Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Tips For Reaching Level 75
Da Soma
Getting to Level 75 is a loooong grind. Not quite the Sisyphean struggle, but close. Here are some tips for getting there fun and legit with (almost) no hack, based on my own experience and from around the Internet.
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Introduction
By the time you finish Legendary with zero grind, your character level should be somewhere around 62-63. The extra 12-13 levels don't sound like much, unless you look at the raw XP required to level up (found here[titanquest.wikia.com]):

Level
Total XP
Addition XP to level up
62
75,332,645
9,948,494
63
85,281,139
11,833,971
64
97,115,110
14,141,314
65
111,256,424
16,967,526
66
128,223,9509
20,431,813
67
148,655,763
24,680,592
68
173,336,355
29,893,674
69
203,230,029
36,291,823
70
239,521,852
44,145,995
71
283,667,847
53,788,686
72
337,456,533
65,627,792
73
403,084,325
80,163,587
74
483,247,912
98,009,513
75
581,257,425
Level Cap

Notice that the amount of XP to go from level 74 to 75 is about the same as leveling from 1 to 64! And to level only ONE character from level 1 to 75, you can instead level about SIX characters from level 1 to 64.

So know that Level 75 is not for the faint hearted. It has a very narrow focus: get as much XP as possible in the shortest amount of time. You need to juggle +XP gear on top of armour/resistance/damage output/health/energy.

Here I collect tips from around the internet, and my own experience leveling my Harbinger to lvl 75, for about 28 days in total according to the in-game hour count, over a 4 years period on and off, spread between Immortal Throne and Anniversary Edition. Some of the time is just me messing around. If I had known the things I've known right now the time would have cut down by at least 1/4.






The reward is some pretty cool gears, good for twinking. Just for reference, around level 70 my Harbinger in her best gears already has no trouble with Dactyl (Phantom Strike → Battle Standard → smash away → dead Dactyl). Toxeus the Murderer is still a handful because of the damage reflect but as long as Battle Standard is up and Ancestral Warriors running interference, she kills him under 2 seconds.
General Tips
  • In-game DPS calcuator is deceptive

    The problem with DPS calculator is that it will only calculate basic attack DPS. So if you deal damage primarily via skill (which is basically EVERYONE), the calculator will not take into account of that. However you can still tell whether you are dealing MORE damage than before by looking at the in-game DPS calculator.

    Take this example. Just looking at the in-game DPS calculator, which weapon is better, the axe or the mace? All other things are equal.




















    Just looking at the character sheet, the DPS improvement of the axe over the mace is pretty marginal. The offensive ability bonus of each item is also more or less the same. So you may think they are pretty much the same.

    HOWEVER, when combining with skills, in particular Warwind, mace can't do bleeding damage, but axe can. So if I use the mace I will not be utilising my skill to the fullest extent. So the axe is actually a clear winner in terms of actual damage output.

    The raw DPS in the character sheet also doesn't show the real DPS of dual-wielding because you can spec dual-wield to do +50% damage with a 10% chance for every hit, with the passive skill Hew, and the DPS in character sheet does NOT show this.

    So my point is, in-game DPS calculator doesn't tell the whole story. It is useful if the DPS difference is clear cut, or comparing like-for-like (e.g. new axe vs. old axe), but not always.

    To really know your DPS you need to test your build against the same set of monsters, and see how fast and how easily you can kill them.

  • Measuring how well you are doing

    An easy way of knowing how you are doing is counting health potion. If you are constantly running out of health potions then you probably need better equipment and/or a major respec to improve. If you are breaking even then you are doing ok. If you have large surplus then you are doing very well and should consider moving to +xp gear.

  • Secret Passage

    Secret Passage is a secret area in each difficulty containing a number of high level monsters. The reward is a really high level chest with at least 10+ items. The entrance is right next to the rebirth fountain before the entrance to Ixian Woods in Rhodes. Monsters there are individually weaker than Hades or Typhon, but taken together they are tougher. Especially Toxeus The Murderer, who will most likely give every class trouble because of its nasty reflect damage passive skill. High damage output you deal to it reflects back to you very often, so you want to instead chip away his health slowly without getting killed. Which is a tough ask, especially for squishy casters.

