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In a few games I used RoS opponent quickly became hesitant to proceed forward. It is quite morale-pressing trick.
Teleporting is way too complex trick, I had not to mention it. Normally RoS is used defensively. Mage doesn't die and Earth Boots are not lost - why should he die? but flies away. Use platemail to raise their chances to survive. Normally Lanka doesn't use flying demons and even if they have a few, these will be busy attacking remains of PD and not backward mage.
Harabs can be A2 - it is the same as Aria mages. A1E1 - these are RoS casters. And D2 - skelespammers and Wind of Death casters. There are no reasons not to have tons of them in middle game.
In any case, you cannot afford to lose earth boots (and I was particularly earth starved this game).And in any case you'll have a dozen harab at end game with the required paths.
It's probably more than worth against other nations. Not lanka :-(
Oh well, don't want it to turn into long argument.
It isn't suicide, RoS is 100 fatigue, mage flies back next round or two if they survive the spell (platemail, antimagic amulet).
Wasting absurd amount of Air gems is nice if it is protection of the decisive fort in decisive turn.
"great vs lanka"
Hummm no, it's EA Caelum here. There is no wind of death, no EZ RoS casters - only the Eagle kings have the path and they need boosters. My best weapon against Lanka's army were Seraphines. They're great, easy to mass.
You just cannot suicide an Eagle King to kill one army. It's not worth it.
"Air elemental" requires absurd amounts of gems to kill only one army.
"I couldn't beat Lanka alone", means that there was 5 times my numbers in undeads to kill. My late game armies were 1500 troops in about 4 doomstacks + a few raiders + reinforcements on the way. Anything that doesn't cost less than 10 gems / 300 undeads ain't worth thinking abou
protecting a fort it is possible to cloud trapeze there ton of mages spamming Summon Air Elemental (if it is in range of 5 provinces from mages available). Ideally wearing pre-forged platemails to survive RoS. Many Air Elementals are good at slowing enemy or ideally destroying it.
You performed great, no arguing here. This tactics with horn warriors you described is new for me and probably for other readers too. It is normally Xibalbian way of play, nice to see Caelum can do it too. My remarks are not to decrease the guide value, but to add more ideas for Caelum play and your game.
Another major point was the lack of communication from Fomoria. Had he responded to coms, maybe something could have been done. But as no answers where heard, the safest way to victory was to transform the "leading trio" into a duo. That was the main reason behind the alliance to crush him.