the slowest vehicle in game, due to the weight of that massive rocket launcher.
Note that one TB rocket requires 1,000 points of ammo supply, that means you have to empty a full supply truck to fully reload a TOS-1A. use it wisely.
#Extremely effective against ground unit except tank.
#Main armament: 220mm multiple rocket launcher
#Ammo capacity: 30 rds(220mm TB)
#Fuel capacity: 680
#Spare parts capacity: 2,000
#Cost: 2,000 command points

5. ZSU-23-4“石勒喀河” "Shilka"
ZSU-23-4“石勒喀河”是世界上首个装备有雷达引导火控系统的自行高炮,曾引领了野战防空系统的技术革命。尽管时至今日它已经过时,ZSU-23-4在理论上仍然对一切低空飞行器构成极大威胁-即使最先进的飞机也不例外。
在叙利亚,由于各路敌对势力没有任何航空器(无人机在叙利亚内战的前半段也没有得到广泛使用),叙军主要将”石勒喀河“用于对地支援,尤其是城市战斗中,因为其高射速和高仰角可以有效打击高楼目标。
在游戏本篇,部署菜单里并不会提供ZSU-23-4,因此你只能从敌人手里缴获它。这很难,而且说实话也没必要。
该车的23毫米机关炮本身和前面提到的武装车(高炮)是一样的,区别在于四联装使得火力翻倍,而且ZSU-23-4拥有充足的备弹量。
ZSU-23-4拥有轻装甲保护,正面可以抵挡12.7毫米子弹,而其他方向只能抵挡7.62*54毫米子弹。和2S1类似的是,它被任何正经火炮命中都会直接原地爆炸。
游戏中没有敌方航空器,但“石勒喀河”的大仰角允许你打击高层建筑中的敌人。问题在于,ZSU-23-4在部署界面中属于“步兵战车”分类而不是武装车(高炮)的“卡车”分类,而同属步战车分类的BMP-2可以用它的2A42机关炮做到相同的事。不仅如此,BMP-2的装甲更好,装备有反坦克导弹,还能运送步兵班组。“石勒喀河”相比之下是彻底被完爆,没有上场的必要。
#对步兵和轻型车辆效果极佳
#主要武器:AZP-23“阿穆尔河” 四联装23mm机关炮
#弹药储备:2000发23mm穿甲弹;2964发23mm破片杀伤弹
#燃料储备:515
#备件储备:1500
#价格:1000指挥点数
ZSU-23-4 "Shilka" is the first mass-produced SPAAG armed with radar-guided cannons, it was proved to be a revolutionary design. Although obsolete by now, in theory, Shilka still pose a threat to even the most advanced aircraft at low altitude.
In Syria, terrorists have no aircraft at all, so the shilkas are used by SAA against enemy infantry and light vehicles. Due to its high rate of fire and high elevation angle, shilkas are proved to be very useful in urban combat.
However, you don't have access to this beast in deploy menu in the base game. Capture it from your enemy is difficult, and honestly it's not necessary for you to do that.
the 23mm autocannon itself is the same as Gun truck(AA) mentioned above, the difference is the quad mount which doubled the firepower, and the much larger ammo count.
Shilka is a light armored vehicle, the front armor can resist 12.7mm bullets, while the other directions can only resist 7.62*54mm bullets. Similar to 2S1, one shot from any proper gun is enough to blow it up.
There's no enemy aircraft in game, but shilka have a high elevation angle, allows you to fire at enemies in upper floor of high buildings. But unlike the Gun truck(AA), shilka is under "BMP" category, and a BMP-2 can do the same thing with 2A42 autocannon. Plus, BMP-2 has better armor, has access to ATGM, even able to carry infantry squad. Why shilka?
#Extremely effective against infantry and light vehicle.
#Main armament: AZP-23 "Amur" quad 23mm autocannon
#Ammo capacity: 2,000 rds(23mm AP); 2,964 rds(23mm HEF)
#Fuel capacity: 515
#Spare parts capacity: 1,500
#Cost: 1,000 command points
直升机 Helicopter
和许多其他同类游戏不一样的是,本游戏中的直升机表现得并不像是个飞行单位,而更像是一个无视地形的地面单位,只不过视觉模型高于地面而已。在地面车辆上存在的各种寻路问题同样会出现在直升机上面,比如抵达目的地之后原地180度转向卖屁股。
另一个烦人的问题是所有的直升机在敌方防空火力面前都非常脆弱,即使是坦克车顶的高射机枪都能构成威胁。个人而言,我要么就干脆不用直升机,要么是仅仅把它们当做飞行的反坦克导弹发射平台,藏在己方战线之后。
所有直升机都装备有60发热诱弹,用于躲避敌方便携式地空导弹的打击。
其他注意事项:
只有专业的飞行员可以驾驶直升机;
直升机在悬停状态下会持续不断地消耗燃油,并且会在油料即将耗尽时尝试自动降落;
直升机只有一个模块,也就是机体,而且因为没有备件储备,你无法对其进行修复。
Unlike many other games, choppers behave strangely in this game-you don't feel like commanding a flying unit. In fact, they are just like normal ground vehicles ignoring all terrain but the visual model is in the sky. Some annoying pathfinding problems on ground vehicles still exist on choppers, for example, a 180 degree turn when reaching destination.
Another annoying aspect is that the choppers are VERY vulnerable to any AA weapon, even the high-caliber MGs on the top of tanks. I don't know about your feelings, but I personally choose to not use them in most cases, or use them merely as a mobile ATGM platform, hiding behind the line.
All choppers are equipped with 60 rounds of heat traps to protect themselves from enemy heat-seeking MANPADS.
Further Notes:
You need a specialized pilot crew to operate a chopper.
Choppers consume fuel constantly while hovering, and will try to land automatically with bingo fuel.
Choppers have only one module, which is the hull, and you CAN'T repair it, due to the lack of spare part stock.

