Star Trek™: 25th Anniversary

Star Trek™: 25th Anniversary

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Full Walkthrough
By Expressgamer01
This is a complete walkthrough to get 100% on all 7 missions, with all the keyboard shortcut controls and the mouse controls. All missions have 2 sections, the 1st section is all the action on the Enterprise, and the 2nd section is all the action on the planet or ship (Except for 2 missions). All bold letters are important information and items needed to progress. This also has some spoilers in the missions and the notes section. I"ve made a mention about the map in my notes section, under the 1st header.
   
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Bridge of the Enterprise keyboard and mouse controls
(1-0)-impulse engines. (W)-arm/disarm weapons. (E)-emergency power.

(T)-talk to Spock. (O)-orbit planet. (A)-target analysis on/off.

(S)-raise/lower shields. (D)-damage control. (P)-pause the game.

(H)-hail planet/ship. (K)-Captain's log, transporter and settings. (C)-computer.

(V)-view outside the Enterprise. (N)-navigation/travel. (<)-lower magnification.

(>)-raise magnification. (INSERT)-roll clockwise. (DELETE)-roll counter clockwise.

(~)-reverse. (ENTER)-skips speech. (PAGE UP)-go up 1 page at a time.

(PAGE DOWN)-go down 1 page at a time.

LEFT CLICK-phasers. RIGHT CLICK-torpedoes.
Landing Party keyboard and mouse controls
(W)-walk. (T)-talk. (U)-use. (I)-inventory (bag must be shown).

(G)-get. (L)-look. (ESC)-menu. (ENTER)-skips speech.

(PAGE UP)-go up 1 page at a time. (PAGE DOWN)-go down 1 page at a time.

LEFT CLICK-confirm. RIGHT CLICK-menu.
Mission 1: Demon World
ENTERPRISE SECTION:
  • Raise shields and arm weapons after Kirk, Uhura and Spock all speak. Fight the USS Republic in the simulation. After the simulation and debrief use the computer on POLLUXV, MOUNT IDYLL, DEMON, ACOLYTES, NIKOLASI and ROBERT ANGIVEN. Travel to the Pollux system. #19 on the map
  • When you arrive orbit the planet.
  • Talk to Spock, hail the planet and beam down.

PLANET SECTION:
  • Wait for Prelate Angiven and Dr. McCoy to speak. Talk to Mr. Angiven and answer #1 three times. SAVE THE GAME. Walk up.
  • Use the green phaser on the 3 Klingons starting from the LEFT then MIDDLE then RIGHT. If you take a hit you will have to reload the level again from your save spot, because you won't get the 100% Wait for Uhura to speak. Use the science tricorder on the Klingon's hand and get the HAND. Use both tricorders on the Klingon's body on the right. Walk up.
  • Use the medical tricorder on the berries in the bush on the right and get the BERRY. Walk up.
  • SAVE THE GAME then use both tricorders on the rock pile. Use the red phaser and shoot the TOP LEFT rock then TOP RIGHT pile, then BOTTOM LEFT pile and finally BOTTOM RIGHT pile. If you don't shoot the top left rock 1st, you have to reload your save again. Because again you won't get the 100% Use the medical tricorder on Kandrey then use the medkit on him and finally talk to Brother Kandrey. Use the science tricorder on the closed panel and use the Klingon's hand on the panel. Walk all the way down to the settlement where you first beamed down and walk into the bottom right building.
  • Talk to the man on the left, Brother Stephen then use the medical tricorder on Brother Chub who is injured and show the berry to Brother Stephen. Walk up and into the upper building.
  • Use the berry on Stephen and then on the Ardak-4 machine on the right. Exit the lab and go back into the other building.
  • Use the HYPO-DYTOXIN on Chub, then talk to the man on the bottom right, Brother Grisnash then Chub, then the man beside Chub Brother Roberts and finally Stephen. Leave for the last time by walking up, then walk into the upper building again.
  • Show Stephen the Klingon's hand then use the hand on the work bench in the middle. Look at the computer screen on the bottom left and use Kirk on the display case in the bottom right corner. Answer with #2 and then listen to all 5 descriptions, lastly click answer #6 to end the conversation and GET Kirk on the display again. Get the KEY on the far right and the SKULL on the far left. Leave the lab for the last time by walking up and then all the way up to the door in the mine.
  • Use the Klingon's hand on the panel and walk up the path.
  • Use the science tricorder on the panel with 3 color keys on the left of the machine. Use Kirk on the panel and click all three buttons to the middle of the board. 1 light should be showing after the buttons move on the left Answer Nauian with #2 twice then wait for Dr. McCoy to speak. Use the skull on Nauian and answer with #1 then use key on him.

