Deus Ex: Revision

Deus Ex: Revision

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Survival Info
By Hawk
Information on the survival mode.
   
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Basics
The mode is started by pressing the big button at spawn, after 30 seconds the enemies will spawn.

After pressing this all augmentation canisters and medbots / repair bots will disappear, so use them if you have to.
Limited weapon mods are available from the start, with more spawning on enemies that can be looted.
Enemies
The enemies are the common enemies that spawn each wave. New enemies can spawn every 5 waves, starting from wave 6. It is randomly decided which spawn out of the ones that are allowed to spawn that wave, excluding the special waves.
The amount of enemies that are allowed to spawn per wave is limited to 8 up to wave 61, upon which it is increased to 12. An exception being wave 26, which is up to 11.
The amount of enemies that can spawn is the wave number divided by four.

The attack helicopter and doberman enemies only spawn when playing on the cathedral level. Attack helicopters are weak to attacks from the top and bottom, or just regular bullets. Try to throw a grenade onto their blades or use plasma (in normal gameplay mode) or explosives from below in order to destroy them. A hit with a LAW will instantly destroy them.

Enemy
Wave
Terrorist
1+
Cop
1+
UNATCO Trooper
6+
MJ12 Trooper
11+
MJ12 Commando
16+
WiB / Woman In Black
21+
MiB / Man In Black
26+
Elite MJ12 Trooper
31+
Riot Cop
31+
JC Denton Clone
36+
Gray
41+
Baby Karkian
46+
Mini-Spiderbot
51+
WiBs, Super-WiBs
51+
Greasel
56+
Doberman
71+
Attack Helicopter
71+
Attack Helicopters
Helicopters currently only spawn on the cathedral level at wave 70+.

Wave
Change
70
Helicopters start spawning, fire non-homing standard rockets every 40 seconds
71
10% chance to be cloaked
81
20% chance to be cloaked
91
25% chance to be cloaked
100
Rockets start homing onto you
101
33% chance to be cloaked
111
50% chance to be cloaked
150
Homing rockets are replaced with non-homing LAW rockets, difficulty upgraded to medium
250
LAW rockets become homing, fire every 30 seconds, difficulty upgraded to hard
400
Firing time reduced from 30 seconds to 15 seconds, difficulty upgraded to realistic
500
33% chance for helicopters to shoot WP rockets instead of LAW rockets, 100% chance of being cloaked
600
Gains ADS augmentation, allowing detonation of rockets at 50ft, helicopters can now teleport
700
ADS augmentation upgraded, detonation of rockets at 100ft, missile speed increased by 16%
800
ADS augmentation upgraded, detonation of rockets at 150ft, missile speed increased by an additional 14%
900
ADS augmentation upgraded, detonation of rockets at 250ft, missile speed increased by an additional 25%
Special Waves
During these waves the normal rules for which enemies will be spawned are ignored and are overwrote with these enemies instead.
For wave 26, the luminous path members are limited to melee weapons only, excluding Gordon Quick, due to this their spawn limit is increased to 11.
These enemies do not have special stats and act as regular enemies.

Enemy
Wave
Terrorists
16
JoJo Fine
16
Leo Gold
16
Luminous Path
26
Gordon Quick
26
Red Arrow
28
Max Chen
28
Rooks
36
El Rey
36
UNATCO Troopers
46
Joseph Manderley
46
Joe Greene
46
Jordan Shea
46
Sailor
56
SCUBA Diver
56
Chad
56
Nicolette DuClare
56
Morgan Everett
56
Toby Atanwe
56
Philip Mead
66
Secret Service
66
MJ12 Elite Trooper
76
Bob Page
76
Howard Strong
76
Maggie Chow
76
Small Security Bots
126, 226, etc
Medium Security Bots
156, 256, etc
Bosses
Boss waves are every 10 waves. Alarms will flash around the level to signal the start of this wave. Enemies will continually respawn while the boss is in play. The boss will need to be defeated in order to progress, when the boss is defeated a 2 minute break will be awarded. During this break all robots are destroyed, all enemies are knocked out, ammo crates, medkits, biocells, upgrade canisters, and zyme will spawn in the starting location.
After the break is over all loose bodies and items will despawn.

