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Will answer back once I got the game running.
The second game has even better gameplay, because they added the "multiclass" system (Warrior/Archer, Samurai/Ninja, Knight/Academics, Wizard/Physician...)
I've also seen that my Mage with his like 30 Wisdom(its like 20 base + Bonuses and Unity) is most often right of the people who aren't my Academic(who's sitting on like... 6 base and 9 total Spirit, and 25ish total Wisdom and always right)
I am a D&D fan, and I understand that Intelligence is for Wizards, because they STUDY miracle magics from gods to recreate them, but in this game, they should have mixed together the attribute for Wizards and Academics. In Stranger of Sword City for example, they get this right, as the Academic is called CLERIC and the attribute is Piety, but the SPI in this game makes no sense for the archetipe..
Another issue they solved in Stranger of Sword City for making magic useful, was using multiclass and skills block maps, that forced you to use magic. Also in the second game, they allowed magic caster to have a secondary class that could be Scholar, that has the ability to regen magic uses.
But sadly thats a common issue with DRPGs, its hard to get a good magic formula without tiering spells like FF does, or making the controlling stat REALLY powerful, Etrian Odyssey 1 and 2 had similar issues with their Mage Archetype falls off like a rock when the magic stopped murdering
So yeah, you're not wrong that Mage seems to suck, but they're very much a quintessential DRPG Mage at least, what with the support aspects