1.米-17(航空火箭) Mi-17 (FFAR)
米-17是米-8通用直升机的出口型号,至今仍在许多国家和地区服役。
米-17可以搭载至多24名士兵(与现实一致),它的装甲可以在各个方向抵挡7.62*54毫米子弹,但大口径重机枪和狙击手的大口径狙击步枪都会对它构成威胁,而ZSU-23-4“石勒喀河”只需要一轮射击就能直接击落米-17。
该机装备有6个航空火箭巢,总共120发火箭弹。其外观模型和备弹量都与现实中的S-8 80毫米航空火箭相符合,但游戏内文本却错误的将其标注为57毫米。火箭弹对任何坦克以外的地面目标都具有强大的破坏力,但是其使用方式很麻烦:载机会先调头向后飞以拉开距离,然后再次调头冲向目标,并在这一过程中发射火箭。如果在这一过程中丢失目标,载机会立即停止动作;如果攻击路径上有高层建筑挡住视线,载机不会开火并且会不停地来回绕圈;而如果目标附近有防空单位,这一举动就会非常危险,对于脆弱的米-17来说更是如此。
#对坦克以外的地面单位效果很好
#武器: 航空火箭巢
#弹药储备: 120发火箭弹
#运输能力: 24人
#载员弹药储备: 2000
#燃料储备: 1363
#价格: 2000指挥点数
Mi-17 is the export variant of the utility helicopter Mi-8, and is still in active service in many countries.
Mi-17 can carry up to 24 soldiers both IRL and in game. Its armor can only resist 7.62*54mm bullets from all directions. High caliber MGs and even enemy snipers(with 12.7mm rifle) can pose a threat to it, and shilkas will leave it no chance to escape.
This variant armed with 6 rocket pods totaling 120 rounds of FFAR(folding-fin aerial rocket)(the visual model and ammo count are corresponding to 80mm S-8 rocket, but the ammo stats says 57mm, which is wrong). The rockets are devastating for any ground target except tanks, but to use it, the chopper have to turn back to get some distance, then turn back again toward the target and rush the target while shooting the rockets(if the LOS is blocked, the chopper will hold fire and turn back and repeat the meaningless loop again and again)-for Mi-17, this is very dangerous, even suicidal if there's a shilka waiting for you.
#Highly effective against ground unit except tank.
#Armament: FFAR rocket pod
#Ammo capacity: 120 rockets(FFAR)
#Transport capacity: 24
#Ammo capacity for passenger: 2,000
#Fuel capacity: 1,363
#Cost: 2,000 command points

