Solitairica

Solitairica

Not enough ratings
Warrior's spell tier guide!
By Arcslayer
Warrior is the only deck you get for free. So it must be a pretty balanced deck right?
...
Well not so much. However it is the best deck to learn the game.

Warning

This guide does not take into account the randomness of the shops, slots unlocked or currency you have saved up. This is NOT a walkthrough in the traditional sense. Now that the disclosures are done enjoy!
   
Award
Favorite
Favorited
Unfavorite
Overview
Warning
This tier list varies depends on what you've unlocked for this deck. The more item slots or cards you've unlocked, the more these ratings will vary.

Also this is based off my own style of play. I upgraded the warrior deck 100% with my last upgrade being the queen. I feel it is of greater value to have all the item slots available from the start.

Update and changelog
Current version 1.0


Release date-2/14/16



Major Contributors and their contributions.

None yet.
Starting spells
Starting spells-

Attack spell
Stab:

description-Damage selected front card
cost-3
Rating-5/10
comments-the cheapest attack spell you'll have access to. However, when you get better options remove it after the other spells have been swapped out.

Defense spell
Caution

description-add 2 armor.
cost-3
Rating-4/10
comments-useful against poison and fire earlier, also useful with items that increase the amount of armor gained. If you are facing a mirrored opponent

Agility spell
Insight:

description-Peek at the top card of your deck
cost-1
Rating-3/10
comments-useful at the start but it should be the first spell removed. Don't be afraid to remove it even if you don't have another agility spell.

Willpower spell
Mend

description-: Restore one heart
cost-2
Rating-3/10
comments-a basic heal. It should be the second spell removed most games.
Attack spells (under construction!)
Overview
when to use- Attack spells are best used to clear off useless cards and get energy for other more useful spells. Using them before you have a streak going is not recommended!

Pierce

Description- Damage column of selected front card two times
Cost-4
Rating-3/10
Comments- yes it can end an encounter when you have only 1 colum left. But it can also reveal bombs poisons and exlosives that can end your run later. Plus you don't gain any energy from the non-front cards damaged.

Impale: Damage column of selected front card three times

Description-
Cost-5
Rating-4/10
comments-a slightly better version of Pierce. the same weaknesses apply

Intimidate
Description-
Cost-5
Rating-7/10
Comments- an amazing spell! works well with disengage, mirrored cards or sometimes even gamble! The only downside is that it's less useful later in an encounter.

Cleave

Description-
Cost-6
Rating 4/10
Comments-good against mirroring and lava monsters, but intimdate costs less and is more versatile.

Berserk

Description-Damage selected front card, then lose two heart and damage another random front card
Cost-4
Rating- 3/10
Comments-the randomness of this spell really kills it. The damage really hurts you later in the gameit's best use, like all attack spells is attackign when you have no other options.

Locate weakness

Description-Damage one non-attack face card and tripple it's rewards.
Cost-4
Rating-8/10
Comments-This spell is amazing. Replace your normal attack with this and you will never regret it. So you can't target attack cards. Unless you're going with all attack spells, the downside doesn't matter. If you pick up powerful agility, defense or willpower spells spells, Locate Weakness is your best friend.

Overwhelm:

Description- Select card, all front cards with that type are damaged
Cost-6
Rating-6/10
Comments-a fairly low tier spell most of the time. however when combined with Alchemy or Strategy it allows you to clear all front cards.

Spear of Light:

Description-Destroy selected column
Cost-6
Rating-4/10
comments-the "best" version of pierce. Usually this is a waste of energy. Mostly because you will not gain any energy unless the cards destroyed are face up. It does solve the problem of bombs and poison though.

Blade storm

Description-damage all front cards
Cost-10
Rating-2/10
comments-unless you are facing Emproer Stuck (the final boss) you do NOT want to damage all front cards. It does combo well with disengage though.
Defense spells (under construction!)
Overview
Use-defense spells are best used when you're either about to take a hit, or to stun your enemy. Make sure to use them early against monsters that that drain your energy.

Shield bash

description- stun your opponent for 2 turns.
Rating-10/10
Comments-this is a must have spell for warrior. Even against the mirrored minions it is really that amazing.

block

Description
cost-
Rating-gain a shield that will stop one attack, this destroys the shield.
Comments

Resilience:

Description-Lose all willpower, gain an armor for each willpower lost.
cost-
Rating-3/10
Comments-a situational armor gain. unlike other armor gains you can't combo it with items to vastly increase your amror gain.

Drop Guard:

Description- Lose all armor, gain an agility for each armor lost
cost-1
Rating-1/10
Comments-Eneimes will normally damage you too often for this to ever be useful. If you have that much armor that this is worth using, you're already winning.


Raise Shield:

Description- Gain four armor
cost-5
Rating-5/10
Comments-a better version of your starting amror spell. Unless the enemy is mirrored just use shield bash.


Thunder Shock:

Description- Stun enemy one turn for each front defense card, those cards then become barren.
cost-2
Rating-3/10
Comments-it combos well with alchemy and has some possible use with Strategy. Otherwise it's too situational. If you are facing a super hard enemy and want to be defenseive just use your starting defensive spell.


