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the regen bar carries over from time attack, when you quit to menu
it doesn't reset when fark dies. so you can easily get 5 hits to death in this challenge, if you grind the bar in FM city (character doesn't matter, just don't finish the level)
During Spark's Challenge, the Knight ability gives you a single-hit shield on a full static bar, this is extremely useful for boss fights (especially the ones with multiple phases).
Challenge two can be beaten without the jump button, Wind's charge ability can be aimed down to function as a jump substitute. Of course, a full charge will propel you more, but most of the time a medium charge will help with almost any vertical need.
It is possible to dash dodge the damage in challenges 6, 7, and 8, but the timing is tricky and it is not viable for completely negating the damage throughout the stages.
Also, a small note is that if you use both of Wind's double jumps then land on the mushrooms in challenge 7, you can use Wind's float ability to gain altitude as if you are in water. The mushroom spore effects are negated either by landing, getting hit, sliding down a wall, or dashing mid-air.
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Much thanks, buddy. Took me some further tries but eventually I did it with some persistence xD
Already took care of Fark Demon . Just the final stage left, yay!
(And yes, it's Spark Challenge mode)
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You can only collect the mini Romalos in the trial in SPC Challenge mode. When you unlock it you will be able to choose a square with the challenge, only then can you get them because that is the challenge and the stage you're playing in is modified for it. You can collect the mini romalos with any of the jester forms. I only suggest the gravity form becuase it has infinite flying and many of them are up high so the best strategy is to fly across mid range listening for beeps then you can go up or down depending on how loud the beeps get.
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Which story are you playing through. By the sounds of it, it's Sparks Challenge. If it's the boss I'm thinking of it's the cloaked demon that disappears in the ground and jumps up underneath you. Later in the fight he has tiny red dots falling from the sky. If this is the boss you're stuck on I would suggest using the Archer Jester for this fight.
The trick is to stay away from him while shooting, when he goes into the ground keep dashing back and fourth non stop this will dodge his mechanic. When he goes to the far side and dashes across you can stand on the far right side of the screen and just shoot he won't hit you. As for the falling red dots you just need to keep dashing in small areas to avoid them and with the Archer if he is across the screen, even if you can't see him you can hit him so try to stay around the right side of the screen.