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Lone Wolf
Platforms: PC, Mac, Linux
Languages: English
Aug 30, 2012 @ 7:29pm
Feb 4, 2015 @ 10:58pm
Recent Announcements View All (16)
New Animations and Gun Audio
Revamped GUI
    The following changes were made:
  • • Added new automated Joystick support. If there are controller plugged in, the game will attempt to set up all controllers with default input configurations.

  • Altered input to a new input scheme, removed Punch Left/Punch Right, Kick Left/Kick Right, Autolock, Journal and added Quick Type, Item / Weapon, Quick Left, Quick Right, Zoom In, and Zoom Out.

  • Fixed some minor input related bugs. Changed the Controls screen to feature new input.

  • Changed Special Moves Input for playable characters, with a new "Casual Play" mode with simpler input. Input for specials include changing in to the Werewolf and back with holding down Block and pressing Down + Punch, all other specials use either Up + Punch, Down + Punch, Up + Kick, or Down + Kick.

  • Fixed a bug with grabbing to help up an ally, now prioritizes reviving fallen allies over enemies.

  • Updated the art for the Status Bars, now includes the current Quick Item and Quick Weapon as well as ammo and quantity.

  • Added a "How To Play" screen under "Options", also replaces "Continue" if you don't have any savegames. It is basically a brief version of the manual.

  • Changed input for menus that required the PUNCH button (Button B) to be replaced with the JUMP button (Button A), so it matches the XBOX / PS controllers default accept/confirm.

  • All joysticks can now navigate the menu and Button B on a controller will go back in the General Menu.

  • Added "Play Style" to the "Gameplay" section under "Options" can now choose between the default "Casual" style of play or the old "Hardcore" style of play.

  • Made a new progress bar for loading, and slider for save games. Also adjusted the way you can change values in the General Menu so it is faster.

  • Bugfixes for camera zooming with other players, some occlusion culling fixes for terrain disappearing.

  • Completely rehauled the user manual and added more images.

The next issue I tended to see was another barrier to getting people into the game and really experiencing everything the game has to offer especially in regards to the Special Moves. I'm from more of an arcade background, so I love a few complex controls here and there to give more tension to the play to try to pull off some moves, however I saw quickly that this style of play was not for everyone, so I decided to borrow from Dragon's Crown and make the Specials related to a directional + button. So now all specials are executed with Up or Down + the Punch or Kick buttons. I have created "Play Styles" with a "Casual Play" mode for easier specials input and for those who like to have more of an arcade feel to the controls with a "Hardcore Play" mode.

I've also taken a few days time to go and rehaul the instructional manual completely, adding images and rearranging it so that all the good stuff like controls, GUI info, and character info comes first.

I redid the graphics for the Status Bars and now you can see the current Quick Item and Quick Weapon and it's Ammo without having to open up the Quick Menu every time! So this in conjunction with the new Quick Buttons (Quick Type, Quick Left, Quick Right, Item / Weapon) I think it makes the gameplay flow a lot better. Now you can easily see what items you have equipped and ready to use during play. I also added a How To Play section to the Options menu screen and also have it replace Continue if it is your first time playing or do not have any savegames. This should make it easier for first time players to check out how the controls are set up.

I had to sidestep the animation rehaul in favor of usability since that seemed to be the main issue stemming from all the feedback I had gotten. I also found a lot of minor bugs and some occlusion culling bugs during the GUI revamp. I think I have most if not all taken care of now, so I can pretty much focus on making everything else look pretty now. So next up is going to be animations and effects, and then a lot of game balancing after that. If you haven't already, you can
I had to sidestep the animation rehaul in favor of usability since that seemed to be the main issue stemming from all the feedback I had gotten. I also found a lot of minor bugs and some occlusion culling bugs during the GUI revamp. I think I have most if not all taken care of now, so I can pretty much focus on making everything else look pretty now. So next up is going to be animations and effects, and then a lot of game balancing after that. If you haven't already, you can pre-order or donate today at or at, and play the latest iteration with all the improvements! Hope you are enjoying the progress, more updates soon!

If you want to support the game please purchase or donate at:

Also check out the game on these sites:

New Grounds[]

Google+ LoneWolfGame

Youtube LoneWolfGame

Steam Greenlight


Release date: Playable Alpha Available Now with Pre-Order, Steam Release sometime in 2018
Lone Wolf: A Post Apocalyptic Beat-Em Up Role Playing Game. This action/adventure game lets a player use martial arts skills, weapons, and turn into a werewolf to fight their way through a world set in the aftermath of post nuclear devastation.

