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Bir çeviri sorunu bildirin
That would explain why your levels inconsistently give +5.
IE: you need to level blunt, block, or hand to hand a combined total of 10 times to get a +5 option for strength on level up.
So for 3 attributes to reach +5 you need at least 30 skill ups BEFORE you get the level up icon.
Major skills should ALWAYS be leveled LAST for optimal leveling otherwise the attribute progress will carry over to the NEXT level. Level any combination of major skills 10 times, and you will level up.
(you can get +9 in major skills and still work on minor skills for attributes, but as soon as the icon shows at +10 you can't do more to increase a level's attributes.)
For 2 +5 attributes you will need 20 skill ups. Luck will NEVER increase by more than 1 per level, so that is what you'll be doing most of this.
Do not feel too bad. The leveling is somewhat complex in this game.
By Level 12, your character should have the following stats
280 Health
250 Magicka
235 Fatigue
55 Strength
100 Intelligence
50 Willpower
30 Agility
30 Speed
100 Endurance
80 Personality
58 Luck
At level 12, my character has:
225 Health
228 Magicka
219 Fatigue
55 Str
89 Int
55 Willpower
30 Agility
33 Speed
79 Indurance
70 Personality
60 Luck
I can not get END to level at 5 every level at all, let alone 3x 5s at leveling. Now if I put 10 points into endurance stats exactly, perhaps because I have put massive practice elsewhere.. I cannot get 1-5 in END, no matter what. I guess the numbers don't look that bad, but I'll be missing the HP mark by a factor. I have just been going with the highest numbers I can get and hope that it's good enough to complete.
Aside from Liches and Xivali (Spell Absorb/Reflect), there's basically nothing immune to it, Difficulty has no effect. Draining Speed to 0 prevents a target from moving, searching for a target, entering combat, or attacking - its a total improvement over Paralyze. If you haven't tried it, 50 points of Drain Speed stops almost everything much cheaper than Paralyze, with no issues against Skeleton and such.
Atronach birthsign is only bad because it takes two vital equip slots (Neck and Ring, Spelldrinker + Sorceror Ring) compared to Breton + Mundane, but if you're going Altmer for max magicka its less equip slots overall. Restore Magicka potions are very plentiful (Flax Seeds, Steel Blue Entoloma, Bog Beacon Asco), Welkynd for emergencies, Telekinesis for generally topping off.
Personality is rendered useless by Charm, Luck is also kinda useless. Just stop levelling at 30.
Otherwise, this is quite solid work man, I have no negative criticism.