Awesomenauts

Awesomenauts

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[Contest] The complete guide to Awesomenauts
By Toasterboi
Hello everybody! This is a guide for the newest awesomenauts players that are in Awesomenauts right now.
Dutch version W.I.P
   
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Hello!
In this guide I will give you the most important info about 'Nauts, maps and the standard gamemode.
I will do it in this order.
  • How to win a game
  • Important info you have to know!
  • Awesomenauts Classes
  • What 'Nauts are in the game
  • Maps you play on
Important info you have to know before going into battle!
I will explain all the things you need to know before going into a match like solar, upgrades and debuffs.



How to win a match
In this part I will explain how to win a game.
Solar Drill: You can win a game in the standard gamemode by destroying the enemies solar drill.



Turrets: Before you can get to the enemy drill you will need to destroy the enemy turrets, a normal awesomenauts map usually has 3 to 4 turrets and to get to the base you will need to destroy at least 2 turrets.
After you kill a turret your team wil be rewarded 30 solar and 20xp and on top of that the one that finishes the turret will get 40 extra solar.



Droids: A turret has many Health points and deals heavy damage so to kill it you will need some droids to tank the damage, these droids will fight against the other droids and if you destroy them you will get 5 solar and 5xp(you get 4% extra xp every level your team gains)



As bonus for killing a turret you will also get a rocket droid that deals great damage to turrets, droids and enemy awesomenauts but when it is destroyed it gives 10 solar to the 'Naut that destroyed it and 15xp to the Naut's team.



On Ai station 205 you can summon airdroids, these give the same amount of solar and xp the sawblade droids do.


If the droids would fight on their own if will be an endless stalemate, thats why we have the Awesomenauts, Read about them below!

Solar
Solar is the ingame currency you can spend during a match.
In the standard gamemode you will start with 150 solar you will and automaticly get 1 solar every two seconds.
When you fall in the droppod you can get around 35 solar if you do everything right.
The maps have many of these cubes lying around:

These cubes are worth 1 solar.

Most times when a droid gets killed these will lie around:

These cubes are worth 5 solar.

Here is a table about how much solar you get from what.
Entity
Solar
Silver Cube
1
Gold Cube
5
Every 2 Seconds
1
A creep
3
Saw/air droid
5
Super Droid
10
Solar boss (Entire Team)
20
A Turret (Entire Team)
30
Death
-30

Note: The person that kills the turet will get 40 solar.
Note 2: The person that kills an enemy 'Naut will get 40 extra solar.
Note 3: Only droids that are spawned by the base (so not summoned) will give 5 solar.
Note 4: When you launch with the droppod after death you can get the solar you lost back by catching all solar you can get in the drop (usually 35)

Piggy bank

You can always "buy" a piggy bank in the shop, this will give you 100 solar but because you can only unlock 3 upgrades each row, you can buy an extra utility upgrade like extra HP or extra Regeneration.
Because of this I recommend you to only buy piggy bank when losing hard or if you know the match isn't going to take long anymore.
I recommend to not buy it when at the start because you will never know how the match will go.

Upgrades
To spend your solar you need to go to the shop.

If you recall you will be teleported to the shop, in the shop you will also regen HP really fast.
When in the shop you can press B to buy upgrades.
You can only buy three upgrades each row but with the right upgrade combo's you can do heavy damage to enemy 'Nauts.

Tip 1: Try to make a build instead of random upgrades, what I mean by this is that you know what to buy at what point and how much solar it costs.
Tip 2: Press TAB to see your enemies upgrades so you know what to expect, to see the effect of the upgrade just hover with you mouse over their upgrades.
Debuff
A debuff is something that is usually bad for the 'Naut you are playing but when you can give other characters a debuff you can use it to your advantage.
An example is Derpl's snare, it makes enemies become stuck for a small time so he can get into turret mode and do lots of damage.
I will explain debuff's and characters that can debuffs in the topic's under this one.
Blind
Causes droid's and other ai to become immobile.
When you experience a blind your vision becomes heavily reduced and you will get an eye above your head.


Nauts that can cause blind (With the right Upgrades)
  • Admiral Swiggin's Ink spray.
  • Coco Nebulon's ball
  • Leon's Tongue
  • Realynn's Snipe
  • Vinnie&Spikes smoke (Default)
Silcence
Causes 'Nauts to not be able to use their abilities anymore.
When you experience a silence you cannot shoot or use abilities for a small time and will get a text balloon above your head.


