Total War: WARHAMMER

Total War: WARHAMMER

71 ratings
More Time for Bonus Objectives (For Completionists)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
191.742 KB
Oct 27, 2016 @ 3:34am
Aug 14, 2017 @ 4:00pm
7 Change Notes ( view )

Subscribe to download
More Time for Bonus Objectives (For Completionists)

In 1 collection by [WP]Slavyk
LOREHAMMER - Version Française Intégrale
15 items
Description
More Time for Bonus Objectives (For Completionists)

Please rate it if you like it, and even if you don't, just give your opinion, thank you :-)


UPDATED.
-Updated for Norsca DLC
-Now fully compatible with Wood Elves & Bretonia DLCs

This should be compatible with most other mods

Do you feel restricted when you want to do all the secondary objectives during the main campaign?
Will a successfull confederation make you pass thought the next chapter without letting you the time to complete the secondary objectives? Well, this mod will give you twice the time to complete your "to-do" list.


Why this mod?

The main campaign is divised in Chapters where you have a main objective (ex: capture or sack 2 cities) and 5 secondary objectives.
If you want to do all the secondary objectives you have to restrain yourself from expanding or looting in order to stay in the same chapter.

What does this mod exactly?

With this mod activated, the amount of required captured or sacked cities to get to the next chapter is doubled.

The mission needed to complete a chapter has been cut too, when you needed 3, 8 and 15 accomplished missions before, you will need only 1 now.
27 Comments
[WP]Slavyk  [author] Oct 28, 2017 @ 3:46am 
Tropicdragon Oct 27, 2017 @ 11:17am 
Could you maybe make a similar Version for Game 2 Mortal Empires Campaign?
[WP]Slavyk  [author] Aug 14, 2017 @ 4:02pm 
Just corrected it, but you need to restart the campaign for those factions (Chaos and Beastmen). Thank you for the report :)
Freelmeister Aug 14, 2017 @ 3:39pm 
Thanks so much!
[WP]Slavyk  [author] Aug 14, 2017 @ 3:34pm 
Weird, I will look into that.
Freelmeister Aug 14, 2017 @ 4:35am 
Am I missing the point of this mod? It was exactly what I was looking for in my Beastmen/Chaos campaign on paper but the sack/raze chapter objectives are still 4 for both of those factions. The secondary are unchanged as well. :SkullNBones:
Velovar Feb 27, 2017 @ 5:12pm 
Fantastic! Thanks a lot!
[WP]Slavyk  [author] Feb 27, 2017 @ 5:10pm 
Mod updated for Wood Elves & Bretonia DLCs.
[WP]Slavyk  [author] Feb 18, 2017 @ 2:14pm 
Yeah I will fix it for the next release (Bretonia 28th february)
Velovar Feb 17, 2017 @ 2:13pm 
any luck with fixes? Imo this is most needed mod.