Duke Nukem Forever
Оценок: 37
Duke Nukem Forever Multiplayer
От Redxplatinum и соавторов
This is a info page on Duke Nukem Forever's Multiplayer mode.
2
   
Наградить
В избранное
В избранном
Удалить
The Basics
EGO

Duke's Ego meter is located in the upper left-hand corner of the screen. It acts as Duke's hit points. In multiplayer, Duke's Ego meter is steady at 100 hit points and will die when fully depleted. The meter will drain from damage from an enemy or from fall damage. The Ego meter will fully regenated if Duke escapes additional damage for several seconds.

Movement

Duke will not slow down if you jump during sprinting. which makes it difficult to hit. Fine aiming will cause Duke to become slower and easier to hit. Thus, best way to move is to sprint hopping around while shooting without fine aim.

Experience

New players seems to be more interested in earning experience points rather than playing the game itself, which is fine. Players are awarded experience points (XP) for performing well in combat and contributing to the team objective. The maximum level in Duke Nukem Forever is 42. All players begins at level 1, but it's pretty fast to level up, just play normally and it will come. Experience points are awarded at the end of the match, so stick around until the end of the match to get claim your XP

Action
XP Gained
Kill
20
Multi-kill
20
Kill Assist
5
Kill while Jetpack
15
Babe Capture
25
Returning Team's Babe
10
Kill Babe Carrier
10
Win the Match
50
Overdrive (XP per hit)
20

Suicide
-10

Bonus XP can be achieved for completing Challanges (check the 'challage' tab during multiplayer mode). Satisfying challanges will unlock new perks for your dig and cosmetics to customize your Duke.


Gameplay modes

Dukematch - players compete for their own score. Each kill adds 1 point to the killer's score, while suicides do not take the points back, as it was in Duke Nukem 3D. Player who has most points when the time runs out or who scores enough points to fulfill the limit set by the host wins. In case of a draw between two or more players, there is an overtime of 60 seconds. The draw happens always when two highest ranking players have the same score when the time runs out, even if their deathcount is different.

Team Dukematch - players are divided into two teams. To score they have to kill enemy team members. There is no friendly fire, as is with all the multiplayer modes. Players can usually change the team they play in during the play, but it is generally seen as cowardish behaviour to join the winning team during last seconds of a round. By default, players are assigned into each team along the pattern blue-red-red-blue-blue-red-red-blue.

Capture the Babe - capture the flag with a Duke twist. Players have to kidnap the other team's Holsom twin and bring her to their own base while also defending their own babe from being captured. However, player who has stolen the babe cannot run or crouch and can only use the garter pistol. Also, the player carrying the babe will get killed with a single shrinker shot. When the babe is dropped, players of the defending team can teleport her back to base by simply touching her or she will be teleported automatically after 10 seconds. This gamemode suffers most from too few players or uneven teams. It cannot be played on every map.

Hail to the King - in this gamemodes, teams score points by standing inside the control point, which is a giant radioactive symbol that spawns on the floor across the map. The more teammates that are in control point together, the faster they will score - however, they also have to defend the control point from the enemy team to score. The control point changes its position every minute. Depending on the map, the number of control point locations vary from 4 to 6.

Sources: http://dukenukem.wikia.com/wiki/Multiplayer_(DNF)
Weapons pt.1 - The Classics
This section will contain multiplayer uses for weapons are were present in the classic Duke3d game. There are no target-specific damge multiplier in the multiplayer. Headshots inflict the same amount of damge as any other part of the body.

The following assumes a non-mutated game.

Pistol

The pistol is the default weapon for Duke when he spawns. It can be fired as fast as you can pull the trigger, and it only takes three hits to kill an enemy. You can shoot 8 rounds before reloading, which is enough to kill two enemies without reloading. The pistol deliver the same damage across its effective range.

Stats
Damage per shot
40.0
Rounds per clip
8
Max Ammo Capacity
64
Respawn Time
20 seconds

Ripper

A high velocity weapon. Each bullet inflicts 18 hit points of damage. It can take down a Duke in a third of a second due to the weapon's high firing rate. It's not the most accurate of weapons, so firing is small bursts is wise to increase accuracy and conserve ammo.

Stats
Damage per shot
18.0
Rounds per clip
50
Max Ammo Capacity
200
Respawn Time
20 seconds

Shotgun

The shotgun is best used in close range. Each shell disperses 10 pellets and each one deals 40 points of damage. You can almost guarantee a kill at close range, at a max possible damage of 400 points. A smart player will try to increase their distance when dealing with a shotgun.

