STAR WARS™ Rebellion

STAR WARS™ Rebellion

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A guide to Force powered Characters
By ryushinaka
A guide for how to prepare and nurture Force Sensitive characters during gameplay.
   
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Preparing your known Force enabled Characters
Internally, this game stores a hidden value, two to be more accurate. The first is if a character is force sensitive, and the 2nd is how many successful missions they have completed (diplomatic, espionage, combat). As far as I know, every character (except for a few) has the chance to be Force enabled. This is randomly determined at the start of the game and nothing you do during the game changes it.

Step 1) First you must discover who among your recruits is capable. The way you do this is by sending them on a mission together. Make sure that Vader/Luke is in the group, and then add the other characters you want to be "tested" as part of the mission. Make sure that none of the characters are in the 2nd panel list, that list is for units/characters helping to distract opposing forces from causing the mission to fail. I usually use Espionage as it is a productive mission (with a chance for bonus information about another location), and usually fairly quick to complete. After the mission completes, Vader/Luke will tell you if anyone in the group was found to be Force sensitive.

Step 2) Now that you know who is special, its time to get busy.
3 attributes are modifiable for a character who is Force sensitive: Diplomacy, Espionage, and Combat rating. Each successful mission counts as 1 point, and should result in a bump to the appropriate attribute. In order to maximize the gains of the Force mechanics, each Character (with Force powers) must accumulate a numer of points by successfully completing these missions. I usually group my Force sensitives together and train them simultaneously, this helps ensure a more uniform growth of attributes, which I find to be important in my gameplay.

Note: With Luke, he starts every game being Force sensitive. I highly recommend you start immediately accumulating points with him. This way, when he goes to Dagobah to be trained, he'll get a slightly larger increase to his attributes when he comes back and is ranked Jedi Trainee.

Step 3) Luke vs Vader - Luke has a small tactic to help maximize his growth. If he's strong enough (accumulated enough points compared to what Vader has accumulated) when he encounters Vader, he should win the first fight. This normally triggers two Force Growth events for Luke.

Fishing, Rebellion style, Catch & release: Vader can be captured. If you are crafty, you can forcibly arrange for vader to escape custody, make sure he encounters Luke doing so, and thus trigger another chance for Luke to get 25% growth to his attributes. Repeat as desired.


Quote from another guide
to quote from another guide: GameFaqs SWR Guide[www.gamefaqs.com]

e) Jedi: Any character that can use the Force I characterize here as a Jedi, no
matter what their training is. Jedi tend to have much better stats in espionage
and combat than non-jedi, hence they are much better spies and saboteurs, and
they tend to avoid capture more often. Other than inflated stats jedi also get
special abilities. They heal faster than non-jedi and when they're strong
enough they can detect traitors among your personnel. They can also eventually
detect enemy jedi on missions and can then foil the missions. Remember how
Vader detected Luke when Luke was going to destroy the Death Star Shield at
Endor? It's the same idea.
Whenever you start a new game there are a total of four characters that
can definitely use the Force. Other characters are randomly given this ability
in each new game, but you won't know which characters can become jedi at the
start of the game. It's random each game, so if for example Page can use the
Force in one game, he won't necessarily be able to in the next. This random
Force assignment also does not follow the movies or books as to who can and who
cannot use the Force, and a good example of this is when in one game I played
Chewie was Force sensitive, which was pretty funny.
The four people who can definitely use the Force are Luke, Leia, Darth
Vader, and the Emperor. Vader and the Emperor both start as Jedi Masters, while
Luke starts as a Novice rank (more on ranks in a bit) and Leia can't even use
the Force yet. This gives the Empire a huge covert bonus at the beginning of
the game, but since Vader and the Emperor are needed for diplomacy and
Recruitment early on, it isn't that big of an advantage. (Note: specific
numbers and the jedi ranking system I provide were received from the LucasArts
Official Rebellion Website at http://www.lucasarts.com/products/rebellion/)


Jedi Ranking System

Rank Force Points Required
-------------- ---------------------------
Novice 10
Trainee 20
Jedi Student 80
Jedi Knight 100
Jedi Master 120

There's no way to check a character's Force points in the game, but these
are what were given on the Rebellion website to give an idea about how long
each character has to go between each rank. They gain a point each time a
mission they're on is successful (if they're not a decoy of course). Whenever a
jedi gains a new rank, or when you discover they can use the Force, his/her
stats get a boost and their ability to evade capture increases drastically. For
example, once Luke becomes a Jedi Master he's almost impossible to catch. I've
sent him into Coruscant with the whole Imperial Fleet in orbit, and still he
escapes unscathed. He's been captured when I did this when he was a Jedi
Student or a Jedi Knight, but much less often than normal non-jedi characters.