MISSION OVER! 100% and 4 Commandation Points
Mission 2: Hijacked
ENTERPRISE SECTION:
  • After the debrief and Chekov speaks, raise shields and arm weapons. Use the computer on BETA MYAMID, USS MASADA, KEELER and ELASI PIRATES. Travel to the Beta Myamid system. #15 on the map
  • When you arrive wait for Spock and Uhura to speak then fight 1 Pirate ship. When you win the battle LET THE SHIP FLEE, and wait for them to leave completely from the scope between Sulu and Chekov. If you destroy the ship, you won't get 100% sometimes Now orbit the planet.
  • Wait for Spock to speak. Hail the Masada and answer with #1, #2 and then #1. Talk to Spock, then hail the Masada and answer with #2. Input 293391-197736-3829, lower shields and beam over.

SHIP SECTION:
  • Use the medical tricorder on the crewman then use the medkit on him. Get the TRANSMOGNIFIER, now use Spock on the Transporter Control and walk right.
  • Use the science tricorder on the item pile in the bottom right corner, now get the pile and look in the inventory, you now have SCRAP OF METAL, SCRAP OF WIRE, PHASER WELDER and 2 PHASERS WITHOUT POWER. Use the science tricorder on the red door in front and on the red beam in front of the door on the right, now use the medical tricorder on the red beam in front of the door on the right. SAVE THE GAME and walk right.
  • Use the green phaser on the 2 Pirates. If you get hit reload the game, because you won't get 100% Use the science tricorder on the panel and the bomb in the cell then use the medical tricorder on the crew in the brig. Use Spock on the wire below the panel then use Kirk on the panel. Wait for the crewman to finish speaking and get the SPOOL OF WIRE below the panel and the BOMB hanging in the top right corner of the cell. Walk left.
  • Use the green phaser and open up the inventory then choose the phaser welder. Use the welder on the red door as instructed (2 feet left of the door and 1 foot off the ground). Use the welder and open up the inventory then use the scraps of metal, now use the COMB-BIT METAL and open up the inventory then use the Transmognifier. Walk down.
  • Use the Transmognifier on the Transporter Control, use the spool of wire from the brig on the Transporter Control and lastly use Spock on the Transporter Control.
  • Talk to Cereth in the chair and answer with #1.

MISSION OVER! 100% and 4 Commandation Points
Mission 3: Love's Labor Jeopardized
Note: If you walk very near by the ladder before the gas is released your game is over.

ENTERPRISE SECTION:
  • After the debrief, raise shields and arm weapons. Use the computer on ARK7, MARCUS and ROMULAN. Travel to the Ark-7 system. #3 on the map
  • When you arrive fight 1 Romulan Bird of Prey until its destroyed.
  • Talk to Spock then hail the station, lower the shields and beam over.

