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This guide is basically the bread and butter of my gameplay and i'm willing to help updating it somehow
Also I would be down to help you in some way if you wanted, even if thats just getting stuff sorted, descriptions updated new civics on the board without an actual ranking.
I'm no longer dying of brain death disease, and have something of a drive to write again. However, finances are still tight, and I'm finding it hard to justify throwing money at the new DLCs after all the mixed feedback they (or at least one of them) have gotten.
Promising job opportunity on the horizon, though, so if there's still people waiting for this job to be updated, then maybe...?
In the meantime I'll start work on updating what content I can actually get my hands on.
The AI hard counters crime you create, 2 police precincts will get build costing you the profit advantage and in time the branches themselves. Anyone that's played this for any real length of time knows this is a massive problem.
Everyone hates you more with diplomatic penalties, it also gives the AI the ability to declare war just to remove your branches. It's also hard countered in multiplayer. A player can more easily counter it then the AI resulting in no profit from branches.
I should also point out the trade deals a normal mega corp has further improve and maintain long term positive relations.
What's a mega corp without trade deals/branches and penalties to diplomacy? A strict downgrade. I get that this isn't being updated but Criminal Heritage has never been good.