i) Discovering Minor Character With Force Ability: Only two people in the
game can detect which minor characters have hidden Force abilities, Luke and
Darth Vader. Vader starts as a Jedi Master and can detect and train jedi
candidates from the start of the game. Luke however cannot detect jedi
candidates until he is at least a Jedi Student. Even though Luke cannot conduct
a Jedi Training mission until he is a Jedi Knight, he can still detect them.
According to LucasArts Luke and Vader are supposed to do this when they go on a
mission with someone with latent Force ability, but in my experience this
hasn't always been so. Sometimes they won't discover it when on a mission with
the unknown jedi, and sometimes just being in the same system with the
character can cause them to discover it. It seems kinda random, but it does
happen.

ii) Stat Growth with Force Growth: From my observations, it seems that for
every 2 Force points a jedi gains they gain a one point stat increase in their
occupational stats. What I mean by that is, whichever stats the jedi excels at,
those stats will increase. For example, Luke is a fighter, so his espionage and
his combat ratings will increase along with his force. Leia on the other hand
is primarily a diplomat, so her diplomacy rating will go up along with her
combat, but her espionage and leadership will not. Of course, these are just
based on observations; I can't find any real facts about it, but it should give
you a general idea on how your jedi get stronger faster than non-jedi do, since
they get extra stat increases. Also note that the character must know that he
or she is a jedi, their Force Points do not increase if they don't know they
can use the Force yet, and thus they don't get the extra stat increases.

f) Major Characters and Their Events: In the game there are six major
characters: Luke, Leia, Han, Mon Mothma, Vader, and the Emperor. You always
start every game with them, and none of them can be killed or retired. While
Leia and Han do not have to be captured by the Empire for them to win the game,
they are still major players in the game and have special importance and
events.

i) Luke Skywalker

Dagobah: Luke can start growing in the Force from the start of the game,
but will eventually go off to Dagobah to train with Yoda within days 100-1000,
where he gets a huge Force boost. Usually with me he'll jump from a Novice rank
straight to a Jedi Student rank. And even though he can technically go off to
train within the first 1000 days, I've never seen him leave after day 400. He
seems to usually go to train roughly around day 300. The training usually takes
about 100 days. If he is on a mission at the time he's supposed to go train,
he'll finish the mission first and then go off to see Yoda, so you can't "miss"
the training by keeping him on long term missions. If Bounty Hunters should
capture Han while Luke is training, Luke will leave Dagobah prematurely, like
he does in the movies, and try to rescue Han. This would be horrible because
then Luke would be way behind in his Force powers and you would be without a
trained Jedi Knight for a long time, so try to keep Han safe when Luke is
training.

Quote from a guide part 2
Encounter with Darth Vader: Whenever Luke and Darth Vader are in the same
system, whether one is on a mission or one is on a ship in battle above the
planet, they will have an encounter. It seems to be pretty random whether or
not Luke is captured or injured, he tends to escape unhurt more often than not,
but the higher his Force rating is it seems there's less of a chance he'll be
caught or injured. Every time they meet and Luke escapes, he gets a whopping
25% bonus to his Force rating. The first time they meet Luke learns about his
"heritage." According to the manual he supposed to be injured for a while after
this to show how upset he is, but he never seems to be injured when I play.
Note that if the Rebels capture Darth Vader before Luke has an Encounter with
him then neither Luke nor Leia can discover their heritage unless Vader
escapes.

Encounter with Emperor: Again, if Luke goes anywhere near a planet that
the Emperor is on he'll have an "encounter" with him. There's always a chance
he'll be caught or injured, but I've only seen that happen when Luke has a
rating lower than a Jedi Knight. He gets a 20% increase in Force ability every
time the Emperor does not capture him, so if you find the Emperor on a planet
that isn't heavily defended, a great way to train Luke very fast is to send him
on missions on that planet. Make sure he has a decoy or two and maybe some
other people on the mission with him, because there's still a chance of him
being captured from military units. The reason I don't suggest this with Vader
is because in my experience Vader tends to capture Luke much more often than
the Emperor, and the payoff with escaping the Emperor is still very big.