'Nauts that can cause blind (With the right Upgrades)
  • Derpl's Grid trap
  • Ksenia after vanish (Default for 1 second but can be improved with upgrades)
  • Leon's Tongue
  • Penny's Energy Pulse
  • Sentry's Teleport
  • Vinnie&Spikes dive
Snare
Causes 'Nauts and droids to get stuck to their spot, not being able to move able to use abilities.
When you get snared you can't walk but can use your abilities this can help survive getting snared.


'Nauts That can snare (With the right Upgrades)
  • Clunks Bite
  • Derpl's Grid trap (Default but can be improved with upgrades)
  • Scoop's Hammer (Default but can be improved with upgrades)
  • Skolldir's Earthquake
  • Yoolip's Gaze (Default)
Slow
Causes 'Nauts and droids to slow down in movement and also causes them to use their abilities slower.


'Nauts that can slow (With the right upgrades)
  • Admiral Swiggins Anchor
  • Ayla's Evil eye (Default but can be improved with upgrades)
  • Chucho's sticky bomb
  • Clunk's self destruct
  • Coco's Blaze (Default but can be improved with upgrades)
  • Coco's Shock
  • Deadlifts Protective Pose
  • Derpl's Bullets
  • Froggy G's Splash
  • Gnaw's Spit
  • IX's Bond
  • Ksenia's Scissors
  • Ksenia's Vanish
  • Leon's Slash
  • Nibbs Orb of Omicron
  • Nibbs Dragon Frenzy
  • Lonestar's Bull
  • Rocco's Precision shot during vengeance (Default but can be improved with upgrades)
  • Rocco's Rapid arrow's during vengeance (Default but can be improved with upgrades)
  • Scoop's binding of justice
  • Skolldirs mighty throw
  • Skree's Sawblade
  • Skree's Totem of power
  • Skree's lightning rod
  • Yuri's Laser
Stun
Stun makes 'Nauts and droids immobile for a small time making them not be able to move and not able to use abilities


'Naut's that can stun
  • Admiral Swiggins Hook (Default but can be improved with upgrades)
  • Coco's Ball lightning
  • Deadlift Iron Slam
  • Derpl going in Siege mode
  • Froggy's Splash (Default)
  • IX's Refract
  • Leon's Tongue Snatch (Default)
  • Penny's Pounce (Default but can be improved with upgrades)
  • Rocco's Precision shot
  • Skolldir's Throw (Default but can be improved with upgrades)
  • Skolldir's Bash (Only with on third bash with upgrades)
  • Ted Mcpain's Airstrike
  • Ted Mcpain's Stimpack
  • Voltars healbot
  • Yoolip's Gripping gaze (Default but can be improved with upgrades) Also applied to himself
Movement and Voice Commands
Movement
If you are low on HP but all your allies are still respawning, it is not smart to just rush into the battlefield, instead just go behind the turret and try to defend as well as possible.

If you have enough solar to buy some upgrades, wait until your allies are into the battlefield and let them know you recall to base (you can recall to base by holding F).

Voice Commands
These are the available voice commands
If you press 1: You will taunt your enemies, your 'Naut will say something funny to the enemy team.
If you press 2: You will request help, your 'Naut will say something and on the top of your allies screen there will be a notification you need help.
If you press 3: You will command your team to defend, your 'Naut will say something like "defend" and on the top of your allies screen there will be a notification you want them to defend.
If you press 4: You will command your team to attack, your 'Naut will say something like "attack" and on the top of your allies screen there will be a notification you want them to attack.

Note: Please don't spam these button as it can be quite irritating.
The Awesomenauts
Here I will explain what Awesomenauts there are and a small summary about things you have to know about everyone. Please Note that 'Nauts get more HP if their team as their team levels.


