Prey
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Definitive 100% Prey Achievement Guide
Por Grimoire
A broad overview of the achievements and a more detailed look at how to unlock some of the more challenging ones.
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Introduction


Prey is a first-person action-adventure video game developed by Arkane Studios and published by Bethesda Softworks.

In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where research into a hostile alien collective called the Typhon is performed. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The station is presented as an open world to the player, with progression through the world after obtaining key items or abilities similar in nature to a Metroidvania game.

Escrito originalmente por wiki:
Wiki link[en.wikipedia.org]

A word from the author:
The achievements in this game are relatively fun to find and i would say it would take 3 runs to complete them all, if you manually save regularly you may be able to unlock most of them in one run. However to gain the gold achievements you must complete three seperate games, one without using neuromods, one with only Typhon Powers and one with only Human Powers the game has no difficulty related achievements and allows you to adjust the dificulty at any point during the game so one could play the whole game on easy and still unlock every achievement available. Thanks Bethesda!
General Bronze Achievements
Image
Description
No Show
You died to helicopter blades on your first day on the job.
Real easy, just jump onto the helicopter until you get hit by the spinning blades
Reduce, Reuse, Recycle
You used a single Recycler Charge to recycle at least 20 objects.
Another easy one, once you get the Recycler grenades, pile up 20 objects (chairs, boxes, bodies, etc) and throw one of those bad boys at the pile.
TranStar Gourmand
You consumed one of every type of food and drink on Talos I.
Eat at least one of every kind of food. (list of different types of food will be listed in a sub section.)
Coffee Break
You found Dr. Calvino's secret stash.
In Dr. Calvino's Looking Glass workshop, there is a flask, if you put it in a certain place it opens a panel on the wall, just watch his recording and watch him do it himself.
Facsimile
You met January for the first time.
You can't really miss this one, January will be manufactured once the completed video is played back in your office, right at the start of the game.
Suicide by Proxy
You killed January.
Kill your personal Operator January, it is normally in your office after you have watched the first video of yourself.
Prism Master
You read the entire Starbender series and don't regret it.
These books can be found scattered accross the station, read them to unlock this achievement.
Intrinsic Value
You recycled yourself.
Throw a Recycler charge near you and let it kill you, be sure to save first.
I and It
You killed every Human on and around Talos I.
Use security terminals to determine where crew members are around Talos and kill them all. You mean person.
Dear Future Self
You found and listened to all the messages you left for yourself.
There are messages from you scattered around the station find them to unlock this. (An more in-depth guide will be listed below)
Mimic Massacre
You killed (5) Mimics in 5 seconds.
There are various rooms which are filled with mimics, its easier if you upgrade your shotgun, just go trigger happy when you see a bunch of mimics burst towards you.
Push the Fat Guy
You killed Alex.
Towards the end of the game Alex will show himself, kill him and this achievement will unlock.
Bronze Story driven Achievements
Image
Description
The Gates of Hell
You completed the Shipping and Receiving objective and no human lives were lost.
Help the security officers survive the cargo bay battle.
Open Says She
You used Danielle's voice samples to access Deep Storage.
Part of the main storyline and can't be missed, you must collect samples of Danielle's voice to open Deep Storage.
You Rang?
You used the Psychotronics satellite to dismiss or summon the Typhon Nightmare.
As part of a side mission you will install a transmitter on a satelite floating outside the space station, once that is completed you will have the ability to summon the Typhon Nightmare.
This Never Happened
You performed an apto-regressive neurotomy on Dahl.
Part of the main storyline, you will come accross Dahl and this will be a choice you can make.
Awkward Ride Home
You escaped Talos I aboard Dahl's shuttle with only Dahl.
To get this achievement escape Talos I on Dahl's shuttle, with only Dahl aboard. Awkward...
Adrift
You rescued Dr. Igwe from a cargo container.
A side mission in space around the Cargo Area, careful it has a timer, consider saving before trying to complete it.
A Friend in Need
You recovered Mikhaila's booster shots and healed her.
Another side mission that is very dificult to miss, it involves finding medicine for Mikhaila in space, and it involves a timer, consider saving before trying to complete it.
Abandon Ship
You fled Talos I aboard Alex's escape pod before completing your mission.
Early in the game you will meet an Operator named December, it will give you the key to Alex's escape pod which is located at the top of Alex's house in the Arboretum. Completing this quest will end the game prematurely and give you a snipet of the ending.
Best Served Cold
You killed Luka and avenged Abby.
This can be done in the Crew Quarters area. There's a man hiding in the kitchen called "Will Mitchell". His real name is Luka and he murdered another crew member called Abby. By killing him you avenge Abby and unlock this achievement.
Black Market
You found all the smuggler's dead drops.
Caches of items are hidden around the station, the first being in the Arboretum in a corridor where a dead body is agaisnt a wall, behind a fake fire alarm, hit it 3 times to expose the cache. (A more detailed guide will be in a sub section below).
Bronze Typhon Power-Related Achievements
Image
Description
Know Thine Enemy
You acquired a Typhon power.
Research and unlock your first Typhon power to unlock this achievement.
Thoughts Can Kill
You used Psychoshock on a Human.
Self explanatory, you will need to unlock Psychoshock by researching Telepaths.
