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Roadclub: League Racing
Platforms: PC
Languages: English
Players: Single-player
Sep 2, 2012 @ 5:18am
Jan 8, 2019 @ 12:22am

View Roadclub: League Racing in the store

Store page
Recent Announcements View All (12)
Final beta before release this weekend
Splitscreen multiplayer and online leaderboards
Release date: 2015
Roadclub is an ambitious 2D-racer seen from an overhead view that boasts a league career mode where you fight the other club members to go up, or down, from its divisions. Realistic car physics makes all cars drive differently and grant new challenges and make your own cars, tracks, leagues and opponents with the included editors!

Push track times to the limit by learning to master your cars' personality and use the nitro boost at precisely the right times to shave off those last hundreds and beat your best ghost.

Slipstream around those pesky rival members and go for the Roadclub Master title!

Leagues and divisions
In Roadclub you race in leagues with a divisions mechanic, just like in sports like Football and Hockey! If you're awesome you get picked up to the next division at the end of the season, if you're not, well you are risking getting pushed down one division. The cool thing is, this doesn't only apply to you. All guys (and gals) in the club act alive as they go up and down divisions and earn money and buy new cars just as you do.

Make your own cars, leagues and tracks and add your own art
Roadclub features unusual amounts of customization for a 2D racer where you can change active parts of the mechanics in the car between races and make your own tracks and car schematics, add your own art and create your own leagues and divisions to race in.

Become the Roadclub Master
Gain XP and money and level up within the club to unlock new rewards and cars to buy. No in-app purchases, just skill, grants you the rewards. At the end of the journey the Roadclub Master awaits. Any rank 10 club member can challenge the current Roadclub Master for the Roadclub Master title.

So, do you have what it takes to climb far enough on the ranks of Roadclub to challenge the Roadclub Master?

  • Fight for a higher division with new opponents and tracks each season with Division Racing!
  • AI that does everything you do in the game.
  • Collect all the cars in the game by buying them with your earnings. Buy a bigger garage and upgrade your cars.
  • Boost and slipstream to victory during the races.
  • 4 difficulty levels so everyone can play!
  • Awesome soundtrack by independent composers.
  • Uniquely realistic vehicle physics for a 2D game powered by a custom car physics engine modeling everything from tyre grip to engine and transmission components.
  • All developer editors included!

Re-release on Steam

The screenshots above are of the original version from late 2008. We will update the game a bit for the Steam version.

The game was originally released as a standalone version on PC sold on our own website in late 2008. Now we've gotten the opportunity to polish it a bit and release it on Steam for a wider audience.

Planned changes for the Steam version at the moment
  • Steam integration with achievements.
  • Bug fixes and gameplay polish.
  • More changes to come as we finalize them.

    We're thinking about a lot of things at the moment but we're planning a 2015 release not to far in the future so we'll have to prioritize them but things like new and more music, tracks, UI graphics, widescreen resolution support and more are on the roadmap. We didn't promise any of that yet so don't hold us to it just yet :)
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Benster  [author] Mar 26, 2016 @ 8:54am 
And you can always follow the progress on Twitter @bennysce and @roadclubgame!
Benster  [author] Mar 26, 2016 @ 8:50am 
Great! Let me know if you want to beta test. I don't know when yet but I'll post here when it's time.
stubar Mar 26, 2016 @ 8:20am 
oh nice. hopefully the splitscreen will show enough track to keep the game competitive! I'll look forward to trying it out! Great that you managed to put in some form of multiplayer!

thanks for the reply!
Benster  [author] Mar 26, 2016 @ 8:08am 
Hi stubar. I have now added steam leaderboards and local splitscreen multiplayer to the upcoming beta version. Online pvp is still not coming unfortunately but hopefully you'll think racing against your local friends will be fun as well!
stubar Mar 26, 2016 @ 6:12am 
this style of game in online play would so rock!! there isn't a decent game like this on PC. the person that makes it will be a wizard!
Pyrasaurus Dec 9, 2015 @ 5:02am 
Should be, yeah. The company and accounting stuff is probably the hardest part, in truth. Once you get it all set up though, shouldn't need too have anything drastic changed after that.
Benster  [author] Dec 9, 2015 @ 4:56am 
OK. Sounds about right. We don't have access to the full console that lets you do this stuff yet until we have fully registered our (future) company with Steam. But if it lets us control everything, it should be easy to take care of.
Pyrasaurus Dec 9, 2015 @ 3:36am 
Yeah, true. I think itch allows you to import keys from Steam into your product page and they'll be distributed along with a purchase, and something in the Steam Developer Console allows you to bulk generate keys for other sites and the press and such. I'm not a Steam-registered developer myself, but I do hang around with a few, plus I develop games myself. :P
Benster  [author] Dec 9, 2015 @ 3:32am 
Wow, thanks!

Oh, sorry about that. Hope it doesn't mess things up for you.

I think we can connect itch to steam and get keys that way later but I'm not sure how that'll work yet until we're officially on sale here. Also we'd need to discuss how we want to handle it. But I think it's reasonable to say it shouldn't matter if you bought on itch or Steam Early Access. It might not be up to us in the end though. This stuff is new to us!
Pyrasaurus Dec 9, 2015 @ 12:03am 
Ack, didn't work in the way I expected, it's made two seperate payments and download links. is weird. heh

By the way, any idea if Steam keys are going to those that buy on