Fortress

Description
cost-7
Rating-6/10
Comments-this is the best costed way to armor late game against mirrored opponents.

Mind Mirror:

Description- Reflect next stun effect back to enemy.
cost-3
Rating-3/10
Comments- A very situational card. If you have shield bash don't use this spell.

Reversal:

Description- Gain a magic trampoline which will bounce back the enemy attack, causing it to damage back cards instead. This effect consumes the magic trampoline.
cost-8
Rating-7/10
Comments-you must have either this or block for the later hard hitting minions. Otherwise you lose far too much time armoring or healing to win against them.
Willpower spells (under construction!)
Overview-Willpower spells are the most mixed spells in the game. Some heal others do damage and then there's alchemy... They are the hardest spells to get used to and easily the most expensive to charge, unless you buy a locate weakness spell.

Alchemy

Description-change all front cards to tripple coin cards.
Cost-1
Rating-?/10
comments-this is a tough one to rate. Get it early and you can get alot of gold, however the fewer items slots you have the easier it is to die. If you have a choice between this and shield bash I'd still take shield bash.

Arcane Missiles

Description-damage 3 random front cards.
Cost-6
Rating-8/10
Comments-one of the better willpower spells to use with warrior. it can extend your card streaks while wearing down your enemies quite quickly. Also note that this will never attack the same stack of cards twice.

Cleanse

Description-remove all corruptions from cards.
Cost-5
Rating-7/10
Comments-a situational, but amazing spell for late in the game. Cleanse removes all monster effects that can easily kill you. However if you don't see a monster with any of the list below, you're better off with another spell.
  • thorned
  • poison
  • corruption
  • lava
  • fire
  • armored
  • grizzled
  • enraged

Cosmic inversion

Description-The next time an attakc would dmage your heart, heal that much damage instead.
Cost-8
Rating-5/10
Comments-a very expensive heal.

Minor Heal

Description-: Restore two health.
Cost-3
Rating-4/10
comments-a slightly better version of mend. It's not even worth buying most of the time.

Comet storm?

Description-(two in front and one behind)
Cost-
Rating-3/10
comments- way way way too expensive. If you have enough energy to use it as warrior then you've got bigger problems.

Heal

Description-restore 4 health
Cost-
Rating-
Comments

Description-
Cost-
Rating-
Comments

Description-
Cost-
Rating-
Comments

Agility spells (under construction!)
Overview-Agility spells are your main weapon against bad RNG and annoying monster abilities. They help you manipulate the board and sometimes gamble that you'll find all the cards to make a big cardstreaks to get large ammounts of gold.


Shadow stalk-

Description-
Cost-4
Ranking- 8/10
Comments-This is easily my favorite agility spell. The bad news? it's useless when you have only 1 stack of cards left. Also it doesn't affect bombs or it would be 9/10.

Gamble

Description-randomize all front cards.
cost-3
Ranking-4/10
Comments-a good cheap spelll if you can't get shadow stalk or replace it with another defense spell.

Percieve I-

Description-
Cost-3
Ranking- 3/10
comments-The more item slots you have the worse this spell becomes. Once you damage the front most card te effect vanishes. The x-ray glasses are just better in every way. Can it replace your (first agility) spell? Yes but even the RNG of the re-roll spel generally is better than this.

Dodge

Description- Double to cooldown of the current enemy ability
Cost-6
Ranking- 2/10
Comments-too expensive and too varied to be useful. There are always spells that hit insantly. this is even less useful against late game and caveman monsters.

Haste-

Description-use on another spell to decrease it's cost by one, toa minimal cost of 1
Cost-
Ranking- 5/10
Comments-as a warrior you won't have access to a vast amount of agility. Yes you can use it with shield bash, but the other spells will control the board better, and end an encounter quicker than this.

Disengage:

Description- Split the longest column into two columns
Cost-3
Ranking- 5/10
Comments-This is tied as my third favorite agility spell for warrior. The only reason it isn't number 2 is because it's drawback. You CANNOT use it against a monster with 7 or more stacks of cards.

Strategy

Description-select a card. all front cards become that card type.
Cost-5
ranking- 4/10
Comments-Combos with ____, works a little with thunder shock and can work a little with alchemy.

Backflip

Description
Cost-
Ranking-

Invisible-

Description
Cost-
Ranking-
2 Comments
hdgnomus Mar 1, 2022 @ 11:42am 
I've found that for pretty much every deck I want to have two green spells: Shadow Stalk is good to have in decks that don't have any special green spells of their own. But for me, basically every deck benefits from having Disengage. Because it is powerful when the other green spell is weak, be it Shadow Stalk or one of those wild card abilities or whichever, and the other is powerful exactly when Disengage is weak: there's always something to do with agility.
Jagged Jul 29, 2017 @ 9:40am 
Even though this was never entirely finished I still think it was a good guide, it opened my eyes to the usefulness of Shadow Stalk.