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Recommended creations were those I had found to be useful due to hidden multipliers or base statistics for a good portion of the game. They are recommended as the can be replaced if you struggle with a part of the game and need to absorb them for essence.
Spellcraft gives no new skills but acts as 1 level in Battle magic, Mental magic, Blessing Magic and Healing magic as well as giving additional bonuses.
I didn't put points into shaping(probably will later) but instead dumped almost all my points into intelligence and spellcraft(currently at 10 base int +1 from geneforge and +1 from student belt) and at 8 spellcraft
What a difference it's making, the power of my spells is leveling the playing field enormously because of the insight provided, my cure affliction reliably removes acid, and even my minor heal is pretty strong this early on, my battle magic and blessing magic is quite potent and capable of doing some serious harm.
I suspect once I get some points into Shaping, and have powerful creations on top of all that, I'll be pretty set build wise, especially once I get artifacts going.
Thanks a ton, you helped so much