STATION SECTION:
  • Use the medical tricorder on Spock then use the science tricorder on the computer behind the party. Use Spock on the computer then use McCoy on the computer twice. Listen to all 5 entries and then answer with #6. Walk through the red door.
  • Use the science tricorder on the drill, the long machine on the bottom and the light blue chamber next to the top door. Use Kirk on the freezer then get the OROBORUS VIRUS and use Kirk on the freezer again to close it. Walk left into the door to the right of the freezer.
  • Use Kirk on the closet then get the ANTIGRAV UNIT, use Kirk on the closet again to close it. Walk right and up.
  • Get the WRENCH then use the wrench on the vent. Use Kirk on the closet then use the wrench on the valve above the tank. Use the antigrav unit to get the NITROGEN TANK and use Kirk on the closet to close it again. Use the wrench on the panel on the left and get the WIRE on the floor. Walk down.
  • Use the wire in the long machine on the bottom to get the POLYBERYLCARBONATE from the machine. Walk left into the door on the right side of the freezer.
  • Use the antigrav unit on the OXYGEN TANK then use the Nitrogen tank in its place and use the wrench on the valve. Use Kirk on the control panel on the left and get the AMMONIA. Walk right.
  • Use the Ammonia bottle in the green machine then use the Oroborus Virus in the light blue machine next to the top door. Use McCoy on the Virus Machine then get the OROBORUS CURE. Walk left into the door on the right side of the freezer.
  • Use the Oroborus cure in the machine and use Kirk on the control panel. Get the HYPO and use the hypo on Spock. Use the wrench on the valve then use the antigrav unit to get the NITROGEN TANK. Use the Oxygen tank in its place and use the wrench on the valve. Use the Polyberylcarbonate in the machine then use Kirk on the control panel and get the TLTDH. Use Kirk on the control panel and get the WATER. Walk right and up.
  • Wait for McCoy to speak. Use the TLTDH bottle in the vent and walk down. USE (icon) on the ladder to go down.
  • Use the medical tricorder on a Romulan then use the hypo on him and lastly give him the water as well. Use the ladder to go back up and walk left into the door on the right side of the freezer.
  • Use Kirk on the control panel and get the WATER. Walk right and use the ladder. Walk up.
  • Use Kirk on the hostages to free them, use the science tricorder on the torpedo like object. Use the medical tricorder on the Romulan, use the hypo on him and lastly use the water on him. Talk to Preax and answer with #2.

MISSION OVER! 100% and 4 Commandation Points
Mission 4: Another Fine Mess
ENTERPRISE SECTION:
  • After the debrief, raise shields and arm weapons. Use the computer on HARLEQUIN, VARDAINE and ELASI then click the right arrow twice for AJELASI. Travel to the Harlequin system. #4 on the map
  • When you arrive fight 2 Elasi ships by LETTING THEM FLEE. Use the computer again on HARRAPA and MUDD then travel to the Harrapa system. #5 on the map
  • When you arrive wait for Spock to speak. Talk to Spock, lower shields and beam over.

SHIP SECTION:
  • Get the yellow DODECAGON in the box on the floor in the middle, get the DEGRIMER in the box on the left on the elevated platform, and get the LENSE on the floor by the broken container behind Mudd. Use the lense then open up the inventory and use the Degrimer then use the combined item on anything. Walk down to the left of the lense on the floor.
  • Use the science tricorder on 1 of the 3 spheres on the wall on the right, then the floor and the machine on the left near the hatch. Walk up twice.
  • Use the science tricorder on the brown cover in front of Spock and the cylinder on the shelf on the left. Use Spock on the blue button on the panel then the pink button on the panel and answer with #2. At the end of the mission this will make the Enterprise's weapons more powerful Walk up through the door ahead of you.
  • Use the medical tricorder on the upper capsules in the machine. Walk up.
  • Get the REPAIR TOOL beside Spock's left shoulder. Use the science tricorder on a computer panel then get Spock on the panel. Walk in the bottom left door where the floor is lit.
  • Use the science tricorder on the yellow sphere on the elevated floor then use Spock on the sphere. Use the science tricorder on the sphere again and use Spock on the sphere again. Use the Dodecagon on the sphere. Walk right and down twice.
  • Answer #2 then use the science tricorder on the SAV-A-SHIP. Use the Repair tool on the machine. Walk up twice and left behind the cylinders on the shelf.
  • Answer #1. Walk up and walk bottom right.
  • Use Spock on Mudd then use the medkit on Mudd. Get the GREEN CAPSULE in the middle of the machine and use the capsule in the bottom panel. Use the medkit again on Mudd. Walk left and left behind the cylinders.
  • Use Spock on the sphere. Walk up.
  • Use Kirk on the right chair and choose #2 then #1 and then #1. Use Spock on the left chair and choose #1 then #2 then #3 and lastly #4. Use Kirk on the chair and choose #1 then #3 and then #1.

MISSION OVER! 100% and 4 Commandation Points
Mission 5: The Feathered Serpent
ENTERPRISE SECTION:
  • After the debrief, raise shields and arm weapons. Use the computer on HRAKKOUR, KLINGON, ZAMPHOR, DIGIFAL and KENKA. Travel to the Digifal system. #7 on the map
  • When you arrive wait for Spock to speak and answer with #2 then #1. Orbit the planet.
  • Talk to Spock, lower the shields and beam down.

PLANET SECTION:
  • Use the medical tricorder on the man, Quetzecoatl talk to him and answer with #2 then #1 and #1.
  • Get the ROCKS from the big rock next to the snake. Use the rock on the hole on the ground to block the snake, then get the SNAKE. Use the rock on the vine hanging from the top of the screen and use the rock on the vine again. Use Kirk on the vine then use Spock on the vine then use McCoy on the vine and lastly use Lt. Stragey on the vine. Walk left twice.
  • Use the snake on Tlaoxac then use the snake on KIRK. Get the KNIFE. Walk left and up.
  • Use the science tricorder on the plant by the water then the water and the creature in the water. Use the medical tricorder on the water and the creature. Use the knife on the plant to get the FERN then use the fern on the creature. Walk left over the log.
  • Use the knife on the red crystal in the stalagmite to get the DILITHIUM CRYSTAL. Walk left.
  • Wait for Quetzecoatl to speak and answer with #2, #2 and lastly #3.

ENTERPRISE SECTION:
  • All you have to do is answer with #2 and #1.

PLANET SECTION:
  • Walk to the middle of the Klingon Symbol on the floor and answer with #2 then #1.
  • Use both tricorders on the electric creature then use the science tricorder on the floor by the rods. Use the red phaser on the floor by the rods and get a ROD. Use the rod in the lava pool then use the IRON ROD on the creature. Use the science tricorder on the bottom panel and use the communicator then answer with #2 and #1. Use Spock on the bottom panel.
  • Special Note: In this room there is 12 combinations for the gems. If you want to try them, look under the Notes section after the 7th mission. SAVE THE GAME before you try the list.
  • Wait for Ensign Bennie to speak. Use the science tricorder on the yellow field on the right. Get all 3 GREEN GEMS and use them all in the slots on the left. Walk right into the yellow field then answer with #3.

MISSION OVER! 100% and 4 Commandation Points
Mission 6: That Old Devil Moon
ENTERPRISE SECTION:
  • After the debrief, use the computer on PROXTREY, SCYTHE, SOFS, LUCRS, BASE 3 and BASE 4. Travel to the Alpha Proxima system. #12 on the map
  • When you arrive orbit the planet. Talk to Spock and beam down.

ASTEROID SECTION:
  • Use the science tricorder on the door, the ground and the planet in the sky. Use the medical tricorder on Kirk and get the ROCK from the ground. Walk to the door.
  • Wait for Scotty to speak. Use the science tricorder on the door and the keypad. Use Spock on the keypad and input 10200. Walk up.
  • Wait for Kirk to speak. Use the science tricorder on the computer terminal on the left, the door and the red and blue keypad to the right of the door. Use Spock on the terminal then the keypad and input 122. Walk up.
  • Wait for Uhura to speak. Use the science tricorder on the door and the panel next to the door. USE THE SCIENCE TRICORDER ON THE RIGHT WALL. (If you do this mission as is without scanning the wall, you will get 96%) Walk right.
  • Wait for McCoy to speak and wait for Spock to speak. Use the science tricorder on the consol beside Spock and use Spock on the consol then answer with #3. Use the rock on the newly formed slot and use Spock on the consol again then answer with #1. Get the PASS CARD, use Kirk on the box and get WIRE CONNECTOR. Walk left.
  • Use the card on the panel. Walk up.
  • Use the science tricorder on the middle computer then the right computer and lastly the left computer. Use Spock on the right computer then the left computer. Use the wire connector on the left computer and use Spock on the right computer then lastly on the left computer.

MISSION OVER! 100% and 4 Commandation Points
Mission 7: Vengeance
ENTERPRISE SECTION:
  • You only have to answer with #1.