Stats
Damage per shot
40.0 per pellet, 10 pellets per shot
Rounds per clip
7
Max Ammo Capacity
28
Respawn Time
20 seconds

Freeze Ray

The Freeze Ray fires a steady stream of ice that delievers 320 damage per second. Rather than killing, the Freeze Ray immobilizes the enemy with a block of ice, leaving the enemy defenseless for roughly 8 seconds. Attacking platers can deliver a fatal blow with another weapon by striking the frozen foe with a melee attack, or by deliever an execution attack. The execution attack will replenish your Ego meter instantly.
Stats
Damage per shot
5.3 per stream
Rounds per clip
200 (regenerates)
Max Ammo Capacity
200
Respawn Time
20 seconds

Shrink Ray

The Strink Ray fires a slow, green projectile that shrinks its target in size making them susceptible to a foot stomp. They will be a mini-Duke for 10 seconds, before they become full grown again. In capture the babe, strinking the babe carrier will cause the babe to fall and crush the player.

Stats
Damage per shot
N/A
Rounds per clip
10
Max Ammo Capacity
10
Respawn Time
20 seconds

RPG

The RPG has a large blast radius and potential to deliver deadly damage to multiple enemies with a single rocket. Although its ammo capacity is limited to five rockets, many players will make their way to the RPG's spawn point.

The RPG also has homing ability. Aim the RPG at an enemy, and watch the reticle turn red. The rocket will track the player and chase the player down. Also, beware your distance when shooting the RPG, as suicide-by-RPG is quite common.
Stats
Damage per shot
135
Rounds per clip
5
Max Ammo Capacity
5
Respawn Time
20 seconds

Devastator

The Devastator has high rate of fire and sizable blast radius. The weapon is fully-automatic, double-barrel rocket launcher. Hold the tigger to fire alternating rockets from the left and right chambers at the rate of four-per-second. Aim at the target's feet and watch them dance.

Stats
Damage per shot
25
Rounds per clip
69
Max Ammo Capacity
69
Respawn Time
20 seconds

Weapons pt.2 - Alien Technology
This section are the new addition to the francise, created by Alien Technology.

Railgun

The sniper rifle of DNF. It fires a red energy spike that can travel through multiple enemies. The railgun is a one-shot kill weapon with a zoom-in scope. There is a crosshair without using the scope which can allow for some accuracy. The railgun has a slow firing rate, and three shots per clip, thus a risky weapon to use in a mobile, close range combat.
Stats
Damage per shot
135
Rounds per clip
3
Max Ammo Capacity
12
Respawn Time
20 seconds

AT Laser

The AT laser shoots a three-round burst of lasers with pinpoint accuracy. The weapon can be fired 20 times before running out of power, with no reloading. The Laser can kill an enemy with a single burst since only two shots are needed to kill. The AT laster is best used during medium range or on a stationary foe.

Stats
Damage per shot
50
Rounds per clip
60
Max Ammo Capacity
60
Respawn Time
20 seconds

Enforcer

The Enforcer is like the rocket-based upgrade to the AT laser. It fires in a three-round burst of heat-sensing rockets. Unlike the RPG, this does not require a target-lock and will instantly home in on any nearby heat source.

Stats
Damage per shot
40 per rocket
Rounds per clip
15
Max Ammo Capacity
15
Respawn Time
20 seconds
Weapons pt.3 - Explosives
This section discuss the uses of deployable explosives.

Trip Mine

Trip mines allows the players to set explosive trops for their enemies throughour the map. The trip mine sticks on any surface; including teammates, enemies and the environment, and arms itself with a laser perpendicular to the surface. The Mine will remain active until someone breaks the laser, causing it to explode. Four tripmines can be carried and places per player. A good strategy in using trip mines is placing them on low walls so opponents can't see the laser or in tight corners. Placing them along the bounce pad and near favoured weapon spawn can also be a good tactic.
Stats
Damage per shot
125
Rounds per clip
N/A
Max Ammo Capacity
4
Respawn Time
20 seconds

Pipe bomb

Pipe Bombs are remote-detonated explosive. Players can carry and throw four Pipe Bombs at once, much like the Trip Mine. When a pipe bomb is thrown, the player can change to his weapo to remote detonator upon press the pipe bomb hotkey. Pipe Bombs stay on the map until detonated, shot at, or until the plater who threw it is killed.
Stats
Damage per shot
125
Rounds per clip
N/A
Max Ammo Capacity
4
Respawn Time
20 seconds

Red Barrel

Trip Mines and Pipe Bombs aren't the only explosives. Look out for red barrels which explode when damaged and can be used to kill unsuspecting enemies. The locations of each explosive barrels are scattered around the multiplayer maps. Once exploded, they will not respawn for the duration of the map. Find them and use them wisely.