You can test-play every Awesomenaut if you want! Just go to the armory, Awesomenauts, click on a naut and press try!
Controls
Here I will put all the standard controls for mouse and keyboard.
A/D: Move left/Right
W/Space: Jump (With some 'Nauts you can fly, hover or dubble jump use this to your advantage)
S: With this you can let yourself fall through platforms
Left click: Use your 'Nauts autoattack
Q/2nd mouse button: Use your 'Nauts First ability
E/MiddleMouseButton: Use your 'Nauts third ability
F/Shift: Recall to shop/base
B: Enter Shop

The Classes
There are a few different classes in awesomenauts,

Assasin's
Awesomenauts that are good at kiling naut's in a surprise, by using stealth or quick moves. Usually they have low hp and have high movement speeds.
These are nauts like:
FroggyG
Ksenia
Leon
Penny Fox
Vinnie&Spike
Nibbs




Killers/Fighters
Awesomenauts that deal quite a lot of damage while having normal hp and normal movement speeds.
These are nauts like:
Admiral Swiggins
Chucho Krokk
Jimmy And the lux 5000
Sheriff lonestar
Rocco
Skolldir
Ted Mc Pain




Harassers
Harasser Nauts Usually have:
Short cooldown abilities
The ability of doing damage from long range
Abilities to keep 'Nauts away from them
These are nauts like:
Coco Nebulon
Gnaw
Max Focus
Realynn
Skree




Support
Support 'Nauts usally have:
Teamfight changing abilities
Helpful abilities
Usually are bettter off with the help of teammates
Usually better late game
These are nauts like:
Deadlift
Genji
IX the Interloper
Yoolip
Voltar
Yuri





Tanks
Naut's that are tanks usually have high HP high damage.
Tanks usually have
A large HP pool
Slow Movement speed
High damage
Good fighting capabilities with support 'Naut's

These are nauts like:
Clunk
Derpl
Sentry
Froggy G
Class:Killer



Froggy G is a fast 'Naut with low HP that can dash through enemies stunning them or do a water tornado on that deals moderate damage.

Standard HP:1150
Movement speed:Fast
Auto-Attack type:Ranged
Cooldown on Dash (Can be decreased by 1.4 Seconds):11.6 (10.2) Seconds
Cooldown on Tornado:7.5 Seconds


Sherriff Lonestar
Class:Pusher



Sheriff Lonestar is a 'Naut that has the ability to throw dynamite and summon a bull that has strong knockback on enemy's.

Standard HP:1300
Movement speed:Moderate (Can double Jump)
Auto-Attack type:Ranged
Cooldown on Dynamite:6 Seconds
Cooldown on Bull: (Can be decreased by 2 seconds) 8(6) Seconds

Leon Chameleon
Class:Assasin



Leon Chameleon has the ability to become invisible to the enemy for some time (leaving a dummy behind), pull someone to him with his tongue and can backstab enemies for extra damage.

Standard HP:1300
Movement Speed:Moderate-Fast
[bAuto-Attack type:[/b]Melee
Cooldown on tongue: 7s
Cooldown on Cloak: 10s.
Scoop of Justice
Class:All round


Scoop is a 'Naut with a snaring hammer and a healing capability, his sword also heals him if he hits an enemy 2 times.

Standard HP:1600
Movement Speed:Moderate
Auto-Attack type: Melee
Cooldown on Hammer:(Can be decreased by 1,6 seconds) 7.5(5.9) Seconds
Cooldown on Heal:13.5 Seconds
Gnaw
Class:Harrasser



Gnaw has the ability to plant plants that attack enemies and can spit that does high over time damage, to plant plants he first needs to bite some enemies to get "charges".

Standard HP:1350
Movement speed: Moderate
Auto-Attack type:Melee
Cooldown on Plants: None but you need plant "Charges" and plants automatically die after 30 seconds (unless 'Nauts kill them first)
Cooldown on Spit: 8 Seconds
Realynn
Class: Harasser



Realynn is a character with a time rift that slows and damages enemies who are inside it. And a long penetrating laser snipe that deals high damage.
HP: 1300
Movement Speed: Moderate
Auto-Attack Style: Ranged Blaster

Cooldown Time Rift: 9s, Duration 4(can be extended to 6) seconds.
Cooldown Snipe: 10(8) seconds (Can be reduced by 2seconds with upgrades)



Tip: Use you time rift to "catch" slow enemy's and snipe them out of the time rift to deal high damage.
Ayla
Class:Killer



Ayla has a rage ability in which she damages herself and others in a circle around her and an eye that does more damage the less HP she got, her melee attack gives health at the second hit.
Note: She gets a 15% shield when doing rage +5% per enemy in close range.

