Stardew Valley

Stardew Valley

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Stardew Valley with a twist
Door SeemannTheAssamite
Some roleplay and "challenge" ideas, mostly, although not *only*, for SDV veterans who might want to try something new.
   
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Introduction
Description

EDIT 1.5: Ok. So it's been about 3 years and 4 new major updates to the game. I haven't really played it during this time, so my guide is "a bit" out of date. I've changed the obvious stuff in 1 year community challenge and, since I want to see how the game has changed and have (finally) some time to do it, I might update the guide further. We shall see if inspiration hits me hard enough between the eyes to do so. :P

So you've done it all. Finished the community center one way or the other (or both :P), solved the mysteries of the boxes, got the ultimate wine/cheese factory that earns you millions, got all the achievements... And it stopped being fun after a while.

Well, this guide might help you bring some of it back, if what my twisted mind concocted strikes your fancy. Or inspires an entirely different idea of your own.

It contains a set of ideas for a few "role play" and "challenge" playthroughs that will break the monotony of having everything and always going the most efficient, profitable route.

Also, if someone comes up with some other nice idea, I'm more than willing to add it here if they want to.

So, let's start, shall we, after a "short":

Disclaimer

This guide is full of spoilers. If you're a new player who doesn't want to know some of the more "secret" stuff about the game, stop reading now and come back after you've played through at least once. This is your first and only warning.

Even though I've tried to keep things "clean", there's a lot of reading/wall of text involved. If you don't like those things, you might want to skip this whatsoever.

These are just ideas and my opinions.
If you've got a different take on a certain aspect of a challenge/theme, just use what is more fun or fitting for you.
For those reasons, there will be a lot of "up to you" comments in them. You can follow my guidelines or change them to your liking. I'm not here to tell you how to play, I only suggest alternatives. ;)

Some, if not most, "role play" themes change the backstory of the character. I recommend skipping the intro to help getting into your new toon and applying the "I don't mind" filter to the conversations with villagers, since you can't really change what they're saying.
Challenge template: "One year community center"
Description
Get the community center restored within one year.

EDIT 1.5: Wooo! In 1.5 randomness can be lessened considerably - you can choose an option to start a game with an advanced option to make the red cabbage appear at least once during the first year. That makes the whole [save - check - restart a million times until you get it] unnecessary.
Also - since you can add items of different qualities to the bundles, some parts of the guide have been ammended to reflect that.


Since it's a challenge, I won't be listing every item and how to get it. I will note ways to get some more "obscure" ones, though. I'm not *that* evil. ;)

General
Map - Forest. Lots of free wild seeds and "rare" forage for bundles. You can also fish out woodskip there, making secret forest purely optional. (one less axe upgrade needed)

Main focus - Speed

Rules
Not much here. Time limit is the only rule set in stone.

Optional rules
You might want to make it harder for yourself, after all.
Those mostly add some rng and usually have a payoff by saving money and/or in game time. You might think of a few more yourself, too. ;)
  1. No barn. If you don't get respective produce from the travelling cart you're screwed. :P
  2. No coop. Same as above.
  3. No fruit trees. If you don't get them from the cave or TC... Guess what...
  4. No tool upgrades.
  5. No crab pots. Not that much of a restriction. You can get enough for the bundle without them with almost 100% certainty. Might get unlucky with the beach forages, though, so I'm putting it here instead.

I did it with all of them by Winter 19th, but it was 4th try... Those truffles, man...

Gameplay & tips

EDIT 1.5: You can and should choose the option "can always be completed in year 1" at the 1st new game creation screen in the lower left corner. Thus, I'm removing the section about red cabbage from the guide. Thanks, mr. Concerned Ape! You made our lives better with this one. :)

Apart from that, it depends on how *much* you want to depend on luck. If you want to do the most reliable one, just don't apply any optional restrictions and build all needed animal buildings get them the products the normal way. It'll mean focusing much more on money early, though.

Here's some general tips (some might be obvious to you, but it might help someone):
Some might even alter your playstyle. *gasp*
  • Don't bother with the quality crops bundle in spring, just get the other 3. It's much easier later on.