Enemy
Wave
Small Security Bot
10
Mini-Spiderbot
20
Anna Navarre
30
Medium Security Bot
40
Gunther Hermann
50
Military Bot
60
Walton Simons
70
Military Bot
80+
AI Ranged Weapons
Enemies that aren't animals, commandos or robots get randomized ranged weapons. As some of these enemies don't have animations for heavier weapons (i.e. all females, larger males such as Joe Greene and taller ones such as Chad) they have a different set of weapons to use.
Luminous Path members are restricted from these weapons.

Standard troops:
Item
Wave
Pistol
4+
Stealth Pistol
4+
Sawed Off Shotgun
9+
Throwing Knives (3)
9+
PS20
9+
Riot Prod
9+
Assault Gun
14+
Assault Shotgun
14+
Mini-Crossbow
14+
Sniper Rifle
19+
GEP Gun
28+
Flame Thrower
28+
Plasma Rifle
28+

Others:
Item
Wave
Pistol
4+
Stealth Pistol
4+
Sawed Off Shotgun
9+
Throwing Knives (3)
9+
PS20
9+
Riot Prod
9+
Mini-Crossbow
14+
Sawed Off Shotgun
14+
Mini-Crossbow
14+
PS20
19+
Sawed Off Shotgun
28+
Pistol
28+
Sawed Off Shotgun
28+
AI Melee Weapons
All enemies get a random melee weapon, as long as they are not an animal, robot, or commando.

Item
Wave
Batons
1+
Combat Knives
4+
Crowbars
9+
Swords
14+
Dragon's Tooth Swords
19+
AI Bonus Items
All enemies except animals and robots are able to get bonus items, additional items become available with time. Commandos are not allowed pepper guns.

Item
Wave
Pepper Guns
1+
Recoil Mod
4+
Reload Mod
4+
Clip Mod
9+
Range Mod
9+
Medkit
14+
Biocell
19+
Ballistic Armour
28+
Scrambler Grenade
28+
AI Bonus Stats
Cloak:

At higher waves enemies have a chance to be cloaked:

%
Wave
10%
71-80
20%
81-90
25%
91-100
33%
101-110
50%
111-499
100%
500+

At wave 600+ the AI gain the ability to teleport next to you if you can't see them or where they teleport to.
Levels
Paris Cathedral

  • All enemies spawn across the bridge, the bridge is their only access point.
  • There are items and ammo hidden around the level that can be used.
  • The security console can be unlocked at master level, giving access to turrets and Jock.
  • Helicopters spawn after wave 70, which fly in from across the bridge.

Ocean Lab UC

  • Enemies spawn from the front and the side elevators.
  • Small enemies spawn in the side vents.
  • Bosses spawn on the large elevator every 10 rounds.
  • Halon gas emitters are at each side and can blind the enemy or extinguish you.
  • The three security consoles can be accessed with each level invested into computers.
  • The first console allows you to block off the communications area with electricity.
  • The second console gives access to two turrets.
  • The third console allows you to activate two military bots to defend you.
Overall Wave Breakdown
Wave
Change
1
Terrorists and cops spawn. AI uses batons and pepper guns
4
AI gains access to combat knives, both pistols, recoil mods and reload mods
6
UNATCO troopers spawn
9
AI gains access to sawed-off shotguns, throwing knives, PS20s, riot prods, crowbars, clip mods and range mods
10
Small security bot boss
11
MJ12 troopers spawn
14
AI gains access to swords, assault guns, assault shotguns, mini-crossbows, and medkit
16
MJ12 commandos spawn. NSF special wave - consists of terrorists, JoJo Fine, Leo Gold
19
AI gains access to dragon's tooth swords, sniper rifles and biocells
20
Mini-spiderbot boss
21
WiBs spawn
26
MiBs spawn. Luminous Path special wave - consists of melee only Luminous Path members, Gordon Quick, increased spawn rate for Luminous Path members
28
Red Arrow special wave - consists of Red Arrow members and Max Chen. AI gains access to GEP guns, flamethrowers, plasma rifles, ballistic armour, and scrambler grenades
30
Anna Navarre as boss
31
Elite MJ12 troopers and riot cops spawn
36
JC Denton clones spawn. Rooks special wave - consists of Rooks members and El Rey
40
Medium security bot boss
41
Grays spawn
46
Baby karkians spawn. UNATCO special wave - consists of UNATCO troopers, Joseph Manderley, Joe Greene, and Jordan Shea
50
Gunther Hermann as boss
51
Mini-spiderbots and Super-WiBs spawn, WiBs stop spawning
56
Greasels spawn. Silhouette special wave - consists of sailors, SCUBA divers, Chad, Nicolette DuClare, Morgan Everett and Toby Atanwe
60
Military bot boss
66
Presidential special wave - consists of Philip Mead and Secret Service agents
70
Walton Simons as boss
71
Dobermen and helicopters spawn. Helicopters fire non-homing standard rockets every 40 seconds. All enemies have 10% chance to be cloaked
76
MJ12 special wave - consists of MJ12 elite troopers, Bob Page, Howard Strong and Maggie Chow
80, 90, etc
Military bot boss
81
All enemies have 20% chance to be cloaked
91
All enemies have 25% chance to be cloaked
100
Helicopter rockets start homing onto you
101
All enemies have 33% chance to be cloaked
111
All enemies have 50% chance to be cloaked
126, 226, etc
Small security bot special wave
150
Helicopter homing rockets are replaced with non-homing LAW rockets, difficulty upgraded to medium
156, 256, etc
Medium security bot special wave
250
Helicopter LAW rockets become homing, fire every 30 seconds, difficulty upgraded to hard
300
Enemies no longer flee at low health and fight to the death
400
Helicopter firing time reduced from 30 seconds to 15 seconds, difficulty upgraded to realistic, GEP guns can now lock-on to you
500
33% chance for helicopters to shoot WP rockets instead of LAW rockets. All enemies have 100% chance of being cloaked
600
Helicopters gain ADS augmentation, allowing detonation of rockets at 50ft. All enemies can now teleport
700
Helicopter ADS augmentation upgraded, detonation of rockets at 100ft, missile speed increased by 16%
800
Helicopter ADS augmentation upgraded, detonation of rockets at 150ft, missile speed increased by an additional 14%
900
Helicopter ADS augmentation upgraded, detonation of rockets at 250ft, missile speed increased by an additional 25%
10 Comments
-Chris- Apr 14, 2024 @ 12:55pm 
Just tried survival mode, any of the available levels when you spawn in 2024 your character moves in sloooowww motion
Challenge mode at least has character moving at normal speed...
Jimmy NoShoes Aug 25, 2017 @ 9:40am 
reposted since cannot edit, posted incorrect info previously:

Thats a shame, feels like a very enclosed level compared to catacombs, those elevators at the sides feel wasted since you can't get on them and go up a level for more stuff. As it stands now, I just camp in the right room with a crate blocking the doorway, enable the turrets and then just stand there until everyone dies.

Feels like some wasted potential on that map. That being said, I do favour it over catacombs as I feel that map is simply too big and complicated to navigate for what the game mode tries to achieve.

Good guide anyhow, thanks for answering :)
Hawk  [author] Aug 25, 2017 @ 9:13am 
No, but it does reduce the amount of enemies you deal with.
Jimmy NoShoes Aug 25, 2017 @ 6:55am 
Regarding Ocean Lab - Do the green laser walls never disappear? I can't see the point of the electricity for the comm area if you can't actually get to it to collect items on bodies.
Hawk  [author] Jan 31, 2017 @ 7:02am 
Survival assumes easy difficulty, so x1. Also the crates give you the amount of ammo you'd get for picking up the weapon, by picking up one that an enemy spawned with you won't get much, but using the ones at spawn should give you a large amount of ammo.
Nebhead Jan 31, 2017 @ 4:01am 
Trying this mode now and ammo crates don't seem to work - not getting any 30.06 ammo
Nebhead Jan 31, 2017 @ 3:56am 
What is the difficulty in terms of how much damage you receive from enemies?
Geekysam Jan 3, 2017 @ 5:01pm 
Fantastic I loved the new gamemode too.
partypony Dec 29, 2016 @ 6:22pm 
very nice. love it
DJ Raptor Dec 27, 2016 @ 3:50pm 
Good job, thx!