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Zgłoś problem z tłumaczeniem
Texture skewing (called UV lock)
Null and Clip brush view on/off toggle
Vertex tool that helps prevent invalid brushes
Auto save
Realtime Texture Effects
Full list here http://jack.hlfx.ru/en/features.html
I recommend zhlt for beginners as its easier to use, VHLT needs light_surface for water & texture lights to work this might trip new mappers up watching older youtube tutorials.
Anyway, I'm here to suggest you replacing ZHLT with VHLT in your guide(s) since it's a great improvement over ZHLT. The most noticeable thing is the 'better lighting', which gives GoldSrc maps' a special lighting similar to the fashion on Source maps. This also seems to fix a weird bug related to random shadows appearing when the map's main ground has (intended) holes in it (either that or it's simply consisting of various solid blocks). Not even ZHLT could get rid of them, it only decreased the darkness in those spots, while VHLT seems to compile in a very different and better way, as if its compilers were a direct port from Source to GoldSrc.
If i go to Tools in Steam and open Half-Life SDK , The map compiles and starts correctly. But if i go to "C:\Program Files\Steam\steamapps\common\Half-Life SDK\Hammer Editor" and open hammer.exe, the game closes after compiling the map
Tbh I have that part unchecked as it restarts the game every time a compile finishes