  • Checking Travelling cart on every possible day has the highest priority in this playthrough. Also remember to save around 1-3k for each visit. It can make or break your playthrough. Or just speed it up. In any case, do it every day it's there.

  • Try buying the specialty fish from the cart if you have extra money and don't want to bother with them. Especially sandfish, since you have to wait 'till you get your bus repaired for it.

  • You can finish the run earlier than winter if you're lucky enough to buy the snow yam and crocus from the travelling cart, so be on the lookout for those. (you can get the other two from the frozen mine levels as monster drops, not sure about hoeing the frozen dirt there)

  • You can get wool, cloth and duck feather as gifts from Emily when she's your wife.

  • You can farm rabbit's foot from serpents in skull caves.

  • Might not be the most efficient way, but you can only upgrade your axe (copper, on the forest map, steel on others) and leave other tools at basic level to save money.

  • You can also skip the axe upgrade, as well, if you're lucky enough to find enough Hardwood in crates in mines.

  • Try getting first two "# of artifacts donated" rewards fast (preferably with cheap stuff that's also not needed for bundles). They give you free seeds, 9 cauliflower and 9 melon respectively. Third one isn't so bad, either, but it's only one starfruit seed, so you might not want to bother. Afterwards, only go donate If you get an ancient seed, and only if you get it early enough to be of use. You can donate further stuff, but, especially early on, it's much better to sell it for extra income and/or bundles.

If I think of any more less obvious things I'll add them.

Skill build
I put this one last, since it doesn't matter that much.
I ended up with only fishing at level 10 and just picked whatever in all choices. I've found level 10 bonuses coming too late to matter.
Still...

Farming - depends on a few factors. If you can get it to level 10 before winter, and think that you'll still need some animal produce, and your animals won't be at max friendship by that time, you might go for rancher and the skill that helps you get the produce you need. Another factor is what did you manage to get from the travelling cart. Otherwise, whatever, really...

Foraging - you won't be needing much hardwood, (except maybe on the hawrsie, but that's totally optional) so gatherer seems like a better option, since it gives more money. If you manage to get to level 10, picking botanist is better for money purposes, i guess.

Mining - You might not find a lot of need for ores, apart from upgrading the axe if you need to. Geologist/Gemologist might make you more money, though.

Fishing - You'll be doing a lot of that. The bundles themselves aren't all that demanding, plus you can buy some fish from the travelling cart, (or even find them in trash cans, supposedly - I never did), but it's a good source of early money in my experience, and some of the fish are rather hard to catch with low skill level. Fisher. then angler for stable boost in money or pirate for a less stable boost or just... fun?

Combat - I find that Fighter/Brute is the most reliable combination. With critical hits being so rare, special moves being situational, and instant hp restoration from food, other choices just seem... weak.

Miscellaneous
EDIT 1.5: Here was the whole section about savescumming to get the red cabbage. It's gone now. And good riddance. xP
Gonna leave the part below unchanged, as a not-so-fond memory of times when it was a pain to get *that* item.


Not much else to say. Good luck, have fun, and may the red cabbage gods bestow you with their gift... :P
Other challenges
Apart from being quite simple/straightforward, these are not fleshed out/tested yet. Don't assume with 100% certainty that they're possible. You might attempt them at our own risk. They're also to be considered, mostly, as breaks between normal/rp playthroughs.

Some of those are more of a speed check rather than a challenge, but you might self impose a time limit for yourself.

Fisherman challenge
Catching every fish year 1.
Seems really hard, but doable. The only problem would be getting to high enough fishing during Spring to get Legend.
UPDATE: It is possible to get to level 10 in less than a month. The only problem is to get there before the last rainy spring day. Also, with the addition of the new fish from the witch questline locations, it pretty much forces you to go the Joja route. Evil. ;)

Mines challenges
1.Getting to the bottom of the mines as fast as you can without crafting/using staircases.
2.Getting as far down as you can in one session without passing out (also without staircases).
3.Completing the eradication challenges in the adventurer's guild as fast as possible.

