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The Fayetteville is not normally available until pretty late... but you can get it via Reputation rather early, before the enemy has anything close to as accurate or long-ranged.
Meanwhile, the Colt repeater is available in significantly larger numbers, and earlier, compared to Henrys or Spencers.
Kudos for mentioning how important it is that the Mississippis are available early, but for a number of other weapons as well, the amount you can buy or trade rep for, and exactly when you can start doing so, is probably worth listing as well here.
de Salle's comment about how accuracy actually works is vital, because otherwise people look at the Farmers and Rebored Farmers and think they are completely worthless.
In fact, those smooth-bores, if you take the time to painfully pause, set them to hold-fire, unpause, and then let them fire only at extremely close range... well, if you do that level of micro, even the shooting of the smooth-bores isn't that bad, let alone the fact that yeah, if you want to charge enemies, the smooth-bores are by far the best option both in melee stat and cost.
What this means is that Smooth-bores up close are deadly combine that with their cost and melee stats and simply put they are the best weapons in the game bar none.
plainly put a rifles effective range like a Harper ferry is 350 yards and an 1842 smooth-bore is 250 yards , While the rifle has the advantage of range that gap can be closed in mere seconds meaning that any advantage is gone for the rifle.
People tend to fail hard at the higher difficultys as the CSA because they spend resources on rifles instead of the much cheaper smooth-bores they then cant understand why they fail badly in melee with the union.
the curves dont change i guess, but with longer range weapons they indeed can shoot on bigger range.
i had many instances where the ai had to close in into the circle because they had springfield 42's, but my men had harpers ferry's, they started shooting so early that the enemy unit routs before they even get one shot off. not just once, but it became my go to tactic, that way i killed like 4800 men with one unit, and suffered like 200 casualties in return.
I hear you doubting me. But I have the curves.
By the way, the devs played straight with Repeating Rifles (Colt 55, Henry, Spencer), Skirmisher and Cavalry weapons with respect to their listed ranges; it's only muzzle-loading infantry weapons that were levelized. Cannons are as listed, too.
Another by-the-by: the weapon curves are hard-coded. The modders can't change them. They can only change the name of the weapon that uses each curve.
I think the devs did this to make the sides a bit more even. Since the Union can purchase fancier weapons, the Yankees having a range advantage would make Confederates much harder to play.
The curves DO differ by weapon. Generally, ones with higher listed ranges tend to be more accurate in the 0-300 yd range... but not by much.
I built them to be a ranged fighting brigade and with that in mind, it increases the effective range and capability of the Spencers. Keeping in mind this brigade ALWAYS has its sister brigades beside skilled for either balanced or melee combat, the Spencer then becomes very practical when the other brigades face hell and they are left to just massacre,