    In order to open the Secret Passage you need The Overlord quest item, which is a very rare random drop from Hades in all difficulty levels. The best way to get The Overlord is to kill normal Hades with your >lvl 60 character over and over very quickly.

  • Respect Respec

    The number one unwritten rule in Titan Quest IMO is that you need to respec your skills often. A lot of times you are probably sinking a lot of points on skills that don't do enough damage/protect you enough. Also, before level 65 you are unlikely to be a well rounded character, so whenever you come up against a brick wall you want to go back to town, respec and rethink. Try different skill combo. Experiment. Even though there are guides to different builds there are still quite a lot of different ways to go because of the gear variations.

  • Nature Mastery

    Special mention goes to Nature Mastery, the equivalent of the easy mode in TQ. Nature can give you four strong pets AND 85% increase in health. With Nature you are pretty much immortal. Your other mastery can do the monster killing bit.

  • Resources on the Internet to feed your TQ obsession

    http://www.titanquest.net for community wisdom
    Titan Quest Database[tq-db.net] for extensive and up-to-date equipment database
    Titan Quest at Gamebanshee[www.gamebanshee.com] for walkthroughs and another equipment database
    Titan Quest skill planner[www.titancalc.com] for plotting how to spend your skill points.
Tip 1: Use Sacrifical Necklace
The most important +XP gear is Sacrifical Necklace. It is a green necklace found in vendors or random drops. The most reliable way to find it is probably to check vendors frequently.

It reduces health by a large percentage of health AND gives negative health regeneration (i.e. health drain) in exchange for huge XP boost. I don't recommend using it at all until around lvl 65. With so little health the only option is to spec your character to be a tank AND damage dealer, and you probably won't have enough skill points to do both early on. Once you wear the sacrifical necklace you instantly become a glass cannon.

Here is my Harbinger in full XP farming gear, built around sacrifical necklace. Notice all resistance went down A LOT. Defensive ability also nosedived (not shown here), so much so she got hit critically VERY OFTEN. Health also took a big hit. The saving grace is health leech.



The most important relic to add to Sacrificial Necklace is Ankh of Isis, found in Act 2 and 3. I don't know whether it is intentional, but it adds health AND stops the health drain completely, so you only need to deal with the large reduction of health.

Since Sacrifical Necklace is a green generated item and is a prefix, it can have some very useful suffix. The best suffix IMO is "of immortality" to further reduce the health reduction, but depending on your build and class, +energy ("of power") may be more useful.

Using sacrifical necklace means you are also sacrificing an equipment slot to it, so you need to juggle the overall resistance, armour and damage output smartly. As far as resistence goes, my Harbinger gets away with as low as ~20% elemental resist because all casters will be killed straight away and everybody else ignored. You can also get away with low pierce resistance, as long as you stay away from monsters who do pierce damage, like archers and spearers, when you are grinding XP. However vitality and poison resistance you don't want to skim on, especially vitality. Poison DoT can do a lot of damage very quickly, more so than elemental damage, but you don't see poisoners often. Vitality damage includes % reduction in health. It can be especially nasty if is on a melee weapon, it can grind you down very quickly if it is wielded by fast melee attackers in Act 4.

Armour, physical resistance and damage absorption are also important. Most monsters do physical damage, so armour is almost always useful. Casters can't have high (enough) armour so investment into physical resistance is quite important. Dionysus' Wineskin relic will give physical resistance. Damage absorption negates all damage, so it is always useful.