2. 米-17(航空火箭与反坦克导弹)Mi-17 (FFAR & ATGM)
该机装备有9K113“风暴-V”机载反坦克导弹系统,为此,它将两个火箭巢替换为导弹挂架,安装有4枚9M114“蚕茧”反坦克导弹。作为空中机动的反坦克导弹发射平台,该机的价值要远高于只有火箭弹的型号。
#对地面单位效果极佳
#主要武器: 9K113“风暴-V”机载反坦克导弹系统
#次要武器: 航空火箭巢
#弹药储备: 4枚导弹,80发火箭弹
#运输能力: 24人
#载员弹药储备: 2000
#燃料储备: 1363
#价格: 3500指挥点数
This variant has less rockets, in exchange for 9K113 "Shturm-V" ATGM system with 9M114 "Kokon" missiles. You can use it as an air-mobile ATGM platform.
#Extremely effective against ground units.
#Main armament: 9K113 "Shturm-V" ATGM system
#Secondary armament: FFAR rocket pod
#Ammo capacity: 4 missiles(ATGM); 80 rockets(FFAR)
#Transport capacity: 24
#Ammo capacity for passenger: 2,000
#Fuel capacity: 1,363
#Cost: 3,500 command points

3. 米-24 Mi-24
米-24是苏联的第一种专业武装直升机,也是世界上最有名的武装直升机之一,其北约代号“雌鹿”常常成为对它的普遍称呼。米-24的独特之处在于,它最初的设计目的是“飞行的步兵战车”,因此它不但拥有大量装甲保护,还拥有一个巨大的载员舱,可以搭载至多8名士兵,或者2吨货物。
本篇游戏中的第6关出现了一架米-24(应该是米-24V),它是一个拥有精锐机组的俄军单位,有一个游戏成就的内容就是保证它不被击落。它装备有一门雅克-B 12.7毫米4管转管机枪,80毫米S-8航空火箭,以及9K113“风暴-V”反坦克导弹系统。
米-24是游戏中最硬的直升机,其装甲可以在各个方向上抵挡20毫米炮弹的打击(游戏里没有20毫米火炮,显然这又是制作组抄旧作文件的结果),但实际上12.7毫米重机枪还是可以击伤米-24的机体。它的装甲仅仅是提供了一点有限的容错率,并不能让你为所欲为的骑脸输出。
#对地面单位效果极佳
#主要武器: 9K113“风暴-V”机载反坦克导弹系统
#次要武器: 雅克-B 12.7毫米4管转管机枪,航空火箭巢
#弹药储备: 750发12.7毫米机枪弹,4枚导弹,80发火箭弹
#运输能力: 8人
#载员弹药储备: 2000
#燃料储备: 1363
Mi-24 is the first gunship chopper of Soviet Union, and is one of the best-known gunships throughout the world, usually with its NATO reporting name"Hind". The unique feature of Mi-24 is that it was designed as a "flying BMP", thus heavily armored and have a transport capacity of up to 8 soldiers.
In game, only one Mi-24(should be Mi-24V) available as a Russian unit in 6th mission, and there's an achievement to keep it alive. It's armed with 12.7mm YaK-B 4-barrel gatling gun, 80mm S-8 FFAR, and 9K113 "Shturm-V" ATGM system.
Mi-24 is the most heavily armored chopper, can resist 20mm shell(no weapon of this caliber in game-the devs just copied their old files from last game) from all directions, but in fact you can still get damaged by 12.7mm HMG. The existence of armor merely keeps you from losing it easily, that's pretty much it.
#Extremely effective against ground units.
#Main armament: 9K113 "Shturm-V" ATGM system
#Secondary armament: YaK-B 12.7mm gatling gun; FFAR rocket pod
#Ammo capacity: 750 rds(12.7mm);4 missiles(ATGM); 80 rockets(FFAR)
#Transport capacity: 8
#Ammo capacity for passenger: 2,000
#Fuel capacity: 1,363

