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Deathblow can kill just about any human(oid) with the caveat being that you need to incapacitate enemies to use it. Most hard enemies have high physical resist making this difficult. Grapple bypasses physical resist. Make sure you take nimble feet on anybody who can take it and your knife users can take out any target that get's grappled first.
Taking out targets like the champion of York with one hit (after grapple) is fun.
1) For first character I should use first build The Anchor with shield?
2) if you recommend "skill lines": "Recommended skill lines: axe/sword, shield, leadership (level 3), galder (level 1), healing, (dane axe)" you mean to take it in this order or just what i should consider? Also I guess there are multiple levels for sword etc?
Here's why i think grapple is an op skill:
1 - It cant fail (there is no way to avoid this skill)
2 - It reduces melee and ranged damage reduction to 0%, also reduces shield block chance to 0% (it's basicaly a stun that always hits)
3 - it allows you to use deathblow and also shoot arrows / sling rocks while in melee range
Combine it with the flanking damage increase trait and you will one shot every single unit in the game without much trouble. The one downside would be having your characters end their turn without a shield in hand, but you can make up for this in several ways such as: positioning, good armor, demoralising enemy archers and etc.
I would argue trying to make crit themed archers as well as knife/spear, so pushing finesse up on archers but meh. You start with the archer guy who is decent and can learn healing, so you only really need 1 more bow user and maybe 1 slinger in your 10. The second archer may as well be your knife/spear person anyway.