Post Mortem
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Post Mortem complete walkthrough
Da w198x
Here is a description of step-by-step gameplay. I wish you a great time with the game!
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Studio
Go to your phone and ask for a call to the post office. Send a telegram to J. Wells. Take a sketchbook from the table and the camera from the cabinet.
Orphee Hotel (Cafe de Nantis)
Talk to the bartender about the events in Room 507 and buy a bottle of red wine. Talk to the receptionist. Introduce yourself as a P.E.. After finishing the conversation, head over the sofa and take the newspaper from it.
Police Station
Talk to the sergeant. Re-introduce yourself as a P.E.. Offer the officer a bottle of red wine, take the report and read it. Once you finish reading, talk to the sergeant again.
Dr Kaufner's Office
Talk to dr Kaufner.

Orphee Hotel (Cafe de Nantis)
Try to talk to the receptionist and once again talk with the bartender. Ask about customers appearing in the evening of the murder very detailed. When the bartender gives a description of the suspect, draw a portrait in the sketchbook.


Show the portrait to the bartender and return back to the hotel. Enter the chest in the lobby. When the boy reaches the chest upstairs, try to open the door to room 507. After unsuccessful attempt, knock to room's 506 door. Talk to Mrs. Loiseau, mention your paintings problems and take Thot's talisman.
Alambic Bistro
After talking with Berenice, come to the table where two gamblers are sitting. When the Hulot presents you to the doorman, ask Male about the events of room 507 and show the memory portrait ...

Go back to Bistro Alambic and talk to Hulot about the events. Mention tools you need. When the Hulot will give you paintings, mark on one of them different elements.


Once you've found the mistakes, return the paintings to the owner and take the set of lockpicks.
Police Station
Show a memory portrait to the sergeant and after getting permission go to Inspector Lebrun's room. Talk to Inspector about Hellouin and Male.
Orphee Hotel (Cafe de Nantis)
Go up to room 507. Use the lockpick to pick the door's lock. The puzzle is to place the pickers in such a way that no one is moving while twisting the knob. Take the Fay's Ring from the fireplace and pieces of glass with powder lying on the floor. Look at the bathroom, pay attention to the paint marks on the sink. Exit the room and go down to the lobby. Take the hammer from the toolbox standing next to the elevator, take the hammer.
Hellouin's Office
Use the hammer on the door and go inside. Open the top desk drawer and look at the briefcases. When the woman enters, explain her that you have no evil intentions towards her son. Go up to Hellouin's hideout...
The Eaton's Appartment
Talk to Mrs. Evelyne. Get out of the yard, pick up the red ball and throw it in the pot on the window sill. Go upstairs and go to the first bedroom. Open the wardrobe and look at the gift box. From the next bedroom take the ticket, and from the living room, a business card and a notebook. Read the latter carefully.
The Brotherhood Meeting Room
Talk to the doorman, getting from him as much information as possible.
Dr Kaufner's Office
Ask doctor Kaufner about Gracie Eaton.
Alambic Bistro
Talk to Berenice about Paul Eaton and the Eaton's dinner.
The Brotherhood Meeting Room
Talk to the doorman and ask about the Brotherhood's favorite restaurant.
Chez Alexandre Restaurant
Talk to the manager about the Eatons (the Whytes).
Orphee Hotel (Cafe de Nantis)
Talk to the receptionist about the Whytes, then listen to Male. Buy a wine and sit at a table. Talk to Male that come to offer money in exchange for information ...
Studio
Take the telegram lying on the floor and read it. Then call Miss Blake and make an appointment with her.
The Brotherhood Meeting Room
Talk to the doormen abour the recommendation letter.
Alambic Bistro
Ask Berenice to falsify the recommendation letter, leave and return to the Bistro. Recieve the letter from her.
The Brotherhood Meeting Room
Try to show to the doorman the letter then leave.
Orphee Hotel (Cafe de Nantis)
Talk to the receptionist and the bartender. Visit Miss Loiseau and ask her about the Brotherhood.
The Eatons' Apartment
Go to the poster hanging in the living room and peel off his left bottom corner. Take the key and open the casket with it. Take a letter from Miss Blake, Johnson's passports and a sketch of Bafomet's Head. Look at everything very carefully.
Dr Kaufner's Office
After entering the hospital go ahead and then turn left into corridor A-1. Enter the small corridor and pull the lever on the wall. Go back to the main corridor and go straight ahead. Go right into corridor C-2 and pull the lever again. Go down the main corridor until you have closed the door to the doctor's office. Turn right, go through the door, turn around and pull the lever on the right wall. Keep going down the corridor straight to the F-2, go to the next door, turn left and use the next lever. Turn left, go through the door, go right until you reach the D-1 corridor, go to the end, turn left, go to C-2 and move the lever to the left. Go forward, then left in corridor B-2 to E-2 and pull the lever to the right. Go to the next corridor, go left again to D-1. Turn the corner and go straight to the office. Remove the triangular stones from the shelves - red, black and yellow. Take the green stone from the corner table in the corner of the study. From the doctor's desk, take the notebook and file folders of Gracie Eaton and de Allepin. Also open the egg, take the cylinder from the center.
Orphee Hotel (Cafe de Nantis)
Go to Mrs Loiseau's room and place the cylinder in the phonograph. Turn the crank and listen to the recording.
de Allepin's House
Place the triangular stones in the door and go inside. Look at the stained-glass windows on the wall and dates below them: January 14, 1128, June 24, 1305 and March 18, 1314. Go to the office of de Allepina. Take the papers and a box of matches from the desk. Take the ring with alphabet letters from the bookcase shelf.
Alambic Bistro
Give Berenice the newly found documents and ask them to write the letter once again. Leave and go back to the Bistro again, take a new letter.
The Brotherhood Meeting Room
Show the letter to the doorman. Go to the shrine and go to the library. Take the Book of the Templar Order from the shelf, and the coin from the cabinet.
de Allepin's House
Go to the office upstairs and take a look at the model of the solar system. The digits from the top mean successively: year, month and day. Set the date with the stained glass associated with the Templars and each time pull the lever. When you open the hidden door in the wall, go through it. Take a gold coin from the table. Place the container with the appropriate bottles, of course, in the appropriate proportions. Burn under the pot with matches and take the gas. Take the knife lying on the book and look at it. Fit the ring with alphabet letters in place and close the latches. The book was mapped to the solar system, and three planets were marked with letters A, D and N. Set them on the top latch in order of A on top, center D, and N on the bottom. Do not touch the left latch (leave empty). Planets marked with letters are respectively at 5, 3 and 1 orbiting from the sun. So set up, counting from the top, the numbers on the bottom latch (5 at the top, 3 at the center, 1 at the bottom). Go to the next room and take a picture of de Allepin's body.
Studio
Read the letter and call the post office. Give a telegram to the Agency for more information on Johnson.
Alambic Bistro
Talk to Berenice about the Hulot and show her the sketch of Baphomet's Head. Take the candle from the "altar" in the rest of the pub, go to the fresco on the wall. Use the candle and carefully, piece by piece, lighting the fresco. It should appear 7 letters and 8 parts of the gate. When everything is redrawn to the sketchbook in which you have to merge all the elements to form the gate and the name of the subway.
Hellouin's House
Go up to Hellouin's hideout and take the flashlight.
Muriat Underground / Porte Molitor
Go down the platform and turn left tunnel. Use the flashlight to go down the stairs and take the Bafomet's Head from the shelf.
Police Station
Show all evidence gathered to Inspector Lebrun and try to clean up Hellouin from charges.
de Allepin's House
Talk to dr Kaufner.