Final Battle: If Luke ever gets captured there are several outcomes. If his
Force rating is below 60 then he is treated like any other prisoner. If his
Force rating is above 60 however, then the stage is set for the Final Battle.
Once the Emperor is available, meaning that he's not captured, on a mission, or
in hyperspace, then Vader (once he too is available) will automatically leave
wherever he is and will travel to Luke. If he is on a mission he will wait
until the mission is over before going to Luke. Even if you move Luke he'll
follow. You cannot control Vader during this time. When he gets there he will
take Luke with him to the Emperor. If during this time the Emperor becomes
"busy" again, Vader and/or Luke will stop moving on their own and be yours to
control again. They will repeat it all over again as soon as Palpatine is ready
again. Once Vader finally gets Luke to the Emperor the Final Battle is
initiated. If Luke's Force rating is below 100 he will then be captured and
injured. If it is above 100 however he will capture BOTH Vader and the Emperor
and bring them back to the Alliance. That's 2/3 of the Alliance's objectives
right there if you're playing the regular game and not HQ Only. The Final
Battle only happens once.

Evasion Bonus: Not really an "event" per se, but whenever Luke avoids
capture, such as when his mission is foiled but he escapes capture anyway, he
gets an evasion bonus which increases his Force Rating by one. This does not
happen to any minor character with the Force however.
16 Comments
glskitszo1 Dec 12, 2022 @ 10:01pm 
Someones already mentioned: fastest way to level Luke is to do a bunch of fail missions where emperor is on a planet with no troops. espionage is fine...

baring that; if you want to level luke without that just do chain combat missions over a planet. He'll come back from dagaba usually on par with vader.

second better way(not using vader) is doing missions on a planet with troops where luke fails the missions. LUke is the only character that gets rewarded for failing with force growth.

If you find vader with luke; luke can go tell his sister she can use the force; then you can train here then go beat up vader with her. she has some of her own dialog.

finding jedi.... usuaully just have to be on the same planet/ same ship/ not sure that you have to be on missions....luke usually needs to come back from Dagaba... never noticed it being just force ranked.


this just fun stuff to do..... won't matter in multi play. lol
Neb Aug 30, 2022 @ 7:24pm 
@mr.jk007
The game is really bad about explaining that. The time indicated is the best time possible. If youll notice there is a maintenance cost (basically functions as a population cap set by your total numer of mines and refineries) and a refined materials cost- this is the source of your time delays. the refined materials cost is not up front- it will be gradually deducted as the percentage complete increases. If you are building things that eat up your refined materials faster than you are producing them and your refined materials pool is reduced to zero,, the production of all stuff you've got going will be slowed down and effectively bottlenecked by your refined material production. You can increase your refined material production by buildeing more mines and refineries (always try to have an equal number of these), which will also increase your maintenance points. Hope this helps.
Dr.Evil Jun 26, 2022 @ 8:13am 
another fun fact , han solo can be removed from the game by having him captured by bounty hunters and chewbacca having an acute case of the deads
Dr.Evil Jun 26, 2022 @ 8:11am 
its possible to avoid luke going to dagobah if you can get his force up level up before he leaves as i recall he needed student rank to avoid the trigger,
mr.jk007 Jan 17, 2022 @ 4:07pm 
I am new to this game but I absolutely love it! But when I build ships or troops, most of the time it takes alot longer then the estimated time frame, why is that? Is the a guide to help a new layer understand the game?
ReoHays Oct 3, 2021 @ 9:43pm 
Does not matter how many decoys Luke has against Vader or the Emperor. Dont waste them.
ReoHays Oct 3, 2021 @ 9:41pm 
There is a training scale and it can be adjusted in Rebed as well. Standard is to compare trainer to the person being trained. The closer they are in rank the harder it is for them to increase this way. Once you have a student, then they need to go out on their own.
ReoHays Oct 3, 2021 @ 9:35pm 
If you use the Rebed on force abilities you will see that each rank increases abilities by 20% AKA the Emperor starts with 55 espionage after his force adjustments he has an espionage score of 110. I never checked if it was different between Luke/Liea/Vader/Palp. between levels in game. I have only checked with Rebed.
Steeltrap Jun 19, 2021 @ 3:42am 
@unikornus
From memory, the training mission is what 'enables' the revealed Force Sensitive person to start increasing their Jedi/Sith rank.
After that, it's successful missions that increase those characters' skills/rank. Training them again with Vader (or Luke if Rebel) is pointless as they've already been trained to the basic Jedi/Sith level (Student).
So....
1. Discover someone is Force Sensitive
2. Train them with character who can do Force training (Luke can detect Force Sensitivity even when he's not the rank required to train them, which is Jedi Knight I believe)
3. Once complete, send that Trainee character out on missions and their Force Rank will increase given enough missions.
Hope this is useful.
unikornus May 18, 2021 @ 12:05am 
Playing for the first time and Darth Vader found a character who is force sensitive (forgot his name) and did training with that person. That person is now a Jedi Student and ever since, training keeps on failing. What gives?