Social challenges
These were made slightly easier by adding the quality modifier to the gifts.
1. Getting a villager X to dance with you on the Year 1 Flower Dance Festival.
2. Marrying villager X as quickly as possible.
3. Gettiing everyone to max friendship as soon as possible. (except Kent. His fault for not being here. :P)


If you have more, share. :)
[RP] Template: "The child of the wild"
Description
A forager that doesn't really come out of the wilderness. Limited social interactions, no mining or combat. Earning mostly by selling forage and tree produce, maybe also crops from wild seeds.
It's a very restrictive playthrough, but I've found it quite fun.

Backstory
You're a child of the forest. You never really sought interaction with other people or any of that "social stuff". You were happy living with your grandpa in his hut, wandering the woods, living off what you've gathered and spending your days enjoying nature around you. Even after he died you never really felt the need to meet Pelican Town villagers. You prefer to just be left alone. But lately, some strange little spirits started appearing in the forest and they seem quite distressed. Maybe someone knows something?

General
Map - Forest
Main focus - Foraging
Restrictions - A lot

Rules
Map
Try to avoid messing up the landscape too much. You (the character, at least :P) like the untamed look of your place after all. A few paths might not be bad, but paving the whole place in crystal floor would be. Clearing one or two trees to make some farmspace or a path through is ok, but deforesting the whole map is probably not the way if you want to stay in character. Same with boulders and stumps/logs (except the respawning ones). They're there for the natural look. ;)

Villagers
You generally don't want to have much to do with them. No chatting, no quests, no interaction in general.
Exceptions might be:
Leah - She's a nature loving girl and she spends a lot of time in the forest. Could you possibly find some... common ground with her? *wink wink, nudge nudge* (yeah, that means she's the marriage candidate for this theme. :P)
Linus - a bit of a kindred spirit, isn't he?
Wizard - Powerful magician, maybe it'd be wise to be on his good side...
And whoever else you can justify within the theme and want to bother with.

Restrictions (exceptions below)
  1. You don't go to the town during the day.
  2. You don't buy anything. Almost.
  3. You don't mine or fight.
  4. You can't use any "automation", like sprinklers, seed makers, etc., or production stations.
  5. You can't use any vehicles (minecarts, bus)
  6. You can't build any buildings or use the greenhouse if you unlock it.
  7. You either skip festivals or skip most of their social aspects.

Exceptions:
  1. Some villager or other in-game events might force you to do so.

    • Fishing rods - You have to go meet Willy to get your first one. Up to you if you want to buy the upgrades, fluff says no, practicality says yes. ;)
    • Bait - I'd say no to buying, yes to worm bins.
    • Tool upgrades - Apart from the axe you really should not get any. It's a grey area fluff wise. Either way, preferably you fish for the ore or, alternatively, buy it from Clint, if you really hate fishing.
    • House upgrades - noone said you can't have a large den.
    • Travelling cart - (and hay from Marnie) essential if you're doing the bundles. Skip if you don't.
  2. Going to the mines once to get the furnace unlocked. You could, of course, "rely" on trashcans for your bars, but that's one concession not unreasonable to make.
  3. Furnace (look above), Bee hive, Tapper (obviously ;) ), Recycling machine (reason - it keeps the forest clean, kinda iffy, though), maybe some fertilizer, since you can craft it from natural resources (those in the shop are definitely synthetic. Evil)
  4. The horse, maybe. I'd still skip it. Totems for fast travel if needed.
  5. Stable (look above) and the cave.
  6. Flower dance festival, Jelly festival... None or all of them. They're all optional, depending on your take on the theme.

Community center
Never side with Joja. Like, ever. You don't like the villagers too much, let alone those weirdos. They're obsessed with money and don't smell good, either.
Whether you do the community center bundles... Fluff kinda says no and yes at the same time. On one hand, you want to help those little forest spirits, on the other, you don't really like the townspeople anyway...
Reward wise... Except for fishing and foraging it's kinda useless to you... Can't use carts, bus or the greenhouse, the friendship boost is pretty much irrelevant, although some small bundle rewards are kinda nice.
Up to you.