In my experience, for high DPS melee with strong health leech, health around 4000-4500 after using sacrificial necklace is enough. Ranged and casters are squishy and weak against melee physical damage, so add 1000 health more just on the safe side. I've got an Oracle (Storm + Spirit) and she can survive on that, plus highish defensive ability and ok damage output. My Harbinger is definitely more powerful than my Oracle.
Tip 2: Other Equipment to Boost XP
When you are around lvl 65 you may not be strong enough or well equiped enough to use sacrificial necklace, so here are some other gear to boost XP. You can use these in combination with sacrificial necklace. For a very long time my Harbinger rolled with Athlon (+25% xp), a +40%xp sacrificial amulet and Thoth's Glory (+10% xp), so in total +75%xp, but in the beginning I started only with Athlon and Thoth's Glory because the overall resistance, health and DPS just aren't good enough to survive back then.

Athlon
+25% XP
Helmet

The nice thing about Athlon is that it also boosts strength significantly. So for a STR character it is a pretty good choice. It can be found reasonable enough in epic Secret Passage drop, because it is such a low level item, or just as a random drop.

"Ceremonial"
up to +11% XP (varies)
Helmet

"Ceremonial" is a prefix for any kind of helmet. It can be bought from vendor or as random drop. Checking vendor is probably a more reliable way of getting it. By itself it also has at least +1/s energy regeneration, +% intelligence and energy leech resistance, which is pretty useful. The helmet can have some pretty nifty suffix. "Of Immortality" is always useful to boost health, but depending on your build you may want something else.






Reizar F'nai Cuirass
+10% XP
Body Armour

This is just a blue Armour, with only fire and pierce resistance boost. So it is a very poor choice even for a melee character. For casters this is out of the question. But if you can find the blend of equipment to use it, all the better.




Lode Stone
+10% XP
Necklace

Again this is a blue gear. It only boosts fire resistance and armour so it isn't very useful, but if you can't use sacrifical amulet this can be used instead.


Prokopios
+10% XP
Necklace

This is better than Lode Stone because it boosts health, energy, fire and poison resistance. It and Lode Stone can be found commonly in Epic Secret Passage runs.




Bronze Heart of Talos
+5% XP
Necklace

XP wise this is not good, but it boosts health VERY significantly, and also defensive ability. +1 to skill is also very handy. Use it with other +XP gear. It is found reasonably reliably on Legendary Secret Passage runs.


Crystal of Erebus
+8% XP
Charm

This is a reward for a side quest in Act 4, for breaking all five crystals in Hades's palace. There is a chance you will get +8% xp as completion bonus of the charm.





Glorybringer
+7% XP
Artifact

This is a greater artifact, good for STR or DEX characters. It is one of the only two artifacts that gives +1 to ALL skills.







Thoth's Glory
+10% XP
Artifact

This is a divine artifact. On the face of it, it is pretty useless, compared with other divine artifact that can boost damage significantly. But the reduction in freeze, stun and entrapment time can be very useful when you need it. -20% to all requirements is also useful sometimes. But the +1 to all skills bonus is always good. You can also get some useful completion bonus, like %resistance to all elements, or +heatlh. For XP farming with sacrifical necklace, you really want the +health as completion bonus.

Santa Set
+10% XP
Set Bonus

+10% XP bonus is the FINAL set bonus for the Santa outfit. It is a blue set so don't expect to use it in Legendary mode. Damage output is poor so this is just FYI.
Tip 3: Shore Up Your Defensive Ability
High defensive ability (DA) gives you a chance to avoid attack completely, reduce damage and to avoid critical damage from monsters. Since you will be a glass cannon you can't afford to get hit too much.

High dex will add to both offensive ability (OA) and defensive ability. Offensive ability improves chance to hit and do critical damage. But if you are a range character, offensive ability is wasted on you because ranged attack never do critical damage. Offensive abiliy is only useful for melee characters.

In my experience, ~1000 DA is sufficient for all characters to survive by default. 1000 DA IS a lot, but you are a glass cannon with sacrifical necklace so it is necessary. You may ever want to prioritise getting DA over health if you are wearing sacrifical necklace because the effectiveness of any health effect will take at least 50% discount with sacrificial necklace, but high DA will stop you from getting hit or take much less damage in the first place.