Standard HP:1350
Movement speed:Fast (Can fly with rage)
Auto-Attack type:Melee
Cooldown on Rage:None
Cooldown on Evil eye:(Can be reduced by 2 seconds) 7.5(5.5) Seconds


Clunk
Class:Tank



Clunk has the ability to Bite, doing damage to the enemy and healing himself and he has the ability to Make himself explode dealing heavy damage to the enemy and some to himself.

Standard HP:1900 (Watch out as this can heavily increase by his upgrades)
Movement speed: Very Slow (Can fly for a short time with jet pack)
Auto-Attack type: Ranged His rockets become bigger to the maximum of three rockets after the third rocket the cycle resets Example: First Rocket:80DMG Second Rocket:100DMG Third Rocket:120DMG

Cooldown on Bite:5 seconds
Cooldown on Explosion:(Can get reduced by 5 seconds) 13.5(8.5) Seconds
Coco Nebulon
Class:Harrasser



Coco has the ability to make a trail behind her and if enemies stand in it they will get a little bit of damage and a slow, she also has a ball she can summon that can go through walls and has knockback.

Movement speed:Moderate-Fast
Health:1300
Auto-Attack type:Melee
Cooldown on Ball: (Can be reduced by 1.5seconds) 7(5.5)seconds
Cooldown on blaze trail: 8seconds

Voltar the Omnicscient
Class:Support



Voltar Has attack droids flying around him that deal some damage and he can throw them at 'Nauts to deal more damage. He can heal and damage with his autoattack and he has a totem to heal his fellow 'Nauts.

Standard HP:1250
Auto-Attack type:Ranged (Droids also shoot in a small range around Voltar)
Movement Speed:Moderate (Can hover after jump)
Cooldown on Droids:None but when you shoot them away they take 4 seconds to return and you can have a maximum of 3(4 with upgrades)
Cooldown on healbot:(Can be reduced by 2.5 seconds) 13(11.5) Seconds
Skolldir
Class:Fighter



Skolldir is a mighty space viking that has the ability to throw enemies away, make an earthquake that does damage over time and has a special autoattack ability:
HP:1600
Movement Speed:Moderate (Can double jump)
Auto-Attack type: Melee (Can punch three times in a row with extra damage on his third punch)
Cooldown on Throw:(Can be reduced by 2 seconds) 8(6)Seconds
Cooldown on Earthquake:(Can be reduced by 3 seconds) 8(5) Seconds

Yuri
Class:Support



Yuri the space ape can lay mines down on the ground and make a time bubble where enemies get slowed in and Allies sped up in.

HP:1350
Movement speed: Fast if walking, Average if Flying (Has infinite flight)
Auto-Attack Type : Ranged (Long-Target penetrating laser that bounces off walls.
Cooldown time mines: (Can be reduced by 1 second) 4(3) Seconds
Cooldown Time Warp (Can be reduced by 4 seconds) 15(11) Seconds

Derpl
Class: Tank



Derpl is a character that can launch nukes if he changes into turret mode, and has a snare and ranged auto attack if he is not in turret mode.

HP:1800
Movement Speed:Moderate (Can fly for a little)
Auto-Attack Type: Ranged (Out of turret mode he shoots kittens, in turret mode bullets)
Cooldown on Snare: 6 seconds
Cooldown on Turret mode: 4.5 seconds to get in 1 second to get out
Cooldown on Nuke: 14 seconds

Vinnie and Spike
Class:Assasin


Vinnie & Spike is a 'Naut that can blind enemy's with a smoke plume and can dash into enemy's for damage.

Standard HP:1250
Movement Speed:Slow (Moderate if airborne)(Infinite flight but you have to tap W/space)
Auto-Attack Type: Ranged Shoots 3 bubble's (can shoot 4 with upgrades)
Cooldown on Smoke:11 seconds
Cooldown on Dash: 8 Seconds
Genji the Pollen Prophet
Class:Support



Genji is a support class that can cocoon the enemy and he can put a shield on friendly's.
Most of his upgrades have healing upgrades so watch out!