Tee One Up
You killed an enemy while they were Lifted.
Self explanatory, Morgan learns this move from the invisible Poltergeist enemies.
Shapeshifter
You mimicked (20) or more unique objects.
Along the game you will come accross many objects, use mimic on 20 different objects, this ability is gained by researching Mimics.
It's Alive!
You created a Phantom using Phantom Genesis.
Turn a human corpse into a phantom using Phatom Genesis, this ability is learned by researching Weavers.
Ball Lightning
You used Electrostatic Burst to drop two or more Operators at once.
Kill two or more Operators using Electrostatic Burst, this ability is learned by researching Voltaic Phantoms.
Deprogramming
You used Mindjack to free a mind-controlled Human.
The Mindjack ability branches off from Psychoshock Tier I, unlock it and free a human from its mind controlled state.
A Different Side of Yu
You scanned your Phantom Shift duplicate with the Psychoscope.
You need to install the Phantom Shift ability. This is unlocked by scanning 2 Etheric Phantoms (4 for Phantom Shift II). If you have the Speedscan Scope Chipset you will only need Phantom Shift I, otherwise you will need to unlock Phantom Shift II. Once you are prepared simply equip your Psychoscope and activate Phantom Shift, quickly turn around and you will notice a Phantom Double of you in your original position, the Psychoscope will scan it when you look at it.
Makeup Exam
You returned to the Simulation Lab and completed the tests in Rooms A, B, and C.
Return to the Simulation Lab and complete the tests in Rooms A, B, and C. You will need to reset the tests via the computer near the entrance door to Test Room A. You will also need Kinetic Blast for Test A, Mimic Matter for Test B and Remote Manipulation for Test C.
Escape Velocity
You blasted yourself as an object for at least 20 meters while in normal gravity.
You will need Mimic Matter and Kinetic Blast, find a high place and mimic something small (a resource cube for example), then use Kinectic Blast to launch yourself off this high spot and watch yourself fall, if it was high enough the achievement will unlock.
Mimesis
You mimicked a Mimic.
You will need Mimic Matter and just mimic a Mimic mimicking an object.
Bronze Human Power-Related Achievements
Image
Description
Know Thy Self
You acquired a Human ability.
Self explanatory, unlock any human ability with neuromods.
Operator
You hacked at least (20) hackable objects on and around Talos I.
Unlock the Hack skill with neuromods and hack 20 things, not terribly hard.
Engineer
You repaired (20) objects on and around Talos I.
Unlock the Repair skill with neuromods and repair 20 things, another easy one i should say.
Dead Calm
You killed an enemy while using Combat Focus.
Unlock the Combat Focus skill with neuromods and kill an enemy, simples.
Cold Dead Hands
You fully upgraded a weapon.
Unlock the Gunsmith Tier II or Lab Tech Tier II skill with neuromods and use Weapon Upgrade Kits to max out a weapon.
Silver Achievements
Image
Description
Self-Incriminating
You found out what happened to Mikhaila's father and let her know.
If you save Mikhaila Ilyushin she will return to your office and give you a mission to find out what happened to her father, once you reach the computer terminal with the recording you can choose to send it to your office or delete it, sending it to your office will lead to this achievement.
Psychometry
You found and listened to all TranScribe recordings.
As the description emplies, you need to find all the Transcribe recordings scattered around Talos. (A detailed guide will be in a sub section below.)
Press Sneak
You read all the e-mails on Talos I.
As the description emplies, you need to find all the emails in every computer terminal in Talos 1. (A detailed guide will be in a sub section below.)
Missing Persons
You located all employees on Talos I.
Using the security terminals in each section of Talos 1, you will be able to find every crew member, the ones drifting in space are more difficult to find but a few trips around in space will wield points you can navigate to, human corpses found in space are then marked as found in brackets.
Do No Harm
You completed the game without killing any Humans.
Possibly one of the hardest achievements, as the description emplies, don't get anyone killed that you come accross in the game. Good Luck!
Brain Trust
You helped Igwe, January, and Mikhaila meet in your office.
Save Dr. Igwe from his cargo container, and save Mikhaila Ilyushin by getting her medicine from a space walk, and of course don't destroy January, meet these conditions and they will all meet up in your office unlocking this achievement.
Gift to the World
You found Gustaf Leitner's Connectome for Dr. Igwe.
When you save Dr. Igwe in the Cargo Area he returns to your office, once he is there he will give you a mission, Head to Crew Quarters and Igwe will give you a recording to play. Take the recording and play it in front of the Leitner poster in Igwe’s quarters. The poster will move to reveal a hidden safe. Inside is the Leitner Connectome.
Gold Achievements
Image
Description
No Needles
You completed the game without ever acquiring any Typhon power or Human ability.
As the description emplies, you must complete the game without using any neuromods.
Split Affinity
You completed the game once acquiring only Typhon Powers and again acquiring only Human abilities.
For this achievement you will need to complete 2 seperate runs of the game, using the same save file will not work.
I and Thou
You completed the game in the most empathetic way possible.
There are four key characters that you come accross during the game, help them by completing their missions. (Details in sub section below.)
Determining Empathy
How to get the "I and Thou" Achievement
The game uses a point system to determine your empathy, and you need at least 4 points to earn the achievement.


The most efficient way to earn the achievement is to:
  • Save Aaron Ingram
  • Save Dr. Igwe
  • Save Sarah Elazar
  • Save Mikhaila Ilyushin
  • Save Alex

You can apparently achieve a "Psychopath" status by killing Sarah and her officers, OR by killing Sarah, Dr. Igwe, and Mikhaila, which will make the achievement unobtainable.