Skills
Skill
Level 5
Level 10
Comments
Farming
Tiller
Agriculturist
No animals and no crop procesing
Foraging
Gatherer
either
Depending on whether you think of yourself as an eagle eye or a herb guru
Mining
none
none
You enjoy neither the closed enviroments nor the idea of hacking away at the stone
Fishing
Trapper
either
You've learned the ancient ways of trapping. Also - crayfish are yummy. ;) If you consider using the recycling machine(s), Luremaster is a bit better, otherwise, I'd take Mariner.
Combat
none
none
You only hunt for food. You don't enjoy the idea of killing anyway


Gameplay
A rough guideline, or how I see the general flow of the game. You might want to do it differently.

Beginning (first season or so. You're mostly restricted by your skills)
Forage will be your main source of income at the start. Get to level 1 foraging asap, so you can craft wild seeds (spring). Also, try to get to respective levels for other wild seeds before their respective seasons start.
Use mixed seeds if you want . It's up to you to decide if it's within the bounds of the theme... I'd lean towards yes. They're a special perk of this map, so why not.
You can fish from the pond in the center (best results on the farm).

Progression (more or less from skill levels of 3 up to max of the skill tree)
Time for additions.
After saving enough money to buy the ore (and/or fishing it out) for the axe upgrade you can start going for the daily hardwood stump spree.
Start putting tappers on the trees you know you won't cut down. Another nice source of hands off income.
Put some crab boxes along the banks of the ponds.
Get a few bee houses for variety.
If you want to do the community center, definitely fish/crab pot outside the farm as well.
You might want to repair the beach bridge for more forage if you think it fits.

End game
Tappers, tappers everywhere and a lot of maple syrup to drink. Yum.
Lots and lots of crab pots, and, if you chose mariner, worm bins.
Fields of forage seeds, but not so many that it'd disrupt the beauty of your cozy place.
Biggest den you can have with, for example, some storage in the cellar.
Some more bee houses, again mainly for variety.
You can also unleash your interior/exterior decorator and make the farm look nice. For me it's a challenge in itself, especially while trying to keep it within the bounds of the theme. >,.,>

Goals
Hmmm... A tough part. Apart from the standard ones: marry, finish the center, get to the evaluation, there aren't any defined goals. Tell a story and have fun, I guess?

Miscellaneous
You might put a cask/keg or two in your basement to make mead for those long, cold winter nights.
Get some Junimo huts to add to the farm for aestethic purposes?
[RP] Wicked witch of the woods
Description
Idea inspired by some fairy tales, fantasy books, etc.
A bit similar to the wild child, but much more fluff based. Less restrictive socially, gives a "valid reason" why giving people food makes them love you so. With a bit clearer goal.

Backstory
You're an evil, mad, or just crazy, witch/alchemist living in your hut in the woods. You spend your days gathering materials for your strange brews you afterwards apply to the gifts you give to townsfolk to make them love you. Your plan is to take over the town and make it your own little kingdom. MWAHAHAHA! Ha?

General
Map - Forest (possibly Wilderness, whichever you think is more suitable)
Main focus - Foraging, brewing, mad laughter.

Gameplay
Since your goal is to take over the town you concentrate on getting everyone to max hearts. That means trying to get them gifts as often as possible and trying to get their loved gifts on birthdays. You don't talk to them too much, though. They might get suspicious if you accidentaly told them some of your plans.
Deck out the farm with dark, sinister furniture, decorations and structures.
Get a coop and fill it with void chickens and/or dinosaurs.
Get the slime hutch and unleash the bouncy doom upon the world. Or, well, your farm, actually, but you get the idea.
Upgrade your tools to Iridium. And get the galaxy sword. They look kinda dark.

Restrictions
To keep in the theme you should avoid quests (you're not their servant! they will be yours!), casual talk, and/or gifting things that aren't edible (Apple, anyone? Come on, you know you want to. Look how beautiful and red it is! xD), or at least entice some kind of contact. Like flowers or somesuch. So yes, no rabbit's feet, no diamonds, no prismatic shards. Try to stick to food and other "interactive" gifts.

Also, making a huge farm would kinda ruin the mood, in my opinion. As would changing the landscape on an industrial level in general.

