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You can tank CHA (you'll get Ring of Human Influence very early in SoA + you can use 1st lvl mage spell Friends), after that I'd be willing to dump STR a bit (it's mainly for carry weight) to either 12 or 14.
DEX is more important because it factors in to your AC and ranged THAC0 (slings, Melf's Minute Meteors etc.).
In short
STR 12 or 14 (there's plenty of STR belts in BG2)
DEX 18
CON 16
INT 18
WIS 18
CHA dump stat because of RIng of Human Influence
That's achievable with stat roll of 85 or higher.
Personal mileage may wary, of course, but I personally prefer C/M over Sorc. They're fairly comparable in terms of power, Sorc being bit better and C/M being more flexible of the two.
C/M fares much better against magic resistant mobs thanks to polymorph/shapeshift, but Sorc does gain access to higher lvl spells much quicker.
They're both fully viable for solo playthrough long as you know how to steer them.
Sorc is largely the same as pure wizard, so they fit any party composition that'd normally run a wizard. C/M can fill the same role as pure cleric and also serves as a secondary wizard of the group. I wouldn't use C/M as main wizard in a full party, whereas you could get away with just one Sorc for handling all the arcane casting.
tl;dr: C/M takes more experimenting to get the most out of it, whereas Sorc can just pew-pew Skull Traps & Horrid Wiltings through entire game. Latter is probably stronger in grand scheme of things, but personally I think it gets old pretty fast.
Excellently crafted and detailed C/M guide.