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The AI doesn't seem to 'get' Thrones, and certainly doesn't use them to any strategic advantage. So instead I like to set SP victory conditions to 'victory by victory points' then add, say, 6x 1pt, 3x 2pt and 1x 3pt plus enable 'one VP per capital'. Then set VPs required to (# nations + #VP provinces)/2+1 (e.g for a 10-nation map with the above listed VP provinces that would be (10+15)/2+1=13 VP required to win). So in effect he who controls just over half the map wins (counting either VP locations or enemy capitals).
While difficult to accomplish, if you are getting hammered early-game by multiple AIs, try and lose provinces such that you lose common borders w/ one or more nations, and thus your diplomacy will those nations will be reset to 'peace' (after x amount of turns, not sure how many).
Also added a description under the SP tips for thugs and SC's. Basically thugs are commanders equiped with gear so that they can solo take out province defense.