For casters, each piece of the Battlemage set gives 200-300 DA, so you can mix and match with other gears for best effect. It is a pretty low level set so you should be able to find it often enough. Bow gears also tend to give DEX bonus, which helps with DA. As for melee, you can get away with low DA as long as you get decent life leech. Even then, against the undead you will still get into trouble because you can't leech life from undead. Health regen is no good unless you can do +1000 health per second.

Tip 4: Invest Attribute Points into Health
Even if you are Defense or Warfare, in which by default you get more health, you still need a Lot of Health because with Sacrifical Amulet, all your health get at least a 50% discount. Add just enough points into other attributes such as INT, DEX and STR to wear the gear of your class, but no more. In Anniversary Edition, your points into Health is also a lot more worthwhile. In Vanilla and IT TQ, each attribute point to health adds only 25 health, but in AE, you get 40 health. That will really add up if you are investing a lot into health.

A special mention goes to Nature. If you max out Heart of Oak, you can basically wear Sacrificial necklace with very little health penalty. Especially since your pets will do most of the damage and you are pretty much never in harm's way.

Whether to add to energy is a tricky one. For pure casters it is probably not worth it. Because 1) high INT will increase your energy regeneration by default, 2) most caster gears have energy regeneration and +energy, 3) just drink energy potion.

For melee, it is a bit more debatable. By default you have 300 energy. But some skills reserve 100-150 energy. Stack a couple more energy reserves there, and your useable energy will be less than 50, and it is not enough to use most skills. No amount of energy potion can help you there. So some melee build may require some investment into energy.

Energy is also hard to regenerate for melee characters with low INT, especially during active combat when all your skills use energy. Melee characters use the lull between active combat to regenerate energy, but without energy leech gear, it will probably take to long to refill. Remember, you WILL be grinding, you don't want to wait for energy to regenerate or buy energy potion constantly, because that is time wasted. A few seconds shaved here and there will really matter in the long run.

There are a couple of solutions for this. Personally I just find or buy +energy gear, but notice that the slot for +energy is the slot not used for +health. Same with energy leech: the slot for energy leech is the slot not used for life leech or +damage. You just need to be lucky sometimes to find the right gear.

Second, if you are lucky, you can find some blue or purple weapon or shield that will give +energy per second. For example, Onager (blue axe) and Golden Shield of Pelaron (purple shield) have good energy regeneration. These are the ones you keep in your weapon alternative slot. Once you are out of combat, start walking towards the next mob but switch to those weapons/shield, letting the energy regenerate. When you need to fight again, switch back to the normal config.














My Harbinger need not worry about energy because 1. Dream gives energy bonus already and 2. I take Trance of Convalescence, which gives decent energy regen, plus my trusty Iris[www.tq-db.net] will leech energy steadily and reduce energy cost.
Tip 5: Where to Grind XP
Trog Run (Legendary)
The most time efficient area is Styx Troglodyte area in Act 4. Trogs give a very decent amount of XP, and they aren't very dangerous, but they pack a lot of health. Some people simply grind Trogs and nothing else.

You start in the rebirth fountain right after Charon:



Clear every Trog you see. After clearing the cave:



You will also see a bunch of frogs and crabs. Go up for a direct route. Work your way through to the last Jailer Trog you see in a dead end island:



Moving forward you won't see another Trog for a very long time. So stop and repeat. Once you have found the right gear and skill to deal with Trogs effectively, that's a pretty solid way to go.

However what I do is to start in the Styx portal. then work my way to Charon (you see a few Trogs before fighting Charon as well), then to the last Trog. It takes maybe twice as much time as a pure Trog run, but you get about twice as much XP as well. HOWEVER, this is a challenging run, because you meet Lost Souls and Pale Formicids as well. It is a test of skill just to get to the end.

Other areas with large concentration of Trogs: 1) From Tower of Judgement Portal go backwards, i.e. not to the Tower but the other way, into the Dread Path; 2) From Plains of Judgement Portal go backwards; 3) From Plains of Judgement move forward, straight past the lakes and into war camp, and the caves there also have plenty of Trogs, but this area is pretty hard to get to via portal.

Here is the math. For the long Trog run (from Styx portal to the last Trog around the area), with +50% xp, you get about 850k XP. There will be variance due to random hero monster and shrine of experience spawn. Each run takes about 15-20 mins. So for the final level (74 → 75), you need to do about 115 Trog runs. That will be 1730 mins, i.e. 28.8 hours AT BEST.

Using Trog run as a yard stick, the XP table now looks like this:

Level
Total XP
Addition XP to level up
Number of +50% XP Trog Runs to level up
Estimated mins to level up
62
75,332,645
9,948,494
11.7
175 (~3 hours)
63
85,281,139
11,833,971
13.9
208 (~3.5 hours)
64
97,115,110
14,141,314
16.6
249 (~4.2 hours)
65
111,256,424
16,967,526
20
299 (~5 hours)
66
128,223,9509
20,431,813
24
360 (~6 hours)
67
148,655,763
24,680,592
29
436 (~7.3 hours)
68
173,336,355
29,893,674
35.2
528 (~8.8 hours)
69
203,230,029
36,291,823
42.7
640 (~10.7 hours)
70
239,521,852
44,145,995
51.9
779 (~13 hours)
71
283,667,847
53,788,686
63.3
949 (~15.8 hours)
72
337,456,533
65,627,792
77.2
1158 (~19.3 hours)
73
403,084,325
80,163,587
94.3
1415 (~23.6 hours)
74
483,247,912
98,009,513
115
1730 (~28.8 hours)
75
581,257,425
Level Cap

If you cleared Legendary at level 62, you still need addition ~150 hours to reach 75, assuming you do nothing but Trog runs. Which you can't, not at +50%xp rate anyway because you wouldn't have been well equiped to wear so much +XP gear when you are level 63. If you think you can better spend those time doing something else, by all means do it! Level 75 is for masochist only.

Secret Passage Run (Legendary)
Another entirely different option is to go for Secret Passage run. Secret Passage run is a lot less profitable XP wise, but you get a better chance for some good loot. And you probably don't want to use sacrifical necklace because monsters in there pack a lot of punch, you may just want to stick with a couple of +XP gear and no more. For casters, you can safely kill everything in cages without opening the cages, but generally it takes quite a while to kill them all remotely. For melee or bow, you have to open the cage and it is a lot more risky.

How much time it takes to clear the Secret Passage depends on your build. By level 70 my Harbinger can kill everything inside Secret Passage under 10 mins (1/4 of the time is simply travel time, because Secret Passage is looong), but my Oracle takes a lot longer than that.

For my Secret Passage run, I start from Rhodes portal rebirth fountain, then work my way to Secret Passage. The whole (longer) run takes about 10-15 mins. You also get a chance to find Batrachos breastplate and greaves, which are really good rare items[www.titanquest.net] from the frogs. My Harbinger is wearing Batrachos breastplate btw, which has a godly 155% pierce resistance. You get about 300k XP this way, with +20% XP gear (Glorybringer + 8% XP charm + Bronze Heart of Talos). But you can start in the rebirth fountain before Ixian Woods in Rhodes and grind nothing but the Secret Passage.

I recommend mixing some Secret Passage run with your Trog run. Because Trog run will very unlikely to improve your gear, while Secret Passage runs often do. You need better gear to wear more +XP gear. In general I alternate between Secret Passage run and Trog run.

Other options
Some people do the Legendary monster run instead of Secret Passage run, which is to kill all three legendary monsters over and over (Hydra, Manticore, Dragon Liche). The advantage is you have a good chance of getting some good purple gear without as much danger as Secret Passage run, and you get a LOT of relics. Starting from level 63 this is a good option. The disadvantage is that it is even less efficient XP wise than Secret Passage run.

