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2- build metal extractors
3- build energy storages and metal storages
4- build the kbot lab and construction kbot and small kbot army
5- advance your reach for metal extractors using construction kbots for their defensive architecture that the commander helps finish
6- build like 10-20 advanced aircraft plants, a fat air force, and learn how to time bomber/fighter runs...
These are the absolute fastest units you can possibly create, speed here is only relative so I can't tell you seconds but tidal/wind, and kbots are the lowest metal-cost units, so you can use them to attack earliest, I agree early attacks go a long way. Kbots are by far the most economical early attack, and of the kbots I actually love the Rockos. Have your commander guard the kbot lab for a few minutes, and get 30-40 rockos together and no one is telling you no you in the early game
What to build first and how long does it take to begin to attack?
There are however, some practical issues that I don't think are addressed, which IMO could at least deserve a mention:
- Underwater Fusion Reactors are expensive & very easy to torpedo bomb in comparison to having multiple Carriers in different locations (not to mention that carriers can, you know, repair aircraft). Whilst UWF's certainly take up 'the least amount of space per energy unit produced', their expense & vulnerability make them pretty impractical.
- Pretty sure Solar Collectors don't cost 8,000 energy ... where are your cost values coming from?
- Geothermal Power 'on paper' is the best 'boom economy' energy source ... but this assumes that there are vents exist in infinite numbers. If one were to watch competitive TA matches, they'd instead see an awful lot of Solar/Tidal/Wind (depending on map) as the main 'boom economy' energy structure.
- How is 'construction time' calculated, and wouldn't differences in construction time skew the 'earn back time' relative to the game clock (which is the more 'useful' time frame as it's relevant to all players within the game?) E.g. A Fusion is built in 600 sec vs 1200 sec, which amounts to an extra 600,000 energy production.
-corrected a few grammar errors.
-gave more clarity how I calculated certain numbers.
*ofcourse none of these numbers take into account travel time, to and between buildable locations that will be a factor on certain maps.
*would like to make a most efficient unit to build list.. but cannot find proper hp/damage data for all units (not on wiki or fanpage) if anyone has those numbers?