Skills
Most don't matter much in practical sense.
Farming - Whichever you prefer. Coopmaster might be the most fitting for the theme.
Foraging - Gatherer/botanist for the maximum foraged gifts value.
Mining - Not really needed in this theme.
Fishing - Same.
Combat - Standard rules apply. Fighter/brute is the most reliable one. Not really needed anyway.
[RP] "Johnny Indianapoulis"
Description
An obvious inspiration from Indiana Jones and other similar adventurer characters.
Gameplay revolves mostly around the museum mechanic of the game.

Backstory
You're a young aspiring archaeologist who has been invited to Pelican Town by Gunther to help dealing with the abysmal state of the once beautiful "Museum of All Things Pelican [insert a non cringy museum name here]". Primarily because most of your senior colleagues were busy with more important jobs than restocking what they described as a "bondocks warehouse".
But hey, you're not complaining. It's a first "real" job you managed to get, and being here beats having to file reports and categorise other people's finds at the university. And who knows, you might make some extraordinary new find, giving you a place in the great archaeology hall of fame. That'd be neat, now wouldn't it?

General info
Map - Wilderness would be my choice, but doesn't really matter
Main focus - archaeology
Restrictions - low to medium, I'd say

Rules

Map
Not much to say here. You won't be doing much in the way of farming so clearing enough space for some paths to move around easily and some space for warehouses to store your "spare" artifacts should be enough.

Villagers(social)

In general, no real restrictions here. You may be as social as you want, just don't forget that you've got a job to do.

I haven't found any love interest candidate to be particularly fitting the theme, so make your own justifications to court your favourite(s). ^,.,^

Dwarf and Krobus - Those guys might, on their own, be enough to make you famous! Not one, but two intelligent species living next to humans! You just have to get on their good side and get them to tell you about their peoples! Hmm. On the other hand, it feels kinda bad to just reveal them to the world for your gain. Maybe present them as legends, or things of the past. Decisions, decisions.

Community center

You should do it - Those little creatures are fascinating. A third mysterious species here. This place is a goldmine!

Restrictions

Let's just say that profit is of no importance. Earning just enough to buy things you need (like hoe upgrades, since it's your standard issue archaeological tool in this game after all... Weird, I know ;) ) is enough.
Remember, you are here to get recognised!

This means you should be only doing farming, fishing, etc. only for bundles, treasures or gifts. Main focus is the "sifting" of dirt and exploration of the mines. It should also be the main source of income throughout the game.

On the topic of fishing - Fluff wise it's kinda "cheesy" to get the artifacts from fishing chests, so you should really try to get them the "archaeological" way. Not to say that you should discard them if you get them that way, but...

Skill build
Skill
Level 5
Level 10
Comments
Farming
Either
Either
The only reason to level is for bundles and hoe efficiency
Foraging
Either
Either
Might go gatherer/botanist for easy food source you can get while running around to sift dirt
Mining
Geologist
Excavator
For those rare geode goodies
Fishing
Either
Either
Mostly fishing for bundles. Can go Fisher/Pirate if you really want to fish for artifacts, you cheet. ;p
Combat
Fighter
Brute
It's so much reliable than alternatives.

Gameplay

Beginning

Apart from cleaning out enough space to move around easily, you shouldn't even touch your farm until you discover the Junimos and the bundles. At least the RP says so. You may ignore that and start the bundle collecting from day one, your choice.

Get that hoe and start the dirt sifting... err... hoeing...
The rest is pretty standard. Get the fishing rod, get access to the mines, explore a bit.

After everything is unlocked start working on those bundles, but remember to make a sifting run every day to get those artifacts.

Progression

Pretty much more of the same, although you might start on making your farm into the "museum warehouse". Build a shed and put your excess artifacts/minerals/gems into chests inside. After all, this whole museum crisis could be averted if they did have extra stuff to put as exhibits, right?

End game

The goal, apart from completing the museum collection, is to get as much curios for yourself as possible.

This means:
1. Getting both the Dwarf and Kronus to max hearts. RP - they told you about their peoples and you either revealed them to the world, or passed it on as legends, or you might think of another outcome.

2. Getting the community center completed. For pretty much the same RP reaons.

3. Getting as many extra museum exhibits as you can be bothered to obtain, all neatly sorted and catalogued.

4. Anything else you might have added as a goal for yourself. Like making the farm look like a archaeological den. Or building a coop or two for dinosaurs and/or void chickens for research. Or something like that. :P
[RP] Crazy Miner
Description
A miner "class" playthrough with a "bit" of a twist.

Ok, what's a miner class? My take on it is pretty simple. Farm? Animals? Fish? Nope! None of that silly stuff! You live in the dark, cozy depths of Mother Earth, hoarding anything and everything you can. So yeah, pretty much your standard issue dorf.

But, what's the twist, you ask? BOMBS! Yep. Pickaxes are so last century. Let's, instead, play some bomberman in SDV! If it can be blown up, it should be. Rocks! Munstaz! Trees! Fish! Houses!
Well, maybe not the last two...

Backstory

People say you're crazy, mad even. Pfft. Just because you used TNT to clear the ground for a house foundation doesn't mean you've got issues. It's perfectly reasonable, faster than digging and more fun. But it did, sadly, get you fired from your construction job. Safety issues your bee-hind. But it was for the better anyway. A few days later you've heard about this old, pretty much untouched mine. Dangerous? Meh. Nothing a few explosions can't solve.

General info
Map - Hill-top. It fits. *shrugs*
Main focus - BOMBS!
Restrictions - Medium to high

Rules

Map
Well... You're a miner, so clearing the way to your mini quarry is the way to go. Otherwise, not much use for the space. ;)

Villagers(social)
In general, you're a tad too crazy for most people's tastes so I'd limit interactions quite a bit. Except maybe:

Clint - Miner's best friend. All those geodes need someone to smack them, no? You're always on your best behaviour, lest he refuses to deal with you. *sadface*
Dwarf - Bomber's best friend. He sells all the fun stuff you need, want and love. You need to get the four scrolls to make friends with him, though.
Emily - She's (at least) as big a nutcase as you are, if in a slightly different way. Or maybe that kind of crazy isn't your cuppa...

Community center
You might be crazy, but not *that* crazy. You're not seeing those little things. Nuh-uh. The quarry and the bus, though... Joja? *eyebrow wiggle*

Restrictions

You should be putting bombs to as much use as possible. That means bombing your way through mines and bomb quarrying, of course, but that's not all.
Bomb logging, bomb tilling, bomb harvesting are also recommended, if you do those things at all.
In short: finding whatever creative use you can for the fluffy balls of explosive joy is the way to go.

As for other aspects of the game.
Fighting with bombs is not really viable, especially in Skull Cavern, so you probably will use weapons most of the time. You might try it, though. Or use ore as slingshot ammo. Or just avoid fighting when possible.
Farming, animals, fishing and all their produce processing should generally be avoided, unless there is something you really need/want from them. For example mead, or beer.

Skill build
Mining is the only skill that really matters fluff wise. Miner/Prospector seems more fitting, but, considering that you can buy bombs from the Dwarf and the biggest ones don't even use coal, I find the Geologist/Excavator better for the hoarding aspect.
Combat, as usual, Fighter/Brute.
The rest, whichever you find more fitting.

Gameplay

Beginning

Since it's going to be a bit before you get a stable supply of explosive fun bringers, you will probably use your tools at the start.

Well, since bombing rocks raises your mining, but you need at least Mining level 1 to craft your bombs, there are two ways to go about it:
1. Farm rock crabs for cherry bombs. Drop rate is 4%... Good luck.
Alternatively, if you'd rather save the last remaining shreds of your sanity, you can try one, or the combination of both of those:
2a. Use the pickaxe until you get to level 1 and have enough resources for your first few boom babbys.
2b. As above, but just get to level 1 and buy resources from Clint.
After that, try to limit the tool usage to minimum, with the goal of not using them at all.
Make some paths: to the mini quarry, mountain pass, maybe also the forest.

After the mines are unlocked, the journey of explosions and shinies begins!

Progression

Go to the bottom of the mines.
Get Joja to repair the bus, quarry and minecarts.
Go to the Skull Cavern and bring the explosive fun to its inhabitants.
Start building up your hoard.

End game/Goal

Make your whole farm into an epic sized treasury. Warehouses with chests filled with gems/minerals/ores. Lines of furnaces ready to process all the ores you bring home. Maybe even go for a dwarven halls look. Wide stone/crystal roads lit up by braziers, etc.
Map ideas
General info
Those ideas have not been massively thought through or tested, so I cannot guarantee their "viability". That's why I'm putting them as ideas only. :P
They are not really full rp, nor they are challenges, although they might be made into one by adding a backstory and/or limitations.
They are to be treated more as "how can I make my farm look different and fun".

Coffee shop/restaurant "district"
Not really my idea, but one I came across in one of the topics I posted in a long time ago. The original idea is by Brechnor (you can go read it here). Yeah, it took me a long time to get to it. :P
My take on it is thus:
I'd use the Riverland because of its "modular" nature.
Small cafe's scattered across the whole map, each offering different beverages and accompanying foods (and different each season).
The ingredients are grown (on really small patches of farmland) and processed nearby each one, so people can really "see what they eat and drink".
They can also be themed by using different furniture, fences, etc.


Amusement Park
Make your farm into an amusement park, of sorts.
That's the first one I'm not really sure which map would be the best looking.

Those are some ideas for what "attractions" could be used:
A "paddock" with your stable for horse riding.
A "petting zoo" with small/ young animals.
A "shooting range" with rarecrows as targets and the slingshot.
A "haunted house/maze" - a scaled down spirit's eve place.
A "kids area" with plushies etc. for the parents to have 5 minutes of peace. :P
And a few food stands/mini cafe's with some more snacky foods.
Miscellaenous stuff
If you're still reading, congratulations. You've finally made it to the end. I hope you've enjoyed your stay. I certainly enjoyed putiing my ideas "on paper".

If you have any questions, criticisms or suggestions, feel free to leave them in the comments section. Just try to keep it civil, kay? ;)

I'm also adding a little credits section for people that made this thing better (in no particular order). Thanks guys. :)

Brechnor - for the cafe idea.
Fujihita - for reminding me about the void fish.
Edge of Orboros - for the maxing fishing in the first spring info.
The Thorn of Anger (name changed :P) - for making it a challenge. *wickedgrin*
21 opmerkingen
MissME0W 24 aug 2024 om 8:24 
:)
SeemannTheAssamite  [auteur] 14 aug 2024 om 18:51 
Thanks and have fun with it. And don't mind it, it's not a thread necromancy in the discussions and it's always nice to see that someone enjoys your work. ;)
MissME0W 14 aug 2024 om 12:02 
Amazing! i am doing a wild child rp world rn! :D (Litterally been 2 years since someone last commented, and here i am XD )
SeemannTheAssamite  [auteur] 22 nov 2022 om 8:23 
Well, as I've said, the ones in the guide are only examples.
If you want to, your imagination and the game boundaries are the only limits.
Realism playthrough is not a bad idea, but it depends - I, for example, usually go to sleep even later than SDV forces you to. Oh, and on some days I don't talk to anyone, reading a book or playing something the whole day. ;)
76561198442317993 21 nov 2022 om 21:33 
What abt a realism rp? You need to eat at least twice a day, and you need to talk to at least 2 people per day. You have to get to bed before 9:00 and you need to generally just make it more realistic in general.
SrnSng 24 jul 2017 om 17:14 
Does anyone know what it means when it says there was a loud bang during the night
Ricartt 21 jun 2017 om 17:46 
Nice
Dork42 24 apr 2017 om 8:37 
I had a lot of fun just being the Bad Guy. Refuse your Pet, Ignore all npc unless shopping (no Gifts,) no help wanteds, just supporting Joja Mart and the downfall of the land, ignoring holidays unless i had an opportunity to ruin them(wheat soup anyone?). I eventually took a Trophy Wife (That B. Hailey) and promptly ignored her after marriage (Serves her right for not doing ALL my chores)
bidiguilo 18 apr 2017 om 9:07 
you should also try to eat 3 meals a day, because if u dont eat at all you will die out of hunger! :P
The real jiggleshot 16 apr 2017 om 16:03 
really cool