Teleglitch: Die More Edition

Teleglitch: Die More Edition

40 ratings
The Teleglitch Cheaters Guide
By Chane
Adjust your gaming experience to a relaxed and family friendly entertainment
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To Cheat or Not to Cheat?
Damn, what am I doing here?
Am I really writing a cheaters guide?
Me?
Mr. Honestly Righteous?
Will this alter my karma?

Before we start, please allow me to assure you that I consider myself a very honest person and a honest gamer. I take pride in the fact that I completed all other games without cheating or altering with settings in any way. But for Teleglitch we have to make an exception. Exceptions are OK sometimes, right?
Well, since the developers of this sinister little game are trying to screw us in the worst manner, I'd say, let's screw them instead.

When I started playing Teleglitch, I simply tried my best to reach the end of the story, kill all monsters and collect some achievements.
Then I reached level 4. And to all of you who reached level 4, you know what that means.
Death!
Too fast, too soon and too damn unfair.
Dark Souls looks like hide and seek on a children's birthday party compared to Teleglitch!
So let's do something to change that.

After trying to beat level 4 four times, without standing a chance to beat the level, I thought about finding a way to backup the save file. At least that should help a little. But when I started looking through the games directories, I noticed that most of the code is wide open, ready to be messed with in any way we wish to. Actually what seems like code are script files and every second-grader can read them. It's really easy. So I came up with some improvements that change the games difficulty dramatically.
Disable Melee Damage
Melee damage sucks and that's why we should stop that.
Whenever those wicked, fast running, screaming zombies hit you in the face or bite chunks of flesh out of your body you bleed and loose health.
Wouldn't life be much easier if we could simply watch them beat the air, while you're amazingly dodging every hit?

Go to your Steam games library and right click on Teleglitch in the tree view on the left side of the panel.
Select properties and then select the tab 'local files'. Pick 'Search local files'.
This will open the games source files in the Windows Explorer.

Move to the folder lua and monsters.
...Steam\steamapps\common\TeleglitchDME\lua\monsters contains the definitions of most of the monsters. Only a few boss monsters are not included in here.
Create a new directory and name it 'backup'.
Now copy all monster files from lua\monsters to lua\monsters\backup.
This is just in case you want to use the original monsters again later. But I strongly doubt you will.

Now we can start modifying the monster settings.
Move back to lua\monsters and open the first monster file in a text editor.
Depending on your selected sort order this is probably giant_soldat.lua.
In the Windows Explorer right click on the file and select 'Open With...'. This will allow you to select the editor you wish to use to open the file. You can use the Windows Editor, although this is not a good choice because the Windows Editor displays the content of the file in a very unstructured way. I therefore recommend using something like Notepad++, TextPad or PSPad. You can download one of these from the internet free of charge. But you can also stick with the Windows Editor if you like because we only want to carry out some minor changes.

Once you opened the first file, search for the string 'damage'.
If you opened the file giant_soldat.lua you will find four lines containing the word damage:

meleedamage=10,
damagedsprite="spr_srzombi_b",
damagedspritethreshold=0.5,
damage=10,

Change meleedamage=10, to meleedamage=0, and damage=10, to damage=0,.
Do not change damagedsprite="spr_srzombi_b", and damagedspritethreshold=0.5,.
Then save the file.

Open all other monster files, step by step, and carry out the same change.
Please note that some of the monster files contain more than one meleedamage and damage setting. Change all of them. But never change damagedsprite and damagedspritethreshold.

That's it! You have just disabled melee damage completely.
Reduce the Number of Monsters
Teleglitch randomly creates new maps whenever a new level is started. The number of monsters however, remains the same, no matter what your new map looks like. This is done based on a table defining the number and type of monsters per level. The file storing this information is monsters.csv in the ...\Steam\steamapps\common\TeleglitchDME directory.

After creating a backup of this file, open the file monsters.csv in your editor. You will see the following content:

,1,2,3,4,5,6,7,8,9,10,2b,3b,4b,6b,8b
zombie,0,5,10,18,18,21,4,1,1,1,5,10,18,,
mutant1,8,10,,6,3,5,2,,,,10,,3,,
mutant2,8,10,,6,3,5,2,,,,10,,3,,
mutant3,8,10,,6,3,5,2,,,,10,,4,,
big_mutant1,1,3,6,4,5,1,1,1,1,1,4,3,4,0,
big_mutant2,1,2,,7,4,0,1,1,1,1,1,1,7,0,
giant_zombie,,1,2,4,5,5,,,,,1,2,3,0,2
zombie_spawner,,,3,6,6,6,3,2,4,6,,4,6,3,0
soldat_pistol,,,0,4,2,3,3,,,,,2,3,4,
soldat_mg,,,0,2,2,0,2,,,,,,4,,
soldat_shotgun,,,,2,1,1,2,,,,,,3,,
guard_mg,,,,,2,2,,,2,,,,,3,2
guard_shotgun,,,,,2,1,,,2,,,,,2,
guard_autopistol,,,,,3,3,,,2,,,,1,3,1
scientist_shotgun,,,,,,,2,4,4,,,,,,4
scientist_laser,,,,,,,1,4,4,,,,,0,4
scientist_smg,,,,,,,4,5,4,,,,,,5
sentry_gun,,,,,,3,4,,5,5,,,,4,1
giant_soldat,,,,,,,3,3,,3,,1,,4,3
welder,,,,,,1,2,3,2,3,,,,0,3
red_commander,,,,,,2,3,4,4,4,,,,2,4
squid,,,,,,,1,5,4,3,,,,,5
robot_spawner,,,,,,,3,5,3,3,,,,2,2
camera,,,,,1,2,2,2,3,3,,,2,2,3
smallrobot,,,,,2,2,5,10,8,9,,,,5,10

The first line refers to the level. All other lines define the type of monster and the number of this type of monster in the corresponding level. Easy, right?

guard_shotgun,,,,,2,1,,,2,,,,,2,

...means that there are no shotgun guards in level 1, 2, 3 and 4. There are 2 shotgun guards in level 5, one shotgun guard in level 6, no shotgun guard in level 7 and 8 but 2 shotgun guards in level 9 etc.

