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Platforms: PC
Languages: English
Players: Single-player
Aug 31, 2012 @ 11:43am
Jan 26, 2016 @ 7:48pm

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Recent Announcements View All (21)
Windforge Launched!
Experiments In Windforge: Passive Aggressive Propellers
Dev Diary by Evan Hahn

With my last post I experimented with using propellers defensively. I was able to setup up propellers on the ground that prevented enemy artillery shells from being able to hit me.

For my next test I wanted to figure out how practical it would be to do this on ships. This would be great since you are much more likely to encounter enemy ships while you are also flying a ship. The challenging thing about this though, is that you actually need them for flying too. This means that every time you change direction on your ship, your propellers will suck or blow in the opposite direction that you are accelerating. To make things worse, if you the propellers are turning in the wrong direction, they will actually suck the shells into your ship, instead of defending you.

To test things out, I made a giant wall of propellers on the side of my ship. Then I spawned an enemy ship to see what I can do. After playing around a little bit I was able to figure out a technique that would allow me to push away the enemies artillery shells. Not only that, I was also able to deflect the artillery shells back into their own ship quite often. Check out a screenshot of this in action below.
Here's a quick action video of this on vine.[]

Like I was saying, this whole thing requires a bit of technique from the player. Every time you want to deflect an artillery shell, you must be moving away from it. This isn’t so bad since you reflexively try to move away when you want to get away from danger. I just had to be really conscious of the fact that I didn’t try to get closer when there were enemy artillery shells around.

Also, I ran into a bunch of cases where the enemy shells were getting sucked into my top propellers. This was happening because they constantly need to be sucking downwards in order to keep the ship in the air. I haven’t really experimented with this yet, but you might be able to use this fact to your advantage in combat if you are having trouble hitting your target. All you need to do is aim for the region where air will be sucked in and, you will likely hit the ship.

Is this technique practical? Maybe? If your aim is to attack a ship, it will be a lot faster and easier to just directly shoot it. That said, if you are out of ammo, want to conserve ammo, have broken turrets, or just looking for a challenge, this technique might be for you. I’m just happy that you can do it :)

I feel like there are still a lot of cool things you can do with propellers. If you find other cool uses for them, let me know!

Be sure to stay tuned to Snowed In Studios via our blog and social media for more news!

Official Website[] | Facebook[] | Twitter | YouTube | Tumblr[] | Instagram[]

Release date: March 11th 2014
Windforge is a 2D building block RPG that seamlessly combines gameplay like Contra with the freedom and building of Minecraft. Build airships and explore hostile skies in an ever changing Steampunk world. Everything you see can be created or destroyed, yielding an RPG without barriers that rewards creative problem solving and improvisation.

  • Contra style action mixed with the freedom and flexible play of Minecraft
  • Large completely destructible procedural world with multiple environment types
  • Build and fly fully-functional airships
  • Over 500 craftable items
  • Easy-to-control, skill-based combat with 360-degree aiming
  • Epic story line and quests that drive gameplay without constricting freedom
  • The first game to include minable sky whales, and meat blocks!

Lastly, here are some highlights of the game:
Freedom & Creativity
Explore, create and destroy anything!
A Dynamic Procedural World
Steampunk Airships

Join the community! Check out the Windforge Forum[]!

Featured Media & Articles:

Kotaku: This Game is Minecraft Meets Contra, With Flying Whales
Polygon: Windforge hands-on: Captain Mal vs the sky whale[]
Guns of Icarus: Skywhales Incorporated! @ PAX Prime 2013!
Jourdan Cameron: PAX East 2013 Windforge Interview with Evan Hahn

Connect With Snowed In

Official Website[] | Facebook[] | Twitter | YouTube | Tumblr[] | Instagram[]

Join the Windforge Steam Community group. We also have T-Shirts and Prints for sale![]

We would love to hear your feedback!
Popular Discussions View All (2)
Jan 20, 2014 @ 12:25pm
linux support?
Mar 11, 2014 @ 3:12pm
Request: Seperate sound controls for digging instruments VS all other sounds
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Snowed In Studios  [author] Mar 11, 2014 @ 2:18pm 
@Patrik (AKA Slippery Bastard) - I would love to do multiplayer some day. Windforge would be awesome with multiplayer. It will be a significant undertaking though, so we will have to wait to see if we can get the time and money.
Snowed In Studios  [author] Mar 11, 2014 @ 2:16pm 
@Zothen - We annouced the release in other spots but missed here. I fix that shortly :)
Zothen Mar 11, 2014 @ 5:01am 
Not even an announcement? Why the radio silence?
DANK EMPIRAR Mar 11, 2014 @ 3:17am 
What he said
Seduogre Mar 11, 2014 @ 1:14am 
It's the 11th now and I'm not finding flying Narwhals, Cuttlefish, or Whales for that matter.
Wolfengard Mar 11, 2014 @ 12:59am 
Where is it!!!
Want it now!
DANK EMPIRAR Mar 10, 2014 @ 10:04pm 
soooooo, tommorow seems to be here now...
Patrik (AKA The Crawdad) Mar 9, 2014 @ 4:41pm 
I'm really excited for this, but I'm not sure if there will be multiplayer. Will multiplayer be implemented at launch, after launch, or ever?
nedet the shinigami Mar 4, 2014 @ 9:34am 
Snowed In Studios  [author] Mar 4, 2014 @ 7:41am 
@nedet In exactly one week! It will be available on Steam, Humble Store, Good Ol Games & Desura! Stay tuned to our facebook page for info!