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Sacred Fire
 
 
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Jan 27 @ 7:14am
Feb 28 @ 9:10am
Recent Announcements View All (7)
Kickstarter Funded! Last 24 Hours!
First Stretch Goal Funded

Thanks to your support we have just smashed the 1st stretch goal!



One of Sacred Fire’s strengths is its unique visual style and focus on character creation. It’s the deepest and most thought out design aspect of Sacred Fire, as it allows you to develop your own playstyle and create your own hero. So our first stretch goal expands this fundamental part of the game and gives you even more self-expression options with focus on variety of:

  • colors, outfits and hairstyles,
  • faces, scars and paint patterns,
  • jewelry and more awesome beards.

We are happy to show you a short video of the character art we are working on:

https://youtu.be/gzdjQCP_T4c

Next Stretch Goals



The design of Sacred Fire is oriented inwards, exploring the motives, emotions and conflicts of the protagonist. In key story choices, you lead an inner monologue detailing your thoughts and motives, why you made a choice and how you process the consequences.

To support this design, this stretch goals adds narration of inner dilemmas to immerse you deeper into your role. What’s interesting, we have some of the most distinct voices in gaming showing early interest in joining the Sacred Fire team (on our indie budget!), as the male and female voice of your character.



Based on your suggestions, we realized things don’t have to be black and white. While we can’t promise full voice-over for our varied cast, we can use it in character defining moments to make your favorite Sacred Fire characters come alive and immerse you deeper into the story. This stretch goal ads partial voice-over for the 10 main story characters: the 8 potential allies and the 2 powerful villains.

We hope we will be able to add localization stretch goals later in the campaign to bring Sacred Fire to more players in their native language. We will factor in the count of backers from different countries into our selection of languages. We are also exploring the fan based localization option as a few translators have reached out to us.

Last 24 Hours

With less than 24 hours to go, the time to join 1,300 backers and claim your rewards is now. Thank you for your support.

Andrej

New trailer 'Storm Within' with the voice of the Witcher
Description
Release date: spring 2018
Sacred Fire is a turn-based, psychological RPG about survival, power, and the search for meaning, inspired by ancient Caledonia.

Build your will to show courage in battle and cunning in the throne room. Rise through renown, blackmail, or loyalty. Inspire others to crush Rome or to build a nation.







  • Use tactical thinking in a story full of risk-based choices and combat.
  • Enjoy a fast flow of narrative twists and turns.
  • Inspired by the pen & paper RPG experience, explore NPCs’ motives, stay in character and play to your strong sides.
  • Choose how to solve conflicts: use force, smarts, skill, looks or empathy.
  • Express your take on story events in inner monologues shaping your personality and inner strength.
  • Manage your relationships and renown to increase your impact on the story.
  • No magic, no dragons: solve real conflicts, fueled by real motives, with real solutions. Your heart hides all the monsters.







At its core, Sacred Fire is a game focused on narrative, choice and consequences, with emphasis on internal and interpersonal conflicts. Develop your character, engage in tactical combat, and maintain relationships with those around you.

Sacred Fire gives you tactical options like:
  • Should I boost my chances to say something smart, or save the willpower to deal with my traumatic memories?
  • Do I craft a new weapon, donate the resources to the healer, or organize a feast?
  • Do I deal with the envy for my brother, or that dislikeable bully, or my attraction to that femme fatale?







The combat in Sacred Fire blends powerful storytelling moments, personality tests, and turn-based tactical moves into one flow.

Each turn the player chooses one of four goals of your attack or defense: survive, provoke, intimidate and gain renown. However, a wide variety of different actions result from these four goals based on by how much you overshoot the probability check.

  • If the goal is to survive, you will defend and attack in the most efficient manner, affecting hit points only.
  • To provoke, you can taunt the opponent, parry like you were sparring with a child, or play nasty and hit a sensitive place.
  • To intimidate, you can split objects in half, shoot an warning arrow, or take a hit without nudging.
  • To gain renown, you will intentionally dodge in the last possible moment, block arrows without dodging, or pull off a devastating attack.







We use the personality model to make the player's interaction with the story tactical. Choices and their consequences are the core element of Sacred Fire.

If a story choice you want to make is out-of-character for the personality you’ve developed, you need to pass a probability check. To boost your chances you can use willpower points.

Inner monologue give the player’s character the ability to interpret and comment on what’s happening. What are your thoughts on failure, injustice, or brutality in a scene? What is the motive behind your choice to help someone?

We never mislead the player into a wrong choice. The player always has a smart option out of a tough spot. Notice a trap, sense an ambush or spot a hidden blade? You just need to have the will to make the extra effort.

You do not start out as a leader; you have to compete for influence within the group of potential rivals or allies. NPCs have their own agendas and will try to undermine your choices.