Detailed Breakdown

You can earn one point of empathy by doing any of the following:
  • Save Dahl (Incapacitate Dahl Completed)
  • Rescue Dr. Igwe
  • Save Alex Yu
  • Complete Dahl's Ultimatum
  • Assist Mikhaila Ilyushin Completed
  • Mikhaila's Father Completed
  • Escape Attempt Completed
  • Gustav Leitner Completed
  • Help Luther Glass Completed
  • Danielle Sho Completed
  • Save 10 Mind-Controlled Humans

However, you can also LOSE empathy points by doing any of the following:

Value
Description
(-100)
Achieve Psychopath status
(-1)
Kill Aaron Ingram
(-2)
Kill Alex Yu
(-2)
Kill Dr. Igwe
(-2)
Kill Mikhaila Ilyushin
(-2)
Kill Sarah Elazar
(-1)
Allow Dr. Igwe to die in Talos I Exterior
(-1)
Allow Mikhaila Ilyushin to die in Power Plant
(-1)
Allow Sarah Elazar to die in Cargo Bay
(-1)
Allow Aaron Ingram to die in Psychotronics

Black Market Cache Locations
Before you start the "Talos Smuggling Ring" side quest in Prey, you have to go to the Arboretum in the tunnel leading to the Lobby and listen to Lily Morris' Transcribe. This will initiate the Smuggling Ring side quest.

There are 6 dead drop locations where you can loot the smuggling caches. They are all located behind fake fire alarm bells and to access them you have to hit them 3 times with your wrench.

Here is an example of what you are looking for and below are screenshots leading you to the exact fire alarms you will need to find, the first being in the Arboretum as mentioned before. Two more are situated in Talos 1 Lobby, one in the Crew Quarters, one in the Hardware Labs and the last in the Cargo Bay area. Good luck!




Cache #1
Follow the corridor leading to the Lobby in the center of the Arboretum and you will find Lily Morris and her Transcribe.










And above her body on the wall is the first cache behind the fake fire alarm.


Cache #2
Now we head over to the Fitness Center in the Crew Quarters of Talos I, be sure to clear this area out before exploring, there are a few telepaths and lots of Mindjacked Humans in this area. If you haven't yet found the Fitness Center key code, it is on the Security Station computer behind the reception desk, code number 7672.






Now, on the way to the Swimming Pool you will see a fire alarm high up on a wall to the right, thats your cache right there, you may need to use your Gloo Cannon to reach the fire alarm effectively.


Cache #3
In Talos I Lobby there is a room called the TranStar Exhibit as you walk in on the wall to the left of the door way, you will see the fire alarm just tap it with your wrench three times and collect your loot.


Cache #4
This cache is once again in Talos I Lobby, walk towards the Shuttlebay take a left and head to the staircase. There on the left of the stairs are the Restrooms, take another left into a corridor where there is a painting and some blood splatter on the wall. there is a bench with a briefcase on it, the fire alarm is just over the bench in the corner, quite cleverly concealed and only visible from a certain angle as shown in the picture below.



Sneaky, sneaky!


Cache #5
Now we are heading to the Atrium in the Hardware Labs. Take the lift to the second floor of the Atrium and follow the walkway to the right past the Medbay sign, you should see a big statue with a plaque reading "The last frontier is the human mind and we are its pioneers". Behind this statue up on the wall is the fire alarm you will need, make yourself a set of stairs with your Gloo Cannon to reach that bad boy!




Almost there!


Cache #6
This cache is located in the Cargo Bay. Once you are there you will need to head to the office above Shipping and Receiving, inside you will find the fire alarm you are looking for near Ekatarina Musaev and Dayo Igwe (if you saved him) as shown in the photos above.

I hope you found this section useful, leave a comment below if you have any questions or suggestion regarding this section or about this achievement.
Golden Gun Location
Before you can get the Golden Gun in Prey, you have to find an audio recording. Once you get to the "Arboretum" section of the ship there are several ways to get to this recording you can go towards the deep storage grav shift and look for a small area with an obvious looking glass screen. Behind this screen is a small shaft you can climb using your Gloo Cannon. This will lead you to an area underneath Alex's house.

You can of course just scale the wall to the area underneath Alex's house from any angle using your Gloo Cannon. Once you reach this area you will be looking for the body of Marietta Kyrkos. She died near a faulty Electric Junction so be careful and avoid getting electrocuted yourself.


On her body you will find an audio recording and once you hear its contents it will give you access to Jada Mark’s safe situated in her room in Crew Quarters B. Just follow the side quest marker directly to her safe and pick up the Golden Gun.

The Artemis Golden Gun is an enhanced silenced pistol, and there's only one of these available on Talos I making it a very unique weapon. Its stats are also slightly better than your average pistol so its definitely worth picking it up.
Prism Master (Starbender Series Locations) Part 1
All together there are 6 Starbender Books hidden throughout Talos I. Finding them all unlocks the Prism Master achievement. There are 3 copies of each of the first five books in the series located around Talo I. You will only need to find each book once however I will list below the 3 possible locations of each. There is only one copy of book number 6 and it is always found in Alex Yu’s suite in the Crew Quarters.

