This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
NEO Scavenger
Genre: Strategy, RPG
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Aug 30, 2012 @ 11:58am
Jan 26, 2016 @ 7:40pm

View NEO Scavenger in the store

Store page
Recent Announcements View All (21)
It's Alive! NEO Scavenger on Steam Early Access!
New Beta and Demo Builds: Great Black Swamp, Cannibalism, and New Content
  • Added The Great Black Swamp to the south edge of map.
  • Added toxic water item to game, with aberrant wound healing cond.
  • Added code to quick recipes so they prefer junk before useful items.
  • Added code to reset end turn button after being pressed, and during UI update, to prevent end-turn misfires.
  • Added code to prevent running when pushing/pulling vehicle, or crippled.
  • Added code to deposit charges in items if the charge profile has negative rates.
  • Added new creature. Yukon customers will see a special effect from it.
  • Added resistance to cold weather to certain creatures, so they don't freeze as easily.
  • Added code to prefer unidentified ingredients first when using quick recipes.
  • Added water tester item and art.
  • Added generic water analyze quick recipe.
  • Added "no eyes" condition.
  • Added human meat cooking recipes.
  • Added new effects from eating human meat.
  • Fixed code which caused player money to be updated multiple times per turn, causing redundant UI updates.
  • Fixed a bug that caused encounters to remove wrong item if equipped and layered in a slot.
  • Fixed a bug that prevented items from discharging on their first turn after switching modes.
  • Fixed bark tea to count as a liquid in recipes, instead of solid.
  • Fixed bug that mislabeled encounter items in some cases.
  • Fixed a bug that caused blindness condition to pile-up and get stuck.
  • Fixed bug in enfield horror corpse image.
  • Fixed a null pointer bug on item initialization.
  • Changed quick recipes to support grouping so there are fewer duplicates. Some quick recipes will now try similar alternatives if first try fails.
  • Changed certain recipes and items to use more accurate terms (sterilized instead of pure) in prep for toxic water.
  • Changed some creatures to start wounded/tired and others not.
  • Changed yes/no encounter response items to match style of combat moves and others.
  • Changed loot mechanics to be less plentiful during large bonus drops.
  • Changed corpse spoiling rate to be faster than meat cuts.
  • Changed crafting to hide identified items until crafting finished.

The Great Black Swamp, and some of the new items in this build.

The biggest change here is The Great Black Swamp, an area along the south of the map that presents an impassable barrier to ground traffic. New hex art, encounter art, toxic water, water tester, headlines, and data files are all added to the game as part of the swamp's impact on the area.

Cannibalism has also been addressed, making it less desirable to subsist on human flesh, and for beta players, less lucrative at the market.

The quick recipe system had a few improvements made, which should hopefully reduce the number of accidental ingredient uses (like burning a rifle to make a campfire). It also now supports grouping, so there should be fewer redundant recipes listed. The game will try alternate, similar recipes behind the scenes if the primary one doesn't work.

The loot frequency has been tweaked a bit, so major piles of stuff should be smaller than before. Finding stuff tends to be pretty easy in 0.979, so this should temper that a bit.

Plus, there is a new creature out there, and it's not a pleasant one. Beware where you sleep :)

Updates Only in the Beta

In addition to the above, the beta has the following updates:

  • Added two new, large encounters.
  • Added new, medium sized encounter.
  • Added bazaar encounter when trying to sell human meat.
  • Added Merga corpse item.
  • Added RTG "hot Brick" cell item.
  • Added RTG branches to Bob encounter.
  • Added power tap terrain resource item and art to game, for free power near DMC.
  • Added Concrete Forest DMC link and stub encounter.
  • Fixed a bug that caused hardware to discharge too much when software was installed.
  • Fixed a bug which misreported hardware prices in junk market.
  • Fixed a bug that allowed flashlights to work inside containers if switched on while holding container.
  • Fixed a bug that caused double nanobot repair kit charge removal in Bob encounter.
  • Fixed a bug that removed creatures from savegames if they were in unexplored hex.
  • Fixed DMC traffic VFX bug.
  • Changed shiv recipe to not allow corpses (causes deer to be allowed).
  • Changed augmented eyes purchase encounter to forbid surgery if no eyes.

The big news here is new encounter content. I won't spoil what it is, but there are two more major encounters, a medium one, plus a few mini encounters and tweaks to existing ones. And one of the new encounters has a major secret revealed in it.