SHIP SECTION:
  • Wait for McCoy to speak. Use the science tricorder on the viewscreen then the science station and lastly the Captain's chair. Use the medical tricorder on the science officer then the Captain. Walk down on the left side by the crewman on the floor. Head to AUXILIARY CONTROL.
  • Use the science tricorder on the door. Use Kirk on the control panel then get the SAW on the left pipe. Walk down and head back to the BRIDGE.
  • Use the saw on the beam on the left to get the SUPPORT BEAM. Walk down to leave the bridge for the last time. Head to SICKBAY.
  • Walk left. Use the medical tricorder on Marata then wait for McCoy to use his hypo on her, and lastly talk to her. Get the HYPO and the LASER DRILL from the tray on the right. Walk right.
  • Special Note:If your interested in reading a big difference on this mission, go to the Notes and Spoilers section after this mission.
  • Get the CABLE hanging on the right side of the door then use the beam on the debris pile blocking the door. Use the red phaser on the pile and walk up. Head to ENGINEERING.
  • Wait for Spock to speak. Use the science tricorder on the debris pile then use the red phaser on the pile. Get the POWER PACK and walk left.
  • Use Kirk on the closet then use the hypo on the top canister to get OIL, get the ENGINEERING JOURNALS and use Kirk on the closet. Use the science tricorder on the machine on the floor then the black area above the stairs. (Spock should be talking about Impulse Engines) Walk right then down. Head to TRANSPORTER ROOM.
  • Get the CABLE to the right of Kirk. Walk left.
  • Use the science tricorder on the transporter control then get Spock on the control. Walk right then down. Head to WEAPONS BAY then head to ENGINEERING.
  • Walk left. Use both cables on the round holes under both stations consols. Walk right then down. Head to SICKBAY.
  • Walk down. Head to AUXILIARY CONTROL.
  • Use the laser drill on the panel and use Kirk on the panel. Use the hypo on the panel and use Kirk on the panel again. Walk up.
  • Use the science tricorder on the right station consol, the middle station consol, the little black consol in the left corner and lastly the left station consol. Get the RECORD DECKS on the floor on the right and use the record decks on the right station 4 times. Use the engineering journals on the right station. Walk down twice. Head to SICKBAY.
  • Walk up and head to ENGINEERING.
  • Walk left. Use Spock on the junction box then use the science tricorder on the black area above the stairs. (The hole should be black when clicking and Spock should be talking about the inpluse power) Leave for the last time by walking right then down. Head to SICKBAY.
  • Walk down. Head to AUXILIARY CONTROL.
  • Walk up. Look at a panel in the middle station on the left of the red blinking lights. Use both tricorders on the little black consol in the left corner. Use Spock on the left station and answer with #2 and #2. Walk down twice. Head to SICKBAY.
  • Walk up. Head to TRANSPORTER ROOM.
  • Walk left. Use the power pack in the top slot on the right wall. Use Spock on the transporter control three times. Leave for the last time by walking right then down. Head to SICKBAY for the last time.
  • Walk down. Head to AUXILIARY CONTROL for the last time.
  • SAVE THE GAME (THIS IS A MUST) Walk up. Use the communicator in your inventory and answer with #1 then #2. Use Spock on the left station and answer with #1. Use Kirk on the green lights in the middle station. (I believe you have to do this section very fast by the keyboard shortcuts. This might take a few reloads to get, just keep trying and you will get it)

ENTERPRISE SECTION:
  • Answer with #1 three times then raise shields and arm weapons. (press the 1 key to slow down) Fight the replica Enterprise and 2 Elasi ships till they are destroyed.

MISSION OVER! 100% and 4 Commandation Points

Enjoy the ending. 100% on all missions
Notes and Spoiler
You can beat this game in under 2 hours by being very familiar with this walkthrough

Map:
You can google Star Trek 25th Anniversary Map, or you can look under the community hub artwork section. (The yellow circle around the #10 is for this game)

Options Screen:
You can change the text display from TEXT SUBTITLES (Auto clears after speech is done) to DISPLAY TEXT UNTIL YOU PRESS ENTER (to read the text after they have spoken it) OR just press ENTER to skip the speech quickly.