For as long as your people can remember, Rome tried to conquer your lands, but failed every time. To put an end to this costly conflict and to display their power, Rome built a monumental wall.

You are young in age but come from a long line of elders. Can you unite the tribes behind a vision stronger than war? Or will you lead them to crush Rome?

The time to choose has come as Rome crossed the wall in full force. Beyond survival, beyond revenge, your true fight begins.







Dunadd, an ancient seat of power, is the only place where you can gain allies and build a resistance against Rome.

The Fort functions as a long-term strategy aspect of the game. There you can use your hard earned willpower points, renown, and resources to compete in the influence race and prepare for the challenges ahead.

You can also interact with NPCs to remove states blocking a relationship. Inside the Fort you can use relationship insights to build friendship, blackmail, or discredit a character.







At the start of Sacred Fire, you have no influence. With no wealth and no renown, you will find it hard to make allies. Gain influence through combat, courage, crafting, healing, appearance or relations.

Rising to the top and swaying key story choices (like changing battle plans to rescue a beloved character) is hard, but also rewarding, unlocking otherwise hidden storylines.

Will you:
  • build your own influence to rise as a leader?
  • use secrets to manipulate those in power?
  • or build genuine friendships based on loyalty or romance?







There are 8 characters who can be your allies in Sacred Fire.



There are 2 powerful enemy leaders you have to defy.







At https://www.SacredFireGame.com/#voting you can now vote for your favorite character to raise their in-game influence.

Choose between characters that want to vengefully crush Rome, or those who want to survive Rome and build a nation. This way you can have a powerful, like-minded NPC ally inside the game.

In Sacred Fire, you craft your own personal experience with the story, so you are always free to choose your own path. It just makes things easier if an NPC has your back, or harder if you fight alone.



Vote now at www.SacredFireGame.com.[www.SacredFireGame.com]





We would love to hear what you think about the idea, the art, and the story of Sacred Fire. What you like, what you don’t like, and how you would make it better.

Engage in the discussion so we don’t miss your voice! This is a passion project, so every single fan is appreciated.

Join the Firestarters Guild on our website. Subscribe to our newsletter and be the first in line for early bird rewards when we launch our Kickstarter.







[www.SacredFireGame]
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454 Comments
poetic  [author] Apr 11 @ 8:12pm 
@Athena Thank you for reaching out. We have a developers' commentary video, that explains in detail what innovation Sacred Fire brings to role-playing: https://youtu.be/sfkfqNqSmNc

You can read also a lot of in-depth design updates on our Kickstarter page: https://www.kickstarter.com/projects/poeticstudio/sacred-fire-psychological-rpg-about-revenge-and-lo/updates
Athena Apr 10 @ 10:13am 
i dont get it its text based game or what ?
poetic  [author] Apr 9 @ 6:02pm 
Thank you! You did it! Sacred Fire Kickstarter goal of $50,000 is 100% funded.

It’s been 4 weeks filled with hard work, little triumphs, anticipation and not so much sleep. :) There’s over 1,100 people who want to see Sacred Fire become a reality. We’re humbled and thankful.

What’s amazing, there’s still 3 days to go.
poetic  [author] Apr 8 @ 7:36pm 
@Mallet Care Thank you, it's appreciated.
Mallet Care Apr 8 @ 5:58pm 
its about rome... soo... upvote for me
poetic  [author] Apr 6 @ 2:18pm 
We just posted a fun take on our personal indie development story "What do you need to develop a psychological RPG - a recipe."

https://imgur.com/t/gaming/h7l93

Check it out and if you enjoyed it, please upvote it and share it with your friends. The imgur community is huge, so your vote and comments can really help.

Thank you.
poetic  [author] Apr 4 @ 8:57am 
We got covered by Kotaku by Nathan Grayson!
http://steamed.kotaku.com/1793975099

The article stayed above the fold for many hours and strong traffic is still coming in. So here we are, approaching 75% and 1,000 backers. How great is that?

So if you like the premise of Sacred Fire, now is a good time to support us and help us reach all the customization and voice-over stretch goals.
poetic  [author] Apr 2 @ 5:34pm 
Sacred Fire caught the eye of another game writer and we got a nod from Rhianna Pratchett:
https://twitter.com/rhipratchett/status/848654048278589440
poetic  [author] Mar 30 @ 1:12am 
Hey everyone, we are getting ready for a big finish with our Kickstarter campaign. There is already 800 backers, who pledged their support to make Sacred Fire the best it can be.

Join them and claim on of our limited rewards now!
martin.kolesar  [author] Mar 23 @ 2:37pm 
@Lazy Thank you very much. We appreciate your support. We're really happy that Sacred Fire has fans from Turkey.