Some people do Fire demon run instead of Trog run. Basically you start at the rebirth fountain right before you kill the third Telkine in Act 3. There are quite a few mob of fire demons, undead, and those giant Dragonians, very close to each other. Maybe even finish off the Telkine (this Telkine has a chance to drop Sickle of Kronos). Then quit and repeat. However Dragonians can be very nasty, because they use spear and do physical and pierce damage, which is bad news for casters. And the supporting mage can have a nasty heat shield with physical resistance and fire retaliation, which is bad news for melee. I wouldn't recommend it.
Tip 6: Adjust your Game Speed
Game Speed
All the time mentioned above is done in normal time. I don't know how the time is scaled when you turn it up to Fast or Very Fast. If time scale is known, it is simple math to calculate how much time is needed in Fast or Very Fast.

You may think to save time you should ALWAYS change the game speed to Very Fast. I would say yes, provided that you have proper gear, or you aren't afraid of dying a lot. Because with Sacrifical necklace, you are a glass cannon. Half a second late with drinking health potion and you will be dead. That's just for normal game speed. For Fast or Very Fast game speed you got even less of a window to save yourself.

HOWEVER, if your equipment is good enough, you are tough enough, your skills are speced right, and if you know exactly what to do in what situation, then game speed shouldn't matter at all, you will blitz through everything. So when you are at this point, you should ALWAYS turn up your game speed to Very Fast.

For the record, my Harbinger with full +XP gear has NEVER arrived at the point where I can turn the game to Very Fast and not die a lot. My Harbinger is just very squishy because she didn't get the AE health bonus (imagine reaching 75 back in IT TQ...). But my Corsair (Defense + Assassin) is very tough, but he kill things a LOT slower than the Harbinger (Corsair's method of crowd control is to confuse rather than wholesale slaughter...). Hence changing the game speed to Very Fast really helped my Corsair. My Harbinger made up by killing everything very fast even in normal speed.

Framerate
Adjust your resolution and graphics quality so that you have the highest framerate. For whatever reason, for a ~10 years old game sometimes this still runs like a dog. You want the highest framerate as possible to avoid slowdown. You WILL be grinding, so every second counts.
Tip 7: Cheese your way to level 75
Big Cheese
There is also a cheesy way to get to lvl 75, but you have to suffer a LOT of deaths to get there. I first saw it on a youtube video, but I can't find the link on youtube (appreciate the help if someone can point me to it), but it works. Here is how.

Basically, whenever you die you lose a certain amount of XP. But when you go back to your tombstone, you recover everything you lose. However, the recovered XP can be boosted by +XP gear. So if you are wearing +XP gear when you are reclaiming your XP, you get back more than you lose, so there is a net gain in XP, without you killing anything.

If you let monsters kill you near a rebirth fountain, you can let yourself get killed, rebirth, click on your tombstone, get net increase in XP. Then repeat. You can level up without doing much. As far as I can see, you can wear gears that give at most +90%xp (Althon + max sacrificial necklace + Reizar F'nai Cuirass + Thoth's Glory), and also makes you extra squishy, which fits this cheesy way to lvl 75 perfectly.

Even though this is a cheesy way, it still takes a LOT of deaths to level up (a lot MORE than the 99 deaths I suffered), especially in the later level. But if you just want the achievement, this is one way to go.

Another way to see this is that you need not be afraid of death when you are grinding in this game. Other games punish you with XP loss, in this game they don't punish you but reward you XP. Who would have though death is a learning experience???

Small Cheese
Another cheese is more general purpose. It is to duplicate items. Say if you got a relic/charm with an awesome completion bonus, but you got only one of that, but you want to put it into two items at the same time, what can you do? The honest and time consuming way is to farm the relic/charm and hope that the completion bonus will be awesome. The cheesy way is to dupe it.

First you need to put the item you want to dupe in your character's inventory or chest. DO NOT put it in the transfer chest. Then you exit the game, go to folder where the save game is located, copy your character's save game to another location. Then you get back into the game and put the item you want to dupe into the transfer chest. Then exit the game. Then overwrite your new save game with the old save game you originally copied. Then viola! You have the item you want to dupe in your inventory AND in the transfer chest.