In the game menu under Data > Notes you can track how many of the books you have already found. Below is a list of the books and their titles:




Starbender Series - Part 1
  • Book #1: The Darkstar Anomaly
  • Book #2: My Enemy’s Enemy’s Enemy
  • Book #3: Spartial Delivery



Book #1: The Darkstar Anomaly - Location 1/3
The first book can be found in the Atrium of the Hardware Labs, you must climb above the Grav Lift in the center of the room onto the ceiling support structs, there you should see a Maintenance Access Panel near the medical bay sign. This will lead to a large vent area with pipes and a nice torch lit area where someone has been sneaking off to drink beer and read Starbender: The Darkstar Anomaly.




Hardware Labs - Atrium


Book #1: The Darkstar Anomaly - Location 2/3
This copy of The Darkstar Anomaly is relatively easy to find, it is located in Dr. Sho's room in Crew Cabin B. The door is open and the book is sitting in plain sight.









Crew Cabin B - 112 Dr. Sho


Book #1: The Darkstar Anomaly - Location 3/3
This one is also relatively easy to find, once you reach Deep Storage, head into Corporate Information Technology and take a right towards the staircase leading to the Data Vault. At the top of this staircase is desk and the book is right in plain sight, you cant really miss it.







Deep Storage - Data Vault Staircase




Book #2: My Enemy’s Enemy’s Enemy - Location 1/3
The first copy of the second book can be found in the Hardware Labs, it is inside a cage in the Machine Shop and you will need Leverage III to move some boxes blocking the entrance of the cage. Once inside look for an area that is well lit, with a red couch chair and a globe. The book will be sitting on a coffee table in this area.






Hardware Labs - Machine Shop


Book #2: My Enemy’s Enemy’s Enemy - Location 2/3
In the Shuttle Bay there is an area called Mechanic Facilities. As you enter turn right and you will see a utilities room with large brass pipes, enter this room and turn right again and you should see a bench and the book is sitting on it underneath a monitor with general information about your suit.






Shuttle Bay - Mechanic Facilities


Book #2: My Enemy’s Enemy’s Enemy - Location 3/3
To find this copy of My Enemy’s Enemy’s Enemy you will have to first find Marietta Kyrkos's body which is underneath Alex's house. Incidentally finding her transcribe and listenning to it will also give you access to a side quest that will lead you to the room in the Crew Cabins A that you need to go. Once you get to the room in question (Jada Marks's room) open the door and the book should be on a shelf to the left as you enter. Don't forget the Golden Gun in the safe aswell!
Crew Cabins A - Jada Marks Room




Book #3: Spartial Delivery - Location 1/3
The first copy of the third book can be found in Psychotronics, just head towards the female Clean Room Preparation and as you enter it should be in the locker area near the wall pipes.









Psychotronics - Clean Room Preparation


Book #3: Spartial Delivery - Location 2/3
The next copy of the third book can be found in Abigail Foy's Cabin in Crew Cabin B, first you will have to collect the keycard for her room which is on a large round table in the second floor of the Recreation CenterOnce you have her keycard head over to her Cabin in Crew Cabin B. Her room has a pinball machine and a cool poster on the wall, the book is on her bed.





Keycard - 2nd floor Recreation Center

Crew Quarters - Abigail Foy's Cabin


Book #3: Spartial Delivery - Location 3/3
This copy is relatively easy to find, it sits on a desk above Shiping and Receiving in the Cargo Bay. The same room that contains one of the Smugglers Hidden Caches. The main quest line will take you through this room and it is just a matter of not forgetting to read it when you go past.
Cargo Bay - Shiping and Receiving
Prism Master (Starbender Series Locations) Part 2


Starbender Series - Part 2
  • Book #4: Backstabbed in the Face
  • Book #5: Crown of Tumbleweed
  • Book #6: Darkstar Rising



Book #4: Backstabbed in the Face - Location 1/3
The first copy of book 4 can be found in the Arboretum. You will have to walk towards the area with the grav lifts heading up to Alex Yu's office. To the right of the Grav lifts is a clearing with a bench, the book will be sitting on this bench as shown below.
Arboretum


Book #4: Backstabbed in the Face - Location 2/3
To find this book you will have to follow The Cook's Request side quest in the Cafereria of the Crew Quarters. Once you have spoken to the resident "Chef" he will ask you to retrieve something from his room and give you the keycard to Will Mitchell's Cabin, go to this room which is in Crew Cabins A and the book will be sitting on top of his bed.
Crew Quarters - Will Mitchell's Cabin


Book #4: Backstabbed in the Face - Location 3/3
The last copy of Backstabbed in the Face can be found in Atmosphere Control in Life Support. Once there head up the stairs to the Air Filtration Control Roomas you enter the room take a left and the book will be sitting on top of a console.
Life Support - Air Filtration Control Room




Book #5: Crown of Tumbleweed - Location 1/3
To find the first copy of Book 5 you will have to go on a little space walk. The closest airlock to the site is the Shuttle Bay, however you can use any airlock to reach this place. You are looking for a space shuttle drifting out in space, as you approach it, it should look something like the picture below. Once you've found it use your torch to light up the entry and go into the space shuttle. Take the first left into the cargo hold and the book will be floating near some dead bodies.
Exterior - Derelict Shuttle


Book #5: Crown of Tumbleweed - Location 2/3
This book is located in a storage closet by the entrance to the Quartermaster's Office in the Cargo Bay. Head over to Shipping and Receiving and in the corridor to the Quartermaster's Office there is a doorway to the right, go inside and take another right and you should see a desk with the book.






Cargo Bay - Quartermaster's Entrance


Book #5: Crown of Tumbleweed - Location 3/3
Power Plant -







Book #6: Darkstar Rising - Location
Darkstar Rising is the last book in the series, there is only one copy of it and it is found in Alex Yu's Cabin in the Executive Suites of the Crew Quarters. Finding it will require you to complete certain tasks.
You can begin by completing the side quest "Who is December?", once you found December in the entrance area of Neuromods, search its debris and you will find a note with the combination to Alex's Safe. The safe itself is behind the looking glass screen in Alex's office at the top of the Arboretum.



Inside the safe you will find a keycard to his Alex's room in the Executive Suites.

Next, you will have to complete The Cook's Request side quest, this will grant you entry into Will Mitchell's Cabin. Head over to Crew Cabins A and once inside Will Mitchell's Cabin you will have to access his computer, you will need his Hack I to log in. One of his emails will have the code for the Executive Suites. The Grav lift to the Executive Suites is in the entrance area to the Crew Quarters near Concierge.

Finally armed with the keycard to Alex's room and the code for the Grav Lift ahead up to the Executive Suites. When you reach the top head up a small flight of stairs and down the corridor on your right until you reach Alex's room, When you are inside the book is immediatly to your right as you enter on top of small table by his bed.






Crew Quarters - Alex Yu's Executive Suite
Messages from Yu (Dear Future Self) Locations
To earn this achievement you must find all of the recordings Morgan Yu (your character) has left for him/her self around Talos I. There are a total of 11 messages to be found, three are videos that you have to watch of yourself in your office and in Alex's office as part of main objectives.These are automatically unlocked during the main quest.



Six of the messages are audio files that are found in Morgan Yu's personal computer. His computer is in his suite located in the Executive Suites on the top floor of Crew Quarters. (The grav lift requires a keycard found in Morgan Yu's Office (your office) in Talos I Lobby).





One of the messages is found in the safe behind the looking glass screen in Alex's Office in the form of a TranScribe collectible called I Keep Having This Dream (you can hack the safe with the Hack skill or get the code from the Who Is December? side mission).





The last message is found in the form of a TranScribe collectible called If Things Go Sideways at the end of the game inside Alex's bunker, during The Keys To The Kingdom main mission. (You will have to go there anyway to get the arming key from Alex Yu so don't forget the Transcribe too.)
List of Food/Drink Items
There is a variety of food and drink on Talos 1, eating food and drinking non-alcoholic drinks gives you a 5hp boost and contributes to the Well Fed status. Drinking alcoholic drinks gives you a 1hp boost and contributes to the Drunk status change. Also consuming one of every item will unlock the TranStar Gourmand achievement.



Below is a list of all the food and drink items you can find throughout the game:

Food
  • Methuselah Apple
  • Sun-Dried Tomata Jerky
  • Russian Blinis
  • Big Bang Candy
  • Captain Spree’s Fish Sticks
  • Jellied Eels
  • Siskak Unagi Rollz
  • Jamon Tomato
  • Udon Noodles
  • Veggie Blend
  • Spiralite Cookies
  • Skyking Pomegranate
  • Ossetra Caviar
  • RanDom Dim Sum
  • Shaker Lemon Pie
  • Crispy Fries
  • Glucassist!
  • Sunburst Banana Pudding
  • Sunburst Bananas
  • Moonshade Lemon
  • Superfruit (a type of food obtained only through a the side mission - Gardening Tips)
Drinks
  • Kings & Way Sparkling Water
  • Cold Mountain Green Tea
  • Duck Beer
  • PopStar
  • Old Sardar Bourbon
  • Kafe Karsk
  • Pomegranate Moonshine
  • Tamizdat Vodka
  • Green Beetle Gin



General Weapons Guide



Wrench
  • Damage: 11-12
  • Weapon Size: 2 Inventory Slots
Location: First weapon to be found, it is standard issue for all maintenance personnel.

The Hephaestus "Heffy" Twist and Loop Industrial Wrench is the only melee weapon in Talos I. Click to swing it, doing so will drain your stamina or you can hold down the attack button for stronger attacks. This weapon cannot be upgraded however stamina and damage can be increased through the use of Neuromods.


Gloo Cannon
  • Incapacitation Rate: 100-225%
  • Reload Speed: 100-175%
  • Handling: 33-75%
  • Range: 9-24m
  • Weapon Size: 3 Inventory Slots
Location: Close to the body of the Veer Singh in the Neuromod Division foyer.

The Gellifoam Lattice Organism Obstructor or GLOO Cannon disables or immobilizes targets without harming them. GLOO can extinguish flames and temporarily stop electrical arcs. It can also be used to create climbable platforms or to push objects around in the vacuum of space. Upgrading this weapon fully will require both Lab Tech I and II as well as 15 upgrade kits.


Silenced Pistol
  • Firepower: 11-13
  • Accuracy: 60
  • Range: 15-35m
  • Reload Speed: 60-85%
  • Weapon Size: 2 Inventory Slots
Location: Near Elias Black’s body in the Teleconferencing Center in the Talos 1 Lobby.

The TranStar PPN-8 Pistol is the standard issue weapon for all TranStar security personnel. Fast and quiet, this pistol provides satisfactory damage while maintaining a degree of stealth, to upgrade it fully you will need Gunsmith I and II, as well as 15 upgrade kits.


Huntress Boltcaster
  • Weapon Size: 2 Inventory Slots
Location: Can be found in the Talos 1 Lobby, within the sales division, but also located in several other places.

The Huntress Boltcaster launches foam darts which do zero damage. Perfect to annoy coworkers, distract enemies, and remotely trigger buttons and screens.


Shotgun
  • Firepower: 44-71
  • Recoil: 100-10%
  • Ammo Capacity: 4-10
  • Reload Speed: 60-85%
  • Weapon Size: 3 Inventory Slots
Location: Found in the office of Sarah Elazar, within the Talos 1 Lobby.

The Throne S4 Tactical Pump Shotgun is one of the most effective weapons in Talos 1. It provides maximum damage at close range. Damage from each shot decreases significantly at longer ranges. In order to upgrade this weapon to its full potential you will need, Gunsmith I and II as well as 15 upgrade kits.

The Margrave is an alternate version of the shotgun. It was included in the Cosmonaut Shotgun Pack, exclusively available to those who pre-ordered the game and to press distributions.


Disruptor Stun Gun
  • Power: 4-9 Seconds
  • Range: 7.5-15m
  • Recharge Rate: 1.5-0.25 seconds
  • Weapon Size: 2 Inventory Slots
Location: Can be found on the bodies of security officers

The Disruptor Stun Gun will knock out human targets. Typhon are more resistant but can still be temporarily stunned and robotic devices can be temporarily disabled or destroyed.
Each unit of ammo in the player's inventory provides a 1% charge of the Disruptor. The Disruptor loads 100 units of ammo at a time, for a 100% charge. to fully upgrade this weapon, you will need Gunsmith I and II along with 17 upgrade kits.


Q-Beam
  • Power: 55-110KW
  • Firing Power: 5-10 Seconds
  • Handling: 15-75%
  • Reload Speed: 100-145%
  • Weapon Size: 4 Inventory Slots
Location: Found within the Beams and Waves Lab in the Hardware Labs.

This weapon is one of the most powerful within the game, so upgrading it is worth it, however it is vulnerable to electrical discharges. To upgrade it fully, you’ll need Tech Lab I and II as well as 14 upgrade kits.


Artemis Golden Pistol
  • Firepower: 12-14
  • Magazine Capacity: 15-27
  • Range: 15-35m
  • Accuracy: 60-85%
  • Weapon Size: 2 Inventory Slots
Location: This weapon is only available after completing the optional objective: The Golden Gun. It is located in a safe in Jada Mark’s cabin in the Crew Quarters.

This weapon is pretty much the replacement for the Silenced Pistol. In order to upgrade this, you’ll need to Gunsmith I and II as well as 15 upgrade kits.


Throwable Weapons



Function Type: EMP
Recycle Values
Synthetic
0.50
Mineral
0.50

The EMP Charge is designed to disable electrical and mechanical devices. It is extremely useful at dealing with Corrupted Operators and turrets and it will also temporarily stop Technopaths and Voltaic Phatoms from attacking. It can be thrown, or affixed to stationary objects or surfaces.


Function Type: Recycle
Recycle Values
Synthetic
0.50
Mineral
0.50

When detonated the Recycler Charge breaks down the molecular structure of nearby objects and organic materials and converts them in resource Materials that can be used in a Fabricator. Standing too close can prove hazardous. As with the other throwables, the Recycler Charges can be thrown, or affixed to stationary objects and surfaces. Also if you kill yourself with a a recycler charge for the first time you will unlock the Intrinsic Value achievement.


Function Type: Psi-nullifier
Recycle Values
Synthetic
0.50
Mineral
0.50
Exotic
0.25

The Nullwave Transmitter is an experimental device developed in Psychotronics which discharges a Psi-nullifying pulse when detonated, disarming possessed humans without killing them. The range is not very large but it can be affixed to stationary objects and surfaces.It is highly effective agaisnt the following Typhon strains:
  • Etheric Phantoms
  • Voltaic Phantoms
  • Telepaths
  • Weavers
  • Nightmare

Function Type: Distract
Recycle Values
Mineral
0.50
Exotic
0.50

The Typhon Lure (aka Nightlight) emits a photoluminescent signal that entices Typhon to move toward it for a short period of time. Combine with other weapons or tactics to escape, ambush, or observe Typhon from a safe distance. Use this device to lure in Typhoons and throw in some Recycler Charges for an extra-devasting attack.
Neuromods - Human Abilities


Neuromods are tool created from the Typhon. A portable injector with needles that inject a serum directly into the brain through the patients eye. Neuromods use lasers and light to map the patient's brain, and then extrapolates the changes required to grant the effects desired.. They grant many various effects ranging from learning a foreign language, learning to play an instrument, or even lengthening the user's lifespan. On Earth, Neuromods are a luxury and only the wealthy can afford to have them installed. However in alos 1 neuromods are the currency you’ll use to unlock the various skill trees. You’ll find dozen of neuromods scattered all around Talos 1 as you play.




HUMAN ABILITIES
Abilities are human type perks you can unlock to improve your characters knowledge in a certain field, doing so enhances his base stats or unlocks new skils. These abilities can be broken down into three categories.


SCIENTIST
The abilities in this category are about mental prowess. There are two main branches in the scientist category: Physician and Hacking.

  • Physician 1 and 2: The physician abilities increase the effectiveness of medkits.

  • Necropsy: Necropsy lets you salvage more organs from Typhons. This ability requires Physician 1.

  • Metabolic Boost: Metabolic boost allows you to gain more health from food and makes the well-fed status last longer. This ability requires Physician 1.

  • Hacking 1 to 4. Hacking lets you gain access to (or bypass) computer systems and most keypad locks. Your level of Hacking represents which level of security you can bypass.

ENGINEER
The abilities in this category focus more on physical interactions with the world of Prey. There are four main branches to engineer: Leverage, Repair, Materials Expert and Impact Calibration.

  • Leverage 1 to 3: Leverage determines what you can pick up. The higher the ability level, the heavier the thing you can lift.

  • Repair 1 to 3: Repair allows you to fix broken machinery such as turrets, junction boxes, various other damaged machines around Talos 1.

  • Gunsmith 1 and 2: Gunsmith allows you to further use weapon upgrade kits to improve your standard guns (pistol, shotgun, etc) beyond the first tier. These abilities require Repair 1.

  • Suit Modification 1 to 3:With this ability you can increase your inventory slots and upgrade slots. These abilities require Repair 1.

  • Dismantle: Dismantle allows you to destroy an item in your inventory and turn it into spare parts that can be used to repair damaged equipment. This ability requires Repair 1.

  • Materials Expert. This ability increases the yield (return value) of things you put into a recycler.

  • Lab Tech 1 and 2: This ability is like Gunsmith above, but allows you to upgrade non-standard weapons like the Gloo Cannon and Qbeam beyond their first tier of upgrades. This ability requires Materials Expert.

  • Impact Calibration 1 and 2: These skills decrease the effort required to swing your wrench and increase the damage your wrench deals.

  • Pulverize: Pulverize adds even more damage to your wrench. This ability requires Impact Calibration 2.

SECURITY
The abilities in this category are all about combat. There are four main branches to security: Firearms, Conditioning, Combat Focus and Stealth.

  • Firearms 1 and 2: These abilities increase the damage dealt by security weapons (pistols, shotguns, etc).

  • Conditioning: Conditioning is a general improvement to all your physical capabilities — health, stamina, speed and stealth.

  • Toughness 1 to 3: Toughness increases your health. This ability requires Conditioning.

  • Stamina 1 and 2: Stamina, increases your stamina. This ability requires Conditioning.

  • Mobility 1 and 2: Mobility increases your speed and includes your speed whilst sneaking. This ability requires Conditioning.

  • Combat Focus 1 to 3: This ability slows down time for you, allowing extra time to think, letting you get off extra shots or avoid the Typhon.

  • Stealth 1 to 3: This ability means you make less noise whilst moving around and attract less attention from the various things that are trying to kill you.

  • Sneak Attack 1 and 2: When your enemies are unaware of you, these abilities let you deal extra damage to them. These abilities requires Stealth 1.
Neuromods - Typhon Abilities


Before we get to the Typhon abilities, once you have found the Psychoscope one other skill tree unlocks in the Scientist category relating to psionic aptitude. These abilities are all about your psi meter and your new Psychoscope.


PSYCHOSCOPE ABILITIES
  • Psionic aptitude 1 to 3: These abilities increase your maximum psi pool.

  • Neurostimulant 1 and 2: These increase the effectiveness of psi hypos, restoring more of your psi meter with each use. These abilities require Psionic aptitude 1.

  • Psychotronics 1 to 3: These increase the maximum number of upgrade slots on your psychoscope allowing you to install more chipsets that grant your character further boost and skills. This ability requires Psionic aptitude 1.



TYPHON ABILITIES
Once you gain your Psychoscope it becomes apparent that not only are neuromods made from Typhon material but they can also allow humans to gain Typhon abilities. The downside to this is the more Typhon abilities you unlock the more your energy signiture will change to resemble a Typhon and this will trigger the turrets around Talos 1 to attack you on sight. As with Human abilities, Typhon abilities can be broken down into three categories.


ENERGY
As the name emplies this category is related to energy projectiles and barriers, There are three main energy types, Kinetic energy (push and pull), Electrostatic energy (electric) and Thermal energy (fire, heat).

  • Kinetic blast 1 to 3: Kinetic Blast is learned by researching Phantoms and Cystoids. It can be used in combat to push away anything within range while dealing a chunk of damage. Morgan can also use the ability to rocket into the air and reach elevated overhangs.

  • Lift field 1 and 2: Lift field is learned by researching Poltergeists. It will lift your enemies into the air and trap them there. These abilities require Kinetic blast 1.

  • Electrostatic burst 1 to 3: Electrostatic Burst is learned by studying Voltaic Phantoms and Technopaths. Morgan can use this ability in combat to deal area-of-effect electrical damage. Additionally, it can be used to stun electronic equipment and both robotic and biological targets for a period of time.

  • Electrostatic resistance: This ability reduces the damage you take from electricity, and makes you immune to being stunned. This ability can be earned by researching Voltaic Phantoms and Technopaths and requires Electrostatic burst 1.

  • Electrostatic absorption: After you already reduce the damage you take from electricity, you can also turn some of that damage into psi points instead. This ability can be earned by researching Voltaic Phantoms and Technopaths and requires Electrostatic resistance.

  • Superthermal 1 to 3: Superthermal creates a fiery proximity trap, which when triggered, creates a column of super-heated plasma dealing devastating fire damage to whoever triggered it. Organic enemies will take continuous fire damage due to the burning effect. It is learned by researching Thermal Phantoms.

  • Thermal resistance: This ability works like electrostatic resistance above, but for fire instead. This ability requires Superthermal 1 and is learned by researching Thermal Phantoms.

  • Thermal absorption: This ability works like electrostatic absorption above, but for fire instead. This ability requires Thermal resistance and is learned by researching Thermal Phantoms.


MORPH
This category of Typhon powers relates to the manipulation of matter and the ether. It has two main skill trees, one relating to changing the composition of your body and another for manipulating and protecting agaisnt the ether.

  • Mimic matter 1 to 3: This ability allows Morgan Yu to shape shift and copy any near by objects (like a cup or a bin). While in this form, Morgan can move around the environment and even use other abilities (like Kinectic blast) along with Mimic. The ability is gained by researching Mimics and Greater Mimics. As long as Morgan stays still, enemies will not be able to find him. You can mimic increasingly more complex objects as you increase your level.

  • Regeneration 1 and 2: Regeneration is learned by studying Greater Mimics and Nightmares. Morgan can use this ability in combat to regenerate health after taking damage. These abilities require Mimic matter 1.

  • Phantom shift 1 and 2: Phantom Shift allows Morgan to rapidly change position and leave a decoy behind that fools enemies. The ability is learned by researching Etheric Phantoms.

  • Ether resistance: This ability works like electrostatic and thermal resistance above, but with ether instead — like the damage you take from etheric phantoms. This ability is learned by researching Etheric Phantoms and requires Phantom shift 1.

  • Ether absorption: This ability works like electrostatic and thermal absorption above, but with ether instead. This ability is learned by researching Etheric Phantoms and requires Ether resistance.

  • Phantom genesis 1 and 2: Phantom Genesis allows you to turn human corpses into Phantoms to fight by your side. The type of Phantom that is created is randomly determined. The ability is learned by researching Weavers and requires the Phantom Shift ability.


TELEPATHY
This category relates to all forms of mental powers such as moving object with your mind, resisting fear and controlling humans and/or machines with your mind. All together there are three main sub categories with the skills listed below.

  • Backlash 1 to 3: This creates a shield for 20 seconds, and negates the next attack you could suffer. You can gain it by researching Weavers and Nightmares.

  • Fear resistance: This ability reduces the length of the fear status. It can be gained by researching Weavers and Nightmares and requires Backlash 1.

  • Psychoshock 1 to 3. Psychoshock lets you attack the mind of an enemy directly, both dealing damage to it and nullifying its psi abilities for a few seconds. It is unlocked by researching Telepaths.

  • Mindjack 1 to 3: Mindjack lets you take control of biological enemies for a few seconds in the same way a typhon telepath does. It also frees humans from a telepath’s control. Unlock it by researching Telepaths. These abilities also require Psychoshock 1.

  • Remote manipulation 1 to 3: This allows you to retrieve objects (and push buttons) with your mind it is unlocked by researching Poltergeist and Technopaths.

  • Machine mind 1 to 3: This ability acts like mindjack above, but with robots (turrets and operators). It is unlocked by researching Technopaths and requires Remote manipulation 1.
Other Sections will be added soon, thank you for reading, leave a comment if you wish!
Don't forget to rate and favourite if you find this guide useful, I will continue to update it with new information regularly, i hope you find this useful, thank you for reading it!!
85 comentário(s)
The Nothing Man 16/mar./2024 às 13:12 
there are.. many cheevs that are screwed
one main one, where an npc will appear in a wall killing him/her
its great...
sergykid 15/mar./2024 às 1:36 
@zachjd
doesnt work, i tried ending the game several times and even loaded an even earlier save and killed some of them so they dont appear in the shuttle. Every time when i entered it was just me and him and nobody else, either there or alive, but achiev still didnt pop.
zachjd 15/mar./2024 às 0:10 
@Redkitties For "Awkward Ride Home" it needs to be just you and Dahl. When you walk in the shuttle, the achievement should unlock before even taking off. If anyone else is alive sitting on the shuttle, it's void.
Redkitties 1/jan./2024 às 17:52 
Black Market and Award Ride Home didn't work....
sergykid 13/dez./2023 às 8:00 
I and Thou didnt work for me, i had at least 6 empathy points from what i count there. I had 4 humans killed at end game board, those exploded themselves at me while mind controlled, seems like they counted as killed by me. But still u dont mention that regular humans killed drop empathy, cuz i completed the empathy points you listed and didnt get the achiev.
The Nothing Man 23/ago./2023 às 16:29 
yes and no
depends on the save
its buggy af
Moth 23/ago./2023 às 15:08 
Can't you get the split affinity and no needles achievments in one save, by doing a no needles run and then making a save point right before the end of the game? You then just install a typhon neuromod and beat the game, and then repeat with a human neuromod.
Spicy Chimken 18/dez./2022 às 21:02 
nope didnt kill any and they were all present in the room together both people and robot along with their side missions done as well and before that too. I tried communicating with them to try to trigger it but nothing worked
The Nothing Man 18/dez./2022 às 10:58 
yeah its an odd trigger for them to show up
did you kill the robot? or no
if so then there is the issue

sometimes the npcs get lost in doors and space i know.. i know .. but its true
might even show up as dead failed
Spicy Chimken 18/dez./2022 às 3:57 
i couldnt achieve brain trust, i did their side missions and before that they were all together in the room and still didnt get the achievement :C i guess il just do another run