Electricity should now be easier to come by, between Bob's "Hot Brick" and the tent city power grid. Let me know if you think the new tent city power supply is a good way to handle forest and water resources!

Overall, this build should provide a few new tricks and things to unwrap, plus several fixes and tweaks to make things smoother. Let me know what you think!

Release date: January 2014
NEO Scavenger is a turn-based, rogue-like RPG where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Free Demo!
Try it out for yourself! There is a playable demo of NEO Scavenger[] at:


Post Apocalyptic Setting with Elements of Supernatural Horror
NEO Scavenger takes place in a near-future, post apocalyptic Earth, where human warfare and supernatural activity have fragmented mankind into struggling pockets of civilization.

Strategic, Turn-based Play
The game takes place on a hex grid, with movement and combat taking place in a turn-based fashion. Visibility is limited by obstacles and elevation, as well as day/night. Apart from boundaries and a few landmarks, the map is randomized each game, meaning terrain features and resources move from game-to-game. And the ever-present threat of monsters and bandits lurks around every corner.

Character Customization
Start each game with strengths and weaknesses you choose.

High-quality, Hand-drawn Art
NEO Scavenger is all illustrated by hand, in a style that harkens back to the height of single-player, computer role-playing games.

Scavenger's Paradise
Your survival in the wastelands of NEO Scavenger depends on knowing where to look for useful items, and knowing what's worth taking versus leaving.

Survival Management
Survival in NEO Scavenger requires constant managing of resources. Keep a watchful eye on your hunger, thirst, infection and wounds, body temperature, fatigue, and more. Keep all of these in balance, or risk potentially crippling or fatal conditions.

Rigorous Inventory Management
Position and rotate items into your available carrying space to maximize your carrying capacity. Everything has a use, and most items have value. But choose what you carry carefully. Everything also has weight. Overburdening yourself means you'll fatigue faster, and space taken by one item may mean sacrificing another.

Crafting of Items
Use items you've scavenged to make useful tools and prepare food. Not sure if that water is safe to drink? Boil it first. Deep in the woods and need warm clothes? Try skinning some squirrels for their fur. Scavenging is as much about making do with what you have as it is about finding what you need.

Challenging Gameplay
NEO Scavenger is not an easy game. You will not be told what to do, or how to survive. There is no hand-holding, and nobody's got your back. Mistakes quickly turn into death in the apocalypse. And when you die, that's it. Game over.

Steam Keys vs. Beta/Pre-Purchase

A number of folks have asked if Steam keys will be made available to existing customers. Assuming Valve is ok with this, then yes!
Popular Discussions View All (9)
Nov 22, 2013 @ 8:37pm
Vote for it !
Nov 18, 2013 @ 8:12am
How is this game doing on Greenlight?
Mar 30, 2013 @ 10:08am
Can't Scavenge
< >
Jahzzar 💀 Jan 15, 2015 @ 4:43pm 
We need a soundtrack of this game.
Kim jong un Nov 14, 2014 @ 2:40pm 
Great Game
Morte tha Talking Skull Jul 2, 2014 @ 11:13pm 
i think it was so smart that they gave it a demo. im sure a lot of poeple (like myself) will try it and love it. i play it all the time! id really like to see a drm free version on like gog or something so i can put it on my flash drive and take it with me to my grand parents or something when i vist becuase they have a bad pc and no internet and it would give me something to do. great game. absoluely love it.
pistolal Jan 14, 2014 @ 3:53pm 
Great game even in early acces. Forget graphism and try to survive
Xoatl Dec 26, 2013 @ 2:14pm 
Most greenlit games are shitty platformers or puzzle games. But this game was surprisngly fun. Good job.
Tuskor Dec 18, 2013 @ 1:23pm 
It looks like an interesting game, but i had no idea what I was doing. There was no tutorial.
ray Dec 2, 2013 @ 5:12pm 
This game is awesome. Help support the developer, as he is pushing out content and working as a one man army to bring an amazing game to you guys.
Cedric Agro Nov 25, 2013 @ 6:23am 
This game is fantastic! I'm really enjoying it (currently playing the demo version). I managed to survive 8 days and 23h58m, haha. Congratulations and keep up the great work, mate! :trilogo:
AshenFenix Nov 18, 2013 @ 1:13am 
This is a really fun simple, well thought out game.
Sky Nov 16, 2013 @ 7:29am 
I'm looking forward to playing this game in steam!
I hope it will be soon. :)