44 commenti
mobmh2 21 giu 2024, ore 21:04 
Having done a bit more research (aka, i spent hours killing stuff aimlessly,) i can now confirm that the potions drop (with an absurdly low rate) from chests. However, the Tartarus gauntlet seems to have a much higher rate of drop (in one run, i got 2 legendary potions of experiance in one 5 map run between killing Tartarus.) I have also managed to find an epic, giving me a complete set. Normal potions of experience grant +40%, epic potions of experience grant +70%, and legendary the +100%. They do stack with experience shrines, sacrificial amulets, helmets with the +% to experience, and the Ragnarok expansion relic, Wotan's wisdom, which also grants +% to experience. (if your a shield build, the Rings of the Rhine blue shield also grants bonus +% to experience, but its otherwise a bad shield. Still...)
mobmh2 27 mag 2024, ore 21:23 
Another bit of cheese is that there is a very rare potion that will drop from some bosses (i don't remember which) that gives +40% xp for 10 min on normal mode, and +100% xp for 10 min if it drops on Legendary. Put that on a character's private stash, log off, open your folder, write protect the character file, log back onto the game, and take the potion out of your inventory and put it into your transfer. Log off and log back on, rinse and repeat. Once you have a stack of 10 in your stash's transfer, log off, open your character file, un-write protect your character, log back on, move the stack of 10 potions to your character's personal stash, log off, write protect the file, log back on, and start moving stacks of 10 potions into your transfer stash. You can easily end up with 200+ potions that way that give as much as +100 xp for 10 min each. Toss on an item or three with xp growth, and you wont even need a sacrificial necklace... unless you want even more xp growth that is.
Slava Ukraini 31 mar 2024, ore 1:43 
I get a good sword before I start my epic run. it give 20% extra xp. and the sword best sword I still have find ingame. I will ofc use it.
thameron 16 nov 2020, ore 5:23 
If you are looking for the absolutely cheesiest way to level up which requires zero personal grinding then all you have to do is outfit yourself with regeneration, reflection (icescale armor with viny growth is best for this) and possibly a few protections from undead if necessary. Park yourself in front of a dark obelisk (or two, or three) and walk away from the computer. Come back hours later and you will have gained a level or two (depending on what level you start at of course). Repeat as necessary until you get to the level you want.
redgreen999 11 giu 2020, ore 12:47 
Nice guide! I didn't think it that much of a grind as long as I varied where I got XP from. I also use my higher level characters to do loot runs from bosses which I find fun. I generally get items to play a new build, so take breaks from my high level guys to add variety.

My first character was a grind because he had to find all his own stuff. IN fact he basically got stuck in act 3 of Legandary. He wasn't the best build since he was my first, so I actually started a better build and ran that one through to the end, did loot runs for my 1st guy. Who eventually I leveled to 80 once his equip was squared away.

Generally, a good mage type will level faster (in normal and epic)because it takes out mobs better, but its never as good vs end act bosses. By Legenday things even out and Rouge with knifes is maybe the best all around leveler by then.
DaFak?! 5 giu 2020, ore 7:21 
Gotta say, a very interesting read for a game I've played since I was a wee kid. I learned a lot from it as the stats are badly explained ingame since vanilla. If you actually did enjoy your grind and playthrough, I'd definitely not reccommend the expansions as it lacks the OG Iron Lore essence and the skills are essentially boosted from other games. But again, thanks for the educational read.
Debosy 17 mag 2020, ore 3:05 
There is a easier way. Wear everything what you have with stat +x% experience and put 4x Incarnation of Wodan's Windsom which provide 12% exp for each relic.

Its doesnt matter if your items are good or bad. Find enemies and... die.
When you pick up your tombstone you get your exp back + bonus exp from your items.

I get 225 000 exp per death. :)
siahmonster 6 mag 2020, ore 9:55 
nope
Iruam 3 gen 2020, ore 16:26 
what achievements for "always deaths"???
Xextreem 17 mag 2019, ore 13:00 
Or if you hate to level why not use 1 time a trainer. Grind gone now the gear. But whats the fun about it?