Mission 5: The Feathered Serpent
In the gem room there is a total of 12 combinations. If you want to see all the different selections collect 1 red, green and blue gem and put all 3 different colors in the middle slot. Now collect another row of 1 red, green and blue gem, then put a color in the middle slot and 2 gems of another color on the other slots. Now collect the last row of gems and put all 3 gems in the slots. DO NOT WALK IN THE YELLOW LIGHT ON THE RIGHT AT ANY TIME

LEFT SLOT-UPPER SLOT-RIGHT SLOT:
  • BLUE-GREEN-RED
  • GREEN-BLUE-RED
  • GREEN-RED-BLUE
  • BLUE-RED-BLUE
  • GREEN-RED-GREEN
  • GREEN-BLUE-GREEN
  • RED-BLUE-RED
  • RED-GREEN-RED
  • BLUE-GREEN-BLUE
  • RED-RED-RED
  • BLUE-BLUE-BLUE
  • GREEN-GREEN-GREEN

Mission 7: Vengeance
If you have only played the cd-rom version, then this will be a spoiler. This mission was very short on the 1992 DOS version, you could do all the scans on the Bridge just like the cd-rom game, then when you walk down to the elevator, you appeared in Sickbay. In Sickbay you would use the medical tricorder on Marata then McCoy would use his medkit to SAVE her, then you would use the communicator to transport away and fight the replica ship. Game Complete.
10 Comments
Huffestus Dec 26, 2023 @ 9:08pm 
I followed Mission 2 *exactly* as described, but still only got up to 91%. I ended up watching this video (https://www.youtube.com/watch?v=Z3D7gxKn0v0&list=PL0C8YMQolMwjdhUYlryijUgdz9FwqJywH&index=5) and got 100%. From what I can tell, the only differences was looking up a few more computer entries such as ELASI PRIME, AJELASI, and MENALVAGOR, and then looked and spoke to each crew member in each of the scene areas.
Expressgamer01  [author] Dec 26, 2023 @ 8:34pm 
@Huffestus If you got hit by a weapon on board the Masada that ruins the 100% score, otherwise not sure if a wrong choice before boarding caused your 91%.
Mrbud420 💩 Apr 27, 2023 @ 5:23am 
Why would you use spoiler tags in a walkthrough? That is the whole point of a walkthrough, to find out what you have to do, yours looks like a redacted government document. Really whats the point in a spoiler tag on the star systems when you don't even have the star map included. Makes no sense at all.
BruHammer Nov 21, 2022 @ 9:02am 
Thank you so much for this Walkthrough! :steamthumbsup:
ֆ𝕟𝝰keλsh Aug 5, 2022 @ 9:57am 
in mission 6 can someone explain the math to getting the codes? i had to look it up and i could not figure out how i was supposed to get those numbers from the computer entrys i read.
Expressgamer01  [author] Apr 1, 2021 @ 10:32pm 
Didn't know about the glitch, thanks for adding it.
Axel Law Apr 1, 2021 @ 8:29pm 
To save yourself a headache:
When you are on the extended seventh mission, BE SURE to have Spock reroute power to weapons BEFORE rerouting to shields when the Elasi decloaks in front of the USS Republic. The game will glitch if you don't and you will have to restart your last save or the entire game. I really wish people would list this game glitch in their guides because I've read three online guides here on Steam and NONE of them mention this potential hang.
Expressgamer01  [author] Feb 2, 2019 @ 3:45pm 
If you don't follow Uhura's code for the door, you can go through the door and use both phasers on the large energy ball to get past the 1st room. In the 2nd room enjoy the scene.
Endicott Jan 10, 2019 @ 12:26am 
Just as an experiment, I did not tell Uhuru to transmit the second door code in "Feathered Serpent". When the door opens, there is a hallway blocked by a large red energy ball. Is there any way to get around this? It would be interesting to see if there is a secret 2nd mission ending where you pass the Klingon tests but never visit the crystal room.
GoVetter Oct 11, 2017 @ 6:17pm 
That last Chapter. Mission 7 stumped me THX!:steamhappy: