From The Depths

From The Depths

324 ratings
Guide to holes and the things that fill them
By racercowan
Ever wondered just how big you can make a turret without losing the ability to turn all the way around? How small a hole you can fit around it? Wonder no more! This photographic guide contains the absolute largest shape (made up of 1x1 blocks, beams act funny) that can fit into a square of a certain width, and how much you can fill in the square's corners without blocking the turret.
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Preface
Does the Guide stop too small? If you need something bigger and don't want to test it yourself, comment and I might expand the guide.

The game currently has prefabs footprints for turret sizes 7 to 17, and you can find fortresses with prefab-able templates on the workshop. This is a photographic picture guide as an alternative to those.
How to use this Guide
Usage instructions:
It's dead easy! Just figure out the size of your turret and look at the corresponding image.

But what are the sizes?
Each turret size is marked by it's width, and then in parenthesis is how many blocks are added onto the side of the inital block.
For example:
  • A turret that is five blocks wide?
    5 wide (2 out)

  • After placing the center block, you placed a 4-long beam in each direction?
    9 wide (4 out)

Okay, so what do the colors all mean?
The outer edge of the turret is marked in alternating green and black.
Spreading out in each of the cardinal directions from the center are alternating yellow-and-white stripes.

The square collar surrounding the turret is marked in alternating yellow and pink.
If it is possible to fill in the square some without stopping the turret from turning, then the inner edge of the collar is marked in alternating dark yellow and dark red.
Hole width 1 (0 out)
Hole width 3 (1 out)
Hole width 5 (2 out)
Hole width 7 (3 out)
Hole width 9 (4 out)
Hole width 11 (5 out)
Hole width 13 (6 out)
Hole width 15 (7 out)
Hole width 17 (8 out)
Hole width 19 (9 out)
Hole width 21 (10 out)
Hole width 23 (11 out)
Hole width 25 (12 out)
Hole Width 27 (13 out)
Hole width 29 (14 out)
40 Comments
asm54 May 1 @ 8:54pm 
put the turret on a spinblock, you won't need a hole...
dcseal Jan 26 @ 3:20pm 
this guide's title is.. interesting
pingu Nov 2, 2024 @ 4:57pm 
you are a hero
IronJavelin Dec 23, 2021 @ 2:55pm 
thx gud guide
racercowan  [author] Nov 22, 2021 @ 6:25pm 
Last I checked only the "root" cube actually affected subconstruct collision. A 4m beam can be sticking 3m into a subconstruct without blocking anything so long as the correct end of it is on the outside.

Try replacing your slopes with the equivalent beam facing the same direction. I'd bet it works just as well, but it it doesn't then let me know and I'll try testing again sometime soon.
Siger Nov 22, 2021 @ 10:19am 
slopes do affect the hole,you can make the 7 width one with 2 m slopes that touch where you should not have blocks for it to turn and you can have a 7 width armored with a perfect square to work with
JDLS Nov 21, 2021 @ 5:17pm 
Unironically the best guide ever made for any game ever. This has probably saved me over a hundred hours by now
Potat_God Sep 30, 2021 @ 6:55am 
Thanks, may the segull not pleage you later :dread_seagull:.
Error: String Expected, Got Nil Mar 3, 2021 @ 7:01am 
Thank you for this guide, just, so much. Out of any FTD guide on Steam, this is easily the most helpful to me.
rojogames371 Oct 18, 2020 @ 9:48am 
I dont know how to fit guns into any size of thing... ;-;