Weapons pt.4 - Multiplayer Only
This section will cover weapons only found in multiplayer.

Garter Pistol

The gun belongs to the Holsom babe, therefore it is only accessible when Duke is carrying the babe on his shoulders. One shot is able to kill a Duke on steroids, therefore it deals 150+ hp. It carries 6 shots per magazine with infinite ammo. It's drawback is the slow rate of fire and slow reload speed.

The Garter Gun is only available on the Capture the Babe and Hot Potato game modes.









Sticky Bombs

The sticky bomb works like the regular pipe bombs, except when they are thrown, a sticky thick trail will follow the pipe. The sticky trail will stick on the opposing Duke and automatically detonate in like 3 seconds.

The Sticky Bombs are only available in the Sandbox dlc map.


Minigun

It carries 200 shots without the need to reload. The main drawback is when firing the minigun, Duke's speed will drop drastically, making him a very easy target for snipers. Another drawback is that the mingun takes half a second to charge up before it can shoot.

The Minigun is only available in the 2fort1bridge dlc map, parady of the 2forts map on TFC.

DFG

The DFG is a parady of a gun named BFG 9000 or something in the DOOM series. It takes a second for the gun to shoot a green plasma orb that denoates upon impact. It has a large area of effect, probably largest in the game. It carries two shots per gun.


N00b Tube

This weapon shoots out potatoes at an angle and arches down by the force of gravity. It does splash damage which can kill two enimies at once. The gun is not reloadable and only carries 6 potatoes as ammo. It does around the same damage as the RPG and firing rate is similar to the RPG as well.


The N00b Tube is only available in the Call of Duke dlc map.
Fists and Melee
Melee strikes have a lot of practical use in multiplayer. Up close, they are more powerful than individual shots from any weapon. Railgun's long reload speed is risky to use close range, explosives may lead to self harm and all the other weapons do not conflict as much damage as a melee strike.

One melee strike deals 100 hp, enough to kill the opposing Duke in one shot. Using steriods, the damage dealt from a strike increases from 100 hp to 320 hp. The melee strike is accessible when using any weapon in the game. The damage dealt is the same through out the weapons. The only thing that's different is the melee speed.

Weapons
Melee Speed
Minigun
0.5 seconds
Pistol
0.625 seconds
Shotgun, Ripper, Railgun
0.8 seconds
Bare-hand, Devastator, Freeze Ray, Pipe Bomb
0.833 seconds
RPG, Strink Ray, AT Laser, Enforcer
0.933 seconds

Pick-ups
Statue

Activated when it is picked up. The golden statue grants the user double damage for the weapon that is currently equipped. The effects of double damage will carry over to the next wepaon if you choose to switch. This means you can kill enemies with one shot from the AT laser, two shots from the pistol, and three shots from the ripper. A Shotgun kill at range is also possible due to the effects. Enemies will freeze faster with the Freeze Ray, and explosive weapons would also recieve a larger damage radius. The only. The only weapon not effected by the double damage statue would be the railgun and shrinker. Railgun is already a one-shot kill and shrinker doesn't deal damage. Double Damage effect will turn the weapon green, thus you can tell when your enemies have the effect.
  • Effect Duration: 15 seconds
  • Respawn Time: 30 seconds
[/screenshot[/previewimg]]

Whiskey

The golden Whiskey will be the most approached power-up in the game. It grants the user 15 seconds of uninterruped invincibility. The effects begin when the player tocuhes the power-up. The power will glow an orange colour, indicating that he cannot recieve any damage.
  • Effect Duration: 15 seconds
  • Respawn Time: 120 seconds


Holoduke

When the holoduke is picked up, you can activate it using the hotkey. When put to use, it creates a holographics verson of the player's character, without the hat. The holo-duke will move around, shoot blanks at enemies, and spew out one-liners. It also provides the user 15 seconds of near-invisiblity. This can hide the effects of the double damage and invinciblity.
  • Effect Duration: 15 seconds
  • Respawn Time: 10 seconds after holo-Duke disappears


Steroids

Steroids will increase Duke's speed and can kill an enemy in one punch, man. Taking steroids will decrease your hit points by 25%, but will grant you 100% more defense. Steroids will cause the user to be immune to the strink ray. Of course, this is shown in the tips on the loading screen.
  • Effect Duration: 21 seconds
  • Respawn Time: 30 seconds