Standard HP:1250
Movement Speed: Moderate
Auto-Attack Type: Ranged (A butterfly that pierces through enemies)
Cocoon Cooldown: 10 seconds
Monarch Blessing (Shield): (Can be reduced by 3 seconds) 14(11) seconds

Admiral Swiggins
Class:Fighter



HP:1500
Movement speed:Moderate (Can hover down for a small time)
Auto-Attack type:Anchor (Melee) Ink spray (Ranged)
Cooldown Hook: 7seconds
The hook can only be used when the anchor is not thrown and attaches to enemies or the walls/ground.
Cooldown Anchor: 11seconds
The anchor can be thrown to hook enemies to the ground, it can be picked up (if not destroyed by the enemy) after the enemy has come loose of the hook.




Rocco
Class:Fighter



Rocco is a 'Naut that has the ability to make his arrow's slowing and he can shoot an arrow across the map through all terrain.
HP:1350
Movement speed:Moderate
Auto-Attack Type: Ranged (He can make his arrow slowing with his 2nd ability)
Cooldown on precision shot: 7.5 Seconds (Has an upgrade to reduce cooldown by 0.2 seconds on each hit and an upgrade that reduces cooldown by 2 seconds on hit with the Precision shot)
Cooldown on vengeance: 20 Seconds

Ksenia
Class: Assasin



Ksenia has the ability to throw knives that regenerate over time and become invisible, her auto attack becomes stronger after 2 hits after which the cycle repeats.
HP: 1250
Movement Speed:Moderate-Fast
Auto-Attack type: Melee, the damage increases if you hit in a row, for example: First hit:80DMG Second hit:100DMG Third Hit:120DMG

Cooldown Knives: Knives can be stacked to a maximum of 3(4 with upgrades) they regenerate every 3 seconds.
Cooldown Vanish: 13seconds



Note: When Ksenia hits someone when she comes out of stealth they will become silenced, this means they can't use their abilities.
IX The interloper
Class: Support



IX has the ability to become invincible and he can link enemies or allies to heal them or damage them and when linked he can switch with them from position.
His autoattack is a bolt with smaller, short-ranged bolts that are shout next to it, the autoattack pierces enemies.
HP: 1250
Movement Speed: Moderate, he can hover for quite some time by tapping W
Auto-Attack type: Ranged, his attack pierces enemies

Cooldown Psionic Bond: 8 seconds (Max time linked:3 seconds)
Cooldown Refract: 13 seconds (he has an upgrade that reduces cooldown to half if he takes enough damage)



Tip: If you use the bond well and communicate with teammates when you use it, you can make nice surprise attacks.
Ted McPain
Class: Fighter/Pusher



Ted Mc Pain has an airstrike he can launch that will do quite some damage against the enemy, he also has a stimpack which he can activate to get buffs like extra attack speed.
HP: 1400
Movement Speed: Moderate
Auto-Attack type: Ranged, his attack can be a medium ranged machinegun or a short ranged shotgun, when he uses his stimpack he get's extra attack speed. His shotgun does need 2 seconds to reload a bullet.

Airstrike Cooldown: 8 seconds (Max time linked:3 seconds)
Cooldown Stimpack: 13 seconds (he has an upgrade that reduces cooldown to half if he takes enough damage)
Note: Switching between shotgun and machinegun takes some time, Ted can only use his airstrike in machinegun mode and can only activate his stimpack in shotgun mode.



Tip: You can use the airstrike to damage the turrets on both lanes on most maps.
Penny Fox
Class:Killer



Penny Fox has the ability to get charges by hitting enemies and can use them with her abilities, the strength of the abilities depend on the amount of charges she has built up (Max 4/5 with upgrades)
Class: Fighter/Pusher

HP: 1250
Movement Speed: Fast
Auto-Attack type: Melee (She can have a ranged attack with 4 charges if she uses an upgrade.)

Pound Cooldown: 7(5) seconds (Can be reduced by 2 seconds)
Cooldown Pulse: 13 seconds (She has an upgrade that makes her cooldown depend on the charges used)
Tip: The pulse gives amplify damage, this means the target takes extra damage, use it to make targets more vulnerable in a battle.
Tip: The pulse goes through walls, this way you can finish enemy 'Nauts even behind the turret


Sorry for the bad cropping, the file otherwise couldn't fit in the guide.
Sentry
Class:Tank



Sentry has the ability to place a teleport where he can teleport to if he hasn't taken damage in 2 seconds. He also has a black hole that he can charge up by taking damage and can shoot out later, the black hole will pull in enemies and will damage the enemy a bit more than Sentry took while he was charging.
Note: Sentry has a 20% shield while charging his black hole.
HP: 1600
Movement Speed: Slow
Auto-Attack type: Ranged, He can lay down a couple of "mines" that will disappear after a few seconds and will damage the enemy if they stand in it.

Black hole Cooldown: 10(7)seconds (can be reduced by 3 seconds)
Cooldown Teleport: 15 seconds between placement, he has to have 2 seconds without damage to be able to teleport to it, when he teleports to it it will damage the enemy that is very close to it.
Tip: A good coördinated team can make easy kills with Sentry since the enemy 'Nauts will be stuck in the black hole until it explodes.


Skree
Class: Harasser



Skree has the ability to throw a totem that blocks damage and enemy 'Nauts from passing through, he also has a Saw Blade that he can place and pull back for extra damage.

HP
Movement Speed: Fast (He can also jump and infinitely hover.)
Auto-Attack Type: Ranged, his autoattack can jump from enemy to enemy dealing damage to multiple target at the time, the only downside is random wich 'Naut it damages when 2 'Nauts are close toghether.

Cooldown Saw Bade: 10seconds, can stay on the spot for 4.9 seconds.
Cooldown Totem of power: 14(11) seconds (can reduce cooldown by 3 seconds with upgrades)
Stay's on the spot for 7seconds if not destroyed earlier.


(Again Sorry for bad cropping file size was very big)

Tip: Trap enemies between the turret and your totem to deal high damage.

Nibbs
Class:Assasin



Nibbs is a dragon that can throw an orb to teleport to, she also has the ability to spit fire and she has "dragon frenzy" abilty means that you get to slash faster if you hit an enemy.
After 4 hits, Nibbs has max frenzy and can slash extra fast, the frenzy will disappear after 3 seconds (6 seconds with upgrade).

HP: 1250
Movement speed: Moderate
Auto-Attack style: Melee, slash faster if your dragon frenzy charges increases, you get charges by hitting enemies after 3(6) seconds of not hitting anything the frenzy will disappear and Nibbs will slash slow again.
Cooldown Orb: 7 Seconds (2 seconds to teleport to it)
Note: Nibbs has an upgrade wich makes gives her orb 3.5 seconds less cooldown if she doesn't teleport to it.
Cooldown Fire breath: 10 seconds



Tip: You can surprise enemies with your fire by teleporting into them.
Professor Yoolip
Class:Support



Yoolip has the ability to stun himself together with an enemy to the ground, while pinned to the ground the enemy will get damage. Yoolip also has the ability to spawn robot dinosaur's and he can heal droids with his hammer!
Dont underestimate Yoolip as he can do heavy damage with his dinosaur's!

Movement speed:Moderate
Health:1500
Auto-Attack type:Melee (Special: He can heal allied droids by hitting them with his hammer)
Cooldown on Gaze: 9.5 Seconds
The grip itself will stun you and yourself for 1.2 seconds (without upgrades)
Cooldown on Dino's: 12 seconds
Note: Dino's will walk for 3.5 seconds and will then disappear.
Tip: If you summon your dinos first and then grip your enemy you can deal insane amounts of damage!

Chucho Krokk
Class: Fighter



Chucho has a motorcycle with which he can fly infinitely, he has a nitro boost he can activate for a small time when he is on his bike, if he uses the nitros he will go 75% faster for 1 second.
If he get's off his bike, his bike will become a turret that shoots at enemies in a small range.
The bike can get destroyed if he is not on it though if he want's to he can let it explode himself or he can get back on it.
His other ability can only be used when not on the bike, he can throw a sticky bomb that will explode over time and can not be detached when atached to a 'Naut, when it explodes it hurt's enemy 'Nauts in a range around it.

Movement speed:Moderate (Can fly infinitely on bike)
Health:1250
Auto-Attack type:Ranged (Has 2 blasters to shoot when not on bike, when on the bike you can only shoot straight forward)
Cooldown on Nitro/Sticky bomb: Sticky bomb: 9.5second cooldown, 3 seconds for detonation.
Nitro: 12 second cooldown, 1 second duration.
Cooldown on Hyperbike/Turret: 10 seconds if destroyed by the enemy, 5 seconds if the player used self-destruct.



Jimmy and the Lux5000
Class:Fighter



Jimmy has the ability to charge forward with a 25% shield knocking enemies back, he also has the ability to shoot a rocket barage from above his head that can deal quite some damage.
His melee attack is special because after 2 punches the third punch deals damage in area around Jimmy.

Movement speed:Moderate (Can use the charge ability to go really fast for a small time)
Health:1550
Auto-Attack type:Melee (Jimmy first slams the ground 2 times and then punches the rattle arms together for a small damage burst around Jimmy)

Cooldown on Charge: 9.5(7.5) seconds (Can be reduced by 2 seconds with upgrades)
Cooldown on Rocket barage: 10(6) seconds (Can be reduced by 4 seconds with upgrades)

Max Focus
Class:Harrasser



Max Focus has the ability to shoot many bullets in a straight line ahead of him, these bullets will penetrate all enemy targets it crosses. He also has a slow-mo shot, this is a purple ball he shoots slowing all enemies inside it.

Movement speed: Moderate (He can fly infinitely)
Health:1250
Auto-Attack type: Short-Ranged Shotgun
Cooldown on Scene Illumination(Stream of bullets): 10 seconds
Cooldown on Slow-Mo shot: 12(9) seconds (Can be reduced by 3 seconds with upgrades)

Deadlift
Class:Support



Deadlift has the ability to lunge on enemies and form a protective shield that shields everything inside it, the shield dissipates after a few seconds and all the damage it takes also reduces its lifetime.

Movement speed:Moderate
Health:1600
Auto-Attack type:Melee (His second punch deals more damage)
Cooldown on Lunge: 7(5.4)seconds (Can be reduced by 1.6 seconds with upgrades)
Cooldown on Protective Shield: 13 seconds

Maps
Under this tab you will find 5 maps
  • Ribbit IV
  • Aiguillion
  • Sorona
  • AI Station 205
  • The Starstorm map

I will explain the special of the map, the important parts and a little bit of backstory.
Ribbit IV
This is the map ribbit, the first map that was made in Awesomenauts!
Lore: Ribbit is a planet that was completely covered with forest and swamps but since the inhabitants started building and big cities on the planet, only a small nature reserve is left standing wich has rich Solar veins.

Drop Pod Solar Pattern


Map Layout:
The barrier between the top lane and the creep area disappears when the top 1st turret gets destroyed.

Important Places:

Thanks to the Awesomenauts wiki for the picture.

Red: Solar Boss
Orange: Creeps
Blue: Hide Area

The Solar Boss: The solar boss is a creep that spits out green goo that does high damage and has high hp, if you kill it you will receive max HP and your whole team will recieve 20 solar.
The solar boss will first spawn on 2:00 and after killed it will respawn in 2 minutes.










Creeps: There are 4 creeps on Ribbit that spawn in the orange zones, after killed the creeps give 3 solar, 5xp and at least 200HP.



Hiding spots: There are 2 hiding spots on Ribbit IV, when you get into the spots you will become invisible to the enemy team unless the enemy team has something like a totem or teleport placed in the invisible part.

Tip: At the bottom of the map there is a jump pad that can be used to make surprise attacks on the enemy team.

The walkthrough of the map:

Aiguillion
Lore: Aiguillion is a mythical temple which is not know much about except that it is Leon's home planet.

Drop Pod Solar Pattern


Map Layout:

Note:The barrier at the invisible critter only disappears if all turrets are destroyed.

Important Places:


White: Invisibility Pickup
Orange: Creeps
Blue: Hide Area

The Invisibility Pickup: The Inivisibility pickup can make 1 'Naut invible to the enemy team it will make the 'Naut invisible for 20 seconds. On pickup it will respawn after 1 minute.

Hiding spots: There are 4 hiding spots on Aiguillion, when you get into the spots you will become invisible to the enemy team unless the enemy team has something like a totem or teleporter placed in the invisible part.

Creeps: There are 6 creeps on Aiguillion that spawn in the orange zones, after killed the creeps will give 3 solar, 5xp and at least 200HP.





Tip: Use the invisibility pickup to surprise enemies

The walkthrough of the map:

Sorona
Lore: Sorona is an unhabitable place that giant radioactive worms and static storms, all things considered not a safe place.

Drop Pod Solar Pattern


Map Layout:

Note: The barrier Between the critters and the top lane only disappears when the top turret is destroyed.
Note:The barrier between the creeps and spawn dissapears when the middle-last turret dies.

