Subspace Continuum

Subspace Continuum

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Extreme Games: Newbie Guide
By Quostix
Extreme Games is the ultimate mix of fast-paced action and lightning responses. Extreme Games is a one-shot-kills zone, of extreme skill and requires accuracy and quick decision making skills to succeed. It also requires leadership to lead a freq to winning the jackpot which is the aim of all players. Jackpots can be won by picking up all 30 flags and defending them from other players.
   
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# Quick Reference Guide
# Help: Rules
1. No Antiwarp in or near centre!
2. No cheating or hacking the SubSpace Continuum client software!
3. No advertising other zones!
4. No team Killing!
5. No quick winning!
6. No giving free kills to improve your Win:Loss Ratio!
7. No exploiting public freqs to affect the outcome of a flag game!
8. No unplugging or excessively lagging through bases!
9. Respect all players. Continual warnings/bans will result in a perm ban. Includes spamming and abusing ?help/?cheater
10. No trying to masquerade yourself as a bot or staff member!
11. No using multiple clients from the same connection simultaneously to gain any advantage!
12. No reneuting flags dropped by your team in the flagroom!
13. No flag warping!
14. Comply with the Extreme Games moderators at all times.
# Help: The Ships
OConner Domanic HA - 46 : Warbird : (Ship #1 - ESC + 1)
Fast and maneuverable, the bird's usually the ship choice for a frayer/dueler. Minimal bomb fire energy means that a warp back to the embracing arms of the middle safe zone is possible if you prove to be a poor shot with your L3's. The bird is also useful for wall bombing, especially around enemy bases. Wallbombers often prove the difference between a poor team and a winning one. The bird's main advantage is its lasers, which may start at L2, but can be greened to L3. The rapidity of fire makes strafing while fraying an easy way to rack up kills.

Crummand FC - 12/0 : Javelin : (Ship #2 - ESC + 2)
The Jav boasts a double, triple, sometimes quadruple bomb launching mechanism providing a more than adequate environment for red hunting. But with a single bounce added, it also makes an excellent attacking vessel that can fire at ships from those corners your enemy can't reach. The jav also has L3 fire but has slow recharge, so overfiring will cause loss of energy. This ship is slow - it has the least thrust of the eight ships, and was designed so that once in an advantageous position, it would require a skilled shot or a mass swarm to destroy it.

Loakhaed RSC17 : Spider : (Ship #3 - ESC + 3)
One of the favorites in EG, the Spider boasts cloaking ability while providing dual L2-L3 lasers and double bounce L2-L3 bombs. A good dueler with the best rotation in the game and speed to match. Thrust is one of its low points, and when fired upon often, you find your ships simply carrying on into the path of the enemy 's shells due to lack of maneuverability. Due to its double bounce bombs, however, it serves as an excellent flagging vehicle which is capable of setting itself up in positions quietly distanced from the enemy while still close enough to lob L2's after its two bounces.

Ivangrad Ut-59 : Leviathan : (Ship #4 + ESC + 4)
Also known as a Whale. If greened to full status, it becomes a very powerful multibomber ship that can have up to 31 shrapnel. Faster than the Javelin, the Levi provides two, sometimes three when greened, semi-simultaneous L2-L3 bombs which often result in nailing your prey thanks to your second bomb. The Levi serves as an excellent base defense, any enemy that happens to get past your first bomb will not be able to get past your second - fast recharge ensures this. The Levi is also the only ship that can lay up to 4 mines.

Blight Aerospace Nu-34 : Terrier : (Ship #5 - ESC + 5)
Twin L2-L3 lasers make this middle-range fighter a good base attacker, with its bombs being able to bounce 3 times off the wall. This ship is fast, swift, and has extremely quick rotation - it is because of these three elements that the Terrier covers all aspects of attack and defense and can be dubbed the "all-purpose fighter." The only problem with the terrier may be the slow recharge.

Yamakazi Sholi ZnK/0-1 : Weasel : (Ship #6 - ESC + 6)
The Weasle is the only ship to have an EMP bomb/mine. These bombs and mines will paralyze ship's energy for a certain amount of time, which is very useful for hunting reds. It may also green/spawn anti, which is limited to only 3 ships. Also, the Weasel is another excellent choice for dueling/fraying with its quick bomb fire rate.

Avro 4F/2 HMS : Lancaster : (Ship #7 - ESC + 7)
Also known as "The Tank", this ship's advantages include high energy and rapidity of laserfire as a secondary attack; but it's primary weapon is its bombs, which provide a clumsy mass of shells with 2 bounces. Alongside this, the Lanc offers three mines which can be placed strategically to produce excellent base defense, being able to spawn with X-Radar every time. The low lay-mine energy requirement means that the three mines can be placed almost instantaneously one after the other resulting in swift defense if needed. These ships are often used in the background of either an attack of defense. While faster strafing ships (such as the Warbird) bust through enemy lines, the Lanc is good for hanging back and lobbing L3's into the enemy's face from a distance. Also, the Lanc is good for hosting powerful turrets, if used correctly; you'll be surprised how many players walk out of safe only to land on one of your mines! Remember though, that the Lanc is clumsy and slow, and it is the only ship in the game with a bomb thrust that forces you backwards (and consequently reduces your speed).

Lezarwerks SY/9 : Shark : (Ship #8 - ESC + 8)
Twin L2-L3 cannons with high turnover provide excellent strafing, especially combined with the quick rotation of the Shark. This ship is among the fastest in the game, and is a middle-range fighter, both fast and agile while still packing a punch. Good for making powerball runs, the Shark is easily able to get past the enemy to score. The Shark also boasts cloaking ability, being able to spawn with the Cloak device every time. Very useful when the enemy doesn't have X-Radar and when you are attacking by yourself.
# Help: Flagging Tips!
Flags are 20 objects which teams try to collect. The first team to collect all 20 flags and successfully defend them for 4 full minutes are determined the winners. Flags that are blue and found in the middle are considered "neutral flags". Your timer should state that you have 4 minutes until you drop the flags.

Note:
+ When you kill somebody, your timer resets to 240 seconds.
+ When you die, you lose your flags to the person that kills you.
+ When you kill someone who has flags you get their flags.
+ If you sit in a safety area with flags, and you get shot, all your flags are thrown around the outside of the safety area.
+ When your flags are dropped they will drop right where you stand, and turn yellow. This indicates that these flags belong to your team, and can not be picked up again by your team.
+ When you pick up flags, your ammo becomes one level stronger.

When you get flags, you will need a base. Bases are located all over the map. In order to view the entire map, hit and hold [ALT] The blinking yellow dot on the map is where you are located and the blinking red dots are power balls. Fly to the nearest base (or wherever looks good to you) and fly all the way to the end of the base. That is called the flag room. It is best to keep your flags together as much as possible.

+TERM: Base Anchor
A base anchor is someone who stays at the end of the base for others to attach to and drop flags off, and he is also the last line of defense, and most of the time he is the most important player on the team.

Once you have a base, you need to collect all the other flags. This can be hard, but to help find some flags, type: ?flags. This will display the number of uncarried flags, and will also display who is carrying the other flags. Use this information to spec the other team.

+TERM: Spec - Short for spectate
To go to spec mode, hit [F11] or [ESC] + [S]. You will be put into spec mode, and you can now view other players. Move the ticker down the list of names until you reach the desired name. Hit enter and watch where he flies. You can move around by using your arrow keys. Hold [Shift] and press your arrow keys to spec even faster. This is a large and important rule if you want to win flags games. Being one step ahead of the enemy is important.

Helping Your Team
Sometimes other people will ask you to help them. In order to do so, move the ticker down [Page Down] or up [Page Up] the list of names until you are pointing at the person asking for help. "Attach" to them by pressing [F7] and "detach" by pressing [F7]. People can also attach to you.


After you have successfully held on to all 20 flags for 240 seconds, the game ends, and the flags respawn to the middle. That is the beginning of the next flag game.

+TIP: To view the Jackpot of a flag game, type: !jp.c and hit enter.
# Help: Macro Tips!
Macros were explained earlier, now we will help you set them up. You could keep typing: 'At the Enemy base; over and over, but it would be easier to do this:

Type 'At the Enemy base; hold [Left Shift] and hit [F1]. It should have printed out in yellow. If so, it was saved to your [Left Shift] + [F1] key combo. Now every time you hold [Left Shift] and press [F1], that very same message appears. You may repeat it quickly up to 4 times, but any more than that and you will be kicked for flooding.

You may make messages and save them on keys [F1] to [F8] and [F11 to [F12]. If you selected the "designate left/right shift key" you may use [F1] to [F8] and [F11] and [F12] twice, one with the [Left Shift] combo and one with the [Right Shift] combo. Make sure all your macros are short, clear, and get right to the point. Ones that are too long take too long to read, and if they aren't readable, then nobody will be able to help you.

Macro Examples:
'HELP :: %selfname :: %coords - %area
'AT ENEMY :: %coords - %area
'HELP :: %tickname :: %coords - %area
'DEEP AT ENEMY :: %coords - %area
'Base is under attack!
'<--- Base Anchor :: %coords - %area

... and any other macros you think would be useful.

Make sure your macro's have an ' or // in front of them, otherwise you might be spamming the entire arena, which is a bad thing.

# Help: Default Keybinds
Menus:
[Esc] - Primary menu display
[Esc] + [1] to [8] - Leave spectator mode and select a ship
[F2] - Cycles Stat Box menus
[Page up] - Scrolls up the [F2] menu
[Page Down] - Scrolls down [F2] menu
[Esc] + [S] or [F11] - Enter spectator mode
[PrtScrn] - Takes a screenshot
[Alt] - Displays arena map

Movement:
[Arrow LEFT] - Turn left
[Arrow RIGHT] - Turn right
[Arrow FORWARD] - Forward thrust
[Arrow REVERSE] - Reverse thrust
[Shift] - Afterburners
[F7] - Attach & Deattach

Weapons:
[Ctrl] - Fire guns (tap: burst, hold: stream)
[Tab] - Fire bomb
[Shift] + [Tab] - Drop mine
[F6] - Thor's hammer
[Ctrl] + [Delete] - Burst

Toggle Equipment:
[Home] - Stealth
[Shift] + [End] - Cloak
[End] - X-radar
[Ctrl] + [Delete] - Antiwarp
[Delete] - Multi-fire guns


Usabe Items:
[Ctrl] + [Shift] - Repel
[Insert] - Warp
[Shift] + [Insert] - Set Portal
[F3] - Rocket
[F4] - Drop Brick
[F5] - Deploy Decoy
[F6] - Thor


See Quick Reference Guide at the top for an easily explained image of the above.
# Help: Player Harassment
As in all online games some kind of harassment from other players is inevitable. While some of the more obscene public comments are monitored and enforced by Extreme Game staff, much of the comments are not bad enough to ban, but can still feel hurtful to other players. Fortunately, there are ways built into the game to help players prevent this harassment:

One way is to ignore a player. This can be done two main ways, temporary or permanent ignores. To temporarily ignore someone you need find their name and type: ?ignore. This will filter all of that players messages so you dont see any until you relogin. If you want to permanently ignore someone you need to open some kind of text creator, notepad or WordPad work fine, and create a file called ignore.txt and place it into your main Continuum directory. Anytime you add someones alias to the list they are ignored no matter how much you relogin.