This game is considered to be a Beat-Em Up Role Playing Game, where you take control of a character and his special fighting abilities. Akin to the art of a comic book, it relies on 2D animation for the characters in a 3D environment to give it a new style to the games of today. It can be played as a single-player game or co-op with other players, in several modes of game play including a Story Mode and a multiplayer Fighting Mode. The game is currently playable on Windows, Mac, and Linux.

The focus of the game play combines the aspects of a beat-em up fighting action filled game with the character building and interaction of a role playing game. However, the character building is transparent, for the most part, allowing for players to play as they want and get better at what they do best. The world is non-linear and open for players to explore and discover its secrets and have encounters with the denizens of the world in the aftermath.

This game has a very retro-feel as it takes the player back to the days of the beat-em up arcade machines of the 1980's and 1990's, and shows how fun a platform styled action/adventure game was and can be today.

Current Features and Notes

Game is still in an alpha phase so animations, art, and game mechanics are still works in progress.

All character art is hand drawn and the environments are all 3D modeled. The sprites and artwork is currently made for 1080P.
  • Main character "Lone Wolf" can transform into a werewolf to fight enemies

  • Comic book style cutscenes as part of a full storyline that the main character is engrossed in

  • Currently local multiplayer only, up to 4 players

  • Wrestler character "Brok" can be played in multiplayer or AI driven, more playable characters will be added in the future

  • Playable characters can be AI driven, if you play a multiplayer game and want to continue without your friend the playable character can be switched to AI on the fly. AI can be customized per character

  • Sneak kills can be made as the character is in some shadowed areas of the game

  • Characters have unique skills that increase in the way that you play, there is no level building, the character just improves their skills based on how often and how you use the skill.

  • Characters use weapons that they are skilled in, so there are weapons that can only be used by certain characters. Currently there are 28 playable weapons! 10 different guns, 3 different swords, 4 different knives, and a lead pipe that can be used by the main character Lone Wolf, and 3 guns and 4 heavy two handed melee weapons for Brok the wrestler, and finally 3 throwing weapons that can be used by both playable characters

  • 6 Unique death animations per character, each character has different special moves to trigger the death animations on foes.

  • NPC character interaction and dialogue, there are branching quests and event driven dialogues that the main character can progress through

  • Customizable difficulty, camera control, and player input

The following features are in planning but not yet implemented
  • Death moves that are unique to each character

  • Additional playable characters that can be added to the party or played in multiplayer

  • More weapons and items, such as grenades that can be upgraded or bartered with NPC characters

  • Extended levels within and outside of the wasteland

For preordering the game, or more information and the development progress please visit:

To pre-order and play the alpha now or buy Lone Wolf merchandise please visit:

*If you have trouble visiting the website, my filters are a bit aggressive to some countries, please contact me on my profile or at with your ISP so I can edit the filter for you.*

Also check out the game on these sites:

Google+ LoneWolfGame

Youtube LoneWolfGame

Now accepting Dogecoins and Bitcoins for pre-orders and donations!
Popular Discussions View All (2)
Oct 12, 2014 @ 6:29am
MC Teofilo
Mar 21, 2017 @ 11:23pm
To Whoever played this game
The Moon Robot
< >
lonewolfgame  [author] Apr 22, 2017 @ 10:20am 
@PurpleWolf soon! Hopefully this year if all goes well :D
lonewolfgame  [author] Apr 22, 2017 @ 10:19am 
RDC-018 Probably no public demos, but I do have a pre-order on my website at that has demo to play with purchase. Getting it ready for console as well :)
The King | WolfGum Mar 28, 2017 @ 11:17am 
The Moon Robot Mar 21, 2017 @ 11:11pm 
I hope you could release a demo of some kind, because I would love to help this game :) I'm loving the concept.
lonewolfgame  [author] Feb 5, 2017 @ 3:33pm 
@NicoFar22 I'm wrapping up the GUI and animations still, getting things ready to show. It's slow but still moving. As soon as I have something polished I'll be posting it up. Sorry for the suspense!
I'm Serious Feb 4, 2017 @ 8:25am 
@NicoFar22 No
NicoFar22 Feb 2, 2017 @ 3:10pm 
Any news as to how the game is progressing?
The Moon Robot Nov 26, 2016 @ 10:45am 
@lonewolfgame, wonderful! :D
lonewolfgame  [author] Nov 26, 2016 @ 9:56am 
@RDC-018 Yeah things have just been very slow going, but it is looking good :)
The Moon Robot Nov 25, 2016 @ 11:54am 
Oh thank goodness!! :D Glade that this game is still alive :)