This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Aug 30, 2012 @ 10:09am
Oct 29, 2013 @ 10:47am
Recent Announcements View All (4)
Rise, Flowstorm, rise!
Long story short
We're now developing Flowstorm again!
I'll be streaming development of Flowstorm here:
(Including now at the time of this announcement, feel free to join in!)

Where have we been?
After the Kickstarter failed, we wanted to relaunch it, but ultimately, when the first Kickstarter failed, we lost our motivation to continue completely. We also had to find jobs again in order to survive, so we started freelancing both of us.
During the freelance time, we saw an opportunity, and started developing Shader Forge - a plugin for the Unity game engine, which we're currently selling in the Unity asset store. Luckily, Shader Forge has been very successful! We started getting money into the company to the point where we're now in a position where we can work on our own projects near-full-time!

We do apologize for the time it took for this to happen, but a lot has happened for us at Neat Corporation! It's still just Jenny and I, but this time, we've got a ton of experience and contacts in the industry throughout various events such as Unite and GDC!

The status of Flowstorm
We're rewriting Flowstorm from scratch!
The old code is an awful mishmash back when I didn't know all that much about Unity. Today, I'm much more fluent in it.
  • Less bugs
  • More stability
  • Better optimized
  • Easier to add new features with a clean codebase
  • Multiplayer support has to be done from the beginning
  • We're both better and faster developers
  • We have the time/money

So far, in about 4 days, the splines and the whole mesh generation system is about 95% finished, something that took about 3-4 months back then, and it's already much more optimized.

Will Flowstorm be the same?
The game will simply be better in every which way. There are a few things we're doing different this time around, most of it outside the game.

Apart from everything that will be better, as outlined above, we'll also cut a few things in order to give us more time to focus on developing Flowstorm itself:
  • No account system - in favor of Steam accounts
  • No level center on the website - in favor of the Steam Workshop
  • No more forums on the website - in favor of the Steam forums
  • No webplayer version

In addition, we'll be spending less time on updates/marketing, we'll now mostly be here:
Twitch (for streaming development)[]
Twitter (Jenny)
Twitter (Joachim)

Thank you for reading, and a big thanks for your patience throughout these last couple of years.

Let's do this!

// Joachim

The Rooket is here! (4.0.1 Update)
Release date: Mid 2016 (Preliminary)
Try the game here:

Flowstorm is a skill-based 2.5D arcade racing and aerial combat game for PC, Linux and Mac, where you control an agile but fragile rocket navigating through challenging levels to reach the goal as quickly as possible. The smallest collision will instantly break the rocket, unless you touch the underside. The underside of the rocket is fully protected, and even allow you to slide along surfaces to preserve momentum at high velocities.
In addition, the game features a level editor, which is currently available in the standalone alpha version of the game.

With only three inputs, accelerate, turn left and turn right, with the addition of a fire button in multiplayer combat, Flowstorm is easy to learn, but very hard to master.

© Joachim 'Acegikmo' Holmér & Jenny 'sranine' Nordenborg

Flowstorm Steam group (Join this for the latest updates!)


Twitter #flowstorm
Popular Discussions View All (5)
Nov 12, 2012 @ 8:14pm
Too difficult?
Frosty Grin
Jun 29, 2015 @ 9:51am
Welcome back!!
Apr 16, 2013 @ 11:00am
Various Control-Related Suggestions
Azure Flash
< >
Даша Oct 27, 2016 @ 9:26am 
somethingcool Aug 4, 2015 @ 10:50am 
Back from the dead! Glad to see this moving forward again, good luck and keep up the good work.
Sir Motorsheep the Marbled Jun 29, 2015 @ 11:17am 
Yaaaaay!!!!! :D
Acegikmo  [author] Jun 29, 2015 @ 8:30am 
Luckily, we have just started working on it again! Check out the latest announcement :)
IceFrost Apr 11, 2015 @ 7:48am 
I am sad this is dead....
slnjsn Nov 18, 2014 @ 4:26pm 
This game looks very fun. I will be excited to see when it comes to Steam, I have my hopes up for it.
Sir Motorsheep the Marbled Aug 15, 2014 @ 3:50am 
Oh my god! So there's still hope? Awesome! Can't wait to finally give you my money :)
Acegikmo  [author] Jul 6, 2014 @ 1:27am 
Thanks Bamboy, things may progress pretty soon, but we can't promise when it'll happen. It was greenlit in quite possibly the worst moment for us, as none of us had any time to work on it, but soon, we may have :)
Bamboy Jul 5, 2014 @ 10:59am 
In reply to Acegikmo:
Please don't give up. This project has a lot of potential. Especially because of the community levels. It is very clear that a lot of work has gone into this game so far. It would be a real shame for it to go to waste. :ccskull:
Invisigoth Apr 19, 2014 @ 9:11pm 
Voted Yes :xenon: