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MechaTek Live-Fire Course 01-A12
   
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Game Mode: Deathmatch
File Size
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684.764 KB
May 16, 2017 @ 2:57pm
May 16, 2017 @ 3:29pm
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MechaTek Live-Fire Course 01-A12

Description
Hastily assembled in the depths of one of the countless cargo facilites of MechaTek, this live-fire course provides new recruits a place to show off thier skills to the Corporation.
7 Comments
Janeator Dec 14, 2023 @ 5:25am 
- The top right area could be lowered a little.
- The matter cannon could be made non-salvageable. Also you somehow gave it a scope and a silencer? Not that those remain once you pick it up though.
- Overview camera doesn't encompass the whole map.
- The middle left girder also doesn't feel very easy to jump onto. I feel like the whole left side of the map could be compressed vertically.
- Battery spawn location seems random and rather non-signaled.
Janeator Dec 14, 2023 @ 5:23am 
Upon revisiting this map, here's a few notes on how I think it could be improved a bit:
- The vertical passageways feel a bit tight; maybe widen them to be 4 tiles?
- The whole center space (the span of the middle-left girder) feels a bit too wide, could be tightened down by bringing the sides closer.
- The middle-left girder feels undesirably to stand on. A long stretch where you cannot move down, and can be shot from below. I'd add some gap between it and the indoors platform.
- Bots seem to favour going into the radioactive pit a lot. Now, I like that part of the map, but I feel like maybe it's not easy enough to get out of it. Perhaps making the left overhang climbable as well by making the diagonal go for 2 tiles only? Or adding a teleport at the bottom that gets you elsewhere if you sink fast?
Janeator May 19, 2017 @ 12:16am 
I got around to playing it and I must say you did a great job! Keep on making more, will ya? ;)
verdant May 17, 2017 @ 10:12pm 
Looks good!
filipe May 17, 2017 @ 9:07am 
How did you make that matter cannon-sniper ?
filipe May 17, 2017 @ 5:45am 
Great work pal !
HisDarkestFear May 16, 2017 @ 10:20pm 
This is very good for a first map! Shading could use some work, but the colour scheme and overall design are great. =)