Jetpack

The jetpack only appears in multiplayer. It grants the plater the ability to fly around the map. The jetpack comes with fuel that will last for nearly 30 seconds. A meter will show to It's possible to extend youe time in the air by feathering the thrusters and setting down atop elevated rock and ledges. However, if the jetpack is shot, the jetpack will explode on the user and surroundings.
  • Respawn Time: 30 seconds




Beer

Exclusive to the Hail-to-the-king matches. Beer will lessens the damage the player when taking damage. It will also blur the user's vision while the beer is in effect. Player under the effects of a Beer appeaer on-screen with bubbles rising from their head. And they burp.
  • Effect Duration: 21 seconds
  • Respawn Time: 30 seconds


Maps - Secret Area Pt.1
Each of the multiplayer map has a secret area. This page will discuss where they are and how to access them. The secret area also holds

Morningwood

The secret area is within the small, locked shack near the center of the map. There are two ways to get in. First, you can strink yourself beside the freezer spawn and hop on the box. There's a small hole to get in. Second, you can pull the lever by the AT laser and the secret will open.



This secret contains 4X Pipe Bombs and 4X Trip Mines.

Highway Noon

The secret area is within the wreckage of the alien ship by the Whiskey pick-up. Strink yourself on the strink pad and hop into the metal crates. The ceiling within the care is tall enough so that you won't get crush upon returning to normal size.



This secret contain an Enforcer gun.

Duke Burger

The secret area is insider the ventilation system in the ceiling. There are two entrances to get to the secret, both are launch pads. One pad is by the railgun and the other one is by the deep-fryer.



This secret contain a Holoduke.

Hollywood

This map has two secret areas. The first secret are is located along the main road to the right of the cinema. There's a large room behind the poss-through wall firectly above the corrugated metal. You can also fly right through with the jetpack.


This secret area contains a Devastator, Freeze Ray, Ripper and 2X Pipe Bombs

Pick up the jetpack behind the stage and exit to the streets. While still looking the same direction, levitate until you see a little place with your reward.


This secret area contains a Ripper, Jetpack Fuel, and a Double Damage Statue.
Maps - Secret Area Pt.2
Each of the multiplayer map has a secret area. This page will discuss where they are and how to access them. The secret area also holds

Vegas Ruins

There are two nearly identical sewers at Vegas Ruins, both count as secret area and contains an Enforcer. Go in the sewers by following the trip mines and pull the lever. The lever will raise the gates where you can claim your prize. The gate will lower again, but there is another lever inside the secret so you wont get stuck.



This secret contains an Enforcer gun.

Sausage Factory

This map is symmetric and the secret area is hidden between ventiilation grates on the wall in the central room or on the spawn area side. Crouch down to enter the space. Blue team's side will contain Steroids, whereas the red team will have the Holoduke.


This secret contains Steroids and the Holoduke

Hive

You would need to grab the Jetpack and fly to the cave where an organic radial door is located. Open the to enger a very small area housing a Devastator.


This secret contains the Devastator.

Casino

Locate the Shrink Pad and get strunk. Cross the hallway past the bounce pad and enter the vent on the other side of the hall to find the secret area. An Enforcer gun is waiting for you.


This secret contains the Enforcer.
Sources
Balls of Steel Limited Edition
Комментариев: 11
Fon 28 июн. 2024 г. в 15:00 
damn
Botan 30 янв. 2024 г. в 13:56 
Bruh
Redxplatinum  [создатель] 29 янв. 2024 г. в 18:03 
When this guide gets 5 stars.
Purzel2205 29 янв. 2024 г. в 3:48 
where is the part where you teach us how to cheat
Redxplatinum  [создатель] 17 фев. 2021 г. в 11:37 
Yes I forgot enlargers but sticky bomb and minigun are there no pics though.
MUSIC LASAGNA GAMER 17 фев. 2021 г. в 11:08 
you forgot tittyana and enlarger.Sticky bombs?
Redxplatinum  [создатель] 16 фев. 2021 г. в 19:08 
I don't have stats for the dlc weapons. No one wants to help me.
MUSIC LASAGNA GAMER 16 фев. 2021 г. в 18:03 
You forget 2 weapons
JubiQD 20 июн. 2020 г. в 10:22 
Very well researched, great job!
Big Fan 10 июн. 2020 г. в 19:26 
Really passionate and detailed. :ss2heart: