Tabletop Simulator

Tabletop Simulator

35 ratings
Fantastic Factories
   
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Game Category: Board Games
Tags: 4+
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Nov 17, 2016 @ 1:42am
Jun 19, 2018 @ 3:15pm
22 Change Notes ( view )

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Fantastic Factories

Description
It's a manufacturing arms race! Who can build the most efficient set of factories in the shortest amount of time? Roll your dice, build your factories, and train your workers on the way to industrial dominance.

This game is for 1 to 5 players and takes about 45 to 60 minutes to play.

Rulebook: https://drive.google.com/open?id=1KSDp2b-HHw67-e93GE2UcCz-tS8GPhYB

If you play, please send us feedback at fantastic.factories@gmail.com . We would love to hear from you. Coming to Kickstarter May 29th, 2018.

Also check us out at:

https://www.facebook.com/fantasticfactories
http://www.fantasticfactories.com
http://www.twitter.com/fanfactories
8 Comments
ShelbShelb Jun 29, 2018 @ 4:31pm 
Looks great so far! It plays quickly, the art looks nice, and I really like how it boils down engine building to the essentials. I backed on Kickstarter, and I'm even more excited to get it now! :D If only April weren't so far away Dx
Umbras Memoria Jun 6, 2018 @ 2:21pm 
I stopped being a noob and figured it out! Woo! Now i have my solo mode save state ready to roll!
Now to practice and enjoy while i wait for my physical copy! <3 :bottlecap:
HotSauceTurtle  [author] Mar 13, 2017 @ 12:48pm 
@Greener Sorry about that mistake. I forgot to upload the back side of the SABOTAGE token. The other side says "REPAIRING... Cannot be SABOTAGED while repairing. Discard this token at the end of the night shift."

To clarify, there are two ways to repair a SABOTAGEd building. You can either place a die/worker on the token (flipping it) during the day shift and then discard the token at the end of the night shift OR you can play Repair and flip the token without needing a worker, which also gets discarded at the end of the night shift.
Greener Mar 10, 2017 @ 2:46pm 
”REPAIR” action cards instruct flip s SABOTAGE token, but they have same image at two sides.
What I need to repair SABOTAGE building in fact?
HotSauceTurtle  [author] Feb 13, 2017 @ 10:54am 
Hey sorry for not responding earlier. I wasn't subscribed to this thread. I'm the designer of Fantastic Factories. This is the first draft of the rules so thank you for giving it a try.

We'll have to clarify the wording for the Lighthouse in the rules. All Artifact type buildings are worth victory points as soon as you build them. So if you have 14 VP and you build Lighthouse, you will have 15 VP.

And yes, it's possible for more than one person to reach 15+ VP on the same turn. In that case, the player with the most VP wins.
Clemdawgg Feb 2, 2017 @ 8:00am 
15VP starts end game calculations. After all points are calculated, add light house. most points win.
Purple Jan 28, 2017 @ 1:45pm 
@AdamNW it seems like the person who gets 15 points first won't always win. The rule book says under objective: The game ends once a player reaches 15 VP. The player with the most VP wins. That seems to imply that the winner isn't always the person who gets 15 vp first.
AdamNorthWest Jan 27, 2017 @ 8:09pm 
The rules say Lighthouse generates a VP at the end of the game, so does that not count towards the tracker at all, until someone has hit 15 points? And if so, does that mean that the person who hits 15 might not end up winning?