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- The matter cannon could be made non-salvageable. Also you somehow gave it a scope and a silencer? Not that those remain once you pick it up though.
- Overview camera doesn't encompass the whole map.
- The middle left girder also doesn't feel very easy to jump onto. I feel like the whole left side of the map could be compressed vertically.
- Battery spawn location seems random and rather non-signaled.
- The vertical passageways feel a bit tight; maybe widen them to be 4 tiles?
- The whole center space (the span of the middle-left girder) feels a bit too wide, could be tightened down by bringing the sides closer.
- The middle-left girder feels undesirably to stand on. A long stretch where you cannot move down, and can be shot from below. I'd add some gap between it and the indoors platform.
- Bots seem to favour going into the radioactive pit a lot. Now, I like that part of the map, but I feel like maybe it's not easy enough to get out of it. Perhaps making the left overhang climbable as well by making the diagonal go for 2 tiles only? Or adding a teleport at the bottom that gets you elsewhere if you sink fast?