Other ways of filtering what people say are through these commands: ?obscene, ?nopubchat and [Esc] + [F5]. The command ?obscene turns on/off the ability to filter out words that are termined offensive by the zone ops. ?nopubchat turns on/off the ability to filter out all public (blue) messages. Finally, [Esc] + [F5] will remove all messages from your screen and you can only see them by pressing [Esc]. As a last resort, if none of these seem to help, you can call the assistance of the staff by typing: ?help or ?illegal followed by your message.
# Help: Chat/Channel Commands
System and Moderator messages are green no name. These messages are usually important.
?chat=name - Joins chat channel "name"
?chat=name,fun - Joins 2 separate chat channels '"name"' and "fun" (you may join up to 10 channels)
?chat - Lists who is currently on your chat channels

Channel Communication (Brown 1:name> text) (up to 10)
; Sends message to first chat channel
;2; Sends message to second chat channel
;x; Sends message to "x"' chat channel (up to 10)
# Sends a message to all online squad members (#Hi, this message goes to all squad members)
:#squad: Sends a message to all online members of squad - Example: :#Resistance:
' Sends message to your team
// Sends message to your team
/ Sends private message to ticked player
" Sends a message to ticked freq
:name: Sends private message to name - Example: :Ste:
:: Sends private message to person who last messaged you
::: Keep pressing : to cycle through last five persons to message you
# Help: User Settings/Info
?arena - Lists open arenas in zone (at top of screen)
?go - Transfers you to the default pub map.
?go name - Switches to arena '"name" (arenas starting with # are private arenas)
?owner - Displays name of the arena owner
?lag - Displays your ping and packetloss statistics
!lag name - Displays name ping and packetloss statistics
?music=X - Sets your music volume to "X" (0 - 10)
?sound=X - Sets your sound volume to "X" (0 - 10)
?alarm - Toggles message beep on/off
?password=pw - Changes your user name's secret password to "pw"
?usage - Displays your total usage time (session and life time)
?userid - Returns your unique UserID number
?find player - Returns location (zone and/or arena) of player
?ping - Lists ping info (current, average, high, and low)
?packetloss - Returns % of game packets lost from s2c (server to client) and c2s (client to server)
?kill - Toggles displaying kill messages in chat area, center, or neither
?enter - Toggles displaying player entrance messages in chat area, center, or neither
?leave - Toggles displaying player leaving messages in chat area, center, or neither
?loadmacro - Loads your macros from file
?savemacro - Saves your macros to file
# Help: Player Assistance
Your message is sent to any online zone moderators; Enter relevant player name(s) and description of problem in your message.

?help message - For general game assistance
?cheater message - Use to report cheater activity
?illegal message - Use to report any players not following zone rules
# Help: Squad Commands
?squadjoin=name:pw - Joins squad called 'name" with password "pw"
?squadcreate=name:password - Creates squad called "name" with password "password"
?squadleave - Leaves your current squad
?squadowner squadname - Returns name of owner of "squadname"
?squad playername - Displays squad name of "playername"
?squaddissolve - Deletes current squad
?squadpassword=pw - Changes squad's password to "PW"
?squadkick=playername - Removes "playername" from squad
?squadgrant=playername - Transfers ownership of squad to "playername"
?squadlist - Lists all players on your squad
# Help: Player Macros
%arena - Displays what arena you are currently in
%tickname - Name of ticked player
%selfname - Your name
%squad - Your squad name
%freq - Your frequency
%bounty - Your bounty
%flags - Number of flags you have
%energy - Your current energy
%killer - Person who killed you last
%killed - Person you killed last
%coord - Your coordinates
%area - Your location
%redname - (bounty:flags) of closest flag carrier
%redname - Name of closest flag carrier
%redbounty - Bounty of closest flag carrier
%redflags - Number of Flags held by closest flag carrier
%shield - Your shield time
%super - Your super time
%coord - Your coords (ie: A4, J12)
%area - Your area (ie: Upper-Right, Middle)
# End
Extreme Games website: http://www.extreme-games.net/
Extreme Games forum: http://www.extreme-games.net/forum/
Extreme Games Pub Player Ranks: http://www.extreme-games.net/pub-player-ranks

Credits:
Julia - Writing this entire Guide
Wormhole Surfer - Quick Reference Guide image