4. 米-28 Mi-28
米-28是苏联与俄罗斯研制的第二代专用武装直升机,相比米-24,它放弃了运输步兵的能力,专注于强化反装甲能力,以取得更好的作战效能。
本篇游戏最后一关中,当你成功消灭全部3个敌军地空导弹小组后,两架俄军米-28将会进入战场并服从你的指挥。米-28的装甲可以在各个方向抵挡14.5毫米子弹,也就是说实际上比米-24还要脆一些,而这一关的敌人是拥有ZSU-23-4自行高炮的,请务必小心。
米-28装备了BMP-2同款的2A42 30毫米机关炮、80毫米航空火箭与9K113“风暴-V”反坦克导弹系统,并且拥有多达16枚强大的9M120“攻击”反坦克导弹。30毫米机关炮在近距离战斗中表现良好,但16枚反坦克导弹才是毫无疑问的主角,就是它们让米-28成为了一切地面车辆的梦魇,或者就像其北约代号说的那样,一场“浩劫”。
#对地面单位效果极佳
#主要武器: 9K113“风暴-V”机载反坦克导弹系统
#次要武器: 2A42 30毫米机关炮,航空火箭巢
#弹药储备: 125发30毫米穿甲弹/杀伤燃烧弹,16枚导弹,40发火箭弹
#燃料储备: 1363
Mi-28 is a specialized anti-armor gunship helicopter designed and manufactured by the Soviet Union and Russia. Mi-28 traded the transport ability for better combat effectiveness.
Only two Mi-28s available in the last mission of base game. The armor of Mi-28 can resist 14.5mm bullets from all directions-which means that it's actually less durable than Mi-24. Keep away from enemy AA fire, especially the Shilka.
Mi-28 is armed with 30mm 2A42 autocannon(same as BMP-2), 80mm S-8 FFAR, and 9K113 "Shturm-V" ATGM system with advanced 9M120 "Ataka" ATGM. The cannon helps a lot in close combat, and a huge stockpile of 16 missiles allows you to wreck Havoc among enemy vehicles in one sortie.
#Extremely effective against ground units.
#Main armament: 9K113 "Shturm-V" ATGM system
#Secondary armament: 2A42 30mm autocannon; FFAR rocket pod
#Ammo capacity: 125 rds(30mm AP/HEI);16 missiles(ATGM); 40 rockets(FFAR)
#Fuel capacity: 1,363
DLC单位-步兵-第一节 DLC units-Infantry-Part I
Remember when I said "a rusty T-55A is better than nothing"? This is why.

1. “老虎部队”作战分队 Tiger Forces squad

2. 民兵分队 Militia squad

3. 民兵武器小组 Militia weapon squads

4. 重机枪小组 Heavy machine gun squad

5. SPG-9无座力炮小组 SPG squad

6. 黎巴嫩志愿兵分队 Lebanon fighter squad

7. 俄罗斯空降兵分队 VDV squad
DLC单位-轮式车辆 DLC units-wheeled vehicles
1. 武装皮卡(无座力炮)Pick-up with RCLR

2.武装皮卡(BMP-1炮塔)Technical with BMP-1 turret

3.悍马 Humvee

4. 嘎斯补给卡车 GAZ supply truck

5. GAZ-2330 “虎”式 “Tigr”



DLC单位-坦克 DLC units-Tanks
1. T-55 增强型 (reinforced)

2. T-62M

3. T-62M 增强型 (reinforced)
DLC单位-其他 DLC Units-Others
4. BM-21 “冰雹” "Grad"

5. SA 342 “小羚羊” "Gazelle"

6. 卡-52 Ka-52
41 ความเห็น
焚风 7 ธ.ค. 2024 @ 6: 10pm 
很好的攻略,但......结束了
PRC-MXYLR 13 มิ.ย. 2024 @ 2: 38pm 
@正规空母饺子级 游戏本体最后一关的两架 Mi28 开了锁血外挂, 所以你干脆就可以直接不管那几辆防空车, 直接嘎嘎乱杀
正规空母饺子级 12 มิ.ย. 2024 @ 7: 12am 
另外直升机建议补充一下,航空火箭的补给点数是TM每发500点,一次齐射会打掉20发……
正规空母饺子级 12 มิ.ย. 2024 @ 7: 11am 
我发现M7的两架米28实际上是可以防御一下石头河的,我玩的时候不小心挨了几发,没事,装甲耐久也没掉(或者至少没打到变色)
Roof Koreans 7 ม.ค. 2022 @ 6: 13am 
也看见了, russian bias
Miilala 24 ธ.ค. 2021 @ 6: 04am 
nice 棒棒
anyone knows how can I get KA-52 helicopter by cheats script ?
有人直到怎么通过作弊码获取ka-52直升机么:steamhappy:
T_same333 26 ธ.ค. 2020 @ 6: 22am 
nice
sifter15 5 ต.ค. 2020 @ 1: 50am 
Does this guide still active? I'm curious about the DLC unit. Cheers. :steamhappy:
[HAN]falcofyc 10 ก.ย. 2020 @ 1: 55pm 
How to combine tanks and infantry?
Pvt.Petrenko  [ผู้สร้าง] 10 ก.ย. 2020 @ 6: 04am 
click the button between “STOP” and disembark