Very simple!
So all you need to do is arrange the number of monsters per level to your likes.
Please be careful not to delete any comma and do not remove or add lines!

I recommend removing all pistol, mg, smg, laser and shotgun guards, soldiers (soldat) and scientists. In the first step we deactivated melee damage, but we did not deactivate firearms damage. Therefore it's best to set them all to 0. Save your file, once you're satisfied.
Increase the Number of Items
Actually, deactivating melee damage and reducing the number of enemies, should be sufficient for a convenient gaming experience. If you like, you can take it a step further by increasing the number of items you find in each level. You can do so by changing the content of the file items.csv in the ...\Steam\steamapps\common\TeleglitchDME directory.

After creating a backup of this file, open the file items.csv in your editor. You will see the following content:

A level items:,1,2,3,4,5,6,7,8,9,10,2b,3b,4b,6b,8b
pystol ,0,1,,,,,,,0,,,1,,,
pump ,1,,,,,,,,,,,,,,
agl ,1,,,,1,,,,,,,,,,
revolver ,,1,,,,,1,,,,,,1,,
automaat ,,,1,,,,,,,,1,,,,
riflehv ,,,,,,1,,,,,,,,1,
rifle ,,,,1,,,,,,,,1,,,
lasgun ,,,,,,1,,,,,,,,1,
taser ,,,,,1,,,,,,,,,,
pyammo ,5,2,1,1,2,1,,,5,,2,1,1,1,1
ppammo ,1,2,1,1,,,1,,6,,2,1,1,,2
revolverammo ,,,1,1,1,1,,,,,,1,1,1,2
auammo ,,1,1,2,2,1,5,3,3,3,2,1,2,1,3
hvammo ,,,,,,2,1,2,2,2,,,,2,3
riammo ,,,1,1,1,1,1,1,1,1,,1,1,1,1
pexpammo ,1,1,1,1,2,1,1,1,1,1,1,1,1,1,2
battery,,,,1,2,3,3,3,3,3,,,1,3,3
smtimebomb ,4,5,5,5,2,2,2,2,2,3,4,5,5,2,3
timebomb ,,,,,1,1,1,1,1,1,,,,1,1
cmeat ,1,2,1,2,1,2,1,2,1,0,2,1,2,2,2
medkit ,1,,1,,,1,1,1,1,1,,1,,1,1
smmedkit ,,2,2,2,3,3,2,3,3,3,2,2,2,3,3
tube ,1,1,0,1,1,1,1,0,1,0,1,1,0,0,1
fattube ,,,,1,,0,,1,,,,,1,0,1
emptycan ,,1,1,1,1,,,,,,1,1,0,,
hardware ,,1,1,,1,1,1,1,,,1,,1,1,1
mchip ,,,2,1,2,1,2,2,2,3,,2,1,1,2
metalplate ,,,,1,3,2,2,2,2,2,,,1,2,2
motor ,,,,,,,,1,,,,,,,1
magnet ,,,,,,,1,0,,,,,,,0
nailbox ,2,2,1,1,1,1,1,1,1,1,2,1,1,1,1
minigun ,,,,,,,,,,1,,,,,

Again, the first line defines the level. All other lines define the number of items available in the specific level. The principle is the same as for monsters.csv. If you would like to make a mini-gun available in level 1 simply change the line...

minigun ,,,,,,,,,,1,,,,,

...into...

minigun ,3,,,,,,,,,1,,,,,

Now there will be three mini guns in level 1.
9 Comments
Chane  [author] Jan 10 @ 10:07am 
By the way, thank you very much for the awards! :KneelingBow:
EJHAC Jan 10 @ 3:44am 
Have anyone found file with player stats?
Tuttles May 9, 2022 @ 7:34am 
Sure, you can also alter enemy behavior, speed, and attack speed with these files. Along with nerfing the damage output of your weapons in relvad.lua, you can have alot of fun kiting big mobs in circles that would just get wiped out too fast otherwise.Also forces you to get creative moving the props around the map to make strategic slow points
Spookky Skilintons Jan 15, 2021 @ 12:01pm 
Anyone else going to use this to make the game harder? I've since completed it and am looking for a challenge lol
Korcalius Feb 21, 2020 @ 3:29pm 
Thanks
Chane  [author] Feb 21, 2020 @ 3:00pm 
No, sorry. It's been years since I played the game.
But you can search through the files. Maybe you can find the settings.
That's all I did to find the settings I described.
Korcalius Feb 21, 2020 @ 2:41pm 
Thanks from me aswell! Can you also tell me where i can find the files responsible for weapon stats, recipies and so on?
Chane  [author] Nov 11, 2019 @ 10:59am 
You're welcome. :be_good:
Green JD3 Nov 11, 2019 @ 9:29am 
thanks for the cheat guide! :steamhappy: