Dirty Bomb

Dirty Bomb

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The best loadouts for each class!
By Hazel
Work in progress guide to Dirty Bomb loadouts!
   
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Fragger

Type: Assault

M91 Power Rifleman
Primary: M4A1
Secondary: Smjüth & Whetsman .40
Melee: Beckhill Combat Knife

Augments
Drilled (20% reduction to reload time)
Fail Safe (Reduces the effect taken from your own explosives by 30%)
Spares (Increases the maximum number of magazines that can be carried by 1)

K63 Power Gunner
Primary: K-121
Secondary: Simeon .357
Melee: Cricket bat

Augments
Spares (Increases the maximum number of magazines that can be carried by 1)
Explodydendron (10% increase to blast radius to AoE abilities)
Chopper (15% increase to melee damage.)

B61 Power Rifleman
Primary: BR-16
Secondary: Selbstadt .40
Melee: Beckhill Combat Knife

Augments
Spares (Increases the maximum number of magazines that can be carried by 1)
Quick Draw (30% faster weapon switching)
Fail Safe (Reduces the effect taken from your own explosives by 30%)
Aura

Type: Medic

H83 Relief Close Assault
Primary: Hollunds 880
Secondary: Selbstadt .40
Melee: Cricket Bat

Augments

Springy (Reduces jumping and Long Jump penalties by 35%)
Healing Reach (15% increase to size of healing radius)
Get up (30% increase to health given on revive)

BL41 Relief Operative
Primary: Blishlok
Secondary: Caulden
Melee: Stilnotto Stiletto

Augments
Springy (Reduces jumping and Long Jump penalties by 35%)
Potent Packs (20% increase to health regon rate given by healing abilities)
Drilled (20% reduction to reload time)

R42 Nitro Close Assault

Primary: Remburg 7
Secondary: M9
Melee: Stilnotto Stiletto

Augments
Flying Pig (Increases Long Jump distance by 10% and removes falling damage)
Double Time (Allows you to reload whilst sprinting)
Potent Packs (20% increase to health regon rate given by healing abilities)
Sparks

Type: Medic

383 Companion Agent
Primary: Empire-9
Secondary: Selbstadt .40
Melee: Cricket Bat

Augments
Get up (30% increase to health given on revive)
Quick Charge (10% increase to round charge rate)
Potent Packs (20% increase to health regen rate given by healing abilities)
Sawbonez

Type: Medic

CR42 Power Operative
Primary: Crotzni
Secondary: M9
Melee: Stilnotto Stiletto

Augments
Spares (Increases the maximum number of magazines that can be carried by one)
Quick Draw (30% faster weapon switching)
Drilled (20% reduction to reload time)

SM72 Boosted Operative
Primary: SMG-9
Secondary: Caulden
Melee: Stilnotto Stiletto

Augments
Get up (30% increase to health given on revive)
Extra Supplies (20% cooldown reduction to support abilities)
Untrackable (Turrets, Mines and other automated defenses react 35% more slowly to your presence)

BL82 Modern Operative
Primary: Blishlok
Secondary: Selbstadt .40
Melee: Stilnotto Stiletto

Augments
Double Time (Allows you to reload whilst sprinting)
Get up (30% increase to health given on revive)
Quick Draw (30% faster weapon switching)
Kira

Type: Fire Support

B84 Tornado Rifleman
Primary: BR-16
Secondary: Selbstadt .40
Melee: Katana

Augments
Quick Draw (30% faster weapon switching)
Double Time (Allows you to reload whilst sprinting)
Enigma (Reduced duration of being spotted by 60%)

S74 Venerable Rifleman
Primary: Stark AR
Secondary: Caulden
Melee: katana

Augments
Double Time (Allows you to reload whilst sprinting)
Gaurdian Angel (Receive an audio warning whenever a nearby enemy air support is a danger to you and 20% reduced damage from air support abilities)
Explodydendron (10% increase to blast radius to AoE abilities)

D44 Excellent Rifleman
Primary: Dreiss AR
Secondary: M9
Melee: Katana

Augments
Explodydendron (10% increase to blast radius to AoE abilities)
Untrackable (Turrets mines and other automated defenses react 35% more slowly to your presence)
Quick Draw (30% faster weapon switching)
Arty

Type: Fire Support

B42 Service Rifleman
Primary: BR-16
Secondary: M9
Melee: Stilnotto Stiletto

Augments
Extra Ammo (Increase the max number of ammo packs by one)
Unshakeable (Reduces the damage you take from explosives by 15%)
Extra Supplies (20% cooldown reduction to support abilities)

S41 Original Rifleman
Primary: Stark AR
Secondary: M9
Melee: Beckhill Combat Knife

Augments
Focus (Reduces flinching when hit while iron sighted or scoped by 50%)
Drilled (20% reduction to reload time)
Extra Supplies (20% cooldown reduction to support abilities)

D71 Savant Rifleman
Primary: Dreiss AR
Secondary: M9
Melee: Cricket Bat

Augments
Unshakeable (Reduces the damage you take from explosives by 15%)
Explodydendron (10% increase to blast radius to AoE abilities)
Tough (Reduces the delay until health regen starts by 66%)
SkyHammer

Type: Fire Support

M51 Service Rifleman
Primary: M4A1
Secondary: DE .50
Melee: Beckhill Combat Knife

Augments
Unshakeable (Reduces the damage you take from explosives by 15%)
Extra Ammo (Increase the max number of ammo packs by one)
Extra Supplies (20% cooldown reduction to support abilities)

T63 Elite Rifleman

Primary: TIMIK-47
Secondary: Simeon .357
Melee: Cricket Bat

Augments
Explodydendron (10% increase to blast radius of AoE abilities)
Fail Safe (Reduces the effect taken from your own explosives by 30%)
Quick Slash (Increases melle slash speed by 15%)

B91 Classic Rifleman
Primary: BR-16
Secondary: Smujth & Whetsman .40
Melee: Beckhill Combat Knife

Augments
Extra Supplies (20% cooldown reduction to support abilities)
Explodydendron (10% increase to blast radius of AoE abilities)
Quick Draw (30% faster weapon switching)
Vassili

Type: Recon

MO11 Shielded Sniper
Primary: MOA SNPR-1
Secondary: MP400
Melee: Beckhill Combat Knife

Augments
Spares (Increases the maximum number of magazines that can be carried by 1.)
Bomb Squad (Makes enemy deployables, such as Proximity Mines, more visable.)
Focus (Reduces Flinching when hit while iron sighting or scoped by 50%.)

P13 Frontline Sniper
Primary: PDP-70
Secondary: MP400
Melee: Cricket bat

Augments
Spares (Increases the maximum number of magazines that can be carried by 1)
Spotter (20% increase to the detection radius(Heartbeat Sensor))
Enigma (Reduced duration of being spotted by 60%)

F12 Guardian Sniper
Primary: Fel-ix
Secondary: MP400
Melee: Stilnotto Stiletto

Augments
Focus (Reduces Flinching when hit while iron sighting or scoped by 50%.)
Double Time (Allows you to reload whilst sprinting)
Tough (Reduces the delay until health regen starts by 66%)
Fletcher

Type: Objective Specialist

A31 Guardian Close Assault
Primary: Ahnuhld-12
Secondary: Empire-9
Melee: Beckhill Combat Knife

Augments
Lock On (Turrets, Mines and other automated defenses react 30% more quickly)
Tough (Reduces the delay until health regen starts by 66%)
Double Time (Allows you to reload whilst sprinting)

H33 Standard Close Assult
Primary: Hollunds 880
Secondary: Empire-9
Melee: Cricket bat

Augments
Quick Draw (30% faster weapon switching)
Springy (Reduces jumping and Long Jump penalties by 35%)
Unshakeable (Reduces the damage you take from explosives by 15%)

BL32 Standard Operative
Primary: Blishlok
Secondary: Empire-9
Melee: Stilnotto Stiletto

Augments
Fail Safe (Reduces the effect taken from your own explosives by 30%)
Springy (Reduces jumping and Long Jump penalties by 35%)
Lock On (Turrets, Mines and other automated defenses react 30% more quickly)
Bushwhacker

Type: Objective Specialist

C41 Vanguard Operative
Primary: KEK-10
Secondary: M9
Melee: Beckhill Combat Knife

Augments
Focus (Reduces flinching when hit while iron sighting or scoped by 50%)
Lock on (Turrets, Mines and other automated defenses react 30% more quickly)
Spares (Increases the maximum number of magazines that can be carried by one)

SM43 Strike Operative
Primary: SMG-9
Secondary: M9
Melee: Cricket Bat

Augments
Lock on (Turrets, Mines and other automated defenses react 30% more quickly)
Looter (killing a enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small health pack)
Bomb Squad (Makes enemy deployables, such as Proximity Mines, more visable))

BL81 Revised Operative
Primary: Blishlok
Secondary: Selbstadt .40
Melee: Beckhill Combat Knife

Augments
Steady (22% Increase to deployables health)
Lock on (Turrets, Mines and other automated defenses react 30% more quickly)
Chopper (15% increase to melee damage)
Proxy

Type: Objective Specialist

H23 Immaculate Close Assault
Primary: Hollunds 880
Secondary: Tølen MP
Melee: Cricket Bat

Augments
Lock on (Turrets, Mines and other automated defenses react 30% more quickly)
Gaurdian Angel (Receive an audio warning whenever a nearby enemy air support is a danger to you and a 20% reduced damage from air support abilities)
Quick Slash (Increases melee slash speed by 15%)

R51 Standard Close Assault
Primary: Remburg 7
Secondary: DE .50
Melee: Beckhill Combat Knife

Augments
Quick Draw (30% faster weapon switching)
Lock on (Turrets, Mines and other automated defenses react 30% more quickly)
Springy (Reduces jumping and Long Jump penalties by 35%)

KE12 Turbo Operative
Primary: Hochfir
Secondary: MP400
Melee: Stilnotto Stiletto

Augments
Springy (Reduces jumping and Long Jump penalties by 35%)
Quick Slash (Increases melle slash speed by 15%)
Double Time (Allows you to reload whilst sprinting)
5 Comments
Infectedbait May 15, 2018 @ 4:42am 
Hhhhhhhhhmmmm questionable..... Hhhhhhhhhhmmmm
space cadet Mar 4, 2018 @ 9:18am 
lol
Hazel  [author] Dec 7, 2017 @ 7:23pm 
Thanks! I'll keep that in mind when I next update!
Yeastisbae Dec 7, 2017 @ 1:23pm 
this old af but you missed sparks' 143 service agent, its 2nd best.
Hazel  [author] Jun 25, 2017 @ 9:04pm 
Feel free to comment your opinions on my card choices.