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Een vertaalprobleem melden
When using the adventure spawner ability, the talent levels of each ability decide what you spawn, and you'll see in the talent level preview what each ability is changing and the current settings.
-if there's any issues tell me and I'll fix it.
-and don't worry, everything about this addon is a "hacky solution" so I'm sure it'll fit in with everything else perfectly.
I'll need to redownload TOME and remember how to do stuff with it, but I'll try updating it some time tomorrow or the day after.
Here is my solution: https://imgur.com/a/DPXUQEm
I moved the call to after a finishEntity call because I saw there was a resolve(true, nil) call inside it that's also called before the custom_birthend call in the player's birth code in Game.lua, and that was about it. If you're not ok with this fix or would just prefer me to, I will try to publish a new version of this addon tomorrow.
It's honestly working perfectly fine so far, I'm pretty happy I managed to make it work even if just like this. Having a party of a bunch of Wanderers is a must. They're all getting their own trees and stuff, it's wild.
I just moved the call somewhere else and it seems to work.