Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's possible to reset them with a pulse, or if you can't afford to sleep a cycle at the beginning, send 100 to reset, run a nop, send 0 to reset.
This works but is still really inconvenient and feels quite wasteful, so perhaps the and/or pair is more practical as mentioned by caitsith2.
Usually just adding AND gate (LC70G08) on Set/Reset signals with Enable signal is enough. But it takes same space as the latch (4x2) for each signal. It can be narrowed to mere 6x1 (4x1 if counting only gates) by placing 2 NOT gates (LC70G04) in a row on the signal, and feeding inverted Enable signal between them.
This can even be split into several non-adjusent rows in the board, if needed.
Not sure yet where this can be usefull, I only now reached the "bonus stages" and starting to look at the optimization of the main puzzles.
Some more basic theory would be nice, like why you shouldn't push 2 buttons at the same time.
also, if you wish to have a sr latch that is guaranteed to be in a particular state, go with the and/or pair, with a not on the reset input. or gate output feeds into one and gate input. not gated reset line goes in the other and gate input. and gate output feeds into one or gate input. other or gate input is the set line.