Mages of Mystralia

Mages of Mystralia

40 人が評価
In-Depth Magery Statistics
作者: Sephard
Everything you'd ever want to know about spells, wands, and runes.
   
アワード
お気に入り
お気に入り
お気に入りから削除
Unlock Locations
Where to get every rune and wand, in order of earliest acquisition.
  • Move (Mystral Woods)
    Required for progression

  • Homing (The Rise)
    Southeast corner across bridge

  • Igni Wand (The Rise)
    Strange Man followed to camp in southwest; purchase for 300 soulbeads

  • Right (The Rise)
    Center of area
    Useful for obtaining many other runes early

  • Detonate (Sky Temple)
    Required for progression

  • Mastery (Sky Temple)
    Center of area after lighting 5 braziers, need Right

  • Impact (The Rise)
    Required for progression

  • Random (Haven)
    South of gate, need Detonate

  • Proximity (Haven)
    Defeat 8 waves of Trial
    Possible after clearing Sky Temple

  • Trial Wand (Haven)
    Complete the Trial in under 10 minutes
    Possible after clearing Sky Temple

  • Time (Mystral Woods)
    At end of path through destroyable wall in southwest, need Detonate

  • Aura Wand (Mystral Woods)
    From defeating large enemy at top of hill
    Appears after clearing Sky Temple

  • Overcharge (Mystral Woods)
    South across river, need Right

  • Aqua Wand (The Highlands)
    Talk to Fisherman, then defeat large enemy on island and return

  • Gaea Wand (The Highlands)
    East edge of town

  • Bounce (The Highlands)
    Ruined port through sewer
    Useful for obtaining a rune early

  • Rain (The Rise)
    Right turn before Lava Grotto in northwest, need Bounce

  • Duplicate (Tomb)
    Required for progression

  • Inverse (Tomb)
    East corner of area

  • Ether (The Highlands)
    Middle of path behind graveyard, need Duplicate

  • Size (The Highlands)
    End of path behind graveyard, need Duplicate and Right
    Needed to obtain a rune at the end of the game

  • Life Staff (The Rise)
    Talk to Townsperson overlooking water in The Highlands, then visit grave by east entrance
    Possible after clearing Tomb of the Mage Kings

  • Swift (Greyleaf Hamlet)
    Spire in north

  • Left (Greyleaf Hamlet)
    Within building in west, need Right

  • Push (Greyleaf Hamlet)
    On ledge in west

  • Soul Scepter (Greyleaf Hamlet)
    Talk to Woodchopper Jeff Hattem, after giving him 75 soulbeads
    Possible after obtaining Aura element

  • Rod of the Berserker (The Rise)
    Enemy followed to southeast corner across bridge; talk to it
    Possible after obtaining Aura element

  • Teleport (The Winding Glade)
    Talk to Beggar in The Highlands, after retrieving bread from end of path behind graveyard, then activate a portal anchor
    Possible after obtaining Aura element

  • At Once (Sunken Quarry)
    Inside cliff in northwest
    Possible after obtaining Aura element

  • Expire (Old Mines)
    Across breakable pillar in northeast
    Possible after obtaining Aqua element

  • Negation Scepter (Greyleaf Hamlet)
    Talk to Farmer Xavier by southwest gate, after finding pitchfork by river and talking to Farmer in The Highlands to receive broken pitchfork and talking to Blacksmith Zako after retrieving metal from Old Mines
    Possible after obtaining Aqua element

  • Periodic (Lava Grotto)
    Through tunnel in north, need Duplicate and Size
    Possible after obtaining Gaea element
Spell Data
All of the damage and effects of each spell, relative to each other.
  • Spells that expire
    Spells with a duration last 7 seconds

  • Immedi
    Aura: 3, circular with teleport
    Igni: 3, circular
    Aqua: 2, circular with teleport
    Gaea: 2, circular with teleport

  • Overcharge Immedi (full charge)
    Aura: 12
    Igni: 12, circular
    Aqua: 8
    Gaea: 8

  • Inverse Overcharge Immedi (full charge)
    Aura: 1.5
    Igni: 1.5, circular
    Aqua: 1
    Gaea: 1

  • Actus
    Aura: 3, speed x1.2, piercing
    Igni: 3,
    Aqua: 2, speed x0.8
    Gaea: 2, speed dependent on distance, parabolic

  • Creo
    Aura: 1 per 0.25s, only 0.825 when augmented by Size, speed of Actus x0.5
    Igni: 1.25 per 0.25s, only 0.825 when augmented by Size, speed x6.0, distance x0.5
    Aqua: 11,
    Gaea: 11, speed x3.0, distance x2.0

  • Rain Creo
    Aura: 1 per 0.25s,
    Igni: 1 per 0.25s, distance x0.25, instant
    Aqua: 1 per 0.25s,
    Gaea: 1 per 0.25s, speed x2.0

  • Mastery Ego (on block)
    Aura: 3
    Igni: 3
    Aqua: 2
    Gaea: 2

  • Mastery
    Aura: 2, deals damage once per application
    Igni: 2.5, combination of 0.5 damage on application and 0.5 damage per second over 4 seconds
    Aqua: 33% chance to freeze enemy for 4 seconds
    Gaea: knocks down enemy for 1 second
Wand Data
The specific effects of each weapon.
  • All wands
    No penalties to mana costs

  • Igni Wand
    Damage x1.25 with Igni spells, burning damage x1.5 with Mastery, ignores fire resistance

  • Gaea Wand
    Damage x1.25 with Gaea spells (no effect on knockback with Mastery), ignores earth resistance

  • Aqua Wand
    Mana cost x0.75 with Aqua spells, freeze chance x2.0 with Mastery, ignores ice resistance

  • Aura Wand
    Casting speed +1 with Aura spells (equal to Swift, works with Ego), chain attack damage x1.5 with Mastery, ignores lightning resistance

  • Life Staff
    Gain health equal to damage dealt

  • Negation Scepter
    Ignores all resistance but x0.?? damage

  • Soul Scepter
    Damage x2.0 if you spend 3 soulbeads per spell

  • Rod of the Berserker
    Up to x2.0 damage the lower your health is

  • Trial Wand
    Mana regeneration speed x1.5
Rune Data
How augments affect behaviour runes and base spell nodes, as well as all magnifications to mana cost.
  • Augment mana cost magnifications
    Left: no change
    Right: no change
    Time: mana cost +200%
    Inverse: no change
    Size: mana cost +200%
    Random (Immedi/Actus): magnifications to mana cost halved, and base mana cost subtracted
    Random (Creo/Ego): mana cost x0.6

  • Immedi
    Left: aim 90 degrees left
    Right: aim 90 degrees right
    Left+Right: no effect
    Inverse: aim behind
    Size: radius x2.0
    Random: aim anywhere

  • Actus
    Left: aim 90 degrees left
    Right: aim 90 degrees right
    Left+Right: no effect
    Time: no effect
    Inverse: aim behind
    Size: radius x2.0
    Random: aim anywhere

  • Creo (x8 mana cost, receive only 1/5th the mana cost magnification of runes)
    Time: duration x2.0
    Size: radius x2.0 for Aura/Igni/Aqua, Gaea changes into a pillar

  • Ego (x4 mana cost, receive only 1/5th the mana cost magnification of runes)
    Left: aim 90 degrees left
    Right: aim 90 degrees right
    Left+Right: no effect
    Inverse: aim behind
    Random: aim anywhere

  • Impact (mana cost +150%, no effect on triggered spell)
    Left: no effect
    Right: no effect

  • At Once (mana cost +200%, no effect on triggered spell)
    Left: no effect
    Right: no effect

  • Expire (mana cost +120%, no effect on triggered spell)

  • Periodic (mana cost +150%, no effect on triggered spell)
    Left: no effect
    Right: no effect
    Left+Right: no effect
    Time: trigger speed x2.0

  • Proximity (mana cost +150%, no effect on triggered spell)
    Time: allows unlimited triggers, trigger speed x1.5
    Size: no effect

  • Ether (mana cost +75%)

  • Detonate (mana cost +200%)
    Left: 1 additional explosion on left
    Right: 1 additional explosion on right
    Left+Right: only 1 additional explosion in front
    Size: radius x2.0
    Negates Overcharge behaviour
    Negates Size if Size is linked to Immedi

  • Swift (mana cost +75%)
    Time: casting speed +1 more
    Inverse: removes change to casting speed, mana cost x0.25 instead, disables spellcasting for 4 seconds
    Random: sets casting speed to anything between -1 and +2, changes whenever you enter an area or customize the spell

  • Teleport (mana cost +400%)
    Inverse: same distance but aimed backwards
    Size: distance increased by a set amount
    Random: distance increased or decreased by a random amount within a range

  • Mastery (mana cost +200%)
    Left: inflict status of element on left (Aura causes knockback, etc.)
    Right: inflict status of element on right (Aura causes burning, etc.)
    Left+Right: no effect
    Time: no effect

  • Push (mana cost +75%)
    Time: distance x1.5

  • Overcharge (mana cost +200%, drain base mana cost per second)
    Time: charging speed x2.0
    Inverse: deal less damage instead at full charge
    Random: 20% chance to release every second

  • Move (mana cost +100%)
    Left: turn left
    Right: turn right
    Left+Right: duration x2.0
    Time: speed x1.5
    Inverse: go backwards
    Random: randomly switch between turning more left and turning more right

  • Duplicate (mana cost +240%)
    Left (Actus): duplicates aim left
    Right (Actus): duplicates aim right
    Left+Right (Actus): 1 duplicate aims left, 1 duplicate aims right
    Size (Actus): 2 additional duplicates
    Left (Ego): turn left
    Right (Ego): turn right
    Left+Right (Ego): no effect
    Size (Ego): radius x2.0, can withstand more than one attack

  • Bounce (mana cost +100%)
    Time: bounces no longer speed up by 10%

  • Homing (mana cost +160%)
    Time (Actus): turning speed x2.0
    Time (Ego): enemy/object speed x2.0
    Size: range x1.5
    Inverse: reverse direction
    Random: constantly change direction
    When using with Duplicate Ego, effect is only active while holding the spell

  • Rain (mana cost +200%)
    Time (Actus): falling speed x2.0
    Time (Creo): hit rate x2.0
7 件のコメント
Druanach 2019年1月15日 10時07分 
Great guide!
I noticed something that you missed though: Time on Actus increases the time it is alive, useful e.g. for homing Aura (put Time between Aura and Homing for best effect).
ConductOfWar2 2018年2月20日 18時36分 
hmm crash object/melle frost+detonate+random+impact+earth+detonate+random super low manacost explodes is 1-2 directions at a time.
end game firewall
path fire+move+time+size (with igni wand) supergreat UR immune for this damage, so death to eyeballs :dos2skull:
akbaar 2017年9月4日 17時33分 
Thank you so informative!!! thank you for your time!!!
Your Personal Companion 2017年5月28日 12時49分 
Your information matches with the data I have dredged up, though you have a much more complete list. I can vouch for the general ballpark-ness if not full validity of your work. I will revise the wiki templates in the near future.
Sephard  [作成者] 2017年5月28日 12時42分 
Yeah, I just casted spells enough times to compare mana cost, and damaged dummies, scarecrows, the goblin in The Rise that gets stuck on the bridge, and the first skeletons in the Tomb to get damage values. Some mana cost values might be 10% off but I feel that it still lets people know what they need

And sure, people are probably more likely to end up googling to find a wiki instead of thinking to look here
Your Personal Companion 2017年5月28日 11時40分 
Let me just add something I neglected to mention last time: thank you very much for the write-up. May I request permission to use your guide on the wiki? Full credit will be given to you for the information you have taken the time to record here.
Your Personal Companion 2017年5月28日 8時44分 
Fascinating, both in that I never knew Steam Guides existed and the depth of your analyses. How did you get the specifics of your Rune research, just trial-and-error?