Important Places:


White: Instakill Worm
Orange: Creeps
Blue: Hide Area

Instakill Worm: Instakill Worm can be triggered when a 'Naut stands on the button above it, droids can also get eaten by the worm (also your own droids and 'Nauts!)


Creeps: There are 4 creeps on Sorona that spawn in the orange zones, after killed the creeps will give 3 solar, 5xp and at least 200HP.




Hiding spots: There is 1 hiding spot on Sorona, when you get into the spots you will become invisible to the enemy team unless the enemy team has something like a totem or teleporter placed in the invisible part, this invisible spot can be handy to kill someone who is trying to get solar or health under the worm.

Tip: Use the worm to kill droid waves faster.

The walkthrough of the map
AI Station 205
Lore: AI station 205 is a station that is monitoring a star that is under attack of the Starstorm station, the station is equipped with an inferno device to stabilize the star to prevent a catastrophic event caused by the star.
Drop Pod Solar Pattern


Map Layout:


Important Places:


White: Inferno Device
Orange: Creeps
Blue:Air droid spawners

Inferno device: The inferno device will go active after 2 seconds of warning, dealing very high damage for 8 seconds, after that it will stay inactive for 21 seconds and it will start again.

Air droid spawner This air droid spawner can release 1-3 air droids when a 'Naut stands on top of it that will attack at the bottom lane. A new air droid gets "made" 15 seconds after the destruction of the air droid that is in battle, the enemies droid spawner is impossible to activate.


Creeps: There are 3 creeps on the Ai station that spawn in the orange zones, after killed the creeps will give 3 solar, 5xp and at least 200HP.



Tip: Use the worm to kill droid waves faster.

The walkthrough of the map:
The Starstorm Map
Lore: The starstorm station is a unfinished battle station from the first AI war, the starstorm station has suddenly turned on and the two teams are now fighting for control of the destructive station!
Drop Pod Solar Pattern


Map Layout:

Note: When the top last turret is destroyed, the barrier between the creeper area and the area above that disappears.

Important Places:

White: Teleport to Top-Middle
Orange: Creeps
Blue:Hide area
Pink/Green:Teleport

Teleport to Top-Middle: The low-middle teleportation device teleports you all the way to the top one.

Creeps: There are 4 creeps on the starstorm station of which 2 spawn down at the middle teleportation device, they spawn in the orange zones, after killed the creeps will give 3 solar, 5xp and at least 200HP.

Hide area There is 1 hide area on starstorm where you can fall down to the teleportation area or jump up to the bottom lane.

Pink/Green Teleport The Red teleportation zones on either side teleport every naut (even from the other team) to the portal that is above it.



Hiding spots: There is 1 hiding spot on Starstorm, when you get into the spots you will become invisible to the enemy team unless the enemy team has something like a totem or teleporter placed in the invisible part, this invisible spot can be handy to kill someone who is trying to get solar or health under the worm.

Tip: Use the teleport in the middle for a surprise attack

The walkthrough of the map:
Thanks for reading!
Thanks for reading and please give feedback in the comment section below!
Please report any mistake you noticed! (even a wrong placed , or .)
And if you liked the Guide please rate it because I spent a lot of hours into it and otherwise it would be a waste!
11 Comments
Toasterboi  [author] Jun 7, 2017 @ 8:30am 
Thanks everyone! I got the honorable mention, Thanks for voting!
Abathur May 9, 2017 @ 3:49am 
In entity table of solar u forget 30 solar (Entire Team) for kill enemy 'Naut
Nickoz May 4, 2017 @ 1:43pm 
This ain't a beginners guide, this is a full-fetched explanation of everything in this game. Nice work!
Abathur May 4, 2017 @ 10:23am 
In page about tanks u forget to write what nauts is tanks in awesomenauts
Nov May 4, 2017 @ 10:21am 
Really, nice.
I am really impressed :)
Abathur May 4, 2017 @ 6:49am 
Sentry looks like penny
12 BONES May 4, 2017 @ 12:53am 
Best guide. Good job!:steamhappy:
all bald people go to heaven May 3, 2017 @ 12:26pm 
Dude, I thought I tried with mine, this is ♥♥♥♥♥♥♥ fantastic
Abathur May 3, 2017 @ 10:22am 
add deadlift plz
KRQueen_ May 3, 2017 @ 9:08am 
Thank you putting in the effort.